main.cpp 15 KB

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  1. // SPDX-FileCopyrightText: 2017 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <memory>
  4. #include "common/input.h"
  5. #include "common/param_package.h"
  6. #include "input_common/drivers/camera.h"
  7. #include "input_common/drivers/keyboard.h"
  8. #include "input_common/drivers/mouse.h"
  9. #include "input_common/drivers/tas_input.h"
  10. #include "input_common/drivers/touch_screen.h"
  11. #include "input_common/drivers/udp_client.h"
  12. #include "input_common/drivers/virtual_amiibo.h"
  13. #include "input_common/drivers/virtual_gamepad.h"
  14. #include "input_common/helpers/stick_from_buttons.h"
  15. #include "input_common/helpers/touch_from_buttons.h"
  16. #include "input_common/input_engine.h"
  17. #include "input_common/input_mapping.h"
  18. #include "input_common/input_poller.h"
  19. #include "input_common/main.h"
  20. #ifdef HAVE_LIBUSB
  21. #include "input_common/drivers/gc_adapter.h"
  22. #endif
  23. #ifdef HAVE_SDL2
  24. #include "input_common/drivers/joycon.h"
  25. #include "input_common/drivers/sdl_driver.h"
  26. #endif
  27. #ifdef ANDROID
  28. #include "input_common/drivers/android.h"
  29. #endif
  30. namespace InputCommon {
  31. /// Dummy engine to get periodic updates
  32. class UpdateEngine final : public InputEngine {
  33. public:
  34. explicit UpdateEngine(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
  35. PreSetController(identifier);
  36. }
  37. void PumpEvents() {
  38. SetButton(identifier, 0, last_state);
  39. last_state = !last_state;
  40. }
  41. private:
  42. static constexpr PadIdentifier identifier = {
  43. .guid = Common::UUID{},
  44. .port = 0,
  45. .pad = 0,
  46. };
  47. bool last_state{};
  48. };
  49. struct InputSubsystem::Impl {
  50. template <typename Engine>
  51. void RegisterEngine(std::string name, std::shared_ptr<Engine>& engine) {
  52. MappingCallback mapping_callback{[this](const MappingData& data) { RegisterInput(data); }};
  53. engine = std::make_shared<Engine>(name);
  54. engine->SetMappingCallback(mapping_callback);
  55. std::shared_ptr<InputFactory> input_factory = std::make_shared<InputFactory>(engine);
  56. std::shared_ptr<OutputFactory> output_factory = std::make_shared<OutputFactory>(engine);
  57. Common::Input::RegisterInputFactory(engine->GetEngineName(), std::move(input_factory));
  58. Common::Input::RegisterOutputFactory(engine->GetEngineName(), std::move(output_factory));
  59. }
  60. void Initialize() {
  61. mapping_factory = std::make_shared<MappingFactory>();
  62. RegisterEngine("updater", update_engine);
  63. RegisterEngine("keyboard", keyboard);
  64. RegisterEngine("mouse", mouse);
  65. RegisterEngine("touch", touch_screen);
  66. #ifdef HAVE_LIBUSB
  67. RegisterEngine("gcpad", gcadapter);
  68. #endif
  69. RegisterEngine("cemuhookudp", udp_client);
  70. RegisterEngine("tas", tas_input);
  71. RegisterEngine("camera", camera);
  72. #ifdef ANDROID
  73. RegisterEngine("android", android);
  74. #endif
  75. RegisterEngine("virtual_amiibo", virtual_amiibo);
  76. RegisterEngine("virtual_gamepad", virtual_gamepad);
  77. #ifdef HAVE_SDL2
  78. RegisterEngine("sdl", sdl);
  79. RegisterEngine("joycon", joycon);
  80. #endif
  81. Common::Input::RegisterInputFactory("touch_from_button",
  82. std::make_shared<TouchFromButton>());
  83. Common::Input::RegisterInputFactory("analog_from_button",
  84. std::make_shared<StickFromButton>());
  85. }
  86. template <typename Engine>
  87. void UnregisterEngine(std::shared_ptr<Engine>& engine) {
  88. Common::Input::UnregisterInputFactory(engine->GetEngineName());
  89. Common::Input::UnregisterOutputFactory(engine->GetEngineName());
  90. engine.reset();
  91. }
  92. void Shutdown() {
  93. UnregisterEngine(update_engine);
  94. UnregisterEngine(keyboard);
  95. UnregisterEngine(mouse);
  96. UnregisterEngine(touch_screen);
