configure_graphics.cpp 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424
  1. // SPDX-FileCopyrightText: 2016 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. // Include this early to include Vulkan headers how we want to
  4. #include "video_core/vulkan_common/vulkan_wrapper.h"
  5. #include <QColorDialog>
  6. #include <QVulkanInstance>
  7. #include "common/common_types.h"
  8. #include "common/logging/log.h"
  9. #include "common/settings.h"
  10. #include "core/core.h"
  11. #include "ui_configure_graphics.h"
  12. #include "video_core/vulkan_common/vulkan_instance.h"
  13. #include "video_core/vulkan_common/vulkan_library.h"
  14. #include "yuzu/configuration/configuration_shared.h"
  15. #include "yuzu/configuration/configure_graphics.h"
  16. #include "yuzu/uisettings.h"
  17. ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
  18. : QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
  19. vulkan_device = Settings::values.vulkan_device.GetValue();
  20. RetrieveVulkanDevices();
  21. ui->setupUi(this);
  22. for (const auto& device : vulkan_devices) {
  23. ui->device->addItem(device);
  24. }
  25. ui->backend->addItem(QStringLiteral("GLSL"));
  26. ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
  27. ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)"));
  28. SetupPerGameUI();
  29. SetConfiguration();
  30. connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
  31. UpdateAPILayout();
  32. if (!Settings::IsConfiguringGlobal()) {
  33. ConfigurationShared::SetHighlight(
  34. ui->api_widget, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
  35. }
  36. });
  37. connect(ui->device, qOverload<int>(&QComboBox::activated), this,
  38. [this](int device) { UpdateDeviceSelection(device); });
  39. connect(ui->backend, qOverload<int>(&QComboBox::activated), this,
  40. [this](int backend) { UpdateShaderBackendSelection(backend); });
  41. connect(ui->bg_button, &QPushButton::clicked, this, [this] {
  42. const QColor new_bg_color = QColorDialog::getColor(bg_color);
  43. if (!new_bg_color.isValid()) {
  44. return;
  45. }
  46. UpdateBackgroundColorButton(new_bg_color);
  47. });
  48. ui->api->setEnabled(!UISettings::values.has_broken_vulkan);
  49. ui->api_widget->setEnabled(!UISettings::values.has_broken_vulkan ||
  50. Settings::IsConfiguringGlobal());
  51. ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
  52. ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
  53. }
  54. void ConfigureGraphics::UpdateDeviceSelection(int device) {
  55. if (device == -1) {
  56. return;
  57. }
  58. if (GetCurrentGraphicsBackend() == Settings::RendererBackend::Vulkan) {
  59. vulkan_device = device;
  60. }
  61. }
  62. void ConfigureGraphics::UpdateShaderBackendSelection(int backend) {
  63. if (backend == -1) {
  64. return;
  65. }
  66. if (GetCurrentGraphicsBackend() == Settings::RendererBackend::OpenGL) {
  67. shader_backend = static_cast<Settings::ShaderBackend>(backend);
  68. }
  69. }
  70. ConfigureGraphics::~ConfigureGraphics() = default;
  71. void ConfigureGraphics::SetConfiguration() {
  72. const bool runtime_lock = !system.IsPoweredOn();
  73. ui->api_widget->setEnabled(runtime_lock);
  74. ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
  75. ui->use_disk_shader_cache->setEnabled(runtime_lock);
  76. ui->nvdec_emulation_widget->setEnabled(runtime_lock);
  77. ui->resolution_combobox->setEnabled(runtime_lock);
  78. ui->accelerate_astc->setEnabled(runtime_lock);
  79. ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
  80. ui->use_asynchronous_gpu_emulation->setChecked(
  81. Settings::values.use_asynchronous_gpu_emulation.GetValue());
  82. ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
  83. if (Settings::IsConfiguringGlobal()) {
  84. ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
  85. ui->fullscreen_mode_combobox->setCurrentIndex(
  86. static_cast<int>(Settings::values.fullscreen_mode.GetValue()));
  87. ui->nvdec_emulation->setCurrentIndex(
  88. static_cast<int>(Settings::values.nvdec_emulation.GetValue()));
  89. ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
  90. ui->resolution_combobox->setCurrentIndex(
  91. static_cast<int>(Settings::values.resolution_setup.GetValue()));
  92. ui->scaling_filter_combobox->setCurrentIndex(
  93. static_cast<int>(Settings::values.scaling_filter.GetValue()));
  94. ui->anti_aliasing_combobox->setCurrentIndex(
