configure_dialog.cpp 8.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209
  1. // SPDX-FileCopyrightText: 2016 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <memory>
  4. #include "common/logging/log.h"
  5. #include "common/settings.h"
  6. #include "common/settings_enums.h"
  7. #include "core/core.h"
  8. #include "ui_configure.h"
  9. #include "vk_device_info.h"
  10. #include "yuzu/configuration/config.h"
  11. #include "yuzu/configuration/configure_audio.h"
  12. #include "yuzu/configuration/configure_cpu.h"
  13. #include "yuzu/configuration/configure_debug_tab.h"
  14. #include "yuzu/configuration/configure_dialog.h"
  15. #include "yuzu/configuration/configure_filesystem.h"
  16. #include "yuzu/configuration/configure_general.h"
  17. #include "yuzu/configuration/configure_graphics.h"
  18. #include "yuzu/configuration/configure_graphics_advanced.h"
  19. #include "yuzu/configuration/configure_hotkeys.h"
  20. #include "yuzu/configuration/configure_input.h"
  21. #include "yuzu/configuration/configure_input_player.h"
  22. #include "yuzu/configuration/configure_network.h"
  23. #include "yuzu/configuration/configure_profile_manager.h"
  24. #include "yuzu/configuration/configure_system.h"
  25. #include "yuzu/configuration/configure_ui.h"
  26. #include "yuzu/configuration/configure_web.h"
  27. #include "yuzu/hotkeys.h"
  28. #include "yuzu/uisettings.h"
  29. ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
  30. InputCommon::InputSubsystem* input_subsystem,
  31. std::vector<VkDeviceInfo::Record>& vk_device_records,
  32. Core::System& system_, bool enable_web_config)
  33. : QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()},
  34. registry(registry_), system{system_}, builder{std::make_unique<ConfigurationShared::Builder>(
  35. this, !system_.IsPoweredOn())},
  36. audio_tab{std::make_unique<ConfigureAudio>(system_, nullptr, *builder, this)},
  37. cpu_tab{std::make_unique<ConfigureCpu>(system_, nullptr, *builder, this)},
  38. debug_tab_tab{std::make_unique<ConfigureDebugTab>(system_, this)},
  39. filesystem_tab{std::make_unique<ConfigureFilesystem>(this)},
  40. general_tab{std::make_unique<ConfigureGeneral>(system_, nullptr, *builder, this)},
  41. graphics_advanced_tab{
  42. std::make_unique<ConfigureGraphicsAdvanced>(system_, nullptr, *builder, this)},
  43. ui_tab{std::make_unique<ConfigureUi>(system_, this)},
  44. graphics_tab{std::make_unique<ConfigureGraphics>(
  45. system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
  46. [this](Settings::AspectRatio ratio, Settings::ResolutionSetup setup) {
  47. ui_tab->UpdateScreenshotInfo(ratio, setup);
  48. },
  49. nullptr, *builder, this)},
  50. hotkeys_tab{std::make_unique<ConfigureHotkeys>(system_.HIDCore(), this)},
  51. input_tab{std::make_unique<ConfigureInput>(system_, this)},
  52. network_tab{std::make_unique<ConfigureNetwork>(system_, this)},
  53. profile_tab{std::make_unique<ConfigureProfileManager>(system_, this)},
  54. system_tab{std::make_unique<ConfigureSystem>(system_, nullptr, *builder, this)},
  55. web_tab{std::make_unique<ConfigureWeb>(this)} {
  56. Settings::SetConfiguringGlobal(true);
  57. ui->setupUi(this);
  58. ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
  59. ui->tabWidget->addTab(cpu_tab.get(), tr("CPU"));
  60. ui->tabWidget->addTab(debug_tab_tab.get(), tr("Debug"));
  61. ui->tabWidget->addTab(filesystem_tab.get(), tr("Filesystem"));
  62. ui->tabWidget->addTab(general_tab.get(), tr("General"));
  63. ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
  64. ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("GraphicsAdvanced"));
  65. ui->tabWidget->addTab(hotkeys_tab.get(), tr("Hotkeys"));
  66. ui->tabWidget->addTab(input_tab.get(), tr("Controls"));
  67. ui->tabWidget->addTab(profile_tab.get(), tr("Profiles"));
  68. ui->tabWidget->addTab(network_tab.get(), tr("Network"));
  69. ui->tabWidget->addTab(system_tab.get(), tr("System"));
  70. ui->tabWidget->addTab(ui_tab.get(), tr("Game List"));
  71. ui->tabWidget->addTab(web_tab.get(), tr("Web"));
  72. web_tab->SetWebServiceConfigEnabled(enable_web_config);
  73. hotkeys_tab->Populate(registry);
  74. input_tab->Initialize(input_subsystem);
  75. general_tab->SetResetCallback([&] { this->close(); });
