audio_out_system.cpp 5.5 KB

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  1. // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <mutex>
  4. #include "audio_core/audio_event.h"
  5. #include "audio_core/audio_manager.h"
  6. #include "audio_core/out/audio_out_system.h"
  7. #include "common/logging/log.h"
  8. #include "core/core.h"
  9. #include "core/core_timing.h"
  10. #include "core/hle/kernel/k_event.h"
  11. namespace AudioCore::AudioOut {
  12. System::System(Core::System& system_, Kernel::KEvent* event_, size_t session_id_)
  13. : system{system_}, buffer_event{event_},
  14. session_id{session_id_}, session{std::make_unique<DeviceSession>(system_)} {}
  15. System::~System() {
  16. Finalize();
  17. }
  18. void System::Finalize() {
  19. Stop();
  20. session->Finalize();
  21. }
  22. std::string_view System::GetDefaultOutputDeviceName() const {
  23. return "DeviceOut";
  24. }
  25. Result System::IsConfigValid(std::string_view device_name,
  26. const AudioOutParameter& in_params) const {
  27. if ((device_name.size() > 0) && (device_name != GetDefaultOutputDeviceName())) {
  28. return Service::Audio::ResultNotFound;
  29. }
  30. if (in_params.sample_rate != TargetSampleRate && in_params.sample_rate > 0) {
  31. return Service::Audio::ResultInvalidSampleRate;
  32. }
  33. if (in_params.channel_count == 0 || in_params.channel_count == 2 ||
  34. in_params.channel_count == 6) {
  35. return ResultSuccess;
  36. }
  37. return Service::Audio::ResultInvalidChannelCount;
  38. }
  39. Result System::Initialize(std::string device_name, const AudioOutParameter& in_params, u32 handle_,
  40. u64 applet_resource_user_id_) {
  41. auto result = IsConfigValid(device_name, in_params);
  42. if (result.IsError()) {
  43. return result;
  44. }
  45. handle = handle_;
  46. applet_resource_user_id = applet_resource_user_id_;
  47. if (device_name.empty() || device_name[0] == '\0') {
  48. name = std::string(GetDefaultOutputDeviceName());
  49. } else {
  50. name = std::move(device_name);
  51. }
  52. sample_rate = TargetSampleRate;
  53. sample_format = SampleFormat::PcmInt16;
  54. channel_count = in_params.channel_count <= 2 ? 2 : 6;
  55. volume = 1.0f;
  56. return ResultSuccess;
  57. }
  58. void System::StartSession() {
  59. session->Start();
  60. }
  61. size_t System::GetSessionId() const {
  62. return session_id;
  63. }
  64. Result System::Start() {
  65. if (state != State::Stopped) {
  66. return Service::Audio::ResultOperationFailed;
  67. }
  68. session->Initialize(name, sample_format, channel_count, session_id, handle,
  69. applet_resource_user_id, Sink::StreamType::Out);
  70. session->SetVolume(volume);
  71. session->Start();
  72. state = State::Started;
  73. std::vector<AudioBuffer> buffers_to_flush{};
  74. buffers.RegisterBuffers(buffers_to_flush);
  75. session->AppendBuffers(buffers_to_flush);
  76. session->SetRingSize(static_cast<u32>(buffers_to_flush.size()));
  77. return ResultSuccess;
  78. }
  79. Result System::Stop() {
  80. if (state == State::Started) {
  81. session->Stop();
  82. session->SetVolume(0.0f);
  83. session->ClearBuffers();
  84. if (buffers.ReleaseBuffers(system.CoreTiming(), *session, true)) {
  85. buffer_event->Signal();
  86. }
  87. state = State::Stopped;
  88. }
  89. return ResultSuccess;
  90. }
  91. bool System::AppendBuffer(const AudioOutBuffer& buffer, u64 tag) {
  92. if (buffers.GetTotalBufferCount() == BufferCount) {
  93. return false;
  94. }
  95. const auto timestamp{buffers.GetNextTimestamp()};
  96. const AudioBuffer new_buffer{
  97. .start_timestamp = timestamp,
  98. .end_timestamp = timestamp + buffer.size / (channel_count * sizeof(s16)),
  99. .played_timestamp = 0,
  100. .samples = buffer.samples,
  101. .tag = tag,
  102. .size = buffer.size,
  103. };
  104. buffers.AppendBuffer(new_buffer);
  105. RegisterBuffers();
  106. return true;
  107. }
  108. void System::RegisterBuffers() {
  109. if (state == State::Started) {
  110. std::vector<AudioBuffer> registered_buffers{};
  111. buffers.RegisterBuffers(registered_buffers);
  112. session->AppendBuffers(registered_buffers);
  113. }
  114. }
  115. void System::ReleaseBuffers() {
  116. bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session, false)};
  117. if (signal) {
  118. // Signal if any buffer was released, or if none are registered, we need more.
  119. buffer_event->Signal();
  120. }
  121. }
  122. u32 System::GetReleasedBuffers(std::span<u64> tags) {
  123. return buffers.GetReleasedBuffers(tags);
  124. }
  125. bool System::FlushAudioOutBuffers() {
  126. if (state != State::Started) {
  127. return false;
  128. }
  129. u32 buffers_released{};
  130. buffers.FlushBuffers(buffers_released);
  131. if (buffers_released > 0) {
  132. buffer_event->Signal();
  133. }
  134. return true;
  135. }
  136. u16 System::GetChannelCount() const {
  137. return channel_count;
  138. }
  139. u32 System::GetSampleRate() const {
  140. return sample_rate;
  141. }
  142. SampleFormat System::GetSampleFormat() const {
  143. return sample_format;
  144. }
  145. State System::GetState() {
  146. switch (state) {
  147. case State::Started:
  148. case State::Stopped:
  149. return state;
  150. default:
  151. LOG_ERROR(Service_Audio, "AudioOut invalid state!");
  152. state = State::Stopped;
  153. break;
  154. }
  155. return state;
  156. }
  157. std::string System::GetName() const {
  158. return name;
  159. }
  160. f32 System::GetVolume() const {
  161. return volume;
  162. }
  163. void System::SetVolume(const f32 volume_) {
  164. volume = volume_;
  165. session->SetVolume(volume_);
  166. }
  167. bool System::ContainsAudioBuffer(const u64 tag) const {
  168. return buffers.ContainsBuffer(tag);
  169. }
  170. u32 System::GetBufferCount() const {
  171. return buffers.GetAppendedRegisteredCount();
  172. }
  173. u64 System::GetPlayedSampleCount() const {
  174. return session->GetPlayedSampleCount();
  175. }
  176. } // namespace AudioCore::AudioOut