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- // SPDX-FileCopyrightText: 2017 Citra Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <memory>
- #include "common/input.h"
- #include "common/param_package.h"
- #include "input_common/drivers/camera.h"
- #include "input_common/drivers/keyboard.h"
- #include "input_common/drivers/mouse.h"
- #include "input_common/drivers/tas_input.h"
- #include "input_common/drivers/touch_screen.h"
- #include "input_common/drivers/udp_client.h"
- #include "input_common/drivers/virtual_amiibo.h"
- #include "input_common/drivers/virtual_gamepad.h"
- #include "input_common/helpers/stick_from_buttons.h"
- #include "input_common/helpers/touch_from_buttons.h"
- #include "input_common/input_engine.h"
- #include "input_common/input_mapping.h"
- #include "input_common/input_poller.h"
- #include "input_common/main.h"
- #ifdef HAVE_LIBUSB
- #include "input_common/drivers/gc_adapter.h"
- #endif
- #ifdef HAVE_SDL2
- #include "input_common/drivers/joycon.h"
- #include "input_common/drivers/sdl_driver.h"
- #endif
- namespace InputCommon {
- /// Dummy engine to get periodic updates
- class UpdateEngine final : public InputEngine {
- public:
- explicit UpdateEngine(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
- PreSetController(identifier);
- }
- void PumpEvents() {
- SetButton(identifier, 0, last_state);
- last_state = !last_state;
- }
- private:
- static constexpr PadIdentifier identifier = {
- .guid = Common::UUID{},
- .port = 0,
- .pad = 0,
- };
- bool last_state{};
- };
- struct InputSubsystem::Impl {
- template <typename Engine>
- void RegisterEngine(std::string name, std::shared_ptr<Engine>& engine) {
- MappingCallback mapping_callback{[this](const MappingData& data) { RegisterInput(data); }};
- engine = std::make_shared<Engine>(name);
- engine->SetMappingCallback(mapping_callback);
- std::shared_ptr<InputFactory> input_factory = std::make_shared<InputFactory>(engine);
- std::shared_ptr<OutputFactory> output_factory = std::make_shared<OutputFactory>(engine);
- Common::Input::RegisterInputFactory(engine->GetEngineName(), std::move(input_factory));
- Common::Input::RegisterOutputFactory(engine->GetEngineName(), std::move(output_factory));
- }
- void Initialize() {
- mapping_factory = std::make_shared<MappingFactory>();
- RegisterEngine("updater", update_engine);
- RegisterEngine("keyboard", keyboard);
- RegisterEngine("mouse", mouse);
- RegisterEngine("touch", touch_screen);
- #ifdef HAVE_LIBUSB
- RegisterEngine("gcpad", gcadapter);
- #endif
- RegisterEngine("cemuhookudp", udp_client);
- RegisterEngine("tas", tas_input);
- RegisterEngine("camera", camera);
- RegisterEngine("virtual_amiibo", virtual_amiibo);
- RegisterEngine("virtual_gamepad", virtual_gamepad);
- #ifdef HAVE_SDL2
- RegisterEngine("sdl", sdl);
- RegisterEngine("joycon", joycon);
- #endif
- Common::Input::RegisterInputFactory("touch_from_button",
- std::make_shared<TouchFromButton>());
- Common::Input::RegisterInputFactory("analog_from_button",
- std::make_shared<StickFromButton>());
- }
- template <typename Engine>
- void UnregisterEngine(std::shared_ptr<Engine>& engine) {
- Common::Input::UnregisterInputFactory(engine->GetEngineName());
- Common::Input::UnregisterOutputFactory(engine->GetEngineName());
- engine.reset();
- }
- void Shutdown() {
- UnregisterEngine(update_engine);
- UnregisterEngine(keyboard);
- UnregisterEngine(mouse);
- UnregisterEngine(touch_screen);
- #ifdef HAVE_LIBUSB
- UnregisterEngine(gcadapter);
- #endif
- UnregisterEngine(udp_client);
- UnregisterEngine(tas_input);
- UnregisterEngine(camera);
- UnregisterEngine(virtual_amiibo);
- UnregisterEngine(virtual_gamepad);
- #ifdef HAVE_SDL2
- UnregisterEngine(sdl);
- UnregisterEngine(joycon);
- #endif
- Common::Input::UnregisterInputFactory("touch_from_button");
- Common::Input::UnregisterInputFactory("analog_from_button");
- }
- [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
- std::vector<Common::ParamPackage> devices = {
- Common::ParamPackage{{"display", "Any"}, {"engine", "any"}},
- };
- auto keyboard_devices = keyboard->GetInputDevices();
- devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end());
- auto mouse_devices = mouse->GetInputDevices();
- devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
