configure_general.cpp 6.6 KB

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  1. // SPDX-FileCopyrightText: 2016 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <functional>
  4. #include <utility>
  5. #include <QMessageBox>
  6. #include "common/settings.h"
  7. #include "core/core.h"
  8. #include "ui_configure_general.h"
  9. #include "yuzu/configuration/configuration_shared.h"
  10. #include "yuzu/configuration/configure_general.h"
  11. #include "yuzu/uisettings.h"
  12. ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
  13. : QWidget(parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
  14. ui->setupUi(this);
  15. SetupPerGameUI();
  16. SetConfiguration();
  17. if (Settings::IsConfiguringGlobal()) {
  18. connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit,
  19. [this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); });
  20. }
  21. connect(ui->button_reset_defaults, &QPushButton::clicked, this,
  22. &ConfigureGeneral::ResetDefaults);
  23. }
  24. ConfigureGeneral::~ConfigureGeneral() = default;
  25. void ConfigureGeneral::SetConfiguration() {
  26. const bool runtime_lock = !system.IsPoweredOn();
  27. ui->use_multi_core->setEnabled(runtime_lock);
  28. ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
  29. ui->use_extended_memory_layout->setEnabled(runtime_lock);
  30. ui->use_extended_memory_layout->setChecked(
  31. Settings::values.use_extended_memory_layout.GetValue());
  32. ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
  33. ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
  34. ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
  35. ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
  36. ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
  37. ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
  38. ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
  39. ui->button_reset_defaults->setEnabled(runtime_lock);
  40. if (Settings::IsConfiguringGlobal()) {
  41. ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
  42. } else {
  43. ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
  44. use_speed_limit != ConfigurationShared::CheckState::Global);
  45. }
  46. }
  47. // Called to set the callback when resetting settings to defaults
  48. void ConfigureGeneral::SetResetCallback(std::function<void()> callback) {
  49. reset_callback = std::move(callback);
  50. }
  51. void ConfigureGeneral::ResetDefaults() {
  52. QMessageBox::StandardButton answer = QMessageBox::question(
  53. this, tr("yuzu"),
  54. tr("This reset all settings and remove all per-game configurations. This will not delete "
  55. "game directories, profiles, or input profiles. Proceed?"),
  56. QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
  57. if (answer == QMessageBox::No) {
  58. return;
  59. }
  60. UISettings::values.reset_to_defaults = true;
  61. UISettings::values.is_game_list_reload_pending.exchange(true);
  62. reset_callback();
  63. }
  64. void ConfigureGeneral::ApplyConfiguration() {
  65. ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
  66. use_multi_core);
  67. ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_extended_memory_layout,
  68. ui->use_extended_memory_layout,
  69. use_extended_memory_layout);
  70. if (Settings::IsConfiguringGlobal()) {
  71. UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
  72. UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
  73. UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
  74. UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
  75. UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
  76. // Guard if during game and set to game-specific value
  77. if (Settings::values.use_speed_limit.UsingGlobal()) {
  78. Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
  79. Qt::Checked);
  80. Settings::values.speed_limit.SetValue(ui->speed_limit->value());
  81. }
  82. } else {
  83. bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global;
  84. Settings::values.use_speed_limit.SetGlobal(global_speed_limit);
  85. Settings::values.speed_limit.SetGlobal(global_speed_limit);
  86. if (!global_speed_limit) {
  87. Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
  88. Qt::Checked);
  89. Settings::values.speed_limit.SetValue(ui->speed_limit->value());
  90. }
  91. }
  92. }
  93. void ConfigureGeneral::changeEvent(QEvent* event) {
  94. if (event->type() == QEvent::LanguageChange) {
  95. RetranslateUI();
  96. }
  97. QWidget::changeEvent(event);
  98. }
  99. void ConfigureGeneral::RetranslateUI() {
  100. ui->retranslateUi(this);
  101. }
  102. void ConfigureGeneral::SetupPerGameUI() {
  103. if (Settings::IsConfiguringGlobal()) {
  104. // Disables each setting if:
  105. // - A game is running (thus settings in use), and
  106. // - A non-global setting is applied.
  107. ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal());
  108. ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal());
  109. return;
  110. }
  111. ui->toggle_check_exit->setVisible(false);
  112. ui->toggle_user_on_boot->setVisible(false);
  113. ui->toggle_background_pause->setVisible(false);
  114. ui->toggle_hide_mouse->setVisible(false);
  115. ui->button_reset_defaults->setVisible(false);
  116. ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit,
  117. Settings::values.use_speed_limit, use_speed_limit);
  118. ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
  119. use_multi_core);
  120. ConfigurationShared::SetColoredTristate(ui->use_extended_memory_layout,
  121. Settings::values.use_extended_memory_layout,
  122. use_extended_memory_layout);
  123. connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
  124. ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
  125. (use_speed_limit != ConfigurationShared::CheckState::Global));
  126. });
  127. }