shader_ir.cpp 18 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cmath>
  5. #include <unordered_map>
  6. #include "common/assert.h"
  7. #include "common/common_types.h"
  8. #include "common/logging/log.h"
  9. #include "video_core/engines/shader_bytecode.h"
  10. #include "video_core/shader/shader_ir.h"
  11. namespace VideoCommon::Shader {
  12. using Tegra::Shader::Attribute;
  13. using Tegra::Shader::Instruction;
  14. using Tegra::Shader::IpaMode;
  15. using Tegra::Shader::Pred;
  16. using Tegra::Shader::PredCondition;
  17. using Tegra::Shader::PredOperation;
  18. using Tegra::Shader::Register;
  19. Node ShaderIR::StoreNode(NodeData&& node_data) {
  20. auto store = std::make_unique<NodeData>(node_data);
  21. const Node node = store.get();
  22. stored_nodes.push_back(std::move(store));
  23. return node;
  24. }
  25. Node ShaderIR::Conditional(Node condition, std::vector<Node>&& code) {
  26. return StoreNode(ConditionalNode(condition, std::move(code)));
  27. }
  28. Node ShaderIR::Comment(const std::string& text) {
  29. return StoreNode(CommentNode(text));
  30. }
  31. Node ShaderIR::Immediate(u32 value) {
  32. return StoreNode(ImmediateNode(value));
  33. }
  34. Node ShaderIR::GetRegister(Register reg) {
  35. if (reg != Register::ZeroIndex) {
  36. used_registers.insert(static_cast<u32>(reg));
  37. }
  38. return StoreNode(GprNode(reg));
  39. }
  40. Node ShaderIR::GetImmediate19(Instruction instr) {
  41. return Immediate(instr.alu.GetImm20_19());
  42. }
  43. Node ShaderIR::GetImmediate32(Instruction instr) {
  44. return Immediate(instr.alu.GetImm20_32());
  45. }
  46. Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
  47. const auto index = static_cast<u32>(index_);
  48. const auto offset = static_cast<u32>(offset_);
  49. const auto [entry, is_new] = used_cbufs.try_emplace(index);
  50. entry->second.MarkAsUsed(offset);
  51. return StoreNode(CbufNode(index, Immediate(offset)));
  52. }
  53. Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
  54. const auto index = static_cast<u32>(index_);
  55. const auto offset = static_cast<u32>(offset_);
  56. const auto [entry, is_new] = used_cbufs.try_emplace(index);
  57. entry->second.MarkAsUsedIndirect();
  58. const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
  59. return StoreNode(CbufNode(index, final_offset));
  60. }
  61. Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
  62. const auto pred = static_cast<Pred>(pred_);
  63. if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
  64. used_predicates.insert(pred);
  65. }
  66. return StoreNode(PredicateNode(pred, negated));
  67. }
  68. Node ShaderIR::GetPredicate(bool immediate) {
  69. return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
  70. }
  71. Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element,
  72. const Tegra::Shader::IpaMode& input_mode, Node buffer) {
  73. const auto [entry, is_new] =
  74. used_input_attributes.emplace(std::make_pair(index, std::set<Tegra::Shader::IpaMode>{}));
  75. entry->second.insert(input_mode);
  76. return StoreNode(AbufNode(index, static_cast<u32>(element), input_mode, buffer));
  77. }
  78. Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
  79. if (index == Attribute::Index::ClipDistances0123 ||
  80. index == Attribute::Index::ClipDistances4567) {
  81. const auto clip_index =
  82. static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
  83. used_clip_distances.at(clip_index) = true;
  84. }
  85. used_output_attributes.insert(index);
  86. return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
  87. }
  88. Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
  89. const Node node = StoreNode(InternalFlagNode(flag));
  90. if (negated) {
  91. return Operation(OperationCode::LogicalNegate, node);
  92. }
  93. return node;
  94. }
  95. Node ShaderIR::GetLocalMemory(Node address) {
  96. return StoreNode(LmemNode(address));
  97. }
  98. Node ShaderIR::GetTemporal(u32 id) {
  99. return GetRegister(Register::ZeroIndex + 1 + id);
  100. }
  101. Node ShaderIR::GetOperandAbsNegFloat(Node value, bool absolute, bool negate) {
  102. if (absolute) {
  103. value = Operation(OperationCode::FAbsolute, NO_PRECISE, value);
  104. }
  105. if (negate) {
  106. value = Operation(OperationCode::FNegate, NO_PRECISE, value);
