decoders.cpp 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262
  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <cmath>
  6. #include <cstring>
  7. #include <span>
  8. #include <utility>
  9. #include "common/alignment.h"
  10. #include "common/assert.h"
  11. #include "common/bit_util.h"
  12. #include "common/div_ceil.h"
  13. #include "video_core/gpu.h"
  14. #include "video_core/textures/decoders.h"
  15. #include "video_core/textures/texture.h"
  16. namespace Tegra::Texture {
  17. namespace {
  18. template <bool TO_LINEAR, u32 BYTES_PER_PIXEL>
  19. void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 height, u32 depth,
  20. u32 block_height, u32 block_depth, u32 stride_alignment) {
  21. // The origin of the transformation can be configured here, leave it as zero as the current API
  22. // doesn't expose it.
  23. static constexpr u32 origin_x = 0;
  24. static constexpr u32 origin_y = 0;
  25. static constexpr u32 origin_z = 0;
  26. // We can configure here a custom pitch
  27. // As it's not exposed 'width * BYTES_PER_PIXEL' will be the expected pitch.
  28. const u32 pitch = width * BYTES_PER_PIXEL;
  29. const u32 stride = Common::AlignUpLog2(width, stride_alignment) * BYTES_PER_PIXEL;
  30. const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
  31. const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
  32. const u32 slice_size =
  33. Common::DivCeilLog2(height, block_height + GOB_SIZE_Y_SHIFT) * block_size;
  34. const u32 block_height_mask = (1U << block_height) - 1;
  35. const u32 block_depth_mask = (1U << block_depth) - 1;
  36. const u32 x_shift = GOB_SIZE_SHIFT + block_height + block_depth;
  37. for (u32 slice = 0; slice < depth; ++slice) {
  38. const u32 z = slice + origin_z;
  39. const u32 offset_z = (z >> block_depth) * slice_size +
  40. ((z & block_depth_mask) << (GOB_SIZE_SHIFT + block_height));
  41. for (u32 line = 0; line < height; ++line) {
  42. const u32 y = line + origin_y;
  43. const auto& table = SWIZZLE_TABLE[y % GOB_SIZE_Y];
  44. const u32 block_y = y >> GOB_SIZE_Y_SHIFT;
  45. const u32 offset_y = (block_y >> block_height) * block_size +
  46. ((block_y & block_height_mask) << GOB_SIZE_SHIFT);
  47. for (u32 column = 0; column < width; ++column) {
  48. const u32 x = (column + origin_x) * BYTES_PER_PIXEL;
  49. const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift;
  50. const u32 base_swizzled_offset = offset_z + offset_y + offset_x;
  51. const u32 swizzled_offset = base_swizzled_offset + table[x % GOB_SIZE_X];
  52. const u32 unswizzled_offset =
  53. slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL;
  54. if (const auto offset = (TO_LINEAR ? unswizzled_offset : swizzled_offset);
  55. offset >= input.size()) {
  56. // TODO(Rodrigo): This is an out of bounds access that should never happen. To
  57. // avoid crashing the emulator, break.
