nvnflinger.cpp 10.0 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-3.0-or-later
  3. #include "common/microprofile.h"
  4. #include "common/scope_exit.h"
  5. #include "common/settings.h"
  6. #include "core/core.h"
  7. #include "core/core_timing.h"
  8. #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
  9. #include "core/hle/service/nvdrv/nvdrv.h"
  10. #include "core/hle/service/nvdrv/nvdrv_interface.h"
  11. #include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
  12. #include "core/hle/service/nvnflinger/hardware_composer.h"
  13. #include "core/hle/service/nvnflinger/hos_binder_driver.h"
  14. #include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
  15. #include "core/hle/service/nvnflinger/nvnflinger.h"
  16. #include "core/hle/service/server_manager.h"
  17. #include "core/hle/service/sm/sm.h"
  18. #include "core/hle/service/vi/display/vi_display.h"
  19. #include "core/hle/service/vi/layer/vi_layer.h"
  20. #include "core/hle/service/vi/vi_results.h"
  21. namespace Service::Nvnflinger {
  22. constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60};
  23. void Nvnflinger::SplitVSync(std::stop_token stop_token) {
  24. system.RegisterHostThread();
  25. std::string name = "VSyncThread";
  26. MicroProfileOnThreadCreate(name.c_str());
  27. // Cleanup
  28. SCOPE_EXIT({ MicroProfileOnThreadExit(); });
  29. Common::SetCurrentThreadName(name.c_str());
  30. Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
  31. while (!stop_token.stop_requested()) {
  32. vsync_signal.Wait();
  33. if (system.IsShuttingDown()) {
  34. ShutdownLayers();
  35. return;
  36. }
  37. const auto lock_guard = Lock();
  38. if (!is_abandoned) {
  39. Compose();
  40. }
  41. }
  42. }
  43. Nvnflinger::Nvnflinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_)
  44. : system(system_), service_context(system_, "nvnflinger"),
  45. hos_binder_driver_server(hos_binder_driver_server_) {
  46. displays.emplace_back(0, "Default", hos_binder_driver_server, service_context, system);
  47. displays.emplace_back(1, "External", hos_binder_driver_server, service_context, system);
  48. displays.emplace_back(2, "Edid", hos_binder_driver_server, service_context, system);
  49. displays.emplace_back(3, "Internal", hos_binder_driver_server, service_context, system);
  50. displays.emplace_back(4, "Null", hos_binder_driver_server, service_context, system);
  51. guard = std::make_shared<std::mutex>();
  52. nvdrv = system.ServiceManager().GetService<Nvidia::NVDRV>("nvdrv:s", true)->GetModule();
  53. disp_fd = nvdrv->Open("/dev/nvdisp_disp0", {});
  54. // Schedule the screen composition events
  55. multi_composition_event = Core::Timing::CreateEvent(
  56. "ScreenComposition",
  57. [this](s64 time,
  58. std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
  59. vsync_signal.Set();
  60. return std::chrono::nanoseconds(GetNextTicks());
  61. });
  62. single_composition_event = Core::Timing::CreateEvent(
  63. "ScreenComposition",
  64. [this](s64 time,
  65. std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
  66. const auto lock_guard = Lock();
  67. Compose();
  68. return std::chrono::nanoseconds(GetNextTicks());
  69. });
  70. if (system.IsMulticore()) {
  71. system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, multi_composition_event);
  72. vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
  73. } else {
  74. system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, single_composition_event);
  75. }
  76. }
  77. Nvnflinger::~Nvnflinger() {
  78. if (system.IsMulticore()) {
  79. system.CoreTiming().UnscheduleEvent(multi_composition_event);
  80. vsync_thread.request_stop();
  81. vsync_signal.Set();
  82. } else {
  83. system.CoreTiming().UnscheduleEvent(single_composition_event);
  84. }
  85. ShutdownLayers();
  86. if (nvdrv) {
  87. nvdrv->Close(disp_fd);
  88. }
  89. }
  90. void Nvnflinger::ShutdownLayers() {
  91. // Abandon consumers.
