shader_ir.cpp 18 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cmath>
  5. #include <unordered_map>
  6. #include "common/assert.h"
  7. #include "common/common_types.h"
  8. #include "common/logging/log.h"
  9. #include "video_core/engines/shader_bytecode.h"
  10. #include "video_core/shader/shader_ir.h"
  11. namespace VideoCommon::Shader {
  12. using Tegra::Shader::Attribute;
  13. using Tegra::Shader::Instruction;
  14. using Tegra::Shader::IpaMode;
  15. using Tegra::Shader::Pred;
  16. using Tegra::Shader::PredCondition;
  17. using Tegra::Shader::PredOperation;
  18. using Tegra::Shader::Register;
  19. Node ShaderIR::StoreNode(NodeData&& node_data) {
  20. auto store = std::make_unique<NodeData>(node_data);
  21. const Node node = store.get();
  22. stored_nodes.push_back(std::move(store));
  23. return node;
  24. }
  25. Node ShaderIR::Conditional(Node condition, std::vector<Node>&& code) {
  26. return StoreNode(ConditionalNode(condition, std::move(code)));
  27. }
  28. Node ShaderIR::Comment(const std::string& text) {
  29. return StoreNode(CommentNode(text));
  30. }
  31. Node ShaderIR::Immediate(u32 value) {
  32. return StoreNode(ImmediateNode(value));
  33. }
  34. Node ShaderIR::GetRegister(Register reg) {
  35. if (reg != Register::ZeroIndex) {
  36. used_registers.insert(static_cast<u32>(reg));
  37. }
  38. return StoreNode(GprNode(reg));
  39. }
  40. Node ShaderIR::GetImmediate19(Instruction instr) {
  41. return Immediate(instr.alu.GetImm20_19());
  42. }
  43. Node ShaderIR::GetImmediate32(Instruction instr) {
  44. return Immediate(instr.alu.GetImm20_32());
  45. }
  46. Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
  47. const auto index = static_cast<u32>(index_);
  48. const auto offset = static_cast<u32>(offset_);
  49. const auto [entry, is_new] = used_cbufs.try_emplace(index);
  50. entry->second.MarkAsUsed(offset);
  51. return StoreNode(CbufNode(index, Immediate(offset)));
  52. }
  53. Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
  54. const auto index = static_cast<u32>(index_);
  55. const auto offset = static_cast<u32>(offset_);
  56. const auto [entry, is_new] = used_cbufs.try_emplace(index);
  57. entry->second.MarkAsUsedIndirect();
  58. const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
  59. return StoreNode(CbufNode(index, final_offset));
  60. }
  61. Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
  62. const auto pred = static_cast<Pred>(pred_);
  63. if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
  64. used_predicates.insert(pred);
  65. }
  66. return StoreNode(PredicateNode(pred, negated));
  67. }
  68. Node ShaderIR::GetPredicate(bool immediate) {
  69. return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
  70. }
  71. Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element,
  72. const Tegra::Shader::IpaMode& input_mode, Node buffer) {
  73. const auto [entry, is_new] =
  74. used_input_attributes.emplace(std::make_pair(index, std::set<Tegra::Shader::IpaMode>{}));
  75. entry->second.insert(input_mode);
  76. return StoreNode(AbufNode(index, static_cast<u32>(element), input_mode, buffer));
  77. }
  78. Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
  79. if (index == Attribute::Index::ClipDistances0123 ||
  80. index == Attribute::Index::ClipDistances4567) {
  81. const auto clip_index =
  82. static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
  83. used_clip_distances.at(clip_index) = true;
  84. }
  85. used_output_attributes.insert(index);
  86. return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
  87. }
  88. Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
  89. const Node node = StoreNode(InternalFlagNode(flag));
  90. if (negated) {
  91. return Operation(OperationCode::LogicalNegate, node);
  92. }
  93. return node;
  94. }
  95. Node ShaderIR::GetLocalMemory(Node address) {
  96. return StoreNode(LmemNode(address));
  97. }
  98. Node ShaderIR::GetTemporal(u32 id) {
  99. return GetRegister(Register::ZeroIndex + 1 + id);
  100. }
  101. Node ShaderIR::GetOperandAbsNegFloat(Node value, bool absolute, bool negate) {
  102. if (absolute) {
  103. value = Operation(OperationCode::FAbsolute, NO_PRECISE, value);
  104. }
  105. if (negate) {