  95. static_cast<int>(Settings::values.anti_aliasing.GetValue()));
  96. } else {
  97. ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
  98. ConfigurationShared::SetHighlight(ui->api_widget,
  99. !Settings::values.renderer_backend.UsingGlobal());
  100. ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation,
  101. &Settings::values.nvdec_emulation);
  102. ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget,
  103. !Settings::values.nvdec_emulation.UsingGlobal());
  104. ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox,
  105. &Settings::values.fullscreen_mode);
  106. ConfigurationShared::SetHighlight(ui->fullscreen_mode_label,
  107. !Settings::values.fullscreen_mode.UsingGlobal());
  108. ConfigurationShared::SetPerGameSetting(ui->aspect_ratio_combobox,
  109. &Settings::values.aspect_ratio);
  110. ConfigurationShared::SetHighlight(ui->ar_label,
  111. !Settings::values.aspect_ratio.UsingGlobal());
  112. ConfigurationShared::SetPerGameSetting(ui->resolution_combobox,
  113. &Settings::values.resolution_setup);
  114. ConfigurationShared::SetHighlight(ui->resolution_label,
  115. !Settings::values.resolution_setup.UsingGlobal());
  116. ConfigurationShared::SetPerGameSetting(ui->scaling_filter_combobox,
  117. &Settings::values.scaling_filter);
  118. ConfigurationShared::SetHighlight(ui->scaling_filter_label,
  119. !Settings::values.scaling_filter.UsingGlobal());
  120. ConfigurationShared::SetPerGameSetting(ui->anti_aliasing_combobox,
  121. &Settings::values.anti_aliasing);
  122. ConfigurationShared::SetHighlight(ui->anti_aliasing_label,
  123. !Settings::values.anti_aliasing.UsingGlobal());
  124. ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
  125. ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
  126. ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
  127. }
  128. UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(),
  129. Settings::values.bg_green.GetValue(),
  130. Settings::values.bg_blue.GetValue()));
  131. UpdateAPILayout();
  132. }
  133. void ConfigureGraphics::ApplyConfiguration() {
  134. const auto resolution_setup = static_cast<Settings::ResolutionSetup>(
  135. ui->resolution_combobox->currentIndex() -
  136. ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
  137. const auto scaling_filter = static_cast<Settings::ScalingFilter>(
  138. ui->scaling_filter_combobox->currentIndex() -
  139. ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
  140. const auto anti_aliasing = static_cast<Settings::AntiAliasing>(
  141. ui->anti_aliasing_combobox->currentIndex() -
  142. ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
  143. ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
  144. ui->fullscreen_mode_combobox);
  145. ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
  146. ui->aspect_ratio_combobox);
  147. ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
  148. ui->use_disk_shader_cache, use_disk_shader_cache);
  149. ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
  150. ui->use_asynchronous_gpu_emulation,
  151. use_asynchronous_gpu_emulation);
  152. ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
  153. accelerate_astc);
  154. if (Settings::IsConfiguringGlobal()) {
  155. // Guard if during game and set to game-specific value
  156. if (Settings::values.renderer_backend.UsingGlobal()) {
  157. Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
  158. }
  159. if (Settings::values.nvdec_emulation.UsingGlobal()) {
  160. Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
  161. }
  162. if (Settings::values.shader_backend.UsingGlobal()) {
  163. Settings::values.shader_backend.SetValue(shader_backend);
  164. }
  165. if (Settings::values.vulkan_device.UsingGlobal()) {
  166. Settings::values.vulkan_device.SetValue(vulkan_device);
  167. }
  168. if (Settings::values.bg_red.UsingGlobal()) {
  169. Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
  170. Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
  171. Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
  172. }
  173. if (Settings::values.resolution_setup.UsingGlobal()) {
  174. Settings::values.resolution_setup.SetValue(resolution_setup);
  175. }
  176. if (Settings::values.scaling_filter.UsingGlobal()) {
  177. Settings::values.scaling_filter.SetValue(scaling_filter);
  178. }
  179. if (Settings::values.anti_aliasing.UsingGlobal()) {
  180. Settings::values.anti_aliasing.SetValue(anti_aliasing);
