bootmanager.cpp 40 KB

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  1. // SPDX-FileCopyrightText: 2014 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include <array>
  5. #include <cmath>
  6. #include <cstring>
  7. #include <string>
  8. #include <tuple>
  9. #include <type_traits>
  10. #include <glad/glad.h>
  11. #include <QtCore/qglobal.h>
  12. #include "common/settings_enums.h"
  13. #include "uisettings.h"
  14. #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
  15. #include <QCamera>
  16. #include <QCameraImageCapture>
  17. #include <QCameraInfo>
  18. #endif
  19. #include <QCursor>
  20. #include <QEvent>
  21. #include <QGuiApplication>
  22. #include <QHBoxLayout>
  23. #include <QKeyEvent>
  24. #include <QLayout>
  25. #include <QList>
  26. #include <QMessageBox>
  27. #include <QScreen>
  28. #include <QSize>
  29. #include <QStringLiteral>
  30. #include <QSurfaceFormat>
  31. #include <QTimer>
  32. #include <QWindow>
  33. #include <QtCore/qobjectdefs.h>
  34. #ifdef HAS_OPENGL
  35. #include <QOffscreenSurface>
  36. #include <QOpenGLContext>
  37. #endif
  38. #include "common/microprofile.h"
  39. #include "common/polyfill_thread.h"
  40. #include "common/scm_rev.h"
  41. #include "common/settings.h"
  42. #include "common/settings_input.h"
  43. #include "common/thread.h"
  44. #include "core/core.h"
  45. #include "core/cpu_manager.h"
  46. #include "core/frontend/framebuffer_layout.h"
  47. #include "core/frontend/graphics_context.h"
  48. #include "input_common/drivers/camera.h"
  49. #include "input_common/drivers/keyboard.h"
  50. #include "input_common/drivers/mouse.h"
  51. #include "input_common/drivers/tas_input.h"
  52. #include "input_common/drivers/touch_screen.h"
  53. #include "input_common/main.h"
  54. #include "video_core/gpu.h"
  55. #include "video_core/rasterizer_interface.h"
  56. #include "video_core/renderer_base.h"
  57. #include "yuzu/bootmanager.h"
  58. #include "yuzu/main.h"
  59. #include "yuzu/qt_common.h"
  60. class QObject;
  61. class QPaintEngine;
  62. class QSurface;
  63. EmuThread::EmuThread(Core::System& system) : m_system{system} {}
  64. EmuThread::~EmuThread() = default;
  65. void EmuThread::run() {
  66. const char* name = "EmuControlThread";
  67. MicroProfileOnThreadCreate(name);
  68. Common::SetCurrentThreadName(name);
  69. auto& gpu = m_system.GPU();
  70. auto stop_token = m_stop_source.get_token();
  71. m_system.RegisterHostThread();
  72. // Main process has been loaded. Make the context current to this thread and begin GPU and CPU
  73. // execution.
  74. gpu.ObtainContext();
  75. emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
  76. if (Settings::values.use_disk_shader_cache.GetValue()) {
  77. m_system.Renderer().ReadRasterizer()->LoadDiskResources(
  78. m_system.GetApplicationProcessProgramID(), stop_token,
  79. [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
  80. emit LoadProgress(stage, value, total);
  81. });
  82. }
  83. emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
  84. gpu.ReleaseContext();
  85. gpu.Start();
  86. m_system.GetCpuManager().OnGpuReady();
  87. if (m_system.DebuggerEnabled()) {
  88. m_system.InitializeDebugger();
  89. }
  90. while (!stop_token.stop_requested()) {
  91. std::unique_lock lk{m_should_run_mutex};
  92. if (m_should_run) {
  93. m_system.Run();
  94. m_stopped.Reset();
  95. Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return !m_should_run; });
  96. } else {
  97. m_system.Pause();
  98. m_stopped.Set();
  99. EmulationPaused(lk);
  100. Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return m_should_run; });
  101. EmulationResumed(lk);
  102. }
  103. }
  104. // Shutdown the main emulated process
  105. m_system.DetachDebugger();
  106. m_system.ShutdownMainProcess();
  107. #if MICROPROFILE_ENABLED
  108. MicroProfileOnThreadExit();
  109. #endif
  110. }
  111. // Unlock while emitting signals so that the main thread can
  112. // continue pumping events.
