config.cpp 68 KB

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  1. // SPDX-FileCopyrightText: 2014 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <array>
  4. #include <QKeySequence>
  5. #include <QSettings>
  6. #include "common/fs/fs.h"
  7. #include "common/fs/path_util.h"
  8. #include "core/core.h"
  9. #include "core/hle/service/acc/profile_manager.h"
  10. #include "core/hle/service/hid/controllers/npad.h"
  11. #include "input_common/main.h"
  12. #include "network/network.h"
  13. #include "yuzu/configuration/config.h"
  14. namespace FS = Common::FS;
  15. Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) {
  16. global = config_type == ConfigType::GlobalConfig;
  17. Initialize(config_name);
  18. }
  19. Config::~Config() {
  20. if (global) {
  21. Save();
  22. }
  23. }
  24. const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
  25. Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
  26. Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
  27. Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
  28. Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
  29. };
  30. const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = {
  31. Qt::Key_7,
  32. Qt::Key_8,
  33. };
  34. const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
  35. {
  36. Qt::Key_W,
  37. Qt::Key_S,
  38. Qt::Key_A,
  39. Qt::Key_D,
  40. },
  41. {
  42. Qt::Key_I,
  43. Qt::Key_K,
  44. Qt::Key_J,
  45. Qt::Key_L,
  46. },
  47. }};
  48. const std::array<int, 2> Config::default_stick_mod = {
  49. Qt::Key_Shift,
  50. 0,
  51. };
  52. const std::array<int, 2> Config::default_ringcon_analogs{{
  53. Qt::Key_A,
  54. Qt::Key_D,
  55. }};
  56. // This shouldn't have anything except static initializers (no functions). So
  57. // QKeySequence(...).toString() is NOT ALLOWED HERE.
  58. // This must be in alphabetical order according to action name as it must have the same order as
  59. // UISetting::values.shortcuts, which is alphabetically ordered.
  60. // clang-format off
  61. const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{
  62. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+M"), QStringLiteral("Home+Dpad_Right"), Qt::WindowShortcut}},
  63. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("-"), QStringLiteral("Home+Dpad_Down"), Qt::ApplicationShortcut}},
  64. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("="), QStringLiteral("Home+Dpad_Up"), Qt::ApplicationShortcut}},
  65. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+P"), QStringLiteral("Screenshot"), Qt::WidgetWithChildrenShortcut}},
  66. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F8"), QStringLiteral("Home+L"), Qt::ApplicationShortcut}},
  67. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F10"), QStringLiteral("Home+X"), Qt::ApplicationShortcut}},
  68. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F9"), QStringLiteral("Home+R"), Qt::ApplicationShortcut}},
  69. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F4"), QStringLiteral("Home+Plus"), Qt::WindowShortcut}},
  70. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Esc"), QStringLiteral(""), Qt::WindowShortcut}},
  71. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit yuzu")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+Q"), QStringLiteral("Home+Minus"), Qt::WindowShortcut}},
  72. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F11"), QStringLiteral("Home+B"), Qt::WindowShortcut}},
  73. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut}},
  74. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut}},
  75. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"), QStringLiteral(""), Qt::WindowShortcut}},
  76. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F5"), QStringLiteral(""), Qt::WindowShortcut}},
  77. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut}},
  78. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut}},
  79. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F5"), QStringLiteral(""), Qt::ApplicationShortcut}},
  80. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F"), QStringLiteral(""), Qt::WindowShortcut}},
  81. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+U"), QStringLiteral("Home+Y"), Qt::ApplicationShortcut}},
  82. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F9"), QStringLiteral(""), Qt::ApplicationShortcut}},
  83. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+S"), QStringLiteral(""), Qt::WindowShortcut}},
  84. }};
  85. // clang-format on
  86. void Config::Initialize(const std::string& config_name) {
  87. const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
  88. const auto config_file = fmt::format("{}.ini", config_name);
  89. switch (type) {
  90. case ConfigType::GlobalConfig:
  91. qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
  92. void(FS::CreateParentDir(qt_config_loc));
  93. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  94. QSettings::IniFormat);
  95. Reload();
  96. break;
  97. case ConfigType::PerGameConfig:
  98. qt_config_loc =
  99. FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
  100. void(FS::CreateParentDir(qt_config_loc));
  101. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  102. QSettings::IniFormat);
  103. Reload();
  104. break;
  105. case ConfigType::InputProfile:
  106. qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
  107. void(FS::CreateParentDir(qt_config_loc));
  108. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  109. QSettings::IniFormat);
  110. break;
  111. }
  112. }
  113. /* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
  114. * usages later in this file. This allows explicit definition of some types that don't work
  115. * nicely with the general version.
  116. */
  117. // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
  118. // can it implicitly convert a QVariant back to a {std::,Q}string
  119. template <>
  120. void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
  121. const QString name = QString::fromStdString(setting.GetLabel());
  122. const auto default_value = QString::fromStdString(setting.GetDefault());
  123. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  124. setting.SetValue(default_value.toStdString());
  125. } else {
  126. setting.SetValue(qt_config->value(name, default_value).toString().toStdString());
  127. }
  128. }
  129. template <typename Type, bool ranged>
  130. void Config::ReadBasicSetting(Settings::Setting<Type, ranged>& setting) {
  131. const QString name = QString::fromStdString(setting.GetLabel());
  132. const Type default_value = setting.GetDefault();
  133. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  134. setting.SetValue(default_value);
  135. } else {
  136. setting.SetValue(
  137. static_cast<QVariant>(qt_config->value(name, default_value)).value<Type>());
  138. }
  139. }
  140. // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
  141. template <>
  142. void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
  143. const QString name = QString::fromStdString(setting.GetLabel());
  144. const std::string& value = setting.GetValue();
  145. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  146. qt_config->setValue(name, QString::fromStdString(value));
  147. }
  148. template <typename Type, bool ranged>
  149. void Config::WriteBasicSetting(const Settings::Setting<Type, ranged>& setting) {
  150. const QString name = QString::fromStdString(setting.GetLabel());
  151. const Type value = setting.GetValue();
  152. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  153. qt_config->setValue(name, value);
  154. }
  155. template <typename Type, bool ranged>
  156. void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting) {
  157. const QString name = QString::fromStdString(setting.GetLabel());