  97. #ifdef HAVE_LIBUSB
  98. UnregisterEngine(gcadapter);
  99. #endif
  100. UnregisterEngine(udp_client);
  101. UnregisterEngine(tas_input);
  102. UnregisterEngine(camera);
  103. #ifdef ANDROID
  104. UnregisterEngine(android);
  105. #endif
  106. UnregisterEngine(virtual_amiibo);
  107. UnregisterEngine(virtual_gamepad);
  108. #ifdef HAVE_SDL2
  109. UnregisterEngine(sdl);
  110. UnregisterEngine(joycon);
  111. #endif
  112. Common::Input::UnregisterInputFactory("touch_from_button");
  113. Common::Input::UnregisterInputFactory("analog_from_button");
  114. }
  115. [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
  116. std::vector<Common::ParamPackage> devices = {
  117. Common::ParamPackage{{"display", "Any"}, {"engine", "any"}},
  118. };
  119. #ifndef ANDROID
  120. auto keyboard_devices = keyboard->GetInputDevices();
  121. devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end());
  122. auto mouse_devices = mouse->GetInputDevices();
  123. devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
  124. #endif
  125. #ifdef ANDROID
  126. auto android_devices = android->GetInputDevices();
  127. devices.insert(devices.end(), android_devices.begin(), android_devices.end());
  128. #endif
  129. #ifdef HAVE_LIBUSB
  130. auto gcadapter_devices = gcadapter->GetInputDevices();
  131. devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
  132. #endif
  133. auto udp_devices = udp_client->GetInputDevices();
  134. devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
  135. #ifdef HAVE_SDL2
  136. auto joycon_devices = joycon->GetInputDevices();
  137. devices.insert(devices.end(), joycon_devices.begin(), joycon_devices.end());
  138. auto sdl_devices = sdl->GetInputDevices();
  139. devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
  140. #endif
  141. return devices;
  142. }
  143. [[nodiscard]] std::shared_ptr<InputEngine> GetInputEngine(
  144. const Common::ParamPackage& params) const {
  145. if (!params.Has("engine") || params.Get("engine", "") == "any") {
  146. return nullptr;
  147. }
  148. const std::string engine = params.Get("engine", "");
  149. if (engine == keyboard->GetEngineName()) {
  150. return keyboard;
  151. }
  152. if (engine == mouse->GetEngineName()) {
  153. return mouse;
  154. }
  155. #ifdef ANDROID
  156. if (engine == android->GetEngineName()) {
  157. return android;
  158. }
  159. #endif
  160. #ifdef HAVE_LIBUSB
  161. if (engine == gcadapter->GetEngineName()) {
  162. return gcadapter;
  163. }
  164. #endif
  165. if (engine == udp_client->GetEngineName()) {
  166. return udp_client;
  167. }
  168. #ifdef HAVE_SDL2
  169. if (engine == sdl->GetEngineName()) {
  170. return sdl;
  171. }
  172. if (engine == joycon->GetEngineName()) {
  173. return joycon;
  174. }
  175. #endif
  176. return nullptr;
  177. }
  178. [[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
  179. const Common::ParamPackage& params) const {
  180. const auto input_engine = GetInputEngine(params);
  181. if (input_engine == nullptr) {
  182. return {};
  183. }
  184. return input_engine->GetAnalogMappingForDevice(params);
  185. }
  186. [[nodiscard]] ButtonMapping GetButtonMappingForDevice(
  187. const Common::ParamPackage& params) const {
  188. const auto input_engine = GetInputEngine(params);
  189. if (input_engine == nullptr) {
  190. return {};
  191. }
  192. return input_engine->GetButtonMappingForDevice(params);
  193. }
  194. [[nodiscard]] MotionMapping GetMotionMappingForDevice(
  195. const Common::ParamPackage& params) const {
  196. const auto input_engine = GetInputEngine(params);
  197. if (input_engine == nullptr) {
  198. return {};
  199. }
  200. return input_engine->GetMotionMappingForDevice(params);
  201. }
  202. Common::Input::ButtonNames GetButtonName(const Common::ParamPackage& params) const {
  203. if (!params.Has("engine") || params.Get("engine", "") == "any") {