  113. void EmuThread::EmulationPaused(std::unique_lock<std::mutex>& lk) {
  114. lk.unlock();
  115. emit DebugModeEntered();
  116. lk.lock();
  117. }
  118. void EmuThread::EmulationResumed(std::unique_lock<std::mutex>& lk) {
  119. lk.unlock();
  120. emit DebugModeLeft();
  121. lk.lock();
  122. }
  123. #ifdef HAS_OPENGL
  124. class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
  125. public:
  126. /// Create the original context that should be shared from
  127. explicit OpenGLSharedContext(QSurface* surface_) : surface{surface_} {
  128. QSurfaceFormat format;
  129. format.setVersion(4, 6);
  130. format.setProfile(QSurfaceFormat::CompatibilityProfile);
  131. format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
  132. if (Settings::values.renderer_debug) {
  133. format.setOption(QSurfaceFormat::FormatOption::DebugContext);
  134. }
  135. // TODO: expose a setting for buffer value (ie default/single/double/triple)
  136. format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
  137. format.setSwapInterval(0);
  138. context = std::make_unique<QOpenGLContext>();
  139. context->setFormat(format);
  140. if (!context->create()) {
  141. LOG_ERROR(Frontend, "Unable to create main openGL context");
  142. }
  143. }
  144. /// Create the shared contexts for rendering and presentation
  145. explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) {
  146. // disable vsync for any shared contexts
  147. auto format = share_context->format();
  148. const int swap_interval =
  149. Settings::values.vsync_mode.GetValue() == Settings::VSyncMode::Immediate ? 0 : 1;
  150. format.setSwapInterval(main_surface ? swap_interval : 0);
  151. context = std::make_unique<QOpenGLContext>();
  152. context->setShareContext(share_context);
  153. context->setFormat(format);
  154. if (!context->create()) {
  155. LOG_ERROR(Frontend, "Unable to create shared openGL context");
  156. }
  157. if (!main_surface) {
  158. offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
  159. offscreen_surface->setFormat(format);
  160. offscreen_surface->create();
  161. surface = offscreen_surface.get();
  162. } else {
  163. surface = main_surface;
  164. }
  165. }
  166. ~OpenGLSharedContext() {
  167. DoneCurrent();
  168. }
  169. void SwapBuffers() override {
  170. context->swapBuffers(surface);
  171. }
  172. void MakeCurrent() override {
  173. // We can't track the current state of the underlying context in this wrapper class because
  174. // Qt may make the underlying context not current for one reason or another. In particular,
  175. // the WebBrowser uses GL, so it seems to conflict if we aren't careful.
  176. // Instead of always just making the context current (which does not have any caching to
  177. // check if the underlying context is already current) we can check for the current context
  178. // in the thread local data by calling `currentContext()` and checking if its ours.
  179. if (QOpenGLContext::currentContext() != context.get()) {
  180. context->makeCurrent(surface);
  181. }
  182. }
  183. void DoneCurrent() override {
  184. context->doneCurrent();
  185. }
  186. QOpenGLContext* GetShareContext() {
  187. return context.get();
  188. }
  189. const QOpenGLContext* GetShareContext() const {
  190. return context.get();
  191. }
  192. private:
  193. // Avoid using Qt parent system here since we might move the QObjects to new threads
  194. // As a note, this means we should avoid using slots/signals with the objects too
  195. std::unique_ptr<QOpenGLContext> context;
  196. std::unique_ptr<QOffscreenSurface> offscreen_surface{};
  197. QSurface* surface;
  198. };
  199. #endif
  200. class DummyContext : public Core::Frontend::GraphicsContext {};
  201. class RenderWidget : public QWidget {
  202. public:
  203. explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
  204. setAttribute(Qt::WA_NativeWindow);
  205. setAttribute(Qt::WA_PaintOnScreen);
  206. if (QtCommon::GetWindowSystemType() == Core::Frontend::WindowSystemType::Wayland) {
  207. setAttribute(Qt::WA_DontCreateNativeAncestors);
  208. }
  209. }
  210. virtual ~RenderWidget() = default;
  211. QPaintEngine* paintEngine() const override {
  212. return nullptr;
  213. }
  214. private:
  215. GRenderWindow* render_window;
  216. };
  217. struct OpenGLRenderWidget : public RenderWidget {
  218. explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
  219. windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
  220. }
  221. void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) {
  222. context = std::move(context_);
  223. }
  224. private:
  225. std::unique_ptr<Core::Frontend::GraphicsContext> context;
  226. };
  227. struct VulkanRenderWidget : public RenderWidget {
  228. explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
  229. windowHandle()->setSurfaceType(QWindow::VulkanSurface);
  230. }
  231. };
  232. struct NullRenderWidget : public RenderWidget {
  233. explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {}
  234. };
  235. GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
  236. std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
  237. Core::System& system_)
  238. : QWidget(parent),
  239. emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_} {
  240. setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
  241. .arg(QString::fromUtf8(Common::g_build_name),
  242. QString::fromUtf8(Common::g_scm_branch),
  243. QString::fromUtf8(Common::g_scm_desc)));
  244. setAttribute(Qt::WA_AcceptTouchEvents);
  245. auto* layout = new QHBoxLayout(this);
  246. layout->setContentsMargins(0, 0, 0, 0);
  247. setLayout(layout);
  248. input_subsystem->Initialize();
  249. this->setMouseTracking(true);
  250. strict_context_required = QGuiApplication::platformName() == QStringLiteral("wayland") ||
  251. QGuiApplication::platformName() == QStringLiteral("wayland-egl");
  252. connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
  253. connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
  254. Qt::QueuedConnection);
  255. connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection);
  256. connect(this, &GRenderWindow::TasPlaybackStateChanged, parent, &GMainWindow::OnTasStateChanged);
  257. }
  258. void GRenderWindow::ExecuteProgram(std::size_t program_index) {
  259. emit ExecuteProgramSignal(program_index);
  260. }
  261. void GRenderWindow::Exit() {
  262. emit ExitSignal();
  263. }
  264. GRenderWindow::~GRenderWindow() {
  265. input_subsystem->Shutdown();
  266. }
  267. void GRenderWindow::OnFrameDisplayed() {
  268. input_subsystem->GetTas()->UpdateThread();
  269. const InputCommon::TasInput::TasState new_tas_state =
  270. std::get<0>(input_subsystem->GetTas()->GetStatus());
  271. if (!first_frame) {
  272. last_tas_state = new_tas_state;
  273. first_frame = true;
  274. emit FirstFrameDisplayed();
  275. }
  276. if (new_tas_state != last_tas_state) {
  277. last_tas_state = new_tas_state;
  278. emit TasPlaybackStateChanged();
  279. }
  280. }
  281. bool GRenderWindow::IsShown() const {
  282. return !isMinimized();
  283. }
  284. // On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
  285. //
  286. // Older versions get the window size (density independent pixels),
  287. // and hence, do not support DPI scaling ("retina" displays).
