main.cpp 11 KB

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  1. // Copyright 2017 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include <thread>
  6. #include "common/param_package.h"
  7. #include "input_common/analog_from_button.h"
  8. #include "input_common/gcadapter/gc_adapter.h"
  9. #include "input_common/gcadapter/gc_poller.h"
  10. #include "input_common/keyboard.h"
  11. #include "input_common/main.h"
  12. #include "input_common/motion_from_button.h"
  13. #include "input_common/mouse/mouse_input.h"
  14. #include "input_common/mouse/mouse_poller.h"
  15. #include "input_common/touch_from_button.h"
  16. #include "input_common/udp/client.h"
  17. #include "input_common/udp/udp.h"
  18. #ifdef HAVE_SDL2
  19. #include "input_common/sdl/sdl.h"
  20. #endif
  21. namespace InputCommon {
  22. struct InputSubsystem::Impl {
  23. void Initialize() {
  24. gcadapter = std::make_shared<GCAdapter::Adapter>();
  25. gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
  26. Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
  27. gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
  28. Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog);
  29. gcvibration = std::make_shared<GCVibrationFactory>(gcadapter);
  30. Input::RegisterFactory<Input::VibrationDevice>("gcpad", gcvibration);
  31. keyboard = std::make_shared<Keyboard>();
  32. Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
  33. Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
  34. std::make_shared<AnalogFromButton>());
  35. Input::RegisterFactory<Input::MotionDevice>("keyboard",
  36. std::make_shared<MotionFromButton>());
  37. Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
  38. std::make_shared<TouchFromButtonFactory>());
  39. #ifdef HAVE_SDL2
  40. sdl = SDL::Init();
  41. #endif
  42. udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
  43. udpmotion = std::make_shared<UDPMotionFactory>(udp);
  44. Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
  45. udptouch = std::make_shared<UDPTouchFactory>(udp);
  46. Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
  47. mouse = std::make_shared<MouseInput::Mouse>();
  48. mousebuttons = std::make_shared<MouseButtonFactory>(mouse);
  49. Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons);
  50. mouseanalog = std::make_shared<MouseAnalogFactory>(mouse);
  51. Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog);
  52. mousemotion = std::make_shared<MouseMotionFactory>(mouse);
  53. Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
  54. mousetouch = std::make_shared<MouseTouchFactory>(mouse);
  55. Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
  56. }
  57. void Shutdown() {
  58. Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
  59. Input::UnregisterFactory<Input::MotionDevice>("keyboard");
  60. keyboard.reset();
  61. Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
  62. Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
  63. #ifdef HAVE_SDL2
  64. sdl.reset();
  65. #endif
  66. Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
  67. Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
  68. Input::UnregisterFactory<Input::VibrationDevice>("gcpad");
  69. gcbuttons.reset();
  70. gcanalog.reset();
  71. gcvibration.reset();
  72. Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
  73. Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
  74. udpmotion.reset();
  75. udptouch.reset();
  76. Input::UnregisterFactory<Input::ButtonDevice>("mouse");
  77. Input::UnregisterFactory<Input::AnalogDevice>("mouse");
  78. Input::UnregisterFactory<Input::MotionDevice>("mouse");
  79. Input::UnregisterFactory<Input::TouchDevice>("mouse");
  80. mousebuttons.reset();
  81. mouseanalog.reset();
  82. mousemotion.reset();
  83. mousetouch.reset();
  84. }
  85. [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
  86. std::vector<Common::ParamPackage> devices = {
  87. Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
  88. Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
  89. };
  90. #ifdef HAVE_SDL2
  91. auto sdl_devices = sdl->GetInputDevices();
  92. devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
  93. #endif
  94. auto udp_devices = udp->GetInputDevices();
  95. devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
  96. auto gcpad_devices = gcadapter->GetInputDevices();
  97. devices.insert(devices.end(), gcpad_devices.begin(), gcpad_devices.end());
  98. return devices;
  99. }
  100. [[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
  101. const Common::ParamPackage& params) const {
  102. if (!params.Has("class") || params.Get("class", "") == "any") {
  103. return {};
  104. }
  105. if (params.Get("class", "") == "gcpad") {
  106. return gcadapter->GetAnalogMappingForDevice(params);
  107. }
  108. #ifdef HAVE_SDL2
  109. if (params.Get("class", "") == "sdl") {
  110. return sdl->GetAnalogMappingForDevice(params);
  111. }
  112. #endif
  113. return {};
  114. }
  115. [[nodiscard]] ButtonMapping GetButtonMappingForDevice(
  116. const Common::ParamPackage& params) const {
  117. if (!params.Has("class") || params.Get("class", "") == "any") {
  118. return {};
  119. }
  120. if (params.Get("class", "") == "gcpad") {
  121. return gcadapter->GetButtonMappingForDevice(params);
  122. }
  123. #ifdef HAVE_SDL2
  124. if (params.Get("class", "") == "sdl") {
  125. return sdl->GetButtonMappingForDevice(params);
  126. }
  127. #endif
  128. return {};
  129. }