  158. const Type& value = setting.GetValue(global);
  159. if (!global) {
  160. qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
  161. }
  162. if (global || !setting.UsingGlobal()) {
  163. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  164. qt_config->setValue(name, value);
  165. }
  166. }
  167. void Config::ReadPlayerValue(std::size_t player_index) {
  168. const QString player_prefix = [this, player_index] {
  169. if (type == ConfigType::InputProfile) {
  170. return QString{};
  171. } else {
  172. return QStringLiteral("player_%1_").arg(player_index);
  173. }
  174. }();
  175. auto& player = Settings::values.players.GetValue()[player_index];
  176. if (player_prefix.isEmpty()) {
  177. const auto controller = static_cast<Settings::ControllerType>(
  178. qt_config
  179. ->value(QStringLiteral("%1type").arg(player_prefix),
  180. static_cast<u8>(Settings::ControllerType::ProController))
  181. .toUInt());
  182. if (controller == Settings::ControllerType::LeftJoycon ||
  183. controller == Settings::ControllerType::RightJoycon) {
  184. player.controller_type = controller;
  185. }
  186. } else {
  187. player.connected =
  188. ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
  189. .toBool();
  190. player.controller_type = static_cast<Settings::ControllerType>(
  191. qt_config
  192. ->value(QStringLiteral("%1type").arg(player_prefix),
  193. static_cast<u8>(Settings::ControllerType::ProController))
  194. .toUInt());
  195. player.vibration_enabled =
  196. qt_config->value(QStringLiteral("%1vibration_enabled").arg(player_prefix), true)
  197. .toBool();
  198. player.vibration_strength =
  199. qt_config->value(QStringLiteral("%1vibration_strength").arg(player_prefix), 100)
  200. .toInt();
  201. player.body_color_left = qt_config
  202. ->value(QStringLiteral("%1body_color_left").arg(player_prefix),
  203. Settings::JOYCON_BODY_NEON_BLUE)
  204. .toUInt();
  205. player.body_color_right =
  206. qt_config
  207. ->value(QStringLiteral("%1body_color_right").arg(player_prefix),
  208. Settings::JOYCON_BODY_NEON_RED)
  209. .toUInt();
  210. player.button_color_left =
  211. qt_config
  212. ->value(QStringLiteral("%1button_color_left").arg(player_prefix),
  213. Settings::JOYCON_BUTTONS_NEON_BLUE)
  214. .toUInt();
  215. player.button_color_right =
  216. qt_config
  217. ->value(QStringLiteral("%1button_color_right").arg(player_prefix),
  218. Settings::JOYCON_BUTTONS_NEON_RED)
  219. .toUInt();
  220. }
  221. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  222. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  223. auto& player_buttons = player.buttons[i];
  224. player_buttons = qt_config
  225. ->value(QStringLiteral("%1").arg(player_prefix) +
  226. QString::fromUtf8(Settings::NativeButton::mapping[i]),
  227. QString::fromStdString(default_param))
  228. .toString()
  229. .toStdString();
  230. if (player_buttons.empty()) {
  231. player_buttons = default_param;
  232. }
  233. }
  234. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  235. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  236. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  237. default_analogs[i][3], default_stick_mod[i], 0.5f);
  238. auto& player_analogs = player.analogs[i];
  239. player_analogs = qt_config
  240. ->value(QStringLiteral("%1").arg(player_prefix) +
  241. QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
  242. QString::fromStdString(default_param))
  243. .toString()
  244. .toStdString();
  245. if (player_analogs.empty()) {
  246. player_analogs = default_param;
  247. }
  248. }
  249. for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
  250. const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
  251. auto& player_motions = player.motions[i];
  252. player_motions = qt_config
  253. ->value(QStringLiteral("%1").arg(player_prefix) +
  254. QString::fromUtf8(Settings::NativeMotion::mapping[i]),
  255. QString::fromStdString(default_param))
  256. .toString()
  257. .toStdString();
  258. if (player_motions.empty()) {
  259. player_motions = default_param;
  260. }
  261. }
  262. }
  263. void Config::ReadDebugValues() {
  264. ReadBasicSetting(Settings::values.debug_pad_enabled);
  265. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  266. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  267. auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
  268. debug_pad_buttons = qt_config
  269. ->value(QStringLiteral("debug_pad_") +
  270. QString::fromUtf8(Settings::NativeButton::mapping[i]),
  271. QString::fromStdString(default_param))
  272. .toString()
  273. .toStdString();
  274. if (debug_pad_buttons.empty()) {
  275. debug_pad_buttons = default_param;
  276. }
  277. }
  278. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  279. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  280. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  281. default_analogs[i][3], default_stick_mod[i], 0.5f);
  282. auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
  283. debug_pad_analogs = qt_config
  284. ->value(QStringLiteral("debug_pad_") +
  285. QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
  286. QString::fromStdString(default_param))
  287. .toString()
  288. .toStdString();
  289. if (debug_pad_analogs.empty()) {
  290. debug_pad_analogs = default_param;
  291. }
  292. }
  293. }
  294. void Config::ReadKeyboardValues() {
  295. ReadBasicSetting(Settings::values.keyboard_enabled);
  296. }
  297. void Config::ReadMouseValues() {
  298. ReadBasicSetting(Settings::values.mouse_enabled);
  299. }
  300. void Config::ReadTouchscreenValues() {
  301. Settings::values.touchscreen.enabled =
  302. ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool();
  303. Settings::values.touchscreen.rotation_angle =
  304. ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt();
  305. Settings::values.touchscreen.diameter_x =
  306. ReadSetting(QStringLiteral("touchscreen_diameter_x"), 15).toUInt();
  307. Settings::values.touchscreen.diameter_y =
  308. ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt();
  309. }
  310. void Config::ReadHidbusValues() {
  311. Settings::values.enable_ring_controller =
  312. ReadSetting(QStringLiteral("enable_ring_controller"), true).toBool();
  313. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  314. 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
  315. auto& ringcon_analogs = Settings::values.ringcon_analogs;
  316. ringcon_analogs =
  317. qt_config->value(QStringLiteral("ring_controller"), QString::fromStdString(default_param))
  318. .toString()
  319. .toStdString();
  320. if (ringcon_analogs.empty()) {
  321. ringcon_analogs = default_param;
  322. }
  323. }
  324. void Config::ReadIrCameraValues() {
  325. ReadBasicSetting(Settings::values.enable_ir_sensor);
  326. ReadBasicSetting(Settings::values.ir_sensor_device);
  327. }
  328. void Config::ReadAudioValues() {
  329. qt_config->beginGroup(QStringLiteral("Audio"));
  330. if (global) {
  331. ReadBasicSetting(Settings::values.sink_id);
  332. ReadBasicSetting(Settings::values.audio_output_device_id);
  333. ReadBasicSetting(Settings::values.audio_input_device_id);
  334. }
  335. ReadGlobalSetting(Settings::values.volume);
  336. qt_config->endGroup();
  337. }
  338. void Config::ReadControlValues() {
  339. qt_config->beginGroup(QStringLiteral("Controls"));
  340. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  341. ReadPlayerValue(p);
  342. }
  343. ReadDebugValues();
  344. ReadKeyboardValues();
  345. ReadMouseValues();
  346. ReadTouchscreenValues();
  347. ReadMotionTouchValues();
  348. ReadHidbusValues();
  349. ReadIrCameraValues();
  350. #ifdef _WIN32
  351. ReadBasicSetting(Settings::values.enable_raw_input);
  352. #else