  107. }
  108. return value;
  109. }
  110. Node ShaderIR::GetSaturatedFloat(Node value, bool saturate) {
  111. if (!saturate) {
  112. return value;
  113. }
  114. const Node positive_zero = Immediate(std::copysignf(0, 1));
  115. const Node positive_one = Immediate(1.0f);
  116. return Operation(OperationCode::FClamp, NO_PRECISE, value, positive_zero, positive_one);
  117. }
  118. Node ShaderIR::ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed) {
  119. switch (size) {
  120. case Register::Size::Byte:
  121. value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
  122. Immediate(24));
  123. value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
  124. Immediate(24));
  125. return value;
  126. case Register::Size::Short:
  127. value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
  128. Immediate(16));
  129. value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
  130. Immediate(16));
  131. case Register::Size::Word:
  132. // Default - do nothing
  133. return value;
  134. default:
  135. UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
  136. return value;
  137. }
  138. }
  139. Node ShaderIR::GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed) {
  140. if (!is_signed) {
  141. // Absolute or negate on an unsigned is pointless
  142. return value;
  143. }
  144. if (absolute) {
  145. value = Operation(OperationCode::IAbsolute, NO_PRECISE, value);
  146. }
  147. if (negate) {
  148. value = Operation(OperationCode::INegate, NO_PRECISE, value);
  149. }
  150. return value;
  151. }
  152. Node ShaderIR::UnpackHalfImmediate(Instruction instr, bool has_negation) {
  153. const Node value = Immediate(instr.half_imm.PackImmediates());
  154. if (!has_negation) {
  155. return value;
  156. }
  157. const Node first_negate = GetPredicate(instr.half_imm.first_negate != 0);
  158. const Node second_negate = GetPredicate(instr.half_imm.second_negate != 0);
  159. return Operation(OperationCode::HNegate, NO_PRECISE, value, first_negate, second_negate);
  160. }
  161. Node ShaderIR::UnpackHalfFloat(Node value, Tegra::Shader::HalfType type) {
  162. return Operation(OperationCode::HUnpack, type, value);
  163. }
  164. Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
  165. switch (merge) {
  166. case Tegra::Shader::HalfMerge::H0_H1:
  167. return src;
  168. case Tegra::Shader::HalfMerge::F32:
  169. return Operation(OperationCode::HMergeF32, src);
  170. case Tegra::Shader::HalfMerge::Mrg_H0:
  171. return Operation(OperationCode::HMergeH0, dest, src);
  172. case Tegra::Shader::HalfMerge::Mrg_H1:
  173. return Operation(OperationCode::HMergeH1, dest, src);
  174. }
  175. UNREACHABLE();
  176. return src;
  177. }
  178. Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
  179. if (absolute) {
  180. value = Operation(OperationCode::HAbsolute, NO_PRECISE, value);
  181. }
  182. if (negate) {
  183. value = Operation(OperationCode::HNegate, NO_PRECISE, value, GetPredicate(true),
  184. GetPredicate(true));
  185. }
  186. return value;
  187. }
  188. Node ShaderIR::GetSaturatedHalfFloat(Node value, bool saturate) {
  189. if (!saturate) {
  190. return value;
  191. }
  192. const Node positive_zero = Immediate(std::copysignf(0, 1));
  193. const Node positive_one = Immediate(1.0f);
  194. return Operation(OperationCode::HClamp, NO_PRECISE, value, positive_zero, positive_one);
  195. }
  196. Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
  197. const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  198. {PredCondition::LessThan, OperationCode::LogicalFLessThan},
  199. {PredCondition::Equal, OperationCode::LogicalFEqual},
  200. {PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
  201. {PredCondition::GreaterThan, OperationCode::LogicalFGreaterThan},
  202. {PredCondition::NotEqual, OperationCode::LogicalFNotEqual},
  203. {PredCondition::GreaterEqual, OperationCode::LogicalFGreaterEqual},
  204. {PredCondition::LessThanWithNan, OperationCode::LogicalFLessThan},
  205. {PredCondition::NotEqualWithNan, OperationCode::LogicalFNotEqual},
  206. {PredCondition::LessEqualWithNan, OperationCode::LogicalFLessEqual},
  207. {PredCondition::GreaterThanWithNan, OperationCode::LogicalFGreaterThan},