  204. return Common::Input::ButtonNames::Undefined;
  205. }
  206. const auto input_engine = GetInputEngine(params);
  207. if (input_engine == nullptr) {
  208. return Common::Input::ButtonNames::Invalid;
  209. }
  210. return input_engine->GetUIName(params);
  211. }
  212. bool IsStickInverted(const Common::ParamPackage& params) {
  213. const auto input_engine = GetInputEngine(params);
  214. if (input_engine == nullptr) {
  215. return false;
  216. }
  217. return input_engine->IsStickInverted(params);
  218. }
  219. bool IsController(const Common::ParamPackage& params) {
  220. const std::string engine = params.Get("engine", "");
  221. if (engine == mouse->GetEngineName()) {
  222. return true;
  223. }
  224. #ifdef ANDROID
  225. if (engine == android->GetEngineName()) {
  226. return true;
  227. }
  228. #endif
  229. #ifdef HAVE_LIBUSB
  230. if (engine == gcadapter->GetEngineName()) {
  231. return true;
  232. }
  233. #endif
  234. if (engine == udp_client->GetEngineName()) {
  235. return true;
  236. }
  237. if (engine == tas_input->GetEngineName()) {
  238. return true;
  239. }
  240. if (engine == virtual_gamepad->GetEngineName()) {
  241. return true;
  242. }
  243. #ifdef HAVE_SDL2
  244. if (engine == sdl->GetEngineName()) {
  245. return true;
  246. }
  247. if (engine == joycon->GetEngineName()) {
  248. return true;
  249. }
  250. #endif
  251. return false;
  252. }
  253. void BeginConfiguration() {
  254. keyboard->BeginConfiguration();
  255. mouse->BeginConfiguration();
  256. #ifdef ANDROID
  257. android->BeginConfiguration();
  258. #endif
  259. #ifdef HAVE_LIBUSB
  260. gcadapter->BeginConfiguration();
  261. #endif
  262. udp_client->BeginConfiguration();
  263. #ifdef HAVE_SDL2
  264. sdl->BeginConfiguration();
  265. joycon->BeginConfiguration();
  266. #endif
  267. }
  268. void EndConfiguration() {
  269. keyboard->EndConfiguration();
  270. mouse->EndConfiguration();
  271. #ifdef ANDROID
  272. android->EndConfiguration();
  273. #endif
  274. #ifdef HAVE_LIBUSB
  275. gcadapter->EndConfiguration();
  276. #endif
  277. udp_client->EndConfiguration();
  278. #ifdef HAVE_SDL2
  279. sdl->EndConfiguration();
  280. joycon->EndConfiguration();
  281. #endif
  282. }
  283. void PumpEvents() const {
  284. update_engine->PumpEvents();
  285. #ifdef HAVE_SDL2
  286. sdl->PumpEvents();
  287. #endif
  288. }
  289. void RegisterInput(const MappingData& data) {
  290. mapping_factory->RegisterInput(data);
  291. }
  292. std::shared_ptr<MappingFactory> mapping_factory;
  293. std::shared_ptr<UpdateEngine> update_engine;
  294. std::shared_ptr<Keyboard> keyboard;
  295. std::shared_ptr<Mouse> mouse;
  296. std::shared_ptr<TouchScreen> touch_screen;
  297. std::shared_ptr<TasInput::Tas> tas_input;
  298. std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
  299. std::shared_ptr<Camera> camera;
  300. std::shared_ptr<VirtualAmiibo> virtual_amiibo;
  301. std::shared_ptr<VirtualGamepad> virtual_gamepad;
  302. #ifdef HAVE_LIBUSB
  303. std::shared_ptr<GCAdapter> gcadapter;
  304. #endif
  305. #ifdef HAVE_SDL2
  306. std::shared_ptr<SDLDriver> sdl;
  307. std::shared_ptr<Joycons> joycon;
  308. #endif
  309. #ifdef ANDROID
  310. std::shared_ptr<Android> android;
  311. #endif
  312. };
  313. InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
  314. InputSubsystem::~InputSubsystem() = default;
  315. void InputSubsystem::Initialize() {
  316. impl->Initialize();
  317. }
  318. void InputSubsystem::Shutdown() {
  319. impl->Shutdown();
  320. }
  321. Keyboard* InputSubsystem::GetKeyboard() {
  322. return impl->keyboard.get();
  323. }
  324. const Keyboard* InputSubsystem::GetKeyboard() const {
  325. return impl->keyboard.get();
  326. }
  327. Mouse* InputSubsystem::GetMouse() {
  328. return impl->mouse.get();
  329. }
  330. const Mouse* InputSubsystem::GetMouse() const {
  331. return impl->mouse.get();