- #ifdef HAVE_LIBUSB
- auto gcadapter_devices = gcadapter->GetInputDevices();
- devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
- #endif
- auto udp_devices = udp_client->GetInputDevices();
- devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
- #ifdef HAVE_SDL2
- auto joycon_devices = joycon->GetInputDevices();
- devices.insert(devices.end(), joycon_devices.begin(), joycon_devices.end());
- auto sdl_devices = sdl->GetInputDevices();
- devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
- #endif
- return devices;
- }
- [[nodiscard]] std::shared_ptr<InputEngine> GetInputEngine(
- const Common::ParamPackage& params) const {
- if (!params.Has("engine") || params.Get("engine", "") == "any") {
- return nullptr;
- }
- const std::string engine = params.Get("engine", "");
- if (engine == keyboard->GetEngineName()) {
- return keyboard;
- }
- if (engine == mouse->GetEngineName()) {
- return mouse;
- }
- #ifdef HAVE_LIBUSB
- if (engine == gcadapter->GetEngineName()) {
- return gcadapter;
- }
- #endif
- if (engine == udp_client->GetEngineName()) {
- return udp_client;
- }
- #ifdef HAVE_SDL2
- if (engine == sdl->GetEngineName()) {
- return sdl;
- }
- if (engine == joycon->GetEngineName()) {
- return joycon;
- }
- #endif
- return nullptr;
- }
- [[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
- const Common::ParamPackage& params) const {
- const auto input_engine = GetInputEngine(params);
- if (input_engine == nullptr) {
- return {};
- }
- return input_engine->GetAnalogMappingForDevice(params);
- }
- [[nodiscard]] ButtonMapping GetButtonMappingForDevice(
- const Common::ParamPackage& params) const {
- const auto input_engine = GetInputEngine(params);
- if (input_engine == nullptr) {
- return {};
- }
- return input_engine->GetButtonMappingForDevice(params);
- }
- [[nodiscard]] MotionMapping GetMotionMappingForDevice(
- const Common::ParamPackage& params) const {
- const auto input_engine = GetInputEngine(params);
- if (input_engine == nullptr) {
- return {};
- }
- return input_engine->GetMotionMappingForDevice(params);
- }
- Common::Input::ButtonNames GetButtonName(const Common::ParamPackage& params) const {
- if (!params.Has("engine") || params.Get("engine", "") == "any") {
- return Common::Input::ButtonNames::Undefined;
- }
- const auto input_engine = GetInputEngine(params);
- if (input_engine == nullptr) {
- return Common::Input::ButtonNames::Invalid;
- }
- return input_engine->GetUIName(params);
- }
- bool IsStickInverted(const Common::ParamPackage& params) {
- const auto input_engine = GetInputEngine(params);
- if (input_engine == nullptr) {
- return false;
- }
- return input_engine->IsStickInverted(params);
- }
- bool IsController(const Common::ParamPackage& params) {
- const std::string engine = params.Get("engine", "");
- if (engine == mouse->GetEngineName()) {
- return true;
- }
- #ifdef HAVE_LIBUSB
- if (engine == gcadapter->GetEngineName()) {
- return true;
- }
- #endif
- if (engine == udp_client->GetEngineName()) {
- return true;
- }
- if (engine == tas_input->GetEngineName()) {
- return true;
- }
- if (engine == virtual_gamepad->GetEngineName()) {
- return true;
- }
- #ifdef HAVE_SDL2
- if (engine == sdl->GetEngineName()) {
- return true;
- }
- if (engine == joycon->GetEngineName()) {
- return true;
- }
- #endif
- return false;
- }
- void BeginConfiguration() {
- keyboard->BeginConfiguration();
- mouse->BeginConfiguration();
- #ifdef HAVE_LIBUSB
- gcadapter->BeginConfiguration();
- #endif
- udp_client->BeginConfiguration();
- #ifdef HAVE_SDL2
- sdl->BeginConfiguration();
- joycon->BeginConfiguration();
- #endif
- }
- void EndConfiguration() {
- keyboard->EndConfiguration();
- mouse->EndConfiguration();
- #ifdef HAVE_LIBUSB
- gcadapter->EndConfiguration();
- #endif
- udp_client->EndConfiguration();
- #ifdef HAVE_SDL2
- sdl->EndConfiguration();
- joycon->EndConfiguration();
- #endif
- }
- void PumpEvents() const {
- update_engine->PumpEvents();
- #ifdef HAVE_SDL2
- sdl->PumpEvents();
- #endif
- }
- void RegisterInput(const MappingData& data) {
- mapping_factory->RegisterInput(data);
- }
- std::shared_ptr<MappingFactory> mapping_factory;
- std::shared_ptr<UpdateEngine> update_engine;
- std::shared_ptr<Keyboard> keyboard;
- std::shared_ptr<Mouse> mouse;
- std::shared_ptr<TouchScreen> touch_screen;