  353. Settings::values.enable_raw_input = false;
  354. #endif
  355. ReadBasicSetting(Settings::values.emulate_analog_keyboard);
  356. Settings::values.mouse_panning = false;
  357. ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
  358. ReadBasicSetting(Settings::values.tas_enable);
  359. ReadBasicSetting(Settings::values.tas_loop);
  360. ReadBasicSetting(Settings::values.pause_tas_on_load);
  361. ReadGlobalSetting(Settings::values.use_docked_mode);
  362. // Disable docked mode if handheld is selected
  363. const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
  364. if (controller_type == Settings::ControllerType::Handheld) {
  365. Settings::values.use_docked_mode.SetValue(false);
  366. }
  367. ReadGlobalSetting(Settings::values.vibration_enabled);
  368. ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
  369. ReadGlobalSetting(Settings::values.motion_enabled);
  370. ReadBasicSetting(Settings::values.controller_navigation);
  371. qt_config->endGroup();
  372. }
  373. void Config::ReadMotionTouchValues() {
  374. int num_touch_from_button_maps =
  375. qt_config->beginReadArray(QStringLiteral("touch_from_button_maps"));
  376. if (num_touch_from_button_maps > 0) {
  377. const auto append_touch_from_button_map = [this] {
  378. Settings::TouchFromButtonMap map;
  379. map.name = ReadSetting(QStringLiteral("name"), QStringLiteral("default"))
  380. .toString()
  381. .toStdString();
  382. const int num_touch_maps = qt_config->beginReadArray(QStringLiteral("entries"));
  383. map.buttons.reserve(num_touch_maps);
  384. for (int i = 0; i < num_touch_maps; i++) {
  385. qt_config->setArrayIndex(i);
  386. std::string touch_mapping =
  387. ReadSetting(QStringLiteral("bind")).toString().toStdString();
  388. map.buttons.emplace_back(std::move(touch_mapping));
  389. }
  390. qt_config->endArray(); // entries
  391. Settings::values.touch_from_button_maps.emplace_back(std::move(map));
  392. };
  393. for (int i = 0; i < num_touch_from_button_maps; ++i) {
  394. qt_config->setArrayIndex(i);
  395. append_touch_from_button_map();
  396. }
  397. } else {
  398. Settings::values.touch_from_button_maps.emplace_back(
  399. Settings::TouchFromButtonMap{"default", {}});
  400. num_touch_from_button_maps = 1;
  401. }
  402. qt_config->endArray();
  403. ReadBasicSetting(Settings::values.touch_device);
  404. ReadBasicSetting(Settings::values.touch_from_button_map_index);
  405. Settings::values.touch_from_button_map_index = std::clamp(
  406. Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
  407. ReadBasicSetting(Settings::values.udp_input_servers);
  408. ReadBasicSetting(Settings::values.enable_udp_controller);
  409. }
  410. void Config::ReadCoreValues() {
  411. qt_config->beginGroup(QStringLiteral("Core"));
  412. ReadGlobalSetting(Settings::values.use_multi_core);
  413. ReadGlobalSetting(Settings::values.use_extended_memory_layout);
  414. qt_config->endGroup();
  415. }
  416. void Config::ReadDataStorageValues() {
  417. qt_config->beginGroup(QStringLiteral("Data Storage"));
  418. ReadBasicSetting(Settings::values.use_virtual_sd);
  419. FS::SetYuzuPath(
  420. FS::YuzuPath::NANDDir,
  421. qt_config
  422. ->value(QStringLiteral("nand_directory"),
  423. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)))
  424. .toString()
  425. .toStdString());
  426. FS::SetYuzuPath(
  427. FS::YuzuPath::SDMCDir,
  428. qt_config
  429. ->value(QStringLiteral("sdmc_directory"),
  430. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)))
  431. .toString()
  432. .toStdString());
  433. FS::SetYuzuPath(
  434. FS::YuzuPath::LoadDir,
  435. qt_config
  436. ->value(QStringLiteral("load_directory"),
  437. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)))
  438. .toString()
  439. .toStdString());
  440. FS::SetYuzuPath(
  441. FS::YuzuPath::DumpDir,
  442. qt_config
  443. ->value(QStringLiteral("dump_directory"),
  444. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
  445. .toString()
  446. .toStdString());
  447. FS::SetYuzuPath(FS::YuzuPath::TASDir,
  448. qt_config
  449. ->value(QStringLiteral("tas_directory"),
  450. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)))
  451. .toString()
  452. .toStdString());
  453. ReadBasicSetting(Settings::values.gamecard_inserted);
  454. ReadBasicSetting(Settings::values.gamecard_current_game);
  455. ReadBasicSetting(Settings::values.gamecard_path);
  456. qt_config->endGroup();
  457. }
  458. void Config::ReadDebuggingValues() {
  459. qt_config->beginGroup(QStringLiteral("Debugging"));
  460. // Intentionally not using the QT default setting as this is intended to be changed in the ini
  461. Settings::values.record_frame_times =
  462. qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
  463. ReadBasicSetting(Settings::values.use_gdbstub);
  464. ReadBasicSetting(Settings::values.gdbstub_port);
  465. ReadBasicSetting(Settings::values.program_args);
  466. ReadBasicSetting(Settings::values.dump_exefs);
  467. ReadBasicSetting(Settings::values.dump_nso);
  468. ReadBasicSetting(Settings::values.enable_fs_access_log);
  469. ReadBasicSetting(Settings::values.reporting_services);
  470. ReadBasicSetting(Settings::values.quest_flag);
  471. ReadBasicSetting(Settings::values.disable_macro_jit);
  472. ReadBasicSetting(Settings::values.extended_logging);
  473. ReadBasicSetting(Settings::values.use_debug_asserts);
  474. ReadBasicSetting(Settings::values.use_auto_stub);
  475. ReadBasicSetting(Settings::values.enable_all_controllers);
  476. ReadBasicSetting(Settings::values.create_crash_dumps);
  477. ReadBasicSetting(Settings::values.perform_vulkan_check);
  478. qt_config->endGroup();
  479. }
  480. void Config::ReadServiceValues() {
  481. qt_config->beginGroup(QStringLiteral("Services"));
  482. ReadBasicSetting(Settings::values.network_interface);
  483. qt_config->endGroup();
  484. }
  485. void Config::ReadDisabledAddOnValues() {
  486. const auto size = qt_config->beginReadArray(QStringLiteral("DisabledAddOns"));
  487. for (int i = 0; i < size; ++i) {
  488. qt_config->setArrayIndex(i);
  489. const auto title_id = ReadSetting(QStringLiteral("title_id"), 0).toULongLong();
  490. std::vector<std::string> out;
  491. const auto d_size = qt_config->beginReadArray(QStringLiteral("disabled"));
  492. for (int j = 0; j < d_size; ++j) {
  493. qt_config->setArrayIndex(j);
  494. out.push_back(ReadSetting(QStringLiteral("d"), QString{}).toString().toStdString());
  495. }
  496. qt_config->endArray();
  497. Settings::values.disabled_addons.insert_or_assign(title_id, out);
  498. }
  499. qt_config->endArray();
  500. }
  501. void Config::ReadMiscellaneousValues() {
  502. qt_config->beginGroup(QStringLiteral("Miscellaneous"));
  503. ReadBasicSetting(Settings::values.log_filter);
  504. ReadBasicSetting(Settings::values.use_dev_keys);
  505. qt_config->endGroup();
  506. }
  507. void Config::ReadPathValues() {
  508. qt_config->beginGroup(QStringLiteral("Paths"));
  509. UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
  510. UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
  511. UISettings::values.game_dir_deprecated =
  512. ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
  513. UISettings::values.game_dir_deprecated_deepscan =
  514. ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool();
  515. const int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
  516. for (int i = 0; i < gamedirs_size; ++i) {
  517. qt_config->setArrayIndex(i);
  518. UISettings::GameDir game_dir;
  519. game_dir.path = ReadSetting(QStringLiteral("path")).toString();
  520. game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool();
  521. game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool();
  522. UISettings::values.game_dirs.append(game_dir);
  523. }