  288. // The result will be a viewport that is smaller than the extent of the window.
  289. void GRenderWindow::OnFramebufferSizeChanged() {
  290. // Screen changes potentially incur a change in screen DPI, hence we should update the
  291. // framebuffer size
  292. const qreal pixel_ratio = windowPixelRatio();
  293. const u32 width = this->width() * pixel_ratio;
  294. const u32 height = this->height() * pixel_ratio;
  295. UpdateCurrentFramebufferLayout(width, height);
  296. }
  297. void GRenderWindow::BackupGeometry() {
  298. geometry = QWidget::saveGeometry();
  299. }
  300. void GRenderWindow::RestoreGeometry() {
  301. // We don't want to back up the geometry here (obviously)
  302. QWidget::restoreGeometry(geometry);
  303. }
  304. void GRenderWindow::restoreGeometry(const QByteArray& geometry_) {
  305. // Make sure users of this class don't need to deal with backing up the geometry themselves
  306. QWidget::restoreGeometry(geometry_);
  307. BackupGeometry();
  308. }
  309. QByteArray GRenderWindow::saveGeometry() {
  310. // If we are a top-level widget, store the current geometry
  311. // otherwise, store the last backup
  312. if (parent() == nullptr) {
  313. return QWidget::saveGeometry();
  314. }
  315. return geometry;
  316. }
  317. qreal GRenderWindow::windowPixelRatio() const {
  318. return devicePixelRatioF();
  319. }
  320. std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const {
  321. const qreal pixel_ratio = windowPixelRatio();
  322. return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
  323. static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
  324. }
  325. void GRenderWindow::closeEvent(QCloseEvent* event) {
  326. emit Closed();
  327. QWidget::closeEvent(event);
  328. }
  329. int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
  330. static constexpr std::array<std::pair<Qt::Key, Settings::NativeKeyboard::Keys>, 106> key_map = {
  331. std::pair<Qt::Key, Settings::NativeKeyboard::Keys>{Qt::Key_A, Settings::NativeKeyboard::A},
  332. {Qt::Key_A, Settings::NativeKeyboard::A},
  333. {Qt::Key_B, Settings::NativeKeyboard::B},
  334. {Qt::Key_C, Settings::NativeKeyboard::C},
  335. {Qt::Key_D, Settings::NativeKeyboard::D},
  336. {Qt::Key_E, Settings::NativeKeyboard::E},
  337. {Qt::Key_F, Settings::NativeKeyboard::F},
  338. {Qt::Key_G, Settings::NativeKeyboard::G},
  339. {Qt::Key_H, Settings::NativeKeyboard::H},
  340. {Qt::Key_I, Settings::NativeKeyboard::I},
  341. {Qt::Key_J, Settings::NativeKeyboard::J},
  342. {Qt::Key_K, Settings::NativeKeyboard::K},
  343. {Qt::Key_L, Settings::NativeKeyboard::L},
  344. {Qt::Key_M, Settings::NativeKeyboard::M},
  345. {Qt::Key_N, Settings::NativeKeyboard::N},
  346. {Qt::Key_O, Settings::NativeKeyboard::O},
  347. {Qt::Key_P, Settings::NativeKeyboard::P},
  348. {Qt::Key_Q, Settings::NativeKeyboard::Q},
  349. {Qt::Key_R, Settings::NativeKeyboard::R},
  350. {Qt::Key_S, Settings::NativeKeyboard::S},
  351. {Qt::Key_T, Settings::NativeKeyboard::T},
  352. {Qt::Key_U, Settings::NativeKeyboard::U},
  353. {Qt::Key_V, Settings::NativeKeyboard::V},
  354. {Qt::Key_W, Settings::NativeKeyboard::W},
  355. {Qt::Key_X, Settings::NativeKeyboard::X},
  356. {Qt::Key_Y, Settings::NativeKeyboard::Y},
  357. {Qt::Key_Z, Settings::NativeKeyboard::Z},
  358. {Qt::Key_1, Settings::NativeKeyboard::N1},
  359. {Qt::Key_2, Settings::NativeKeyboard::N2},
  360. {Qt::Key_3, Settings::NativeKeyboard::N3},
  361. {Qt::Key_4, Settings::NativeKeyboard::N4},
  362. {Qt::Key_5, Settings::NativeKeyboard::N5},
  363. {Qt::Key_6, Settings::NativeKeyboard::N6},
  364. {Qt::Key_7, Settings::NativeKeyboard::N7},
  365. {Qt::Key_8, Settings::NativeKeyboard::N8},
  366. {Qt::Key_9, Settings::NativeKeyboard::N9},
  367. {Qt::Key_0, Settings::NativeKeyboard::N0},