- std::shared_ptr<TasInput::Tas> tas_input;
- std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
- std::shared_ptr<Camera> camera;
- std::shared_ptr<VirtualAmiibo> virtual_amiibo;
- std::shared_ptr<VirtualGamepad> virtual_gamepad;
- #ifdef HAVE_LIBUSB
- std::shared_ptr<GCAdapter> gcadapter;
- #endif
- #ifdef HAVE_SDL2
- std::shared_ptr<SDLDriver> sdl;
- std::shared_ptr<Joycons> joycon;
- #endif
- };
- InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
- InputSubsystem::~InputSubsystem() = default;
- void InputSubsystem::Initialize() {
- impl->Initialize();
- }
- void InputSubsystem::Shutdown() {
- impl->Shutdown();
- }
- Keyboard* InputSubsystem::GetKeyboard() {
- return impl->keyboard.get();
- }
- const Keyboard* InputSubsystem::GetKeyboard() const {
- return impl->keyboard.get();
- }
- Mouse* InputSubsystem::GetMouse() {
- return impl->mouse.get();
- }
- const Mouse* InputSubsystem::GetMouse() const {
- return impl->mouse.get();
- }
- TouchScreen* InputSubsystem::GetTouchScreen() {
- return impl->touch_screen.get();
- }
- const TouchScreen* InputSubsystem::GetTouchScreen() const {
- return impl->touch_screen.get();
- }
- TasInput::Tas* InputSubsystem::GetTas() {
- return impl->tas_input.get();
- }
- const TasInput::Tas* InputSubsystem::GetTas() const {
- return impl->tas_input.get();
- }
- Camera* InputSubsystem::GetCamera() {
- return impl->camera.get();
- }
- const Camera* InputSubsystem::GetCamera() const {
- return impl->camera.get();
- }
- VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() {
- return impl->virtual_amiibo.get();
- }
- const VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() const {
- return impl->virtual_amiibo.get();
- }
- VirtualGamepad* InputSubsystem::GetVirtualGamepad() {
- return impl->virtual_gamepad.get();
- }
- const VirtualGamepad* InputSubsystem::GetVirtualGamepad() const {
- return impl->virtual_gamepad.get();
- }
- std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
- return impl->GetInputDevices();
- }
- AnalogMapping InputSubsystem::GetAnalogMappingForDevice(const Common::ParamPackage& device) const {
- return impl->GetAnalogMappingForDevice(device);
- }
- ButtonMapping InputSubsystem::GetButtonMappingForDevice(const Common::ParamPackage& device) const {
- return impl->GetButtonMappingForDevice(device);
- }
- MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPackage& device) const {
- return impl->GetMotionMappingForDevice(device);
- }
- Common::Input::ButtonNames InputSubsystem::GetButtonName(const Common::ParamPackage& params) const {
- return impl->GetButtonName(params);
- }
- bool InputSubsystem::IsController(const Common::ParamPackage& params) const {
- return impl->IsController(params);
- }
- bool InputSubsystem::IsStickInverted(const Common::ParamPackage& params) const {
- if (params.Has("axis_x") && params.Has("axis_y")) {
- return impl->IsStickInverted(params);
- }
- return false;
- }
- void InputSubsystem::ReloadInputDevices() {
- impl->udp_client.get()->ReloadSockets();
- }
- void InputSubsystem::BeginMapping(Polling::InputType type) {
- impl->BeginConfiguration();
- impl->mapping_factory->BeginMapping(type);
- }
- Common::ParamPackage InputSubsystem::GetNextInput() const {
- return impl->mapping_factory->GetNextInput();
- }
- void InputSubsystem::StopMapping() const {
- impl->EndConfiguration();
- impl->mapping_factory->StopMapping();
- }
- void InputSubsystem::PumpEvents() const {
- impl->PumpEvents();
- }
- std::string GenerateKeyboardParam(int key_code) {
- Common::ParamPackage param;
- param.Set("engine", "keyboard");
- param.Set("code", key_code);
- param.Set("toggle", false);
- return param.Serialize();
- }
- std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
- int key_modifier, float modifier_scale) {
- Common::ParamPackage circle_pad_param{
- {"engine", "analog_from_button"},
- {"up", GenerateKeyboardParam(key_up)},
- {"down", GenerateKeyboardParam(key_down)},
- {"left", GenerateKeyboardParam(key_left)},
- {"right", GenerateKeyboardParam(key_right)},
- {"modifier", GenerateKeyboardParam(key_modifier)},
- {"modifier_scale", std::to_string(modifier_scale)},
- };
- return circle_pad_param.Serialize();
- }
- } // namespace InputCommon
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