  208. {PredCondition::GreaterEqualWithNan, OperationCode::LogicalFGreaterEqual}};
  209. const auto comparison{PredicateComparisonTable.find(condition)};
  210. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  211. "Unknown predicate comparison operation");
  212. Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
  213. if (condition == PredCondition::LessThanWithNan ||
  214. condition == PredCondition::NotEqualWithNan ||
  215. condition == PredCondition::LessEqualWithNan ||
  216. condition == PredCondition::GreaterThanWithNan ||
  217. condition == PredCondition::GreaterEqualWithNan) {
  218. predicate = Operation(OperationCode::LogicalOr, predicate,
  219. Operation(OperationCode::LogicalFIsNan, op_a));
  220. predicate = Operation(OperationCode::LogicalOr, predicate,
  221. Operation(OperationCode::LogicalFIsNan, op_b));
  222. }
  223. return predicate;
  224. }
  225. Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
  226. Node op_b) {
  227. const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  228. {PredCondition::LessThan, OperationCode::LogicalILessThan},
  229. {PredCondition::Equal, OperationCode::LogicalIEqual},
  230. {PredCondition::LessEqual, OperationCode::LogicalILessEqual},
  231. {PredCondition::GreaterThan, OperationCode::LogicalIGreaterThan},
  232. {PredCondition::NotEqual, OperationCode::LogicalINotEqual},
  233. {PredCondition::GreaterEqual, OperationCode::LogicalIGreaterEqual},
  234. {PredCondition::LessThanWithNan, OperationCode::LogicalILessThan},
  235. {PredCondition::NotEqualWithNan, OperationCode::LogicalINotEqual},
  236. {PredCondition::LessEqualWithNan, OperationCode::LogicalILessEqual},
  237. {PredCondition::GreaterThanWithNan, OperationCode::LogicalIGreaterThan},
  238. {PredCondition::GreaterEqualWithNan, OperationCode::LogicalIGreaterEqual}};
  239. const auto comparison{PredicateComparisonTable.find(condition)};
  240. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  241. "Unknown predicate comparison operation");
  242. Node predicate = SignedOperation(comparison->second, is_signed, NO_PRECISE, op_a, op_b);
  243. UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
  244. condition == PredCondition::NotEqualWithNan ||
  245. condition == PredCondition::LessEqualWithNan ||
  246. condition == PredCondition::GreaterThanWithNan ||
  247. condition == PredCondition::GreaterEqualWithNan,
  248. "NaN comparisons for integers are not implemented");
  249. return predicate;
  250. }
  251. Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a,
  252. Node op_b) {
  253. const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  254. {PredCondition::LessThan, OperationCode::Logical2HLessThan},
  255. {PredCondition::Equal, OperationCode::Logical2HEqual},
  256. {PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
  257. {PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan},
  258. {PredCondition::NotEqual, OperationCode::Logical2HNotEqual},
  259. {PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual},
  260. {PredCondition::LessThanWithNan, OperationCode::Logical2HLessThanWithNan},
  261. {PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqualWithNan},
  262. {PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqualWithNan},
  263. {PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThanWithNan},
  264. {PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqualWithNan}};
  265. const auto comparison{PredicateComparisonTable.find(condition)};
  266. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  267. "Unknown predicate comparison operation");
  268. const Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
  269. return predicate;
  270. }
  271. OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
  272. const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
  273. {PredOperation::And, OperationCode::LogicalAnd},
  274. {PredOperation::Or, OperationCode::LogicalOr},
  275. {PredOperation::Xor, OperationCode::LogicalXor},
  276. };
  277. const auto op = PredicateOperationTable.find(operation);
  278. UNIMPLEMENTED_IF_MSG(op == PredicateOperationTable.end(), "Unknown predicate operation");
  279. return op->second;
  280. }
  281. Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
  282. switch (cc) {
  283. case Tegra::Shader::ConditionCode::NEU:
