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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <algorithm>
- #include <array>
- #include <map>
- #include <memory>
- #include <stdexcept>
- #include <string>
- #include <utility>
- #include <vector>
- #include "common/common_types.h"
- #include "common/settings_common.h"
- #include "common/settings_enums.h"
- #include "common/settings_input.h"
- #include "common/settings_setting.h"
- namespace Settings {
- const char* TranslateCategory(Settings::Category category);
- struct ResolutionScalingInfo {
- u32 up_scale{1};
- u32 down_shift{0};
- f32 up_factor{1.0f};
- f32 down_factor{1.0f};
- bool active{};
- bool downscale{};
- s32 ScaleUp(s32 value) const {
- if (value == 0) {
- return 0;
- }
- return std::max((value * static_cast<s32>(up_scale)) >> static_cast<s32>(down_shift), 1);
- }
- u32 ScaleUp(u32 value) const {
- if (value == 0U) {
- return 0U;
- }
- return std::max((value * up_scale) >> down_shift, 1U);
- }
- };
- #ifndef CANNOT_EXPLICITLY_INSTANTIATE
- // Instantiate the classes elsewhere (settings.cpp) to reduce compiler/linker work
- #define SETTING(TYPE, RANGED) extern template class Setting<TYPE, RANGED>
- #define SWITCHABLE(TYPE, RANGED) extern template class SwitchableSetting<TYPE, RANGED>
- SETTING(AudioEngine, false);
- SETTING(bool, false);
- SETTING(int, false);
- SETTING(s32, false);
- SETTING(std::string, false);
- SETTING(std::string, false);
- SETTING(u16, false);
- SWITCHABLE(AnisotropyMode, true);
- SWITCHABLE(AntiAliasing, false);
- SWITCHABLE(AspectRatio, true);
- SWITCHABLE(AstcDecodeMode, true);
- SWITCHABLE(AstcRecompression, true);
- SWITCHABLE(AudioMode, true);
- SWITCHABLE(CpuBackend, true);
- SWITCHABLE(CpuAccuracy, true);
- SWITCHABLE(FullscreenMode, true);
- SWITCHABLE(GpuAccuracy, true);
- SWITCHABLE(Language, true);
- SWITCHABLE(MemoryLayout, true);
- SWITCHABLE(NvdecEmulation, false);
- SWITCHABLE(Region, true);
- SWITCHABLE(RendererBackend, true);
- SWITCHABLE(ScalingFilter, false);
- SWITCHABLE(ShaderBackend, true);
- SWITCHABLE(TimeZone, true);
- SETTING(VSyncMode, true);
- SWITCHABLE(bool, false);
- SWITCHABLE(int, false);
- SWITCHABLE(int, true);
- SWITCHABLE(s64, false);
- SWITCHABLE(u16, true);
- SWITCHABLE(u32, false);
- SWITCHABLE(u8, false);
- SWITCHABLE(u8, true);
- // Used in UISettings
- // TODO see if we can move this to uisettings.h
- SWITCHABLE(ConfirmStop, true);
- #undef SETTING
- #undef SWITCHABLE
- #endif
- /**
- * The InputSetting class allows for getting a reference to either the global or custom members.
- * This is required as we cannot easily modify the values of user-defined types within containers
- * using the SetValue() member function found in the Setting class. The primary purpose of this
- * class is to store an array of 10 PlayerInput structs for both the global and custom setting and
- * allows for easily accessing and modifying both settings.