  106. value = Operation(OperationCode::FNegate, NO_PRECISE, value);
  107. }
  108. return value;
  109. }
  110. Node ShaderIR::GetSaturatedFloat(Node value, bool saturate) {
  111. if (!saturate) {
  112. return value;
  113. }
  114. const Node positive_zero = Immediate(std::copysignf(0, 1));
  115. const Node positive_one = Immediate(1.0f);
  116. return Operation(OperationCode::FClamp, NO_PRECISE, value, positive_zero, positive_one);
  117. }
  118. Node ShaderIR::ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed) {
  119. switch (size) {
  120. case Register::Size::Byte:
  121. value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
  122. Immediate(24));
  123. value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
  124. Immediate(24));
  125. return value;
  126. case Register::Size::Short:
  127. value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
  128. Immediate(16));
  129. value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
  130. Immediate(16));
  131. case Register::Size::Word:
  132. // Default - do nothing
  133. return value;
  134. default:
  135. UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
  136. return value;
  137. }
  138. }
  139. Node ShaderIR::GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed) {
  140. if (!is_signed) {
  141. // Absolute or negate on an unsigned is pointless
  142. return value;
  143. }
  144. if (absolute) {
  145. value = Operation(OperationCode::IAbsolute, NO_PRECISE, value);
  146. }
  147. if (negate) {
  148. value = Operation(OperationCode::INegate, NO_PRECISE, value);
  149. }
  150. return value;
  151. }
  152. Node ShaderIR::UnpackHalfImmediate(Instruction instr, bool has_negation) {
  153. const Node value = Immediate(instr.half_imm.PackImmediates());
  154. if (!has_negation) {
  155. return value;
  156. }
  157. const Node first_negate = GetPredicate(instr.half_imm.first_negate != 0);
  158. const Node second_negate = GetPredicate(instr.half_imm.second_negate != 0);
  159. return Operation(OperationCode::HNegate, HALF_NO_PRECISE, value, first_negate, second_negate);
  160. }
  161. Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
  162. switch (merge) {
  163. case Tegra::Shader::HalfMerge::H0_H1:
  164. return src;
  165. case Tegra::Shader::HalfMerge::F32:
  166. return Operation(OperationCode::HMergeF32, src);
  167. case Tegra::Shader::HalfMerge::Mrg_H0:
  168. return Operation(OperationCode::HMergeH0, dest, src);
  169. case Tegra::Shader::HalfMerge::Mrg_H1:
  170. return Operation(OperationCode::HMergeH1, dest, src);
  171. }
  172. UNREACHABLE();
  173. return src;
  174. }
  175. Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
  176. if (absolute) {
  177. value = Operation(OperationCode::HAbsolute, HALF_NO_PRECISE, value);
  178. }
  179. if (negate) {
  180. value = Operation(OperationCode::HNegate, HALF_NO_PRECISE, value, GetPredicate(true),
  181. GetPredicate(true));
  182. }
  183. return value;
  184. }
  185. Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
  186. static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  187. {PredCondition::LessThan, OperationCode::LogicalFLessThan},
  188. {PredCondition::Equal, OperationCode::LogicalFEqual},
  189. {PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
  190. {PredCondition::GreaterThan, OperationCode::LogicalFGreaterThan},
  191. {PredCondition::NotEqual, OperationCode::LogicalFNotEqual},
  192. {PredCondition::GreaterEqual, OperationCode::LogicalFGreaterEqual},
  193. {PredCondition::LessThanWithNan, OperationCode::LogicalFLessThan},
  194. {PredCondition::NotEqualWithNan, OperationCode::LogicalFNotEqual},
  195. {PredCondition::LessEqualWithNan, OperationCode::LogicalFLessEqual},
  196. {PredCondition::GreaterThanWithNan, OperationCode::LogicalFGreaterThan},
  197. {PredCondition::GreaterEqualWithNan, OperationCode::LogicalFGreaterEqual}};
  198. const auto comparison{PredicateComparisonTable.find(condition)};
  199. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  200. "Unknown predicate comparison operation");
  201. Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
  202. if (condition == PredCondition::LessThanWithNan ||
  203. condition == PredCondition::NotEqualWithNan ||