  58. ASSERT_MSG(false, "offset {} exceeds input size {}!", offset, input.size());
  59. break;
  60. }
  61. u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
  62. const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset];
  63. std::memcpy(dst, src, BYTES_PER_PIXEL);
  64. }
  65. }
  66. }
  67. }
  68. template <bool TO_LINEAR>
  69. void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
  70. u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
  71. switch (bytes_per_pixel) {
  72. case 1:
  73. return SwizzleImpl<TO_LINEAR, 1>(output, input, width, height, depth, block_height,
  74. block_depth, stride_alignment);
  75. case 2:
  76. return SwizzleImpl<TO_LINEAR, 2>(output, input, width, height, depth, block_height,
  77. block_depth, stride_alignment);
  78. case 3:
  79. return SwizzleImpl<TO_LINEAR, 3>(output, input, width, height, depth, block_height,
  80. block_depth, stride_alignment);
  81. case 4:
  82. return SwizzleImpl<TO_LINEAR, 4>(output, input, width, height, depth, block_height,
  83. block_depth, stride_alignment);
  84. case 6:
  85. return SwizzleImpl<TO_LINEAR, 6>(output, input, width, height, depth, block_height,
  86. block_depth, stride_alignment);
  87. case 8:
  88. return SwizzleImpl<TO_LINEAR, 8>(output, input, width, height, depth, block_height,
  89. block_depth, stride_alignment);
  90. case 12:
  91. return SwizzleImpl<TO_LINEAR, 12>(output, input, width, height, depth, block_height,
  92. block_depth, stride_alignment);
  93. case 16:
  94. return SwizzleImpl<TO_LINEAR, 16>(output, input, width, height, depth, block_height,
  95. block_depth, stride_alignment);
  96. default:
  97. UNREACHABLE_MSG("Invalid bytes_per_pixel={}", bytes_per_pixel);
  98. }
  99. }
  100. } // Anonymous namespace
  101. void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
  102. u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth,
  103. u32 stride_alignment) {
  104. Swizzle<false>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth,
  105. stride_alignment);
  106. }
  107. void SwizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
  108. u32 height, u32 depth, u32 block_height, u32 block_depth,
  109. u32 stride_alignment) {
  110. Swizzle<true>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth,
  111. stride_alignment);
  112. }
  113. void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
  114. u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data,
  115. u32 block_height_bit, u32 offset_x, u32 offset_y) {
  116. const u32 block_height = 1U << block_height_bit;
  117. const u32 image_width_in_gobs =
  118. (swizzled_width * bytes_per_pixel + (GOB_SIZE_X - 1)) / GOB_SIZE_X;
  119. for (u32 line = 0; line < subrect_height; ++line) {
  120. const u32 dst_y = line + offset_y;
  121. const u32 gob_address_y =
  122. (dst_y / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height * image_width_in_gobs +
  123. ((dst_y % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE;
  124. const auto& table = SWIZZLE_TABLE[dst_y % GOB_SIZE_Y];
  125. for (u32 x = 0; x < subrect_width; ++x) {
  126. const u32 dst_x = x + offset_x;
  127. const u32 gob_address =
  128. gob_address_y + (dst_x * bytes_per_pixel / GOB_SIZE_X) * GOB_SIZE * block_height;
  129. const u32 swizzled_offset = gob_address + table[(dst_x * bytes_per_pixel) % GOB_SIZE_X];
  130. const u32 unswizzled_offset = line * source_pitch + x * bytes_per_pixel;
  131. const u8* const source_line = unswizzled_data + unswizzled_offset;
  132. u8* const dest_addr = swizzled_data + swizzled_offset;
  133. std::memcpy(dest_addr, source_line, bytes_per_pixel);
  134. }
  135. }
  136. }
  137. void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 bytes_per_pixel,
  138. u32 block_height, u32 origin_x, u32 origin_y, u8* output, const u8* input) {
  139. const u32 stride = width * bytes_per_pixel;
  140. const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) / GOB_SIZE_X;
  141. const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height);
  142. const u32 block_height_mask = (1U << block_height) - 1;
  143. const u32 x_shift = GOB_SIZE_SHIFT + block_height;
  144. for (u32 line = 0; line < line_count; ++line) {
  145. const u32 src_y = line + origin_y;
  146. const auto& table = SWIZZLE_TABLE[src_y % GOB_SIZE_Y];