  368. {Qt::Key_Return, Settings::NativeKeyboard::Return},
  369. {Qt::Key_Escape, Settings::NativeKeyboard::Escape},
  370. {Qt::Key_Backspace, Settings::NativeKeyboard::Backspace},
  371. {Qt::Key_Tab, Settings::NativeKeyboard::Tab},
  372. {Qt::Key_Space, Settings::NativeKeyboard::Space},
  373. {Qt::Key_Minus, Settings::NativeKeyboard::Minus},
  374. {Qt::Key_Plus, Settings::NativeKeyboard::Plus},
  375. {Qt::Key_questiondown, Settings::NativeKeyboard::Plus},
  376. {Qt::Key_BracketLeft, Settings::NativeKeyboard::OpenBracket},
  377. {Qt::Key_BraceLeft, Settings::NativeKeyboard::OpenBracket},
  378. {Qt::Key_BracketRight, Settings::NativeKeyboard::CloseBracket},
  379. {Qt::Key_BraceRight, Settings::NativeKeyboard::CloseBracket},
  380. {Qt::Key_Bar, Settings::NativeKeyboard::Pipe},
  381. {Qt::Key_Dead_Tilde, Settings::NativeKeyboard::Tilde},
  382. {Qt::Key_Ntilde, Settings::NativeKeyboard::Semicolon},
  383. {Qt::Key_Semicolon, Settings::NativeKeyboard::Semicolon},
  384. {Qt::Key_Apostrophe, Settings::NativeKeyboard::Quote},
  385. {Qt::Key_Dead_Grave, Settings::NativeKeyboard::Backquote},
  386. {Qt::Key_Comma, Settings::NativeKeyboard::Comma},
  387. {Qt::Key_Period, Settings::NativeKeyboard::Period},
  388. {Qt::Key_Slash, Settings::NativeKeyboard::Slash},
  389. {Qt::Key_CapsLock, Settings::NativeKeyboard::CapsLockKey},
  390. {Qt::Key_F1, Settings::NativeKeyboard::F1},
  391. {Qt::Key_F2, Settings::NativeKeyboard::F2},
  392. {Qt::Key_F3, Settings::NativeKeyboard::F3},
  393. {Qt::Key_F4, Settings::NativeKeyboard::F4},
  394. {Qt::Key_F5, Settings::NativeKeyboard::F5},
  395. {Qt::Key_F6, Settings::NativeKeyboard::F6},
  396. {Qt::Key_F7, Settings::NativeKeyboard::F7},
  397. {Qt::Key_F8, Settings::NativeKeyboard::F8},
  398. {Qt::Key_F9, Settings::NativeKeyboard::F9},
  399. {Qt::Key_F10, Settings::NativeKeyboard::F10},
  400. {Qt::Key_F11, Settings::NativeKeyboard::F11},
  401. {Qt::Key_F12, Settings::NativeKeyboard::F12},
  402. {Qt::Key_Print, Settings::NativeKeyboard::PrintScreen},
  403. {Qt::Key_ScrollLock, Settings::NativeKeyboard::ScrollLockKey},
  404. {Qt::Key_Pause, Settings::NativeKeyboard::Pause},
  405. {Qt::Key_Insert, Settings::NativeKeyboard::Insert},
  406. {Qt::Key_Home, Settings::NativeKeyboard::Home},
  407. {Qt::Key_PageUp, Settings::NativeKeyboard::PageUp},
  408. {Qt::Key_Delete, Settings::NativeKeyboard::Delete},
  409. {Qt::Key_End, Settings::NativeKeyboard::End},
  410. {Qt::Key_PageDown, Settings::NativeKeyboard::PageDown},
  411. {Qt::Key_Right, Settings::NativeKeyboard::Right},
  412. {Qt::Key_Left, Settings::NativeKeyboard::Left},
  413. {Qt::Key_Down, Settings::NativeKeyboard::Down},
  414. {Qt::Key_Up, Settings::NativeKeyboard::Up},
  415. {Qt::Key_NumLock, Settings::NativeKeyboard::NumLockKey},
  416. // Numpad keys are missing here
  417. {Qt::Key_F13, Settings::NativeKeyboard::F13},
  418. {Qt::Key_F14, Settings::NativeKeyboard::F14},
  419. {Qt::Key_F15, Settings::NativeKeyboard::F15},
  420. {Qt::Key_F16, Settings::NativeKeyboard::F16},
  421. {Qt::Key_F17, Settings::NativeKeyboard::F17},
  422. {Qt::Key_F18, Settings::NativeKeyboard::F18},
  423. {Qt::Key_F19, Settings::NativeKeyboard::F19},
  424. {Qt::Key_F20, Settings::NativeKeyboard::F20},
  425. {Qt::Key_F21, Settings::NativeKeyboard::F21},
  426. {Qt::Key_F22, Settings::NativeKeyboard::F22},
  427. {Qt::Key_F23, Settings::NativeKeyboard::F23},
  428. {Qt::Key_F24, Settings::NativeKeyboard::F24},
  429. // {Qt::..., Settings::NativeKeyboard::KPComma},
  430. // {Qt::..., Settings::NativeKeyboard::Ro},
  431. {Qt::Key_Hiragana_Katakana, Settings::NativeKeyboard::KatakanaHiragana},
  432. {Qt::Key_yen, Settings::NativeKeyboard::Yen},
  433. {Qt::Key_Henkan, Settings::NativeKeyboard::Henkan},
  434. {Qt::Key_Muhenkan, Settings::NativeKeyboard::Muhenkan},
