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- // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <atomic>
- #include <chrono>
- #include <functional>
- #include <memory>
- #include <mutex>
- #include <optional>
- #include <string>
- #include <thread>
- #include <boost/heap/fibonacci_heap.hpp>
- #include "common/common_types.h"
- #include "common/thread.h"
- #include "common/wall_clock.h"
- namespace Core::Timing {
- /// A callback that may be scheduled for a particular core timing event.
- using TimedCallback = std::function<std::optional<std::chrono::nanoseconds>(
- s64 time, std::chrono::nanoseconds ns_late)>;
- /// Contains the characteristics of a particular event.
- struct EventType {
- explicit EventType(TimedCallback&& callback_, std::string&& name_)
- : callback{std::move(callback_)}, name{std::move(name_)} {}
- /// The event's callback function.
- TimedCallback callback;
- /// A pointer to the name of the event.
- const std::string name;
- };
- /**
- * This is a system to schedule events into the emulated machine's future. Time is measured
- * in main CPU clock cycles.
- *
- * To schedule an event, you first have to register its type. This is where you pass in the
- * callback. You then schedule events using the type ID you get back.
- *
- * The s64 ns_late that the callbacks get is how many ns late it was.
- * So to schedule a new event on a regular basis:
- * inside callback:
- * ScheduleEvent(period_in_ns - ns_late, callback, "whatever")
- */
- class CoreTiming {
- public:
- CoreTiming();
- ~CoreTiming();
- CoreTiming(const CoreTiming&) = delete;
- CoreTiming(CoreTiming&&) = delete;
- CoreTiming& operator=(const CoreTiming&) = delete;
- CoreTiming& operator=(CoreTiming&&) = delete;
- /// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
- /// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
- void Initialize(std::function<void()>&& on_thread_init_);
- /// Clear all pending events. This should ONLY be done on exit.
- void ClearPendingEvents();
- /// Sets if emulation is multicore or single core, must be set before Initialize
- void SetMulticore(bool is_multicore_) {
- is_multicore = is_multicore_;
- }
- /// Pauses/Unpauses the execution of the timer thread.
- void Pause(bool is_paused);
- /// Pauses/Unpauses the execution of the timer thread and waits until paused.
- void SyncPause(bool is_paused);
- /// Checks if core timing is running.
- bool IsRunning() const;
- /// Checks if the timer thread has started.
- bool HasStarted() const {
- return has_started;
- }
- /// Checks if there are any pending time events.
- bool HasPendingEvents() const;
- /// Schedules an event in core timing
- void ScheduleEvent(std::chrono::nanoseconds ns_into_future,
- const std::shared_ptr<EventType>& event_type, bool absolute_time = false);
- /// Schedules an event which will automatically re-schedule itself with the given time, until
- /// unscheduled
- void ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
- std::chrono::nanoseconds resched_time,
- const std::shared_ptr<EventType>& event_type,
- bool absolute_time = false);
- void UnscheduleEvent(const std::shared_ptr<EventType>& event_type, bool wait = true);
- void UnscheduleEventWithoutWait(const std::shared_ptr<EventType>& event_type) {
- UnscheduleEvent(event_type, false);
- }
- void AddTicks(u64 ticks_to_add);
- void ResetTicks();
- void Idle();
- s64 GetDowncount() const {
- return downcount;
- }
- /// Returns the current CNTPCT tick value.
- u64 GetClockTicks() const;
- /// Returns the current GPU tick value.
- u64 GetGPUTicks() const;
- /// Returns current time in microseconds.
- std::chrono::microseconds GetGlobalTimeUs() const;
- /// Returns current time in nanoseconds.
- std::chrono::nanoseconds GetGlobalTimeNs() const;
- /// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
- std::optional<s64> Advance();
- #ifdef _WIN32
- void SetTimerResolutionNs(std::chrono::nanoseconds ns);
- #endif
- private:
- struct Event;
- static void ThreadEntry(CoreTiming& instance);
- void ThreadLoop();
- void Reset();
- std::unique_ptr<Common::WallClock> clock;
- s64 global_timer = 0;
- #ifdef _WIN32
- s64 timer_resolution_ns;
- #endif
- using heap_t =
- boost::heap::fibonacci_heap<CoreTiming::Event, boost::heap::compare<std::greater<>>>;
- heap_t event_queue;
- u64 event_fifo_id = 0;
- Common::Event event{};
- Common::Event pause_event{};
- mutable std::mutex basic_lock;
- std::mutex advance_lock;
- std::unique_ptr<std::jthread> timer_thread;
- std::atomic<bool> paused{};
- std::atomic<bool> paused_set{};
- std::atomic<bool> wait_set{};
- std::atomic<bool> shutting_down{};
- std::atomic<bool> has_started{};
- std::function<void()> on_thread_init{};
- bool is_multicore{};
- s64 pause_end_time{};
- /// Cycle timing
- u64 cpu_ticks{};
- s64 downcount{};
- };
- /// Creates a core timing event with the given name and callback.
- ///
- /// @param name The name of the core timing event to create.
- /// @param callback The callback to execute for the event.
- ///
- /// @returns An EventType instance representing the created event.
- ///
- std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback);
- } // namespace Core::Timing
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