- */
- template <typename Type>
- class InputSetting final {
- public:
- InputSetting() = default;
- explicit InputSetting(Type val) : Setting<Type>(val) {}
- ~InputSetting() = default;
- void SetGlobal(bool to_global) {
- use_global = to_global;
- }
- [[nodiscard]] bool UsingGlobal() const {
- return use_global;
- }
- [[nodiscard]] Type& GetValue(bool need_global = false) {
- if (use_global || need_global) {
- return global;
- }
- return custom;
- }
- private:
- bool use_global{true}; ///< The setting's global state
- Type global{}; ///< The setting
- Type custom{}; ///< The custom setting value
- };
- struct TouchFromButtonMap {
- std::string name;
- std::vector<std::string> buttons;
- };
- struct Values {
- Linkage linkage{};
- // Applet
- Setting<AppletMode> cabinet_applet_mode{linkage, AppletMode::LLE, "cabinet_applet_mode",
- Category::LibraryApplet};
- Setting<AppletMode> controller_applet_mode{linkage, AppletMode::HLE, "controller_applet_mode",
- Category::LibraryApplet};
- Setting<AppletMode> data_erase_applet_mode{linkage, AppletMode::HLE, "data_erase_applet_mode",
- Category::LibraryApplet};
- Setting<AppletMode> error_applet_mode{linkage, AppletMode::LLE, "error_applet_mode",
- Category::LibraryApplet};
- Setting<AppletMode> net_connect_applet_mode{linkage, AppletMode::HLE, "net_connect_applet_mode",
- Category::LibraryApplet};
- Setting<AppletMode> player_select_applet_mode{
- linkage, AppletMode::HLE, "player_select_applet_mode", Category::LibraryApplet};
- Setting<AppletMode> swkbd_applet_mode{linkage, AppletMode::LLE, "swkbd_applet_mode",
- Category::LibraryApplet};
- Setting<AppletMode> mii_edit_applet_mode{linkage, AppletMode::LLE, "mii_edit_applet_mode",
- Category::LibraryApplet};
- Setting<AppletMode> web_applet_mode{linkage, AppletMode::HLE, "web_applet_mode",
- Category::LibraryApplet};
- Setting<AppletMode> shop_applet_mode{linkage, AppletMode::HLE, "shop_applet_mode",
- Category::LibraryApplet};
- Setting<AppletMode> photo_viewer_applet_mode{
- linkage, AppletMode::LLE, "photo_viewer_applet_mode", Category::LibraryApplet};
- Setting<AppletMode> offline_web_applet_mode{linkage, AppletMode::LLE, "offline_web_applet_mode",
- Category::LibraryApplet};
- Setting<AppletMode> login_share_applet_mode{linkage, AppletMode::HLE, "login_share_applet_mode",
- Category::LibraryApplet};
- Setting<AppletMode> wifi_web_auth_applet_mode{
- linkage, AppletMode::HLE, "wifi_web_auth_applet_mode", Category::LibraryApplet};
- Setting<AppletMode> my_page_applet_mode{linkage, AppletMode::LLE, "my_page_applet_mode",
- Category::LibraryApplet};
- // Audio
- SwitchableSetting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine",
- Category::Audio, Specialization::RuntimeList};
- SwitchableSetting<std::string> audio_output_device_id{
- linkage, "auto", "output_device", Category::Audio, Specialization::RuntimeList};
- SwitchableSetting<std::string> audio_input_device_id{
- linkage, "auto", "input_device", Category::Audio, Specialization::RuntimeList};
- SwitchableSetting<AudioMode, true> sound_index{
- linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround,
- "sound_index", Category::SystemAudio, Specialization::Default, true,
- true};
- SwitchableSetting<u8, true> volume{linkage,
- 100,
- 0,
- 200,
- "volume",
- Category::Audio,
- Specialization::Scalar | Specialization::Percentage,
- true,
- true};
- Setting<bool, false> audio_muted{
- linkage, false, "audio_muted", Category::Audio, Specialization::Default, true, true};
- Setting<bool, false> dump_audio_commands{
- linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
- // Core
- SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
- SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage,
- MemoryLayout::Memory_4Gb,
- MemoryLayout::Memory_4Gb,
- MemoryLayout::Memory_8Gb,
- "memory_layout_mode",
- Category::Core};
- SwitchableSetting<bool> use_speed_limit{
- linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, false, true};
- SwitchableSetting<u16, true> speed_limit{linkage,
- 100,
- 0,
- 9999,
- "speed_limit",
- Category::Core,
- Specialization::Countable | Specialization::Percentage,
- true,
- true,
- &use_speed_limit};
- // Cpu
- SwitchableSetting<CpuBackend, true> cpu_backend{linkage,
- #ifdef HAS_NCE
- CpuBackend::Nce,
- #else