  147. const u32 block_y = src_y >> GOB_SIZE_Y_SHIFT;
  148. const u32 src_offset_y = (block_y >> block_height) * block_size +
  149. ((block_y & block_height_mask) << GOB_SIZE_SHIFT);
  150. for (u32 column = 0; column < line_length_in; ++column) {
  151. const u32 src_x = (column + origin_x) * bytes_per_pixel;
  152. const u32 src_offset_x = (src_x >> GOB_SIZE_X_SHIFT) << x_shift;
  153. const u32 swizzled_offset = src_offset_y + src_offset_x + table[src_x % GOB_SIZE_X];
  154. const u32 unswizzled_offset = line * pitch + column * bytes_per_pixel;
  155. std::memcpy(output + unswizzled_offset, input + swizzled_offset, bytes_per_pixel);
  156. }
  157. }
  158. }
  159. void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height,
  160. u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x,
  161. u32 origin_y, u8* output, const u8* input) {
  162. UNIMPLEMENTED_IF(origin_x > 0);
  163. UNIMPLEMENTED_IF(origin_y > 0);
  164. const u32 stride = width * bytes_per_pixel;
  165. const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) / GOB_SIZE_X;
  166. const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
  167. const u32 block_height_mask = (1U << block_height) - 1;
  168. const u32 x_shift = static_cast<u32>(GOB_SIZE_SHIFT) + block_height + block_depth;
  169. for (u32 line = 0; line < line_count; ++line) {
  170. const auto& table = SWIZZLE_TABLE[line % GOB_SIZE_Y];
  171. const u32 block_y = line / GOB_SIZE_Y;
  172. const u32 dst_offset_y =
  173. (block_y >> block_height) * block_size + (block_y & block_height_mask) * GOB_SIZE;
  174. for (u32 x = 0; x < line_length_in; ++x) {
  175. const u32 dst_offset =
  176. ((x / GOB_SIZE_X) << x_shift) + dst_offset_y + table[x % GOB_SIZE_X];
  177. const u32 src_offset = x * bytes_per_pixel + line * pitch;
  178. std::memcpy(output + dst_offset, input + src_offset, bytes_per_pixel);
  179. }
  180. }
  181. }
  182. void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
  183. const u32 block_height_bit, const std::size_t copy_size, const u8* source_data,
  184. u8* swizzle_data) {
  185. const u32 block_height = 1U << block_height_bit;
  186. const u32 image_width_in_gobs{(width + GOB_SIZE_X - 1) / GOB_SIZE_X};
  187. std::size_t count = 0;
  188. for (std::size_t y = dst_y; y < height && count < copy_size; ++y) {
  189. const std::size_t gob_address_y =
  190. (y / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height * image_width_in_gobs +
  191. ((y % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE;
  192. const auto& table = SWIZZLE_TABLE[y % GOB_SIZE_Y];
  193. for (std::size_t x = dst_x; x < width && count < copy_size; ++x) {
  194. const std::size_t gob_address =
  195. gob_address_y + (x / GOB_SIZE_X) * GOB_SIZE * block_height;
  196. const std::size_t swizzled_offset = gob_address + table[x % GOB_SIZE_X];
  197. const u8* source_line = source_data + count;
  198. u8* dest_addr = swizzle_data + swizzled_offset;
  199. count++;
  200. std::memcpy(dest_addr, source_line, 1);
  201. }
  202. }
  203. }
  204. std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
  205. u32 block_height, u32 block_depth) {
  206. if (tiled) {
  207. const u32 aligned_width = Common::AlignUpLog2(width * bytes_per_pixel, GOB_SIZE_X_SHIFT);
  208. const u32 aligned_height = Common::AlignUpLog2(height, GOB_SIZE_Y_SHIFT + block_height);
  209. const u32 aligned_depth = Common::AlignUpLog2(depth, GOB_SIZE_Z_SHIFT + block_depth);
  210. return aligned_width * aligned_height * aligned_depth;
  211. } else {
  212. return width * height * depth * bytes_per_pixel;
  213. }
  214. }
  215. u64 GetGOBOffset(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height,
  216. u32 bytes_per_pixel) {
  217. auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
  218. const u32 gobs_in_block = 1 << block_height;
  219. const u32 y_blocks = GOB_SIZE_Y << block_height;
  220. const u32 x_per_gob = GOB_SIZE_X / bytes_per_pixel;
  221. const u32 x_blocks = div_ceil(width, x_per_gob);
  222. const u32 block_size = GOB_SIZE * gobs_in_block;
  223. const u32 stride = block_size * x_blocks;
  224. const u32 base = (dst_y / y_blocks) * stride + (dst_x / x_per_gob) * block_size;
  225. const u32 relative_y = dst_y % y_blocks;
  226. return base + (relative_y / GOB_SIZE_Y) * GOB_SIZE;
  227. }
  228. } // namespace Tegra::Texture