  332. }
  333. TouchScreen* InputSubsystem::GetTouchScreen() {
  334. return impl->touch_screen.get();
  335. }
  336. const TouchScreen* InputSubsystem::GetTouchScreen() const {
  337. return impl->touch_screen.get();
  338. }
  339. TasInput::Tas* InputSubsystem::GetTas() {
  340. return impl->tas_input.get();
  341. }
  342. const TasInput::Tas* InputSubsystem::GetTas() const {
  343. return impl->tas_input.get();
  344. }
  345. Camera* InputSubsystem::GetCamera() {
  346. return impl->camera.get();
  347. }
  348. const Camera* InputSubsystem::GetCamera() const {
  349. return impl->camera.get();
  350. }
  351. #ifdef ANDROID
  352. Android* InputSubsystem::GetAndroid() {
  353. return impl->android.get();
  354. }
  355. const Android* InputSubsystem::GetAndroid() const {
  356. return impl->android.get();
  357. }
  358. #endif
  359. VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() {
  360. return impl->virtual_amiibo.get();
  361. }
  362. const VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() const {
  363. return impl->virtual_amiibo.get();
  364. }
  365. VirtualGamepad* InputSubsystem::GetVirtualGamepad() {
  366. return impl->virtual_gamepad.get();
  367. }
  368. const VirtualGamepad* InputSubsystem::GetVirtualGamepad() const {
  369. return impl->virtual_gamepad.get();
  370. }
  371. std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
  372. return impl->GetInputDevices();
  373. }
  374. AnalogMapping InputSubsystem::GetAnalogMappingForDevice(const Common::ParamPackage& device) const {
  375. return impl->GetAnalogMappingForDevice(device);
  376. }
  377. ButtonMapping InputSubsystem::GetButtonMappingForDevice(const Common::ParamPackage& device) const {
  378. return impl->GetButtonMappingForDevice(device);
  379. }
  380. MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPackage& device) const {
  381. return impl->GetMotionMappingForDevice(device);
  382. }
  383. Common::Input::ButtonNames InputSubsystem::GetButtonName(const Common::ParamPackage& params) const {
  384. return impl->GetButtonName(params);
  385. }
  386. bool InputSubsystem::IsController(const Common::ParamPackage& params) const {
  387. return impl->IsController(params);
  388. }
  389. bool InputSubsystem::IsStickInverted(const Common::ParamPackage& params) const {
  390. if (params.Has("axis_x") && params.Has("axis_y")) {
  391. return impl->IsStickInverted(params);
  392. }
  393. return false;
  394. }
  395. void InputSubsystem::ReloadInputDevices() {
  396. impl->udp_client.get()->ReloadSockets();
  397. }
  398. void InputSubsystem::BeginMapping(Polling::InputType type) {
  399. impl->BeginConfiguration();
  400. impl->mapping_factory->BeginMapping(type);
  401. }
  402. Common::ParamPackage InputSubsystem::GetNextInput() const {
  403. return impl->mapping_factory->GetNextInput();
  404. }
  405. void InputSubsystem::StopMapping() const {
  406. impl->EndConfiguration();
  407. impl->mapping_factory->StopMapping();
  408. }
  409. void InputSubsystem::PumpEvents() const {
  410. impl->PumpEvents();
  411. }
  412. std::string GenerateKeyboardParam(int key_code) {
  413. Common::ParamPackage param;
  414. param.Set("engine", "keyboard");
  415. param.Set("code", key_code);
  416. param.Set("toggle", false);
  417. return param.Serialize();
  418. }
  419. std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
  420. int key_modifier, float modifier_scale) {
  421. Common::ParamPackage circle_pad_param{
  422. {"engine", "analog_from_button"},
  423. {"up", GenerateKeyboardParam(key_up)},
  424. {"down", GenerateKeyboardParam(key_down)},
  425. {"left", GenerateKeyboardParam(key_left)},
  426. {"right", GenerateKeyboardParam(key_right)},
  427. {"modifier", GenerateKeyboardParam(key_modifier)},
  428. {"modifier_scale", std::to_string(modifier_scale)},
  429. };
  430. return circle_pad_param.Serialize();
  431. }
  432. } // namespace InputCommon