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backend
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e394e1ecc4
emit_glsl_atomic: Implement 32x2 fallback atomic ops
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4 years ago |
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frontend
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90a0506d56
lower_int64_to_int32: Add 64-bit atomic fallbacks
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4 years ago |
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ir_opt
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90a0506d56
lower_int64_to_int32: Add 64-bit atomic fallbacks
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4 years ago |
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CMakeLists.txt
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5286a7bc4c
shader_recompiler: Rename backend emit_context files
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4 years ago |
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environment.h
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f58ee3f15f
ShaderDecompiler: Add a debug option to dump the game's shaders.
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4 years ago |
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exception.h
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09f4f3f23b
logging/log.h: move enum class formatter to a separate file ...
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4 years ago |
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host_translate_info.h
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4fda7f1c82
structured_control_flow: Conditionally invoke demote reorder pass
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4 years ago |
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object_pool.h
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73666fb262
general: Update style to clang-format-12
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4 years ago |
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profile.h
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8c907c620d
glsl: Add boolean reference workaround
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4 years ago |
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program_header.h
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7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
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5 years ago |
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runtime_info.h
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7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
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5 years ago |
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shader_info.h
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656adee630
spirv: Implement rescaling patching
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4 years ago |
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stage.h
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395bed3a0a
shader: Unify shader stage types
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5 years ago |
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varying_state.h
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4dd85f86a8
Implement convert legacy to generic
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4 years ago |