  524. qt_config->endArray();
  525. // create NAND and SD card directories if empty, these are not removable through the UI,
  526. // also carries over old game list settings if present
  527. if (UISettings::values.game_dirs.isEmpty()) {
  528. UISettings::GameDir game_dir;
  529. game_dir.path = QStringLiteral("SDMC");
  530. game_dir.expanded = true;
  531. UISettings::values.game_dirs.append(game_dir);
  532. game_dir.path = QStringLiteral("UserNAND");
  533. UISettings::values.game_dirs.append(game_dir);
  534. game_dir.path = QStringLiteral("SysNAND");
  535. UISettings::values.game_dirs.append(game_dir);
  536. if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
  537. game_dir.path = UISettings::values.game_dir_deprecated;
  538. game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
  539. UISettings::values.game_dirs.append(game_dir);
  540. }
  541. }
  542. UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList();
  543. UISettings::values.language = ReadSetting(QStringLiteral("language"), QString{}).toString();
  544. qt_config->endGroup();
  545. }
  546. void Config::ReadCpuValues() {
  547. qt_config->beginGroup(QStringLiteral("Cpu"));
  548. ReadBasicSetting(Settings::values.cpu_accuracy_first_time);
  549. if (Settings::values.cpu_accuracy_first_time) {
  550. Settings::values.cpu_accuracy.SetValue(Settings::values.cpu_accuracy.GetDefault());
  551. Settings::values.cpu_accuracy_first_time.SetValue(false);
  552. } else {
  553. ReadGlobalSetting(Settings::values.cpu_accuracy);
  554. }
  555. ReadGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma);
  556. ReadGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error);
  557. ReadGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
  558. ReadGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan);
  559. ReadGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check);
  560. ReadGlobalSetting(Settings::values.cpuopt_unsafe_ignore_global_monitor);
  561. if (global) {
  562. ReadBasicSetting(Settings::values.cpu_debug_mode);
  563. ReadBasicSetting(Settings::values.cpuopt_page_tables);
  564. ReadBasicSetting(Settings::values.cpuopt_block_linking);
  565. ReadBasicSetting(Settings::values.cpuopt_return_stack_buffer);
  566. ReadBasicSetting(Settings::values.cpuopt_fast_dispatcher);
  567. ReadBasicSetting(Settings::values.cpuopt_context_elimination);
  568. ReadBasicSetting(Settings::values.cpuopt_const_prop);
  569. ReadBasicSetting(Settings::values.cpuopt_misc_ir);
  570. ReadBasicSetting(Settings::values.cpuopt_reduce_misalign_checks);
  571. ReadBasicSetting(Settings::values.cpuopt_fastmem);
  572. ReadBasicSetting(Settings::values.cpuopt_fastmem_exclusives);
  573. ReadBasicSetting(Settings::values.cpuopt_recompile_exclusives);
  574. }
  575. qt_config->endGroup();
  576. }
  577. void Config::ReadRendererValues() {
  578. qt_config->beginGroup(QStringLiteral("Renderer"));
  579. ReadGlobalSetting(Settings::values.renderer_backend);
  580. ReadGlobalSetting(Settings::values.vulkan_device);
  581. ReadGlobalSetting(Settings::values.fullscreen_mode);
  582. ReadGlobalSetting(Settings::values.aspect_ratio);
  583. ReadGlobalSetting(Settings::values.resolution_setup);
  584. ReadGlobalSetting(Settings::values.scaling_filter);
  585. ReadGlobalSetting(Settings::values.anti_aliasing);
  586. ReadGlobalSetting(Settings::values.max_anisotropy);
  587. ReadGlobalSetting(Settings::values.use_speed_limit);
  588. ReadGlobalSetting(Settings::values.speed_limit);
  589. ReadGlobalSetting(Settings::values.use_disk_shader_cache);
  590. ReadGlobalSetting(Settings::values.gpu_accuracy);
  591. ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
  592. ReadGlobalSetting(Settings::values.nvdec_emulation);
  593. ReadGlobalSetting(Settings::values.accelerate_astc);
  594. ReadGlobalSetting(Settings::values.use_vsync);
  595. ReadGlobalSetting(Settings::values.shader_backend);
  596. ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
  597. ReadGlobalSetting(Settings::values.use_fast_gpu_time);
  598. ReadGlobalSetting(Settings::values.use_pessimistic_flushes);
  599. ReadGlobalSetting(Settings::values.bg_red);
  600. ReadGlobalSetting(Settings::values.bg_green);
  601. ReadGlobalSetting(Settings::values.bg_blue);
  602. if (global) {
  603. ReadBasicSetting(Settings::values.renderer_debug);
  604. ReadBasicSetting(Settings::values.renderer_shader_feedback);
  605. ReadBasicSetting(Settings::values.enable_nsight_aftermath);
  606. ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
  607. }
  608. qt_config->endGroup();
  609. }
  610. void Config::ReadScreenshotValues() {
  611. qt_config->beginGroup(QStringLiteral("Screenshots"));
  612. UISettings::values.enable_screenshot_save_as =
  613. ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool();
  614. FS::SetYuzuPath(
  615. FS::YuzuPath::ScreenshotsDir,
  616. qt_config
  617. ->value(QStringLiteral("screenshot_path"),
  618. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)))
  619. .toString()
  620. .toStdString());
  621. qt_config->endGroup();
  622. }
  623. void Config::ReadShortcutValues() {
  624. qt_config->beginGroup(QStringLiteral("Shortcuts"));
  625. for (const auto& [name, group, shortcut] : default_hotkeys) {
  626. qt_config->beginGroup(group);
  627. qt_config->beginGroup(name);
  628. // No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1
  629. // for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
  630. // a file dialog in windowed mode
  631. UISettings::values.shortcuts.push_back(
  632. {name,
  633. group,
  634. {ReadSetting(QStringLiteral("KeySeq"), shortcut.keyseq).toString(),
  635. ReadSetting(QStringLiteral("Controller_KeySeq"), shortcut.controller_keyseq)
  636. .toString(),
  637. shortcut.context}});
  638. qt_config->endGroup();
  639. qt_config->endGroup();
  640. }
  641. qt_config->endGroup();
  642. }
  643. void Config::ReadSystemValues() {
  644. qt_config->beginGroup(QStringLiteral("System"));
  645. ReadGlobalSetting(Settings::values.language_index);
  646. ReadGlobalSetting(Settings::values.region_index);
  647. ReadGlobalSetting(Settings::values.time_zone_index);
  648. bool rng_seed_enabled;
  649. ReadSettingGlobal(rng_seed_enabled, QStringLiteral("rng_seed_enabled"), false);
  650. bool rng_seed_global =
  651. global || qt_config->value(QStringLiteral("rng_seed/use_global"), true).toBool();
  652. Settings::values.rng_seed.SetGlobal(rng_seed_global);
  653. if (global || !rng_seed_global) {
  654. if (rng_seed_enabled) {
  655. Settings::values.rng_seed.SetValue(ReadSetting(QStringLiteral("rng_seed"), 0).toUInt());
  656. } else {
  657. Settings::values.rng_seed.SetValue(std::nullopt);
  658. }
  659. }
  660. if (global) {
  661. ReadBasicSetting(Settings::values.current_user);
  662. Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
  663. Service::Account::MAX_USERS - 1);
  664. const auto custom_rtc_enabled =
  665. ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool();
  666. if (custom_rtc_enabled) {
  667. Settings::values.custom_rtc = ReadSetting(QStringLiteral("custom_rtc"), 0).toLongLong();
  668. } else {
  669. Settings::values.custom_rtc = std::nullopt;
  670. }
  671. }
  672. ReadGlobalSetting(Settings::values.sound_index);
  673. qt_config->endGroup();
  674. }
  675. void Config::ReadUIValues() {
  676. qt_config->beginGroup(QStringLiteral("UI"));
  677. UISettings::values.theme =
  678. ReadSetting(
  679. QStringLiteral("theme"),
  680. QString::fromUtf8(UISettings::themes[static_cast<size_t>(default_theme)].second))
  681. .toString();
  682. ReadBasicSetting(UISettings::values.enable_discord_presence);
  683. ReadBasicSetting(UISettings::values.select_user_on_boot);
  684. ReadUIGamelistValues();
  685. ReadUILayoutValues();
