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- // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <algorithm>
- #include <condition_variable>
- #include <cstring>
- #include <deque>
- #include <functional>
- #include <memory>
- #include <mutex>
- #include <thread>
- #include <queue>
- #include "common/common_types.h"
- #include "common/microprofile.h"
- #include "common/scope_exit.h"
- #include "common/settings.h"
- #include "common/thread.h"
- #include "video_core/delayed_destruction_ring.h"
- #include "video_core/gpu.h"
- #include "video_core/host1x/host1x.h"
- #include "video_core/host1x/syncpoint_manager.h"
- #include "video_core/rasterizer_interface.h"
- namespace VideoCommon {
- class FenceBase {
- public:
- explicit FenceBase(bool is_stubbed_) : is_stubbed{is_stubbed_} {}
- bool IsStubbed() const {
- return is_stubbed;
- }
- protected:
- bool is_stubbed;
- };
- template <typename Traits>
- class FenceManager {
- using TFence = typename Traits::FenceType;
- using TTextureCache = typename Traits::TextureCacheType;
- using TBufferCache = typename Traits::BufferCacheType;
- using TQueryCache = typename Traits::QueryCacheType;
- static constexpr bool can_async_check = Traits::HAS_ASYNC_CHECK;
- public:
- /// Notify the fence manager about a new frame
- void TickFrame() {
- std::unique_lock lock(ring_guard);
- delayed_destruction_ring.Tick();
- }
- // Unlike other fences, this one doesn't
- void SignalOrdering() {
- std::scoped_lock lock{buffer_cache.mutex};
- buffer_cache.AccumulateFlushes();
- }
- void SignalReference() {
- std::function<void()> do_nothing([] {});
- SignalFence(std::move(do_nothing));
- }
- void SyncOperation(std::function<void()>&& func) {
- uncommitted_operations.emplace_back(std::move(func));
- }
- void SignalFence(std::function<void()>&& func) {
- bool delay_fence = Settings::IsGPULevelHigh();
- if constexpr (!can_async_check) {
- TryReleasePendingFences<false>();
- }
- const bool should_flush = ShouldFlush();
- CommitAsyncFlushes();
- TFence new_fence = CreateFence(!should_flush);
- if constexpr (can_async_check) {
- guard.lock();
- }
- if (delay_fence) {
- uncommitted_operations.emplace_back(std::move(func));
- }
- pending_operations.emplace_back(std::move(uncommitted_operations));
- QueueFence(new_fence);
- if (!delay_fence) {
- func();
- }
- fences.push(std::move(new_fence));
- if (should_flush) {
- rasterizer.FlushCommands();
- }
- if constexpr (can_async_check) {
- guard.unlock();
- cv.notify_all();
- }
- rasterizer.InvalidateGPUCache();
- }
- void SignalSyncPoint(u32 value) {
- syncpoint_manager.IncrementGuest(value);
- std::function<void()> func([this, value] { syncpoint_manager.IncrementHost(value); });
- SignalFence(std::move(func));
- }
- void WaitPendingFences(bool force) {
- if constexpr (!can_async_check) {
- if (force) {
- TryReleasePendingFences<true>();
- } else {
- TryReleasePendingFences<false>();
- }
- } else {
- if (!force) {
- return;
- }
- std::mutex wait_mutex;
- std::condition_variable wait_cv;
- std::atomic<bool> wait_finished{};
- std::function<void()> func([&] {
- std::scoped_lock lk(wait_mutex);
- wait_finished.store(true, std::memory_order_relaxed);
- wait_cv.notify_all();
- });
- SignalFence(std::move(func));
- std::unique_lock lk(wait_mutex);
- wait_cv.wait(lk, [&wait_finished] { return wait_finished.load(std::memory_order_relaxed); });
- }
- }
- protected:
- explicit FenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
- TTextureCache& texture_cache_, TBufferCache& buffer_cache_,
- TQueryCache& query_cache_)
- : rasterizer{rasterizer_}, gpu{gpu_}, syncpoint_manager{gpu.Host1x().GetSyncpointManager()},
- texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, query_cache{query_cache_} {
- if constexpr (can_async_check) {
- fence_thread =
- std::jthread([this](std::stop_token token) { ReleaseThreadFunc(token); });
- }
- }
- virtual ~FenceManager() {
- if constexpr (can_async_check) {
- fence_thread.request_stop();
- cv.notify_all();
- fence_thread.join();
- }
- }
- /// Creates a Fence Interface, does not create a backend fence if 'is_stubbed' is
- /// true
- virtual TFence CreateFence(bool is_stubbed) = 0;
- /// Queues a fence into the backend if the fence isn't stubbed.