  435. // {Qt::..., Settings::NativeKeyboard::NumPadCommaPc98},
  436. {Qt::Key_Hangul, Settings::NativeKeyboard::HangulEnglish},
  437. {Qt::Key_Hangul_Hanja, Settings::NativeKeyboard::Hanja},
  438. {Qt::Key_Katakana, Settings::NativeKeyboard::KatakanaKey},
  439. {Qt::Key_Hiragana, Settings::NativeKeyboard::HiraganaKey},
  440. {Qt::Key_Zenkaku_Hankaku, Settings::NativeKeyboard::ZenkakuHankaku},
  441. // Modifier keys are handled by the modifier property
  442. };
  443. for (const auto& [qkey, nkey] : key_map) {
  444. if (qt_key == qkey) {
  445. return nkey;
  446. }
  447. }
  448. return Settings::NativeKeyboard::None;
  449. }
  450. int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) {
  451. int modifier = 0;
  452. if ((qt_modifiers & Qt::KeyboardModifier::ShiftModifier) != 0) {
  453. modifier |= 1 << Settings::NativeKeyboard::LeftShift;
  454. }
  455. if ((qt_modifiers & Qt::KeyboardModifier::ControlModifier) != 0) {
  456. modifier |= 1 << Settings::NativeKeyboard::LeftControl;
  457. }
  458. if ((qt_modifiers & Qt::KeyboardModifier::AltModifier) != 0) {
  459. modifier |= 1 << Settings::NativeKeyboard::LeftAlt;
  460. }
  461. if ((qt_modifiers & Qt::KeyboardModifier::MetaModifier) != 0) {
  462. modifier |= 1 << Settings::NativeKeyboard::LeftMeta;
  463. }
  464. // TODO: These keys can't be obtained with Qt::KeyboardModifier
  465. // if ((qt_modifiers & 0x10) != 0) {
  466. // modifier |= 1 << Settings::NativeKeyboard::RightShift;
  467. // }
  468. // if ((qt_modifiers & 0x20) != 0) {
  469. // modifier |= 1 << Settings::NativeKeyboard::RightControl;
  470. // }
  471. // if ((qt_modifiers & 0x40) != 0) {
  472. // modifier |= 1 << Settings::NativeKeyboard::RightAlt;
  473. // }
  474. // if ((qt_modifiers & 0x80) != 0) {
  475. // modifier |= 1 << Settings::NativeKeyboard::RightMeta;
  476. // }
  477. // if ((qt_modifiers & 0x100) != 0) {
  478. // modifier |= 1 << Settings::NativeKeyboard::CapsLock;
  479. // }
  480. // if ((qt_modifiers & 0x200) != 0) {
  481. // modifier |= 1 << Settings::NativeKeyboard::NumLock;
  482. // }
  483. // if ((qt_modifiers & ???) != 0) {
  484. // modifier |= 1 << Settings::NativeKeyboard::ScrollLock;
  485. // }
  486. // if ((qt_modifiers & ???) != 0) {
  487. // modifier |= 1 << Settings::NativeKeyboard::Katakana;
  488. // }
  489. // if ((qt_modifiers & ???) != 0) {
  490. // modifier |= 1 << Settings::NativeKeyboard::Hiragana;
  491. // }
  492. return modifier;
  493. }
  494. void GRenderWindow::keyPressEvent(QKeyEvent* event) {
  495. /**
  496. * This feature can be enhanced with the following functions, but they do not provide
  497. * cross-platform behavior.
  498. *
  499. * event->nativeVirtualKey() can distinguish between keys on the numpad.
  500. * event->nativeModifiers() can distinguish between left and right keys and numlock,
  501. * capslock, scroll lock.
  502. */
  503. if (!event->isAutoRepeat()) {
  504. const auto modifier = QtModifierToSwitchModifier(event->modifiers());
  505. const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
  506. input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
  507. input_subsystem->GetKeyboard()->PressKeyboardKey(key);
  508. // This is used for gamepads that can have any key mapped
  509. input_subsystem->GetKeyboard()->PressKey(event->key());
  510. }
  511. }
  512. void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
  513. /**
  514. * This feature can be enhanced with the following functions, but they do not provide
  515. * cross-platform behavior.
  516. *
  517. * event->nativeVirtualKey() can distinguish between keys on the numpad.
  518. * event->nativeModifiers() can distinguish between left and right buttons and numlock,
  519. * capslock, scroll lock.