  181. }
  182. } else {
  183. if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  184. Settings::values.resolution_setup.SetGlobal(true);
  185. } else {
  186. Settings::values.resolution_setup.SetGlobal(false);
  187. Settings::values.resolution_setup.SetValue(resolution_setup);
  188. }
  189. if (ui->scaling_filter_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  190. Settings::values.scaling_filter.SetGlobal(true);
  191. } else {
  192. Settings::values.scaling_filter.SetGlobal(false);
  193. Settings::values.scaling_filter.SetValue(scaling_filter);
  194. }
  195. if (ui->anti_aliasing_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  196. Settings::values.anti_aliasing.SetGlobal(true);
  197. } else {
  198. Settings::values.anti_aliasing.SetGlobal(false);
  199. Settings::values.anti_aliasing.SetValue(anti_aliasing);
  200. }
  201. if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  202. Settings::values.renderer_backend.SetGlobal(true);
  203. Settings::values.shader_backend.SetGlobal(true);
  204. Settings::values.vulkan_device.SetGlobal(true);
  205. } else {
  206. Settings::values.renderer_backend.SetGlobal(false);
  207. Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
  208. switch (GetCurrentGraphicsBackend()) {
  209. case Settings::RendererBackend::OpenGL:
  210. Settings::values.shader_backend.SetGlobal(false);
  211. Settings::values.vulkan_device.SetGlobal(true);
  212. Settings::values.shader_backend.SetValue(shader_backend);
  213. break;
  214. case Settings::RendererBackend::Vulkan:
  215. Settings::values.shader_backend.SetGlobal(true);
  216. Settings::values.vulkan_device.SetGlobal(false);
  217. Settings::values.vulkan_device.SetValue(vulkan_device);
  218. break;
  219. }
  220. }
  221. if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  222. Settings::values.nvdec_emulation.SetGlobal(true);
  223. } else {
  224. Settings::values.nvdec_emulation.SetGlobal(false);
  225. Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
  226. }
  227. if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  228. Settings::values.bg_red.SetGlobal(true);
  229. Settings::values.bg_green.SetGlobal(true);
  230. Settings::values.bg_blue.SetGlobal(true);
  231. } else {
  232. Settings::values.bg_red.SetGlobal(false);
  233. Settings::values.bg_green.SetGlobal(false);
  234. Settings::values.bg_blue.SetGlobal(false);
  235. Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
  236. Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
  237. Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
  238. }
  239. }
  240. }
  241. void ConfigureGraphics::changeEvent(QEvent* event) {
  242. if (event->type() == QEvent::LanguageChange) {
  243. RetranslateUI();
  244. }
  245. QWidget::changeEvent(event);
  246. }
  247. void ConfigureGraphics::RetranslateUI() {
  248. ui->retranslateUi(this);
  249. }
  250. void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) {
  251. bg_color = color;
  252. QPixmap pixmap(ui->bg_button->size());
  253. pixmap.fill(bg_color);
  254. const QIcon color_icon(pixmap);
  255. ui->bg_button->setIcon(color_icon);
  256. }
  257. void ConfigureGraphics::UpdateAPILayout() {
  258. if (!Settings::IsConfiguringGlobal() &&
  259. ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  260. vulkan_device = Settings::values.vulkan_device.GetValue(true);
  261. shader_backend = Settings::values.shader_backend.GetValue(true);
  262. ui->device_widget->setEnabled(false);
  263. ui->backend_widget->setEnabled(false);
  264. } else {
  265. vulkan_device = Settings::values.vulkan_device.GetValue();
  266. shader_backend = Settings::values.shader_backend.GetValue();
  267. ui->device_widget->setEnabled(true);
  268. ui->backend_widget->setEnabled(true);
  269. }
  270. switch (GetCurrentGraphicsBackend()) {
  271. case Settings::RendererBackend::OpenGL:
  272. ui->backend->setCurrentIndex(static_cast<u32>(shader_backend));
  273. ui->device_widget->setVisible(false);
  274. ui->backend_widget->setVisible(true);
  275. break;
  276. case Settings::RendererBackend::Vulkan:
  277. ui->device->setCurrentIndex(vulkan_device);
  278. ui->device_widget->setVisible(true);
  279. ui->backend_widget->setVisible(false);
  280. break;
  281. }
  282. }
  283. void ConfigureGraphics::RetrieveVulkanDevices() try {
  284. if (UISettings::values.has_broken_vulkan) {
  285. return;
  286. }
  287. using namespace Vulkan;