  686. ReadPathValues();
  687. ReadScreenshotValues();
  688. ReadShortcutValues();
  689. ReadMultiplayerValues();
  690. ReadBasicSetting(UISettings::values.single_window_mode);
  691. ReadBasicSetting(UISettings::values.fullscreen);
  692. ReadBasicSetting(UISettings::values.display_titlebar);
  693. ReadBasicSetting(UISettings::values.show_filter_bar);
  694. ReadBasicSetting(UISettings::values.show_status_bar);
  695. ReadBasicSetting(UISettings::values.confirm_before_closing);
  696. ReadBasicSetting(UISettings::values.first_start);
  697. ReadBasicSetting(UISettings::values.callout_flags);
  698. ReadBasicSetting(UISettings::values.show_console);
  699. ReadBasicSetting(UISettings::values.pause_when_in_background);
  700. ReadBasicSetting(UISettings::values.mute_when_in_background);
  701. ReadBasicSetting(UISettings::values.hide_mouse);
  702. ReadBasicSetting(UISettings::values.disable_web_applet);
  703. qt_config->endGroup();
  704. }
  705. void Config::ReadUIGamelistValues() {
  706. qt_config->beginGroup(QStringLiteral("UIGameList"));
  707. ReadBasicSetting(UISettings::values.show_add_ons);
  708. ReadBasicSetting(UISettings::values.game_icon_size);
  709. ReadBasicSetting(UISettings::values.folder_icon_size);
  710. ReadBasicSetting(UISettings::values.row_1_text_id);
  711. ReadBasicSetting(UISettings::values.row_2_text_id);
  712. ReadBasicSetting(UISettings::values.cache_game_list);
  713. ReadBasicSetting(UISettings::values.favorites_expanded);
  714. const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
  715. for (int i = 0; i < favorites_size; i++) {
  716. qt_config->setArrayIndex(i);
  717. UISettings::values.favorited_ids.append(
  718. ReadSetting(QStringLiteral("program_id")).toULongLong());
  719. }
  720. qt_config->endArray();
  721. qt_config->endGroup();
  722. }
  723. void Config::ReadUILayoutValues() {
  724. qt_config->beginGroup(QStringLiteral("UILayout"));
  725. UISettings::values.geometry = ReadSetting(QStringLiteral("geometry")).toByteArray();
  726. UISettings::values.state = ReadSetting(QStringLiteral("state")).toByteArray();
  727. UISettings::values.renderwindow_geometry =
  728. ReadSetting(QStringLiteral("geometryRenderWindow")).toByteArray();
  729. UISettings::values.gamelist_header_state =
  730. ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray();
  731. UISettings::values.microprofile_geometry =
  732. ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray();
  733. ReadBasicSetting(UISettings::values.microprofile_visible);
  734. qt_config->endGroup();
  735. }
  736. void Config::ReadWebServiceValues() {
  737. qt_config->beginGroup(QStringLiteral("WebService"));
  738. ReadBasicSetting(Settings::values.enable_telemetry);
  739. ReadBasicSetting(Settings::values.web_api_url);
  740. ReadBasicSetting(Settings::values.yuzu_username);
  741. ReadBasicSetting(Settings::values.yuzu_token);
  742. qt_config->endGroup();
  743. }
  744. void Config::ReadMultiplayerValues() {
  745. qt_config->beginGroup(QStringLiteral("Multiplayer"));
  746. ReadBasicSetting(UISettings::values.multiplayer_nickname);
  747. ReadBasicSetting(UISettings::values.multiplayer_ip);
  748. ReadBasicSetting(UISettings::values.multiplayer_port);
  749. ReadBasicSetting(UISettings::values.multiplayer_room_nickname);
  750. ReadBasicSetting(UISettings::values.multiplayer_room_name);
  751. ReadBasicSetting(UISettings::values.multiplayer_room_port);
  752. ReadBasicSetting(UISettings::values.multiplayer_host_type);
  753. ReadBasicSetting(UISettings::values.multiplayer_port);
  754. ReadBasicSetting(UISettings::values.multiplayer_max_player);
  755. ReadBasicSetting(UISettings::values.multiplayer_game_id);
  756. ReadBasicSetting(UISettings::values.multiplayer_room_description);
  757. // Read ban list back
  758. int size = qt_config->beginReadArray(QStringLiteral("username_ban_list"));
  759. UISettings::values.multiplayer_ban_list.first.resize(size);
  760. for (int i = 0; i < size; ++i) {
  761. qt_config->setArrayIndex(i);
  762. UISettings::values.multiplayer_ban_list.first[i] =
  763. ReadSetting(QStringLiteral("username")).toString().toStdString();
  764. }
  765. qt_config->endArray();
  766. size = qt_config->beginReadArray(QStringLiteral("ip_ban_list"));
  767. UISettings::values.multiplayer_ban_list.second.resize(size);
  768. for (int i = 0; i < size; ++i) {
  769. qt_config->setArrayIndex(i);
  770. UISettings::values.multiplayer_ban_list.second[i] =
  771. ReadSetting(QStringLiteral("ip")).toString().toStdString();
  772. }
  773. qt_config->endArray();
  774. qt_config->endGroup();
  775. }
  776. void Config::ReadValues() {
  777. if (global) {
  778. ReadControlValues();
  779. ReadDataStorageValues();
  780. ReadDebuggingValues();
  781. ReadDisabledAddOnValues();
  782. ReadServiceValues();
  783. ReadUIValues();
  784. ReadWebServiceValues();
  785. ReadMiscellaneousValues();
  786. }
  787. ReadCoreValues();
  788. ReadCpuValues();
  789. ReadRendererValues();
  790. ReadAudioValues();
  791. ReadSystemValues();
  792. ReadMultiplayerValues();
  793. }
  794. void Config::SavePlayerValue(std::size_t player_index) {
  795. const QString player_prefix = [this, player_index] {
  796. if (type == ConfigType::InputProfile) {
  797. return QString{};
  798. } else {
  799. return QStringLiteral("player_%1_").arg(player_index);
  800. }
  801. }();
  802. const auto& player = Settings::values.players.GetValue()[player_index];
  803. WriteSetting(QStringLiteral("%1type").arg(player_prefix),
  804. static_cast<u8>(player.controller_type),
  805. static_cast<u8>(Settings::ControllerType::ProController));
  806. if (!player_prefix.isEmpty()) {
  807. WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
  808. player_index == 0);
  809. WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
  810. player.vibration_enabled, true);
  811. WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix),
  812. player.vibration_strength, 100);
  813. WriteSetting(QStringLiteral("%1body_color_left").arg(player_prefix), player.body_color_left,
  814. Settings::JOYCON_BODY_NEON_BLUE);
  815. WriteSetting(QStringLiteral("%1body_color_right").arg(player_prefix),
  816. player.body_color_right, Settings::JOYCON_BODY_NEON_RED);
  817. WriteSetting(QStringLiteral("%1button_color_left").arg(player_prefix),
  818. player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE);
  819. WriteSetting(QStringLiteral("%1button_color_right").arg(player_prefix),
  820. player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED);
  821. }
  822. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  823. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  824. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  825. QString::fromStdString(Settings::NativeButton::mapping[i]),
  826. QString::fromStdString(player.buttons[i]),
  827. QString::fromStdString(default_param));
  828. }
  829. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  830. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  831. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  832. default_analogs[i][3], default_stick_mod[i], 0.5f);
  833. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  834. QString::fromStdString(Settings::NativeAnalog::mapping[i]),
  835. QString::fromStdString(player.analogs[i]),
  836. QString::fromStdString(default_param));
  837. }
  838. for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
  839. const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
  840. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  841. QString::fromStdString(Settings::NativeMotion::mapping[i]),
  842. QString::fromStdString(player.motions[i]),
  843. QString::fromStdString(default_param));
  844. }
  845. }
  846. void Config::SaveDebugValues() {