- virtual void QueueFence(TFence& fence) = 0;
- /// Notifies that the backend fence has been signaled/reached in host GPU.
- virtual bool IsFenceSignaled(TFence& fence) const = 0;
- /// Waits until a fence has been signalled by the host GPU.
- virtual void WaitFence(TFence& fence) = 0;
- VideoCore::RasterizerInterface& rasterizer;
- Tegra::GPU& gpu;
- Tegra::Host1x::SyncpointManager& syncpoint_manager;
- TTextureCache& texture_cache;
- TBufferCache& buffer_cache;
- TQueryCache& query_cache;
- private:
- template <bool force_wait>
- void TryReleasePendingFences() {
- while (!fences.empty()) {
- TFence& current_fence = fences.front();
- if (ShouldWait() && !IsFenceSignaled(current_fence)) {
- if constexpr (force_wait) {
- WaitFence(current_fence);
- } else {
- return;
- }
- }
- PopAsyncFlushes();
- auto operations = std::move(pending_operations.front());
- pending_operations.pop_front();
- for (auto& operation : operations) {
- operation();
- }
- {
- std::unique_lock lock(ring_guard);
- delayed_destruction_ring.Push(std::move(current_fence));
- }
- fences.pop();
- }
- }
- void ReleaseThreadFunc(std::stop_token stop_token) {
- std::string name = "GPUFencingThread";
- MicroProfileOnThreadCreate(name.c_str());
- // Cleanup
- SCOPE_EXIT({ MicroProfileOnThreadExit(); });
- Common::SetCurrentThreadName(name.c_str());
- Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
- TFence current_fence;
- std::deque<std::function<void()>> current_operations;
- while (!stop_token.stop_requested()) {
- {
- std::unique_lock lock(guard);
- cv.wait(lock, [&] { return stop_token.stop_requested() || !fences.empty(); });
- if (stop_token.stop_requested()) [[unlikely]] {
- return;
- }
- current_fence = std::move(fences.front());
- current_operations = std::move(pending_operations.front());
- fences.pop();
- pending_operations.pop_front();
- }
- if (!current_fence->IsStubbed()) {
- WaitFence(current_fence);
- }
- PopAsyncFlushes();
- for (auto& operation : current_operations) {
- operation();
- }
- {
- std::unique_lock lock(ring_guard);
- delayed_destruction_ring.Push(std::move(current_fence));
- }
- }
- }
- bool ShouldWait() const {
- std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
- return texture_cache.ShouldWaitAsyncFlushes() || buffer_cache.ShouldWaitAsyncFlushes() ||
- query_cache.ShouldWaitAsyncFlushes();
- }
- bool ShouldFlush() const {
- std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
- return texture_cache.HasUncommittedFlushes() || buffer_cache.HasUncommittedFlushes() ||
- query_cache.HasUncommittedFlushes();
- }
- void PopAsyncFlushes() {
- {
- std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
- texture_cache.PopAsyncFlushes();
- buffer_cache.PopAsyncFlushes();
- }
- query_cache.PopAsyncFlushes();
- }
- void CommitAsyncFlushes() {
- {
- std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
- texture_cache.CommitAsyncFlushes();
- buffer_cache.CommitAsyncFlushes();
- }
- query_cache.CommitAsyncFlushes();
- }
- std::queue<TFence> fences;
- std::deque<std::function<void()>> uncommitted_operations;
- std::deque<std::deque<std::function<void()>>> pending_operations;
- std::mutex guard;
- std::mutex ring_guard;
- std::condition_variable cv;
- std::jthread fence_thread;
- DelayedDestructionRing<TFence, 6> delayed_destruction_ring;
- };
- } // namespace VideoCommon
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