  288. vk::InstanceDispatch dld;
  289. const Common::DynamicLibrary library = OpenLibrary();
  290. const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_0);
  291. const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
  292. vulkan_devices.clear();
  293. vulkan_devices.reserve(physical_devices.size());
  294. for (const VkPhysicalDevice device : physical_devices) {
  295. const std::string name = vk::PhysicalDevice(device, dld).GetProperties().deviceName;
  296. vulkan_devices.push_back(QString::fromStdString(name));
  297. }
  298. } catch (const Vulkan::vk::Exception& exception) {
  299. LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
  300. }
  301. Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
  302. if (Settings::IsConfiguringGlobal()) {
  303. return static_cast<Settings::RendererBackend>(ui->api->currentIndex());
  304. }
  305. if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  306. Settings::values.renderer_backend.SetGlobal(true);
  307. return Settings::values.renderer_backend.GetValue();
  308. }
  309. Settings::values.renderer_backend.SetGlobal(false);
  310. return static_cast<Settings::RendererBackend>(ui->api->currentIndex() -
  311. ConfigurationShared::USE_GLOBAL_OFFSET);
  312. }
  313. Settings::NvdecEmulation ConfigureGraphics::GetCurrentNvdecEmulation() const {
  314. if (Settings::IsConfiguringGlobal()) {
  315. return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex());
  316. }
  317. if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  318. Settings::values.nvdec_emulation.SetGlobal(true);
  319. return Settings::values.nvdec_emulation.GetValue();
  320. }
  321. Settings::values.nvdec_emulation.SetGlobal(false);
  322. return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex() -
  323. ConfigurationShared::USE_GLOBAL_OFFSET);
  324. }
  325. void ConfigureGraphics::SetupPerGameUI() {
  326. if (Settings::IsConfiguringGlobal()) {
  327. ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
  328. ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
  329. ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal());
  330. ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
  331. ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal());
  332. ui->scaling_filter_combobox->setEnabled(Settings::values.scaling_filter.UsingGlobal());
  333. ui->anti_aliasing_combobox->setEnabled(Settings::values.anti_aliasing.UsingGlobal());
  334. ui->use_asynchronous_gpu_emulation->setEnabled(
  335. Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
  336. ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
  337. ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
  338. ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
  339. ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
  340. return;
  341. }
  342. connect(ui->bg_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
  343. ui->bg_button->setEnabled(index == 1);
  344. ConfigurationShared::SetHighlight(ui->bg_layout, index == 1);
  345. });
  346. ConfigurationShared::SetColoredTristate(
  347. ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
  348. ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
  349. accelerate_astc);
  350. ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
  351. Settings::values.use_asynchronous_gpu_emulation,
  352. use_asynchronous_gpu_emulation);
  353. ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
  354. Settings::values.aspect_ratio.GetValue(true));
  355. ConfigurationShared::SetColoredComboBox(
  356. ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
  357. static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
  358. ConfigurationShared::SetColoredComboBox(
  359. ui->resolution_combobox, ui->resolution_label,
  360. static_cast<int>(Settings::values.resolution_setup.GetValue(true)));
  361. ConfigurationShared::SetColoredComboBox(
  362. ui->scaling_filter_combobox, ui->scaling_filter_label,
  363. static_cast<int>(Settings::values.scaling_filter.GetValue(true)));
  364. ConfigurationShared::SetColoredComboBox(
  365. ui->anti_aliasing_combobox, ui->anti_aliasing_label,
  366. static_cast<int>(Settings::values.anti_aliasing.GetValue(true)));
  367. ConfigurationShared::InsertGlobalItem(
  368. ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
  369. ConfigurationShared::InsertGlobalItem(
  370. ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
  371. }