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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "video_core/shader/shader.h"
- namespace Pica {
- namespace Rasterizer {
- struct Vertex : Shader::OutputVertex {
- Vertex(const OutputVertex& v) : OutputVertex(v) {}
- // Attributes used to store intermediate results
- // position after perspective divide
- Math::Vec3<float24> screenpos;
- // Linear interpolation
- // factor: 0=this, 1=vtx
- void Lerp(float24 factor, const Vertex& vtx) {
- pos = pos * factor + vtx.pos * (float24::FromFloat32(1) - factor);
- // TODO: Should perform perspective correct interpolation here...
- tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor);
- tc1 = tc1 * factor + vtx.tc1 * (float24::FromFloat32(1) - factor);
- tc2 = tc2 * factor + vtx.tc2 * (float24::FromFloat32(1) - factor);
- screenpos = screenpos * factor + vtx.screenpos * (float24::FromFloat32(1) - factor);
- color = color * factor + vtx.color * (float24::FromFloat32(1) - factor);
- }
- // Linear interpolation
- // factor: 0=v0, 1=v1
- static Vertex Lerp(float24 factor, const Vertex& v0, const Vertex& v1) {
- Vertex ret = v0;
- ret.Lerp(factor, v1);
- return ret;
- }
- };
- void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2);
- } // namespace Rasterizer
- } // namespace Pica
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