  284. return GetInternalFlag(InternalFlag::Zero, true);
  285. default:
  286. UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
  287. return GetPredicate(static_cast<u64>(Pred::NeverExecute));
  288. }
  289. }
  290. void ShaderIR::SetRegister(NodeBlock& bb, Register dest, Node src) {
  291. bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
  292. }
  293. void ShaderIR::SetPredicate(NodeBlock& bb, u64 dest, Node src) {
  294. bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
  295. }
  296. void ShaderIR::SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value) {
  297. bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
  298. }
  299. void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
  300. bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
  301. }
  302. void ShaderIR::SetTemporal(NodeBlock& bb, u32 id, Node value) {
  303. SetRegister(bb, Register::ZeroIndex + 1 + id, value);
  304. }
  305. void ShaderIR::SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc) {
  306. if (!sets_cc) {
  307. return;
  308. }
  309. const Node zerop = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f));
  310. SetInternalFlag(bb, InternalFlag::Zero, zerop);
  311. LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
  312. }
  313. void ShaderIR::SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc) {
  314. if (!sets_cc) {
  315. return;
  316. }
  317. const Node zerop = Operation(OperationCode::LogicalIEqual, value, Immediate(0));
  318. SetInternalFlag(bb, InternalFlag::Zero, zerop);
  319. LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
  320. }
  321. Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
  322. return Operation(OperationCode::UBitfieldExtract, NO_PRECISE, value, Immediate(offset),
  323. Immediate(bits));
  324. }
  325. /*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
  326. bool is_signed) {
  327. if (is_signed) {
  328. return operation_code;
  329. }
  330. switch (operation_code) {
  331. case OperationCode::FCastInteger:
  332. return OperationCode::FCastUInteger;
  333. case OperationCode::IAdd:
  334. return OperationCode::UAdd;
  335. case OperationCode::IMul:
  336. return OperationCode::UMul;
  337. case OperationCode::IDiv:
  338. return OperationCode::UDiv;
  339. case OperationCode::IMin:
  340. return OperationCode::UMin;
  341. case OperationCode::IMax:
  342. return OperationCode::UMax;
  343. case OperationCode::ICastFloat:
  344. return OperationCode::UCastFloat;
  345. case OperationCode::ICastUnsigned:
  346. return OperationCode::UCastSigned;
  347. case OperationCode::ILogicalShiftLeft:
  348. return OperationCode::ULogicalShiftLeft;
  349. case OperationCode::ILogicalShiftRight:
  350. return OperationCode::ULogicalShiftRight;
  351. case OperationCode::IArithmeticShiftRight:
  352. return OperationCode::UArithmeticShiftRight;
  353. case OperationCode::IBitwiseAnd:
  354. return OperationCode::UBitwiseAnd;
  355. case OperationCode::IBitwiseOr:
  356. return OperationCode::UBitwiseOr;
  357. case OperationCode::IBitwiseXor:
  358. return OperationCode::UBitwiseXor;
  359. case OperationCode::IBitwiseNot:
  360. return OperationCode::UBitwiseNot;
  361. case OperationCode::IBitfieldInsert:
  362. return OperationCode::UBitfieldInsert;
  363. case OperationCode::IBitCount:
  364. return OperationCode::UBitCount;
  365. case OperationCode::LogicalILessThan:
  366. return OperationCode::LogicalULessThan;
  367. case OperationCode::LogicalIEqual:
  368. return OperationCode::LogicalUEqual;
  369. case OperationCode::LogicalILessEqual:
  370. return OperationCode::LogicalULessEqual;
  371. case OperationCode::LogicalIGreaterThan:
  372. return OperationCode::LogicalUGreaterThan;
  373. case OperationCode::LogicalINotEqual:
  374. return OperationCode::LogicalUNotEqual;
  375. case OperationCode::LogicalIGreaterEqual:
  376. return OperationCode::LogicalUGreaterEqual;
  377. case OperationCode::INegate:
  378. UNREACHABLE_MSG("Can't negate an unsigned integer");
  379. case OperationCode::IAbsolute:
  380. UNREACHABLE_MSG("Can't apply absolute to an unsigned integer");
  381. }
  382. UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code));
  383. return {};
  384. }
  385. } // namespace VideoCommon::Shader