  847. WriteBasicSetting(Settings::values.debug_pad_enabled);
  848. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  849. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  850. WriteSetting(QStringLiteral("debug_pad_") +
  851. QString::fromStdString(Settings::NativeButton::mapping[i]),
  852. QString::fromStdString(Settings::values.debug_pad_buttons[i]),
  853. QString::fromStdString(default_param));
  854. }
  855. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  856. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  857. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  858. default_analogs[i][3], default_stick_mod[i], 0.5f);
  859. WriteSetting(QStringLiteral("debug_pad_") +
  860. QString::fromStdString(Settings::NativeAnalog::mapping[i]),
  861. QString::fromStdString(Settings::values.debug_pad_analogs[i]),
  862. QString::fromStdString(default_param));
  863. }
  864. }
  865. void Config::SaveMouseValues() {
  866. WriteBasicSetting(Settings::values.mouse_enabled);
  867. }
  868. void Config::SaveTouchscreenValues() {
  869. const auto& touchscreen = Settings::values.touchscreen;
  870. WriteSetting(QStringLiteral("touchscreen_enabled"), touchscreen.enabled, true);
  871. WriteSetting(QStringLiteral("touchscreen_angle"), touchscreen.rotation_angle, 0);
  872. WriteSetting(QStringLiteral("touchscreen_diameter_x"), touchscreen.diameter_x, 15);
  873. WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15);
  874. }
  875. void Config::SaveMotionTouchValues() {
  876. WriteBasicSetting(Settings::values.touch_device);
  877. WriteBasicSetting(Settings::values.touch_from_button_map_index);
  878. WriteBasicSetting(Settings::values.udp_input_servers);
  879. WriteBasicSetting(Settings::values.enable_udp_controller);
  880. qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps"));
  881. for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
  882. qt_config->setArrayIndex(static_cast<int>(p));
  883. WriteSetting(QStringLiteral("name"),
  884. QString::fromStdString(Settings::values.touch_from_button_maps[p].name),
  885. QStringLiteral("default"));
  886. qt_config->beginWriteArray(QStringLiteral("entries"));
  887. for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
  888. ++q) {
  889. qt_config->setArrayIndex(static_cast<int>(q));
  890. WriteSetting(
  891. QStringLiteral("bind"),
  892. QString::fromStdString(Settings::values.touch_from_button_maps[p].buttons[q]));
  893. }
  894. qt_config->endArray();
  895. }
  896. qt_config->endArray();
  897. }
  898. void Config::SaveHidbusValues() {
  899. WriteBasicSetting(Settings::values.enable_ring_controller);
  900. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  901. 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
  902. WriteSetting(QStringLiteral("ring_controller"),
  903. QString::fromStdString(Settings::values.ringcon_analogs),
  904. QString::fromStdString(default_param));
  905. }
  906. void Config::SaveIrCameraValues() {
  907. WriteBasicSetting(Settings::values.enable_ir_sensor);
  908. WriteBasicSetting(Settings::values.ir_sensor_device);
  909. }
  910. void Config::SaveValues() {
  911. if (global) {
  912. SaveControlValues();
  913. SaveDataStorageValues();
  914. SaveDebuggingValues();
  915. SaveDisabledAddOnValues();
  916. SaveNetworkValues();
  917. SaveUIValues();
  918. SaveWebServiceValues();
  919. SaveMiscellaneousValues();
  920. }
  921. SaveCoreValues();
  922. SaveCpuValues();
  923. SaveRendererValues();
  924. SaveAudioValues();
  925. SaveSystemValues();
  926. SaveMultiplayerValues();
  927. }
  928. void Config::SaveAudioValues() {
  929. qt_config->beginGroup(QStringLiteral("Audio"));
  930. if (global) {
  931. WriteBasicSetting(Settings::values.sink_id);
  932. WriteBasicSetting(Settings::values.audio_output_device_id);
  933. WriteBasicSetting(Settings::values.audio_input_device_id);
  934. }
  935. WriteGlobalSetting(Settings::values.volume);
  936. qt_config->endGroup();
  937. }
  938. void Config::SaveControlValues() {
  939. qt_config->beginGroup(QStringLiteral("Controls"));
  940. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  941. SavePlayerValue(p);
  942. }
  943. SaveDebugValues();
  944. SaveMouseValues();
  945. SaveTouchscreenValues();
  946. SaveMotionTouchValues();
  947. SaveHidbusValues();
  948. SaveIrCameraValues();
  949. WriteGlobalSetting(Settings::values.use_docked_mode);
  950. WriteGlobalSetting(Settings::values.vibration_enabled);
  951. WriteGlobalSetting(Settings::values.enable_accurate_vibrations);
  952. WriteGlobalSetting(Settings::values.motion_enabled);
  953. WriteBasicSetting(Settings::values.enable_raw_input);
  954. WriteBasicSetting(Settings::values.keyboard_enabled);
  955. WriteBasicSetting(Settings::values.emulate_analog_keyboard);
  956. WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
  957. WriteBasicSetting(Settings::values.controller_navigation);
  958. WriteBasicSetting(Settings::values.tas_enable);
  959. WriteBasicSetting(Settings::values.tas_loop);
  960. WriteBasicSetting(Settings::values.pause_tas_on_load);
  961. qt_config->endGroup();
  962. }
  963. void Config::SaveCoreValues() {
  964. qt_config->beginGroup(QStringLiteral("Core"));
  965. WriteGlobalSetting(Settings::values.use_multi_core);
  966. WriteGlobalSetting(Settings::values.use_extended_memory_layout);
  967. qt_config->endGroup();
  968. }
  969. void Config::SaveDataStorageValues() {
  970. qt_config->beginGroup(QStringLiteral("Data Storage"));
  971. WriteBasicSetting(Settings::values.use_virtual_sd);
  972. WriteSetting(QStringLiteral("nand_directory"),
  973. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)),
  974. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
  975. WriteSetting(QStringLiteral("sdmc_directory"),
  976. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)),
  977. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
  978. WriteSetting(QStringLiteral("load_directory"),
  979. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)),
  980. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
  981. WriteSetting(QStringLiteral("dump_directory"),
  982. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
  983. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
  984. WriteSetting(QStringLiteral("tas_directory"),
  985. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)),
  986. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
  987. WriteBasicSetting(Settings::values.gamecard_inserted);
  988. WriteBasicSetting(Settings::values.gamecard_current_game);
  989. WriteBasicSetting(Settings::values.gamecard_path);
  990. qt_config->endGroup();
  991. }
  992. void Config::SaveDebuggingValues() {
  993. qt_config->beginGroup(QStringLiteral("Debugging"));
  994. // Intentionally not using the QT default setting as this is intended to be changed in the ini
  995. qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
  996. WriteBasicSetting(Settings::values.use_gdbstub);
  997. WriteBasicSetting(Settings::values.gdbstub_port);
  998. WriteBasicSetting(Settings::values.program_args);
  999. WriteBasicSetting(Settings::values.dump_exefs);
  1000. WriteBasicSetting(Settings::values.dump_nso);
  1001. WriteBasicSetting(Settings::values.enable_fs_access_log);
  1002. WriteBasicSetting(Settings::values.quest_flag);
  1003. WriteBasicSetting(Settings::values.use_debug_asserts);
  1004. WriteBasicSetting(Settings::values.disable_macro_jit);
  1005. WriteBasicSetting(Settings::values.enable_all_controllers);
  1006. WriteBasicSetting(Settings::values.create_crash_dumps);
  1007. WriteBasicSetting(Settings::values.perform_vulkan_check);
  1008. qt_config->endGroup();
  1009. }
  1010. void Config::SaveNetworkValues() {
  1011. qt_config->beginGroup(QStringLiteral("Services"));