  520. */
  521. if (!event->isAutoRepeat()) {
  522. const auto modifier = QtModifierToSwitchModifier(event->modifiers());
  523. const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
  524. input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
  525. input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key);
  526. // This is used for gamepads that can have any key mapped
  527. input_subsystem->GetKeyboard()->ReleaseKey(event->key());
  528. }
  529. }
  530. InputCommon::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
  531. switch (button) {
  532. case Qt::LeftButton:
  533. return InputCommon::MouseButton::Left;
  534. case Qt::RightButton:
  535. return InputCommon::MouseButton::Right;
  536. case Qt::MiddleButton:
  537. return InputCommon::MouseButton::Wheel;
  538. case Qt::BackButton:
  539. return InputCommon::MouseButton::Backward;
  540. case Qt::ForwardButton:
  541. return InputCommon::MouseButton::Forward;
  542. case Qt::TaskButton:
  543. return InputCommon::MouseButton::Task;
  544. default:
  545. return InputCommon::MouseButton::Extra;
  546. }
  547. }
  548. void GRenderWindow::mousePressEvent(QMouseEvent* event) {
  549. // Touch input is handled in TouchBeginEvent
  550. if (event->source() == Qt::MouseEventSynthesizedBySystem) {
  551. return;
  552. }
  553. // Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
  554. // coordinates and map them to the current render area
  555. const auto pos = mapFromGlobal(QCursor::pos());
  556. const auto [x, y] = ScaleTouch(pos);
  557. const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
  558. const auto button = QtButtonToMouseButton(event->button());
  559. input_subsystem->GetMouse()->PressMouseButton(button);
  560. input_subsystem->GetMouse()->PressButton(pos.x(), pos.y(), button);
  561. input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, button);
  562. emit MouseActivity();
  563. }
  564. void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
  565. // Touch input is handled in TouchUpdateEvent
  566. if (event->source() == Qt::MouseEventSynthesizedBySystem) {
  567. return;
  568. }
  569. // Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
  570. // coordinates and map them to the current render area
  571. const auto pos = mapFromGlobal(QCursor::pos());
  572. const auto [x, y] = ScaleTouch(pos);
  573. const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
  574. const int center_x = width() / 2;
  575. const int center_y = height() / 2;
  576. input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
  577. input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
  578. input_subsystem->GetMouse()->Move(pos.x(), pos.y(), center_x, center_y);
  579. if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
  580. QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
  581. }
  582. emit MouseActivity();
  583. }
  584. void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
  585. // Touch input is handled in TouchEndEvent
  586. if (event->source() == Qt::MouseEventSynthesizedBySystem) {
  587. return;
  588. }
  589. const auto button = QtButtonToMouseButton(event->button());
  590. input_subsystem->GetMouse()->ReleaseButton(button);
  591. }
  592. void GRenderWindow::wheelEvent(QWheelEvent* event) {
  593. const int x = event->angleDelta().x();
  594. const int y = event->angleDelta().y();
  595. input_subsystem->GetMouse()->MouseWheelChange(x, y);
  596. }
  597. void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
  598. QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
  599. for (const auto& touch_point : touch_points) {
  600. const auto [x, y] = ScaleTouch(touch_point.pos());
  601. const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
  602. input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, touch_point.id());
  603. }
  604. }
  605. void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
  606. QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
  607. input_subsystem->GetTouchScreen()->ClearActiveFlag();
  608. for (const auto& touch_point : touch_points) {
  609. const auto [x, y] = ScaleTouch(touch_point.pos());
  610. const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
  611. input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, touch_point.id());
  612. }
  613. input_subsystem->GetTouchScreen()->ReleaseInactiveTouch();
  614. }
  615. void GRenderWindow::TouchEndEvent() {
  616. input_subsystem->GetTouchScreen()->ReleaseAllTouch();
  617. }
  618. void GRenderWindow::InitializeCamera() {
  619. #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
  620. constexpr auto camera_update_ms = std::chrono::milliseconds{50}; // (50ms, 20Hz)
  621. if (!Settings::values.enable_ir_sensor) {
  622. return;
  623. }
  624. bool camera_found = false;
  625. const QList<QCameraInfo> cameras = QCameraInfo::availableCameras();
  626. for (const QCameraInfo& cameraInfo : cameras) {
  627. if (Settings::values.ir_sensor_device.GetValue() == cameraInfo.deviceName().toStdString() ||
  628. Settings::values.ir_sensor_device.GetValue() == "Auto") {
  629. camera = std::make_unique<QCamera>(cameraInfo);
  630. if (!camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureViewfinder) &&
  631. !camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureStillImage)) {
  632. LOG_ERROR(Frontend,
  633. "Camera doesn't support CaptureViewfinder or CaptureStillImage");
  634. continue;
  635. }
  636. camera_found = true;
  637. break;
  638. }
  639. }
  640. if (!camera_found) {
  641. return;
  642. }
  643. camera_capture = std::make_unique<QCameraImageCapture>(camera.get());
  644. if (!camera_capture->isCaptureDestinationSupported(
