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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/log.h"
- #include "common/make_unique.h"
- #include "core/file_sys/archive_systemsavedata.h"
- #include "core/hle/service/cfg/cfg.h"
- namespace Service {
- namespace CFG {
- const u64 CFG_SAVE_ID = 0x00010017;
- const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
- const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, 0, 0, 0 };
- const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
- const char CONSOLE_USERNAME[0x14] = "CITRA";
- /// This will be initialized in CFGInit, and will be used when creating the block
- UsernameBlock CONSOLE_USERNAME_BLOCK;
- /// TODO(Subv): Find out what this actually is
- const u8 SOUND_OUTPUT_MODE = 2;
- const u8 UNITED_STATES_COUNTRY_ID = 49;
- /// TODO(Subv): Find what the other bytes are
- const ConsoleCountryInfo COUNTRY_INFO = { 0, 0, 0, UNITED_STATES_COUNTRY_ID };
- /**
- * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
- * for example Nintendo Zone
- * Thanks Normmatt for providing this information
- */
- const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
- 62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
- 10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
- };
- const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
- std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = {};
- static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
- ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
- // Read the header
- SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
- auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries),
- [&](const SaveConfigBlockEntry& entry) {
- return entry.block_id == block_id && entry.size == size && (entry.flags & flag);
- });
- if (itr == std::end(config->block_entries)) {
- LOG_ERROR(Service_CFG, "Config block %u with size %u and flags %u not found", block_id, size, flag);
- return ResultCode(-1); // TODO(Subv): Find the correct error code
- }
- // The data is located in the block header itself if the size is less than 4 bytes
- if (itr->size <= 4)
- memcpy(output, &itr->offset_or_data, itr->size);
- else
- memcpy(output, &cfg_config_file_buffer[itr->offset_or_data], itr->size);
- return RESULT_SUCCESS;
- }
- ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data) {
- SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
- if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
- return ResultCode(-1); // TODO(Subv): Find the right error code
- // Insert the block header with offset 0 for now
- config->block_entries[config->total_entries] = { block_id, 0, size, flags };
- if (size > 4) {
- u32 offset = config->data_entries_offset;
- // Perform a search to locate the next offset for the new data
- // use the offset and size of the previous block to determine the new position
- for (int i = config->total_entries - 1; i >= 0; --i) {
- // Ignore the blocks that don't have a separate data offset
- if (config->block_entries[i].size > 4) {
- offset = config->block_entries[i].offset_or_data +
- config->block_entries[i].size;
- break;
- }
- }
- config->block_entries[config->total_entries].offset_or_data = offset;
- // Write the data at the new offset
- memcpy(&cfg_config_file_buffer[offset], data, size);
- }
- else {
- // The offset_or_data field in the header contains the data itself if it's 4 bytes or less
- memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size);
- }
- ++config->total_entries;
- return RESULT_SUCCESS;
- }
- ResultCode DeleteConfigNANDSaveFile() {
- FileSys::Path path("config");
- if (cfg_system_save_data->DeleteFile(path))
- return RESULT_SUCCESS;
- return ResultCode(-1); // TODO(Subv): Find the right error code
- }
- ResultCode UpdateConfigNANDSavegame() {
- FileSys::Mode mode = {};
- mode.write_flag = 1;
- mode.create_flag = 1;
- FileSys::Path path("config");
- auto file = cfg_system_save_data->OpenFile(path, mode);
- _assert_msg_(Service_CFG, file != nullptr, "could not open file");
- file->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
- return RESULT_SUCCESS;
- }
- ResultCode FormatConfig() {
- ResultCode res = DeleteConfigNANDSaveFile();
- if (!res.IsSuccess())
- return res;
- // Delete the old data
- std::fill(cfg_config_file_buffer.begin(), cfg_config_file_buffer.end(), 0);
- // Create the header
- SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
- // This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
- config->data_entries_offset = 0x455C;
- // Insert the default blocks
- res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE,
- reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data()));
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE,
- reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID));
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8,
- reinterpret_cast<const u8*>(&CONSOLE_MODEL));
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE);
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE);
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE,
- reinterpret_cast<const u8*>(&COUNTRY_INFO));
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE,
- reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK));
- if (!res.IsSuccess())
- return res;
- // Save the buffer to the file
- res = UpdateConfigNANDSavegame();
- if (!res.IsSuccess())
- return res;
- return RESULT_SUCCESS;
- }
- void CFGInit() {
- // TODO(Subv): In the future we should use the FS service to query this archive,
- // currently it is not possible because you can only have one open archive of the same type at any time
- using Common::make_unique;
- std::string syssavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
- cfg_system_save_data = make_unique<FileSys::Archive_SystemSaveData>(
- syssavedata_directory, CFG_SAVE_ID);
- if (!cfg_system_save_data->Initialize()) {
- LOG_CRITICAL(Service_CFG, "Could not initialize SystemSaveData archive for the CFG:U service");
- return;
- }
- // TODO(Subv): All this code should be moved to cfg:i,
- // it's only here because we do not currently emulate the lower level code that uses that service
- // Try to open the file in read-only mode to check its existence
- FileSys::Mode mode = {};
- mode.read_flag = 1;
- FileSys::Path path("config");
- auto file = cfg_system_save_data->OpenFile(path, mode);
- // Load the config if it already exists
- if (file != nullptr) {
- file->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
- return;
- }
- // Initialize the Username block
- // TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals
- CONSOLE_USERNAME_BLOCK.ng_word = 0;
- CONSOLE_USERNAME_BLOCK.zero = 0;
- // Copy string to buffer and pad with zeros at the end
- auto size = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14);
- std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + size,
- std::end(CONSOLE_USERNAME_BLOCK.username), 0);
- FormatConfig();
- }
- void CFGShutdown() {
- }
- } // namespace CFG
- } // namespace Service
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