  130. [[nodiscard]] MotionMapping GetMotionMappingForDevice(
  131. const Common::ParamPackage& params) const {
  132. if (!params.Has("class") || params.Get("class", "") == "any") {
  133. return {};
  134. }
  135. if (params.Get("class", "") == "cemuhookudp") {
  136. // TODO return the correct motion device
  137. return {};
  138. }
  139. #ifdef HAVE_SDL2
  140. if (params.Get("class", "") == "sdl") {
  141. return sdl->GetMotionMappingForDevice(params);
  142. }
  143. #endif
  144. return {};
  145. }
  146. std::shared_ptr<Keyboard> keyboard;
  147. #ifdef HAVE_SDL2
  148. std::unique_ptr<SDL::State> sdl;
  149. #endif
  150. std::shared_ptr<GCButtonFactory> gcbuttons;
  151. std::shared_ptr<GCAnalogFactory> gcanalog;
  152. std::shared_ptr<GCVibrationFactory> gcvibration;
  153. std::shared_ptr<UDPMotionFactory> udpmotion;
  154. std::shared_ptr<UDPTouchFactory> udptouch;
  155. std::shared_ptr<MouseButtonFactory> mousebuttons;
  156. std::shared_ptr<MouseAnalogFactory> mouseanalog;
  157. std::shared_ptr<MouseMotionFactory> mousemotion;
  158. std::shared_ptr<MouseTouchFactory> mousetouch;
  159. std::shared_ptr<CemuhookUDP::Client> udp;
  160. std::shared_ptr<GCAdapter::Adapter> gcadapter;
  161. std::shared_ptr<MouseInput::Mouse> mouse;
  162. };
  163. InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
  164. InputSubsystem::~InputSubsystem() = default;
  165. void InputSubsystem::Initialize() {
  166. impl->Initialize();
  167. }
  168. void InputSubsystem::Shutdown() {
  169. impl->Shutdown();
  170. }
  171. Keyboard* InputSubsystem::GetKeyboard() {
  172. return impl->keyboard.get();
  173. }
  174. const Keyboard* InputSubsystem::GetKeyboard() const {
  175. return impl->keyboard.get();
  176. }
  177. MouseInput::Mouse* InputSubsystem::GetMouse() {
  178. return impl->mouse.get();
  179. }
  180. const MouseInput::Mouse* InputSubsystem::GetMouse() const {
  181. return impl->mouse.get();
  182. }
  183. std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
  184. return impl->GetInputDevices();
  185. }
  186. AnalogMapping InputSubsystem::GetAnalogMappingForDevice(const Common::ParamPackage& device) const {
  187. return impl->GetAnalogMappingForDevice(device);
  188. }
  189. ButtonMapping InputSubsystem::GetButtonMappingForDevice(const Common::ParamPackage& device) const {
  190. return impl->GetButtonMappingForDevice(device);
  191. }
  192. MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPackage& device) const {
  193. return impl->GetMotionMappingForDevice(device);
  194. }
  195. GCAnalogFactory* InputSubsystem::GetGCAnalogs() {
  196. return impl->gcanalog.get();
  197. }
  198. const GCAnalogFactory* InputSubsystem::GetGCAnalogs() const {
  199. return impl->gcanalog.get();
  200. }
  201. GCButtonFactory* InputSubsystem::GetGCButtons() {
  202. return impl->gcbuttons.get();
  203. }
  204. const GCButtonFactory* InputSubsystem::GetGCButtons() const {
  205. return impl->gcbuttons.get();
  206. }
  207. UDPMotionFactory* InputSubsystem::GetUDPMotions() {
  208. return impl->udpmotion.get();
  209. }
  210. const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
  211. return impl->udpmotion.get();
  212. }
  213. UDPTouchFactory* InputSubsystem::GetUDPTouch() {
  214. return impl->udptouch.get();
  215. }
  216. const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
  217. return impl->udptouch.get();
  218. }
  219. MouseButtonFactory* InputSubsystem::GetMouseButtons() {
  220. return impl->mousebuttons.get();
  221. }
  222. const MouseButtonFactory* InputSubsystem::GetMouseButtons() const {
  223. return impl->mousebuttons.get();
  224. }
  225. MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() {
  226. return impl->mouseanalog.get();
  227. }
  228. const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const {
  229. return impl->mouseanalog.get();
  230. }
  231. MouseMotionFactory* InputSubsystem::GetMouseMotions() {
  232. return impl->mousemotion.get();
  233. }
  234. const MouseMotionFactory* InputSubsystem::GetMouseMotions() const {
  235. return impl->mousemotion.get();
  236. }
  237. MouseTouchFactory* InputSubsystem::GetMouseTouch() {
  238. return impl->mousetouch.get();
  239. }
  240. const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
  241. return impl->mousetouch.get();
  242. }
  243. void InputSubsystem::ReloadInputDevices() {
  244. if (!impl->udp) {
  245. return;
  246. }
  247. impl->udp->ReloadSockets();
  248. }
  249. std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
  250. Polling::DeviceType type) const {
  251. #ifdef HAVE_SDL2
  252. return impl->sdl->GetPollers(type);
  253. #else
  254. return {};
  255. #endif
  256. }
  257. std::string GenerateKeyboardParam(int key_code) {
  258. Common::ParamPackage param{
  259. {"engine", "keyboard"},
  260. {"code", std::to_string(key_code)},
  261. };
  262. return param.Serialize();
  263. }
  264. std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
  265. int key_modifier, float modifier_scale) {
  266. Common::ParamPackage circle_pad_param{
  267. {"engine", "analog_from_button"},
  268. {"up", GenerateKeyboardParam(key_up)},
  269. {"down", GenerateKeyboardParam(key_down)},
  270. {"left", GenerateKeyboardParam(key_left)},
  271. {"right", GenerateKeyboardParam(key_right)},
  272. {"modifier", GenerateKeyboardParam(key_modifier)},
  273. {"modifier_scale", std::to_string(modifier_scale)},
  274. };
  275. return circle_pad_param.Serialize();
  276. }
  277. } // namespace InputCommon