  92. const auto lock_guard = Lock();
  93. for (auto& display : displays) {
  94. display.Abandon();
  95. }
  96. is_abandoned = true;
  97. }
  98. std::optional<u64> Nvnflinger::OpenDisplay(std::string_view name) {
  99. const auto lock_guard = Lock();
  100. LOG_DEBUG(Service_Nvnflinger, "Opening \"{}\" display", name);
  101. const auto itr =
  102. std::find_if(displays.begin(), displays.end(),
  103. [&](const VI::Display& display) { return display.GetName() == name; });
  104. if (itr == displays.end()) {
  105. return std::nullopt;
  106. }
  107. return itr->GetID();
  108. }
  109. bool Nvnflinger::CloseDisplay(u64 display_id) {
  110. const auto lock_guard = Lock();
  111. auto* const display = FindDisplay(display_id);
  112. if (display == nullptr) {
  113. return false;
  114. }
  115. display->Reset();
  116. return true;
  117. }
  118. std::optional<u64> Nvnflinger::CreateLayer(u64 display_id, LayerBlending blending) {
  119. const auto lock_guard = Lock();
  120. auto* const display = FindDisplay(display_id);
  121. if (display == nullptr) {
  122. return std::nullopt;
  123. }
  124. const u64 layer_id = next_layer_id++;
  125. CreateLayerAtId(*display, layer_id, blending);
  126. return layer_id;
  127. }
  128. void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id, LayerBlending blending) {
  129. const auto buffer_id = next_buffer_queue_id++;
  130. display.CreateLayer(layer_id, buffer_id, nvdrv->container);
  131. display.FindLayer(layer_id)->SetBlending(blending);
  132. }
  133. bool Nvnflinger::OpenLayer(u64 layer_id) {
  134. const auto lock_guard = Lock();
  135. for (auto& display : displays) {
  136. if (auto* layer = display.FindLayer(layer_id); layer) {
  137. return layer->Open();
  138. }
  139. }
  140. return false;
  141. }
  142. bool Nvnflinger::CloseLayer(u64 layer_id) {
  143. const auto lock_guard = Lock();
  144. for (auto& display : displays) {
  145. if (auto* layer = display.FindLayer(layer_id); layer) {
  146. return layer->Close();
  147. }
  148. }
  149. return false;
  150. }
  151. void Nvnflinger::SetLayerVisibility(u64 layer_id, bool visible) {
  152. const auto lock_guard = Lock();
  153. for (auto& display : displays) {
  154. if (auto* layer = display.FindLayer(layer_id); layer) {
  155. layer->SetVisibility(visible);
  156. }
  157. }
  158. }
  159. void Nvnflinger::DestroyLayer(u64 layer_id) {
  160. const auto lock_guard = Lock();
  161. for (auto& display : displays) {
  162. display.DestroyLayer(layer_id);
  163. }
  164. }
  165. std::optional<u32> Nvnflinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
  166. const auto lock_guard = Lock();
  167. const auto* const layer = FindLayer(display_id, layer_id);
  168. if (layer == nullptr) {
  169. return std::nullopt;
  170. }
  171. return layer->GetBinderId();
  172. }
  173. Result Nvnflinger::FindVsyncEvent(Kernel::KReadableEvent** out_vsync_event, u64 display_id) {
  174. const auto lock_guard = Lock();
  175. auto* const display = FindDisplay(display_id);
  176. if (display == nullptr) {
  177. return VI::ResultNotFound;
  178. }
  179. *out_vsync_event = display->GetVSyncEvent();
  180. return ResultSuccess;
  181. }
  182. VI::Display* Nvnflinger::FindDisplay(u64 display_id) {
  183. const auto itr =
  184. std::find_if(displays.begin(), displays.end(),
  185. [&](const VI::Display& display) { return display.GetID() == display_id; });
  186. if (itr == displays.end()) {
  187. return nullptr;
  188. }
  189. return &*itr;
  190. }
  191. const VI::Display* Nvnflinger::FindDisplay(u64 display_id) const {
  192. const auto itr =
  193. std::find_if(displays.begin(), displays.end(),
  194. [&](const VI::Display& display) { return display.GetID() == display_id; });
  195. if (itr == displays.end()) {
  196. return nullptr;
  197. }
  198. return &*itr;
  199. }
  200. VI::Layer* Nvnflinger::FindLayer(u64 display_id, u64 layer_id) {
  201. auto* const display = FindDisplay(display_id);
  202. if (display == nullptr) {
  203. return nullptr;
  204. }
  205. return display->FindLayer(layer_id);
  206. }
  207. void Nvnflinger::Compose() {
  208. for (auto& display : displays) {
  209. // Trigger vsync for this display at the end of drawing
  210. SCOPE_EXIT({ display.SignalVSyncEvent(); });
  211. // Don't do anything for displays without layers.
  212. if (!display.HasLayers()) {
  213. continue;
  214. }
  215. if (!system.IsPoweredOn()) {
  216. return; // We are likely shutting down
  217. }
  218. auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>(disp_fd);
  219. ASSERT(nvdisp);
  220. swap_interval = display.GetComposer().ComposeLocked(&compose_speed_scale, display, *nvdisp);
  221. }
  222. }
  223. s64 Nvnflinger::GetNextTicks() const {
  224. const auto& settings = Settings::values;
  225. auto speed_scale = 1.f;
  226. if (settings.use_multi_core.GetValue()) {
  227. if (settings.use_speed_limit.GetValue()) {
  228. // Scales the speed based on speed_limit setting on MC. SC is handled by
  229. // SpeedLimiter::DoSpeedLimiting.
  230. speed_scale = 100.f / settings.speed_limit.GetValue();
  231. } else {
  232. // Run at unlocked framerate.
  233. speed_scale = 0.01f;
  234. }
  235. }
  236. // Adjust by speed limit determined during composition.
  237. speed_scale /= compose_speed_scale;
  238. if (system.GetNVDECActive() && settings.use_video_framerate.GetValue()) {
  239. // Run at intended presentation rate during video playback.
  240. speed_scale = 1.f;
  241. }
  242. const f32 effective_fps = 60.f / static_cast<f32>(swap_interval);
  243. return static_cast<s64>(speed_scale * (1000000000.f / effective_fps));
  244. }
  245. FbShareBufferManager& Nvnflinger::GetSystemBufferManager() {
  246. const auto lock_guard = Lock();
  247. if (!system_buffer_manager) {
  248. system_buffer_manager = std::make_unique<FbShareBufferManager>(system, *this, nvdrv);
  249. }
  250. return *system_buffer_manager;
  251. }
  252. void LoopProcess(Core::System& system) {
  253. const auto binder_server = std::make_shared<HosBinderDriverServer>(system);
  254. const auto surface_flinger = std::make_shared<Nvnflinger>(system, *binder_server);
  255. auto server_manager = std::make_unique<ServerManager>(system);
  256. server_manager->RegisterNamedService(
  257. "dispdrv", std::make_shared<IHOSBinderDriver>(system, binder_server, surface_flinger));
  258. ServerManager::RunServer(std::move(server_manager));
  259. }
  260. } // namespace Service::Nvnflinger