  76. SetConfiguration();
  77. PopulateSelectionList();
  78. connect(ui->tabWidget, &QTabWidget::currentChanged, this, [this](int index) {
  79. if (index != -1) {
  80. debug_tab_tab->SetCurrentIndex(0);
  81. }
  82. });
  83. connect(ui_tab.get(), &ConfigureUi::LanguageChanged, this, &ConfigureDialog::OnLanguageChanged);
  84. connect(ui->selectorList, &QListWidget::itemSelectionChanged, this,
  85. &ConfigureDialog::UpdateVisibleTabs);
  86. if (system.IsPoweredOn()) {
  87. QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
  88. connect(apply_button, &QAbstractButton::clicked, this,
  89. &ConfigureDialog::HandleApplyButtonClicked);
  90. }
  91. adjustSize();
  92. ui->selectorList->setCurrentRow(0);
  93. // Selects the leftmost button on the bottom bar (Cancel as of writing)
  94. ui->buttonBox->setFocus();
  95. }
  96. ConfigureDialog::~ConfigureDialog() = default;
  97. void ConfigureDialog::SetConfiguration() {}
  98. void ConfigureDialog::ApplyConfiguration() {
  99. general_tab->ApplyConfiguration();
  100. ui_tab->ApplyConfiguration();
  101. system_tab->ApplyConfiguration();
  102. profile_tab->ApplyConfiguration();
  103. filesystem_tab->ApplyConfiguration();
  104. input_tab->ApplyConfiguration();
  105. hotkeys_tab->ApplyConfiguration(registry);
  106. cpu_tab->ApplyConfiguration();
  107. graphics_tab->ApplyConfiguration();
  108. graphics_advanced_tab->ApplyConfiguration();
  109. audio_tab->ApplyConfiguration();
  110. debug_tab_tab->ApplyConfiguration();
  111. web_tab->ApplyConfiguration();
  112. network_tab->ApplyConfiguration();
  113. system.ApplySettings();
  114. Settings::LogSettings();
  115. }
  116. void ConfigureDialog::changeEvent(QEvent* event) {
  117. if (event->type() == QEvent::LanguageChange) {
  118. RetranslateUI();
  119. }
  120. QDialog::changeEvent(event);
  121. }
  122. void ConfigureDialog::RetranslateUI() {
  123. const int old_row = ui->selectorList->currentRow();
  124. const int old_index = ui->tabWidget->currentIndex();
  125. ui->retranslateUi(this);
  126. PopulateSelectionList();
  127. ui->selectorList->setCurrentRow(old_row);
  128. UpdateVisibleTabs();
  129. ui->tabWidget->setCurrentIndex(old_index);
  130. }
  131. void ConfigureDialog::HandleApplyButtonClicked() {
  132. UISettings::values.configuration_applied = true;
  133. ApplyConfiguration();
  134. }
  135. Q_DECLARE_METATYPE(QList<QWidget*>);
  136. void ConfigureDialog::PopulateSelectionList() {
  137. const std::array<std::pair<QString, QList<QWidget*>>, 6> items{
  138. {{tr("General"),
  139. {general_tab.get(), hotkeys_tab.get(), ui_tab.get(), web_tab.get(), debug_tab_tab.get()}},
  140. {tr("System"),
  141. {system_tab.get(), profile_tab.get(), network_tab.get(), filesystem_tab.get()}},
  142. {tr("CPU"), {cpu_tab.get()}},
  143. {tr("Graphics"), {graphics_tab.get(), graphics_advanced_tab.get()}},
  144. {tr("Audio"), {audio_tab.get()}},
  145. {tr("Controls"), input_tab->GetSubTabs()}},
  146. };
  147. [[maybe_unused]] const QSignalBlocker blocker(ui->selectorList);
  148. ui->selectorList->clear();
  149. for (const auto& entry : items) {
  150. auto* const item = new QListWidgetItem(entry.first);
  151. item->setData(Qt::UserRole, QVariant::fromValue(entry.second));
  152. ui->selectorList->addItem(item);
  153. }
  154. }
  155. void ConfigureDialog::OnLanguageChanged(const QString& locale) {
  156. emit LanguageChanged(locale);
  157. // Reloading the game list is needed to force retranslation.
  158. UISettings::values.is_game_list_reload_pending = true;
  159. // first apply the configuration, and then restore the display
  160. ApplyConfiguration();
  161. RetranslateUI();
  162. SetConfiguration();
  163. }
  164. void ConfigureDialog::UpdateVisibleTabs() {
  165. const auto items = ui->selectorList->selectedItems();
  166. if (items.isEmpty()) {
  167. return;
  168. }
  169. [[maybe_unused]] const QSignalBlocker blocker(ui->tabWidget);
  170. ui->tabWidget->clear();
  171. const auto tabs = qvariant_cast<QList<QWidget*>>(items[0]->data(Qt::UserRole));
  172. for (auto* const tab : tabs) {
  173. LOG_DEBUG(Frontend, "{}", tab->accessibleName().toStdString());
  174. ui->tabWidget->addTab(tab, tab->accessibleName());
  175. }
  176. }