  1012. WriteBasicSetting(Settings::values.network_interface);
  1013. qt_config->endGroup();
  1014. }
  1015. void Config::SaveDisabledAddOnValues() {
  1016. qt_config->beginWriteArray(QStringLiteral("DisabledAddOns"));
  1017. int i = 0;
  1018. for (const auto& elem : Settings::values.disabled_addons) {
  1019. qt_config->setArrayIndex(i);
  1020. WriteSetting(QStringLiteral("title_id"), QVariant::fromValue<u64>(elem.first), 0);
  1021. qt_config->beginWriteArray(QStringLiteral("disabled"));
  1022. for (std::size_t j = 0; j < elem.second.size(); ++j) {
  1023. qt_config->setArrayIndex(static_cast<int>(j));
  1024. WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), QString{});
  1025. }
  1026. qt_config->endArray();
  1027. ++i;
  1028. }
  1029. qt_config->endArray();
  1030. }
  1031. void Config::SaveMiscellaneousValues() {
  1032. qt_config->beginGroup(QStringLiteral("Miscellaneous"));
  1033. WriteBasicSetting(Settings::values.log_filter);
  1034. WriteBasicSetting(Settings::values.use_dev_keys);
  1035. qt_config->endGroup();
  1036. }
  1037. void Config::SavePathValues() {
  1038. qt_config->beginGroup(QStringLiteral("Paths"));
  1039. WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
  1040. WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
  1041. qt_config->beginWriteArray(QStringLiteral("gamedirs"));
  1042. for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
  1043. qt_config->setArrayIndex(i);
  1044. const auto& game_dir = UISettings::values.game_dirs[i];
  1045. WriteSetting(QStringLiteral("path"), game_dir.path);
  1046. WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false);
  1047. WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true);
  1048. }
  1049. qt_config->endArray();
  1050. WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files);
  1051. WriteSetting(QStringLiteral("language"), UISettings::values.language, QString{});
  1052. qt_config->endGroup();
  1053. }
  1054. void Config::SaveCpuValues() {
  1055. qt_config->beginGroup(QStringLiteral("Cpu"));
  1056. WriteBasicSetting(Settings::values.cpu_accuracy_first_time);
  1057. WriteSetting(QStringLiteral("cpu_accuracy"),
  1058. static_cast<u32>(Settings::values.cpu_accuracy.GetValue(global)),
  1059. static_cast<u32>(Settings::values.cpu_accuracy.GetDefault()),
  1060. Settings::values.cpu_accuracy.UsingGlobal());
  1061. WriteGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma);
  1062. WriteGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error);
  1063. WriteGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
  1064. WriteGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan);
  1065. WriteGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check);
  1066. WriteGlobalSetting(Settings::values.cpuopt_unsafe_ignore_global_monitor);
  1067. if (global) {
  1068. WriteBasicSetting(Settings::values.cpu_debug_mode);
  1069. WriteBasicSetting(Settings::values.cpuopt_page_tables);
  1070. WriteBasicSetting(Settings::values.cpuopt_block_linking);
  1071. WriteBasicSetting(Settings::values.cpuopt_return_stack_buffer);
  1072. WriteBasicSetting(Settings::values.cpuopt_fast_dispatcher);
  1073. WriteBasicSetting(Settings::values.cpuopt_context_elimination);
  1074. WriteBasicSetting(Settings::values.cpuopt_const_prop);
  1075. WriteBasicSetting(Settings::values.cpuopt_misc_ir);
  1076. WriteBasicSetting(Settings::values.cpuopt_reduce_misalign_checks);
  1077. WriteBasicSetting(Settings::values.cpuopt_fastmem);
  1078. WriteBasicSetting(Settings::values.cpuopt_fastmem_exclusives);
  1079. WriteBasicSetting(Settings::values.cpuopt_recompile_exclusives);
  1080. }
  1081. qt_config->endGroup();
  1082. }
  1083. void Config::SaveRendererValues() {
  1084. qt_config->beginGroup(QStringLiteral("Renderer"));
  1085. WriteSetting(QString::fromStdString(Settings::values.renderer_backend.GetLabel()),
  1086. static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
  1087. static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
  1088. Settings::values.renderer_backend.UsingGlobal());
  1089. WriteGlobalSetting(Settings::values.vulkan_device);
  1090. WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
  1091. static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
  1092. static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
  1093. Settings::values.fullscreen_mode.UsingGlobal());
  1094. WriteGlobalSetting(Settings::values.aspect_ratio);
  1095. WriteSetting(QString::fromStdString(Settings::values.resolution_setup.GetLabel()),
  1096. static_cast<u32>(Settings::values.resolution_setup.GetValue(global)),
  1097. static_cast<u32>(Settings::values.resolution_setup.GetDefault()),
  1098. Settings::values.resolution_setup.UsingGlobal());
  1099. WriteSetting(QString::fromStdString(Settings::values.scaling_filter.GetLabel()),
  1100. static_cast<u32>(Settings::values.scaling_filter.GetValue(global)),
  1101. static_cast<u32>(Settings::values.scaling_filter.GetDefault()),
  1102. Settings::values.scaling_filter.UsingGlobal());
  1103. WriteSetting(QString::fromStdString(Settings::values.anti_aliasing.GetLabel()),
  1104. static_cast<u32>(Settings::values.anti_aliasing.GetValue(global)),
  1105. static_cast<u32>(Settings::values.anti_aliasing.GetDefault()),
  1106. Settings::values.anti_aliasing.UsingGlobal());
  1107. WriteGlobalSetting(Settings::values.max_anisotropy);
  1108. WriteGlobalSetting(Settings::values.use_speed_limit);
  1109. WriteGlobalSetting(Settings::values.speed_limit);
  1110. WriteGlobalSetting(Settings::values.use_disk_shader_cache);
  1111. WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
  1112. static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
  1113. static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()),
  1114. Settings::values.gpu_accuracy.UsingGlobal());
  1115. WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
  1116. WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()),
  1117. static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)),
  1118. static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
  1119. Settings::values.nvdec_emulation.UsingGlobal());
  1120. WriteGlobalSetting(Settings::values.accelerate_astc);
  1121. WriteGlobalSetting(Settings::values.use_vsync);
  1122. WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
  1123. static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
  1124. static_cast<u32>(Settings::values.shader_backend.GetDefault()),
  1125. Settings::values.shader_backend.UsingGlobal());
  1126. WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
  1127. WriteGlobalSetting(Settings::values.use_fast_gpu_time);
  1128. WriteGlobalSetting(Settings::values.use_pessimistic_flushes);
  1129. WriteGlobalSetting(Settings::values.bg_red);
  1130. WriteGlobalSetting(Settings::values.bg_green);
  1131. WriteGlobalSetting(Settings::values.bg_blue);
  1132. if (global) {
  1133. WriteBasicSetting(Settings::values.renderer_debug);
  1134. WriteBasicSetting(Settings::values.renderer_shader_feedback);
  1135. WriteBasicSetting(Settings::values.enable_nsight_aftermath);
  1136. WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
  1137. }
  1138. qt_config->endGroup();
  1139. }
  1140. void Config::SaveScreenshotValues() {
  1141. qt_config->beginGroup(QStringLiteral("Screenshots"));
  1142. WriteBasicSetting(UISettings::values.enable_screenshot_save_as);
  1143. WriteSetting(QStringLiteral("screenshot_path"),
  1144. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
  1145. qt_config->endGroup();
  1146. }
  1147. void Config::SaveShortcutValues() {
  1148. qt_config->beginGroup(QStringLiteral("Shortcuts"));
  1149. // Lengths of UISettings::values.shortcuts & default_hotkeys are same.
  1150. // However, their ordering must also be the same.