  204. condition == PredCondition::LessEqualWithNan ||
  205. condition == PredCondition::GreaterThanWithNan ||
  206. condition == PredCondition::GreaterEqualWithNan) {
  207. predicate = Operation(OperationCode::LogicalOr, predicate,
  208. Operation(OperationCode::LogicalFIsNan, op_a));
  209. predicate = Operation(OperationCode::LogicalOr, predicate,
  210. Operation(OperationCode::LogicalFIsNan, op_b));
  211. }
  212. return predicate;
  213. }
  214. Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
  215. Node op_b) {
  216. static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  217. {PredCondition::LessThan, OperationCode::LogicalILessThan},
  218. {PredCondition::Equal, OperationCode::LogicalIEqual},
  219. {PredCondition::LessEqual, OperationCode::LogicalILessEqual},
  220. {PredCondition::GreaterThan, OperationCode::LogicalIGreaterThan},
  221. {PredCondition::NotEqual, OperationCode::LogicalINotEqual},
  222. {PredCondition::GreaterEqual, OperationCode::LogicalIGreaterEqual},
  223. {PredCondition::LessThanWithNan, OperationCode::LogicalILessThan},
  224. {PredCondition::NotEqualWithNan, OperationCode::LogicalINotEqual},
  225. {PredCondition::LessEqualWithNan, OperationCode::LogicalILessEqual},
  226. {PredCondition::GreaterThanWithNan, OperationCode::LogicalIGreaterThan},
  227. {PredCondition::GreaterEqualWithNan, OperationCode::LogicalIGreaterEqual}};
  228. const auto comparison{PredicateComparisonTable.find(condition)};
  229. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  230. "Unknown predicate comparison operation");
  231. Node predicate = SignedOperation(comparison->second, is_signed, NO_PRECISE, op_a, op_b);
  232. UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
  233. condition == PredCondition::NotEqualWithNan ||
  234. condition == PredCondition::LessEqualWithNan ||
  235. condition == PredCondition::GreaterThanWithNan ||
  236. condition == PredCondition::GreaterEqualWithNan,
  237. "NaN comparisons for integers are not implemented");
  238. return predicate;
  239. }
  240. Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition,
  241. const MetaHalfArithmetic& meta, Node op_a, Node op_b) {
  242. UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
  243. condition == PredCondition::NotEqualWithNan ||
  244. condition == PredCondition::LessEqualWithNan ||
  245. condition == PredCondition::GreaterThanWithNan ||
  246. condition == PredCondition::GreaterEqualWithNan,
  247. "Unimplemented NaN comparison for half floats");
  248. static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  249. {PredCondition::LessThan, OperationCode::Logical2HLessThan},
  250. {PredCondition::Equal, OperationCode::Logical2HEqual},
  251. {PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
  252. {PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan},
  253. {PredCondition::NotEqual, OperationCode::Logical2HNotEqual},
  254. {PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual},
  255. {PredCondition::LessThanWithNan, OperationCode::Logical2HLessThan},
  256. {PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqual},
  257. {PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqual},
  258. {PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThan},
  259. {PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqual}};
  260. const auto comparison{PredicateComparisonTable.find(condition)};
  261. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  262. "Unknown predicate comparison operation");
  263. const Node predicate = Operation(comparison->second, meta, op_a, op_b);
  264. return predicate;
  265. }
  266. OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
  267. static const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
  268. {PredOperation::And, OperationCode::LogicalAnd},
  269. {PredOperation::Or, OperationCode::LogicalOr},
  270. {PredOperation::Xor, OperationCode::LogicalXor},
  271. };
  272. const auto op = PredicateOperationTable.find(operation);
  273. UNIMPLEMENTED_IF_MSG(op == PredicateOperationTable.end(), "Unknown predicate operation");
  274. return op->second;
  275. }
  276. Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
  277. switch (cc) {
  278. case Tegra::Shader::ConditionCode::NEU:
  279. return GetInternalFlag(InternalFlag::Zero, true);
  280. default:
  281. UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
  282. return GetPredicate(static_cast<u64>(Pred::NeverExecute));
  283. }
  284. }
  285. void ShaderIR::SetRegister(NodeBlock& bb, Register dest, Node src) {
  286. bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
  287. }
  288. void ShaderIR::SetPredicate(NodeBlock& bb, u64 dest, Node src) {
  289. bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
  290. }
  291. void ShaderIR::SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value) {
  292. bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
  293. }
  294. void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
  295. bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
  296. }
  297. void ShaderIR::SetTemporal(NodeBlock& bb, u32 id, Node value) {
  298. SetRegister(bb, Register::ZeroIndex + 1 + id, value);
  299. }
  300. void ShaderIR::SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc) {
  301. if (!sets_cc) {
  302. return;
  303. }
  304. const Node zerop = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f));
  305. SetInternalFlag(bb, InternalFlag::Zero, zerop);
  306. LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
  307. }
  308. void ShaderIR::SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc) {
  309. if (!sets_cc) {
  310. return;
  311. }
  312. const Node zerop = Operation(OperationCode::LogicalIEqual, value, Immediate(0));
  313. SetInternalFlag(bb, InternalFlag::Zero, zerop);
  314. LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
  315. }
  316. Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
  317. return Operation(OperationCode::UBitfieldExtract, NO_PRECISE, value, Immediate(offset),
  318. Immediate(bits));
  319. }
  320. /*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
  321. bool is_signed) {
  322. if (is_signed) {
  323. return operation_code;
  324. }
  325. switch (operation_code) {
  326. case OperationCode::FCastInteger:
  327. return OperationCode::FCastUInteger;
  328. case OperationCode::IAdd:
  329. return OperationCode::UAdd;
  330. case OperationCode::IMul:
  331. return OperationCode::UMul;
  332. case OperationCode::IDiv:
  333. return OperationCode::UDiv;
  334. case OperationCode::IMin:
  335. return OperationCode::UMin;
  336. case OperationCode::IMax:
  337. return OperationCode::UMax;
  338. case OperationCode::ICastFloat:
  339. return OperationCode::UCastFloat;
  340. case OperationCode::ICastUnsigned:
  341. return OperationCode::UCastSigned;
  342. case OperationCode::ILogicalShiftLeft:
  343. return OperationCode::ULogicalShiftLeft;
  344. case OperationCode::ILogicalShiftRight:
  345. return OperationCode::ULogicalShiftRight;
  346. case OperationCode::IArithmeticShiftRight:
  347. return OperationCode::UArithmeticShiftRight;
  348. case OperationCode::IBitwiseAnd:
  349. return OperationCode::UBitwiseAnd;
  350. case OperationCode::IBitwiseOr:
  351. return OperationCode::UBitwiseOr;
  352. case OperationCode::IBitwiseXor:
  353. return OperationCode::UBitwiseXor;
  354. case OperationCode::IBitwiseNot:
  355. return OperationCode::UBitwiseNot;
  356. case OperationCode::IBitfieldInsert:
  357. return OperationCode::UBitfieldInsert;
  358. case OperationCode::IBitCount:
  359. return OperationCode::UBitCount;
  360. case OperationCode::LogicalILessThan:
  361. return OperationCode::LogicalULessThan;
  362. case OperationCode::LogicalIEqual:
  363. return OperationCode::LogicalUEqual;
  364. case OperationCode::LogicalILessEqual:
  365. return OperationCode::LogicalULessEqual;
  366. case OperationCode::LogicalIGreaterThan:
  367. return OperationCode::LogicalUGreaterThan;
  368. case OperationCode::LogicalINotEqual:
  369. return OperationCode::LogicalUNotEqual;
  370. case OperationCode::LogicalIGreaterEqual:
  371. return OperationCode::LogicalUGreaterEqual;
  372. case OperationCode::INegate:
  373. UNREACHABLE_MSG("Can't negate an unsigned integer");
  374. case OperationCode::IAbsolute:
  375. UNREACHABLE_MSG("Can't apply absolute to an unsigned integer");
  376. }
  377. UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code));
  378. return {};
  379. }
  380. } // namespace VideoCommon::Shader