  645. QCameraImageCapture::CaptureDestination::CaptureToBuffer)) {
  646. LOG_ERROR(Frontend, "Camera doesn't support saving to buffer");
  647. return;
  648. }
  649. const auto camera_width = input_subsystem->GetCamera()->getImageWidth();
  650. const auto camera_height = input_subsystem->GetCamera()->getImageHeight();
  651. camera_data.resize(camera_width * camera_height);
  652. camera_capture->setCaptureDestination(QCameraImageCapture::CaptureDestination::CaptureToBuffer);
  653. connect(camera_capture.get(), &QCameraImageCapture::imageCaptured, this,
  654. &GRenderWindow::OnCameraCapture);
  655. camera->unload();
  656. if (camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureViewfinder)) {
  657. camera->setCaptureMode(QCamera::CaptureViewfinder);
  658. } else if (camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureStillImage)) {
  659. camera->setCaptureMode(QCamera::CaptureStillImage);
  660. }
  661. camera->load();
  662. camera->start();
  663. pending_camera_snapshots = 0;
  664. is_virtual_camera = false;
  665. camera_timer = std::make_unique<QTimer>();
  666. connect(camera_timer.get(), &QTimer::timeout, [this] { RequestCameraCapture(); });
  667. // This timer should be dependent of camera resolution 5ms for every 100 pixels
  668. camera_timer->start(camera_update_ms);
  669. #endif
  670. }
  671. void GRenderWindow::FinalizeCamera() {
  672. #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
  673. if (camera_timer) {
  674. camera_timer->stop();
  675. }
  676. if (camera) {
  677. camera->unload();
  678. }
  679. #endif
  680. }
  681. void GRenderWindow::RequestCameraCapture() {
  682. #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
  683. if (!Settings::values.enable_ir_sensor) {
  684. return;
  685. }
  686. // If the camera doesn't capture, test for virtual cameras
  687. if (pending_camera_snapshots > 5) {
  688. is_virtual_camera = true;
  689. }
  690. // Virtual cameras like obs need to reset the camera every capture
  691. if (is_virtual_camera) {
  692. camera->stop();
  693. camera->start();
  694. }
  695. pending_camera_snapshots++;
  696. camera_capture->capture();
  697. #endif
  698. }
  699. void GRenderWindow::OnCameraCapture(int requestId, const QImage& img) {
  700. #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
  701. // TODO: Capture directly in the format and resolution needed
  702. const auto camera_width = input_subsystem->GetCamera()->getImageWidth();
  703. const auto camera_height = input_subsystem->GetCamera()->getImageHeight();
  704. const auto converted =
  705. img.scaled(static_cast<int>(camera_width), static_cast<int>(camera_height),
  706. Qt::AspectRatioMode::IgnoreAspectRatio,
  707. Qt::TransformationMode::SmoothTransformation)
  708. .mirrored(false, true);
  709. if (camera_data.size() != camera_width * camera_height) {
  710. camera_data.resize(camera_width * camera_height);
  711. }
  712. std::memcpy(camera_data.data(), converted.bits(), camera_width * camera_height * sizeof(u32));
  713. input_subsystem->GetCamera()->SetCameraData(camera_width, camera_height, camera_data);
  714. pending_camera_snapshots = 0;
  715. #endif
  716. }
  717. bool GRenderWindow::event(QEvent* event) {
  718. if (event->type() == QEvent::TouchBegin) {
  719. TouchBeginEvent(static_cast<QTouchEvent*>(event));
  720. return true;
  721. } else if (event->type() == QEvent::TouchUpdate) {
  722. TouchUpdateEvent(static_cast<QTouchEvent*>(event));
  723. return true;
  724. } else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
  725. TouchEndEvent();
  726. return true;
  727. }
  728. return QWidget::event(event);
  729. }
  730. void GRenderWindow::focusOutEvent(QFocusEvent* event) {
  731. QWidget::focusOutEvent(event);
  732. input_subsystem->GetKeyboard()->ReleaseAllKeys();
  733. input_subsystem->GetMouse()->ReleaseAllButtons();
  734. input_subsystem->GetTouchScreen()->ReleaseAllTouch();
  735. }
  736. void GRenderWindow::resizeEvent(QResizeEvent* event) {
  737. QWidget::resizeEvent(event);
  738. OnFramebufferSizeChanged();
  739. }
  740. std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
  741. #ifdef HAS_OPENGL
  742. if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
  743. auto c = static_cast<OpenGLSharedContext*>(main_context.get());
  744. // Bind the shared contexts to the main surface in case the backend wants to take over
  745. // presentation
  746. return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
  747. child_widget->windowHandle());
  748. }
  749. #endif
  750. return std::make_unique<DummyContext>();
  751. }
  752. bool GRenderWindow::InitRenderTarget() {
  753. ReleaseRenderTarget();
  754. {
  755. // Create a dummy render widget so that Qt
  756. // places the render window at the correct position.
  757. const RenderWidget dummy_widget{this};
  758. }
  759. first_frame = false;
  760. switch (Settings::values.renderer_backend.GetValue()) {
  761. case Settings::RendererBackend::OpenGL:
  762. if (!InitializeOpenGL()) {
  763. return false;
  764. }
  765. break;
  766. case Settings::RendererBackend::Vulkan:
  767. if (!InitializeVulkan()) {
  768. return false;
  769. }
  770. break;
  771. case Settings::RendererBackend::Null:
  772. InitializeNull();
  773. break;
  774. }
  775. // Update the Window System information with the new render target
  776. window_info = QtCommon::GetWindowSystemInfo(child_widget->windowHandle());
  777. child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
  778. layout()->addWidget(child_widget);
  779. // Reset minimum required size to avoid resizing issues on the main window after restarting.