  1151. for (std::size_t i = 0; i < default_hotkeys.size(); i++) {
  1152. const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
  1153. const auto& default_hotkey = default_hotkeys[i].shortcut;
  1154. qt_config->beginGroup(group);
  1155. qt_config->beginGroup(name);
  1156. WriteSetting(QStringLiteral("KeySeq"), shortcut.keyseq, default_hotkey.keyseq);
  1157. WriteSetting(QStringLiteral("Controller_KeySeq"), shortcut.controller_keyseq,
  1158. default_hotkey.controller_keyseq);
  1159. WriteSetting(QStringLiteral("Context"), shortcut.context, default_hotkey.context);
  1160. qt_config->endGroup();
  1161. qt_config->endGroup();
  1162. }
  1163. qt_config->endGroup();
  1164. }
  1165. void Config::SaveSystemValues() {
  1166. qt_config->beginGroup(QStringLiteral("System"));
  1167. WriteGlobalSetting(Settings::values.language_index);
  1168. WriteGlobalSetting(Settings::values.region_index);
  1169. WriteGlobalSetting(Settings::values.time_zone_index);
  1170. WriteSetting(QStringLiteral("rng_seed_enabled"),
  1171. Settings::values.rng_seed.GetValue(global).has_value(), false,
  1172. Settings::values.rng_seed.UsingGlobal());
  1173. WriteSetting(QStringLiteral("rng_seed"), Settings::values.rng_seed.GetValue(global).value_or(0),
  1174. 0, Settings::values.rng_seed.UsingGlobal());
  1175. if (global) {
  1176. WriteBasicSetting(Settings::values.current_user);
  1177. WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(),
  1178. false);
  1179. WriteSetting(QStringLiteral("custom_rtc"),
  1180. QVariant::fromValue<long long>(Settings::values.custom_rtc.value_or(0)), 0);
  1181. }
  1182. WriteGlobalSetting(Settings::values.sound_index);
  1183. qt_config->endGroup();
  1184. }
  1185. void Config::SaveUIValues() {
  1186. qt_config->beginGroup(QStringLiteral("UI"));
  1187. WriteSetting(QStringLiteral("theme"), UISettings::values.theme,
  1188. QString::fromUtf8(UISettings::themes[static_cast<size_t>(default_theme)].second));
  1189. WriteBasicSetting(UISettings::values.enable_discord_presence);
  1190. WriteBasicSetting(UISettings::values.select_user_on_boot);
  1191. SaveUIGamelistValues();
  1192. SaveUILayoutValues();
  1193. SavePathValues();
  1194. SaveScreenshotValues();
  1195. SaveShortcutValues();
  1196. SaveMultiplayerValues();
  1197. WriteBasicSetting(UISettings::values.single_window_mode);
  1198. WriteBasicSetting(UISettings::values.fullscreen);
  1199. WriteBasicSetting(UISettings::values.display_titlebar);
  1200. WriteBasicSetting(UISettings::values.show_filter_bar);
  1201. WriteBasicSetting(UISettings::values.show_status_bar);
  1202. WriteBasicSetting(UISettings::values.confirm_before_closing);
  1203. WriteBasicSetting(UISettings::values.first_start);
  1204. WriteBasicSetting(UISettings::values.callout_flags);
  1205. WriteBasicSetting(UISettings::values.show_console);
  1206. WriteBasicSetting(UISettings::values.pause_when_in_background);
  1207. WriteBasicSetting(UISettings::values.mute_when_in_background);
  1208. WriteBasicSetting(UISettings::values.hide_mouse);
  1209. WriteBasicSetting(UISettings::values.disable_web_applet);
  1210. qt_config->endGroup();
  1211. }
  1212. void Config::SaveUIGamelistValues() {
  1213. qt_config->beginGroup(QStringLiteral("UIGameList"));
  1214. WriteBasicSetting(UISettings::values.show_add_ons);
  1215. WriteBasicSetting(UISettings::values.game_icon_size);
  1216. WriteBasicSetting(UISettings::values.folder_icon_size);
  1217. WriteBasicSetting(UISettings::values.row_1_text_id);
  1218. WriteBasicSetting(UISettings::values.row_2_text_id);
  1219. WriteBasicSetting(UISettings::values.cache_game_list);
  1220. WriteBasicSetting(UISettings::values.favorites_expanded);
  1221. qt_config->beginWriteArray(QStringLiteral("favorites"));
  1222. for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
  1223. qt_config->setArrayIndex(i);
  1224. WriteSetting(QStringLiteral("program_id"),
  1225. QVariant::fromValue(UISettings::values.favorited_ids[i]));
  1226. }
  1227. qt_config->endArray();
  1228. qt_config->endGroup();
  1229. }
  1230. void Config::SaveUILayoutValues() {
  1231. qt_config->beginGroup(QStringLiteral("UILayout"));
  1232. WriteSetting(QStringLiteral("geometry"), UISettings::values.geometry);
  1233. WriteSetting(QStringLiteral("state"), UISettings::values.state);
  1234. WriteSetting(QStringLiteral("geometryRenderWindow"), UISettings::values.renderwindow_geometry);
  1235. WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state);
  1236. WriteSetting(QStringLiteral("microProfileDialogGeometry"),
  1237. UISettings::values.microprofile_geometry);
  1238. WriteBasicSetting(UISettings::values.microprofile_visible);
  1239. qt_config->endGroup();
  1240. }
  1241. void Config::SaveWebServiceValues() {
  1242. qt_config->beginGroup(QStringLiteral("WebService"));
  1243. WriteBasicSetting(Settings::values.enable_telemetry);
  1244. WriteBasicSetting(Settings::values.web_api_url);
  1245. WriteBasicSetting(Settings::values.yuzu_username);
  1246. WriteBasicSetting(Settings::values.yuzu_token);
  1247. qt_config->endGroup();
  1248. }
  1249. void Config::SaveMultiplayerValues() {
  1250. qt_config->beginGroup(QStringLiteral("Multiplayer"));
  1251. WriteBasicSetting(UISettings::values.multiplayer_nickname);
  1252. WriteBasicSetting(UISettings::values.multiplayer_ip);
  1253. WriteBasicSetting(UISettings::values.multiplayer_port);
  1254. WriteBasicSetting(UISettings::values.multiplayer_room_nickname);
  1255. WriteBasicSetting(UISettings::values.multiplayer_room_name);
  1256. WriteBasicSetting(UISettings::values.multiplayer_room_port);
  1257. WriteBasicSetting(UISettings::values.multiplayer_host_type);
  1258. WriteBasicSetting(UISettings::values.multiplayer_port);
  1259. WriteBasicSetting(UISettings::values.multiplayer_max_player);
  1260. WriteBasicSetting(UISettings::values.multiplayer_game_id);
  1261. WriteBasicSetting(UISettings::values.multiplayer_room_description);
  1262. // Write ban list
  1263. qt_config->beginWriteArray(QStringLiteral("username_ban_list"));
  1264. for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
  1265. qt_config->setArrayIndex(static_cast<int>(i));
  1266. WriteSetting(QStringLiteral("username"),
  1267. QString::fromStdString(UISettings::values.multiplayer_ban_list.first[i]));
  1268. }
  1269. qt_config->endArray();
  1270. qt_config->beginWriteArray(QStringLiteral("ip_ban_list"));
  1271. for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
  1272. qt_config->setArrayIndex(static_cast<int>(i));
  1273. WriteSetting(QStringLiteral("ip"),
  1274. QString::fromStdString(UISettings::values.multiplayer_ban_list.second[i]));
  1275. }
  1276. qt_config->endArray();
  1277. qt_config->endGroup();
  1278. }
  1279. QVariant Config::ReadSetting(const QString& name) const {
  1280. return qt_config->value(name);
  1281. }
  1282. QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) const {
  1283. QVariant result;
  1284. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  1285. result = default_value;
  1286. } else {
  1287. result = qt_config->value(name, default_value);
  1288. }
  1289. return result;
  1290. }
  1291. template <typename Type, bool ranged>
  1292. void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting) {
  1293. QString name = QString::fromStdString(setting.GetLabel());
  1294. const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
  1295. setting.SetGlobal(use_global);
  1296. if (global || !use_global) {
  1297. setting.SetValue(static_cast<QVariant>(
  1298. ReadSetting(name, QVariant::fromValue<Type>(setting.GetDefault())))
  1299. .value<Type>());
  1300. }
  1301. }
  1302. template <typename Type>
  1303. void Config::ReadSettingGlobal(Type& setting, const QString& name,
  1304. const QVariant& default_value) const {
  1305. const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
  1306. if (global || !use_global) {
  1307. setting = ReadSetting(name, default_value).value<Type>();
  1308. }
  1309. }
  1310. void Config::WriteSetting(const QString& name, const QVariant& value) {
  1311. qt_config->setValue(name, value);
  1312. }
  1313. void Config::WriteSetting(const QString& name, const QVariant& value,
  1314. const QVariant& default_value) {
  1315. qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
  1316. qt_config->setValue(name, value);
  1317. }
  1318. void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
  1319. bool use_global) {
  1320. if (!global) {
  1321. qt_config->setValue(name + QStringLiteral("/use_global"), use_global);
  1322. }
  1323. if (global || !use_global) {
  1324. qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
  1325. qt_config->setValue(name, value);
  1326. }
  1327. }
  1328. void Config::Reload() {
  1329. ReadValues();
  1330. // To apply default value changes
  1331. SaveValues();
  1332. }
  1333. void Config::Save() {
  1334. SaveValues();
  1335. }
  1336. void Config::ReadControlPlayerValue(std::size_t player_index) {
  1337. qt_config->beginGroup(QStringLiteral("Controls"));
  1338. ReadPlayerValue(player_index);
  1339. qt_config->endGroup();
  1340. }
  1341. void Config::SaveControlPlayerValue(std::size_t player_index) {
  1342. qt_config->beginGroup(QStringLiteral("Controls"));
  1343. SavePlayerValue(player_index);
  1344. qt_config->endGroup();
  1345. }
  1346. const std::string& Config::GetConfigFilePath() const {
  1347. return qt_config_loc;
  1348. }