  780. setMinimumSize(1, 1);
  781. resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
  782. OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
  783. OnFramebufferSizeChanged();
  784. BackupGeometry();
  785. if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
  786. if (!LoadOpenGL()) {
  787. return false;
  788. }
  789. }
  790. return true;
  791. }
  792. void GRenderWindow::ReleaseRenderTarget() {
  793. if (child_widget) {
  794. layout()->removeWidget(child_widget);
  795. child_widget->deleteLater();
  796. child_widget = nullptr;
  797. }
  798. main_context.reset();
  799. }
  800. void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
  801. auto& renderer = system.Renderer();
  802. if (renderer.IsScreenshotPending()) {
  803. LOG_WARNING(Render,
  804. "A screenshot is already requested or in progress, ignoring the request");
  805. return;
  806. }
  807. const Layout::FramebufferLayout layout{[]() {
  808. u32 height = UISettings::values.screenshot_height.GetValue();
  809. if (height == 0) {
  810. height = Settings::values.use_docked_mode.GetValue() ? Layout::ScreenDocked::Height
  811. : Layout::ScreenUndocked::Height;
  812. height *= Settings::values.resolution_info.up_factor;
  813. }
  814. const u32 width =
  815. UISettings::CalculateWidth(height, Settings::values.aspect_ratio.GetValue());
  816. return Layout::DefaultFrameLayout(width, height);
  817. }()};
  818. screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
  819. renderer.RequestScreenshot(
  820. screenshot_image.bits(),
  821. [=, this](bool invert_y) {
  822. const std::string std_screenshot_path = screenshot_path.toStdString();
  823. if (screenshot_image.mirrored(false, invert_y).save(screenshot_path)) {
  824. LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
  825. } else {
  826. LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
  827. }
  828. },
  829. layout);
  830. }
  831. bool GRenderWindow::IsLoadingComplete() const {
  832. return first_frame;
  833. }
  834. void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
  835. setMinimumSize(minimal_size.first, minimal_size.second);
  836. }
  837. bool GRenderWindow::InitializeOpenGL() {
  838. #ifdef HAS_OPENGL
  839. if (!QOpenGLContext::supportsThreadedOpenGL()) {
  840. QMessageBox::warning(this, tr("OpenGL not available!"),
  841. tr("OpenGL shared contexts are not supported."));
  842. return false;
  843. }
  844. // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
  845. // WA_DontShowOnScreen, WA_DeleteOnClose
  846. auto child = new OpenGLRenderWidget(this);
  847. child_widget = child;
  848. child_widget->windowHandle()->create();
  849. auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle());
  850. main_context = context;
  851. child->SetContext(
  852. std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle()));
  853. return true;
  854. #else
  855. QMessageBox::warning(this, tr("OpenGL not available!"),
  856. tr("yuzu has not been compiled with OpenGL support."));
  857. return false;
  858. #endif
  859. }
  860. bool GRenderWindow::InitializeVulkan() {
  861. auto child = new VulkanRenderWidget(this);
  862. child_widget = child;
  863. child_widget->windowHandle()->create();
  864. main_context = std::make_unique<DummyContext>();
  865. return true;
  866. }
  867. void GRenderWindow::InitializeNull() {
  868. child_widget = new NullRenderWidget(this);
  869. main_context = std::make_unique<DummyContext>();
  870. }
  871. bool GRenderWindow::LoadOpenGL() {
  872. auto context = CreateSharedContext();
  873. auto scope = context->Acquire();
  874. if (!gladLoadGL()) {
  875. QMessageBox::warning(
  876. this, tr("Error while initializing OpenGL!"),
  877. tr("Your GPU may not support OpenGL, or you do not have the latest graphics driver."));
  878. return false;
  879. }
  880. const QString renderer =
  881. QString::fromUtf8(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
  882. if (!GLAD_GL_VERSION_4_6) {
  883. LOG_ERROR(Frontend, "GPU does not support OpenGL 4.6: {}", renderer.toStdString());
  884. QMessageBox::warning(this, tr("Error while initializing OpenGL 4.6!"),
  885. tr("Your GPU may not support OpenGL 4.6, or you do not have the "
  886. "latest graphics driver.<br><br>GL Renderer:<br>%1")
  887. .arg(renderer));
  888. return false;
  889. }
  890. QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
  891. if (!unsupported_gl_extensions.empty()) {
  892. QMessageBox::warning(
  893. this, tr("Error while initializing OpenGL!"),
  894. tr("Your GPU may not support one or more required OpenGL extensions. Please ensure you "
  895. "have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported "
  896. "extensions:<br>%2")
  897. .arg(renderer)
  898. .arg(unsupported_gl_extensions.join(QStringLiteral("<br>"))));
  899. return false;
  900. }
  901. return true;
  902. }
  903. QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
  904. QStringList unsupported_ext;
  905. // Extensions required to support some texture formats.
  906. if (!GLAD_GL_EXT_texture_compression_s3tc) {
  907. unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc"));
  908. }
  909. if (!GLAD_GL_ARB_texture_compression_rgtc) {
  910. unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc"));
  911. }
  912. if (!unsupported_ext.empty()) {
  913. const std::string gl_renderer{reinterpret_cast<const char*>(glGetString(GL_RENDERER))};
  914. LOG_ERROR(Frontend, "GPU does not support all required extensions: {}", gl_renderer);
  915. }
  916. for (const QString& ext : unsupported_ext) {
  917. LOG_ERROR(Frontend, "Unsupported GL extension: {}", ext.toStdString());
  918. }
  919. return unsupported_ext;
  920. }
  921. void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread_) {
  922. emu_thread = emu_thread_;
  923. }
  924. void GRenderWindow::OnEmulationStopping() {
  925. emu_thread = nullptr;
  926. }
  927. void GRenderWindow::showEvent(QShowEvent* event) {
  928. QWidget::showEvent(event);
  929. // windowHandle() is not initialized until the Window is shown, so we connect it here.
  930. connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
  931. Qt::UniqueConnection);
  932. }
  933. bool GRenderWindow::eventFilter(QObject* object, QEvent* event) {
  934. if (event->type() == QEvent::HoverMove) {
  935. if (Settings::values.mouse_panning || Settings::values.mouse_enabled) {
  936. auto* hover_event = static_cast<QMouseEvent*>(event);
  937. mouseMoveEvent(hover_event);
  938. return false;
  939. }
  940. emit MouseActivity();
  941. }
  942. return false;
  943. }