- CpuBackend::Dynarmic,
- #endif
- CpuBackend::Dynarmic,
- #ifdef HAS_NCE
- CpuBackend::Nce,
- #else
- CpuBackend::Dynarmic,
- #endif
- "cpu_backend",
- Category::Cpu};
- SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
- CpuAccuracy::Auto, CpuAccuracy::Paranoid,
- "cpu_accuracy", Category::Cpu};
- SwitchableSetting<bool> cpu_debug_mode{linkage, false, "cpu_debug_mode", Category::CpuDebug};
- Setting<bool> cpuopt_page_tables{linkage, true, "cpuopt_page_tables", Category::CpuDebug};
- Setting<bool> cpuopt_block_linking{linkage, true, "cpuopt_block_linking", Category::CpuDebug};
- Setting<bool> cpuopt_return_stack_buffer{linkage, true, "cpuopt_return_stack_buffer",
- Category::CpuDebug};
- Setting<bool> cpuopt_fast_dispatcher{linkage, true, "cpuopt_fast_dispatcher",
- Category::CpuDebug};
- Setting<bool> cpuopt_context_elimination{linkage, true, "cpuopt_context_elimination",
- Category::CpuDebug};
- Setting<bool> cpuopt_const_prop{linkage, true, "cpuopt_const_prop", Category::CpuDebug};
- Setting<bool> cpuopt_misc_ir{linkage, true, "cpuopt_misc_ir", Category::CpuDebug};
- Setting<bool> cpuopt_reduce_misalign_checks{linkage, true, "cpuopt_reduce_misalign_checks",
- Category::CpuDebug};
- SwitchableSetting<bool> cpuopt_fastmem{linkage, true, "cpuopt_fastmem", Category::CpuDebug};
- SwitchableSetting<bool> cpuopt_fastmem_exclusives{linkage, true, "cpuopt_fastmem_exclusives",
- Category::CpuDebug};
- Setting<bool> cpuopt_recompile_exclusives{linkage, true, "cpuopt_recompile_exclusives",
- Category::CpuDebug};
- Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts",
- Category::CpuDebug};
- SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma",
- Category::CpuUnsafe};
- SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{
- linkage, true, "cpuopt_unsafe_reduce_fp_error", Category::CpuUnsafe};
- SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
- linkage, true, "cpuopt_unsafe_ignore_standard_fpcr", Category::CpuUnsafe};
- SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{
- linkage, true, "cpuopt_unsafe_inaccurate_nan", Category::CpuUnsafe};
- SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{
- linkage, true, "cpuopt_unsafe_fastmem_check", Category::CpuUnsafe};
- SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
- linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::CpuUnsafe};
- // Renderer
- SwitchableSetting<RendererBackend, true> renderer_backend{
- linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
- "backend", Category::Renderer};
- SwitchableSetting<ShaderBackend, true> shader_backend{
- linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
- "shader_backend", Category::Renderer, Specialization::RuntimeList};
- SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
- Specialization::RuntimeList};
- SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
- Category::Renderer};
- SwitchableSetting<bool> use_asynchronous_gpu_emulation{
- linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
- SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
- #ifdef ANDROID
- AstcDecodeMode::Cpu,
- #else
- AstcDecodeMode::Gpu,
- #endif
- AstcDecodeMode::Cpu,
- AstcDecodeMode::CpuAsynchronous,
- "accelerate_astc",
- Category::Renderer};
- SwitchableSetting<VSyncMode, true> vsync_mode{
- linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed,
- "use_vsync", Category::Renderer, Specialization::RuntimeList, true,
- true};
- SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
- "nvdec_emulation", Category::Renderer};
- // *nix platforms may have issues with the borderless windowed fullscreen mode.
- // Default to exclusive fullscreen on these platforms for now.
- SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
- #ifdef _WIN32
- FullscreenMode::Borderless,
- #else
- FullscreenMode::Exclusive,
- #endif
- FullscreenMode::Borderless,
- FullscreenMode::Exclusive,
- "fullscreen_mode",
- Category::Renderer,
- Specialization::Default,
- true,
- true};
- SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
- AspectRatio::R16_9,
- AspectRatio::R16_9,
- AspectRatio::Stretch,
- "aspect_ratio",
- Category::Renderer,
- Specialization::Default,
- true,
- true};
- ResolutionScalingInfo resolution_info{};
- SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
- "resolution_setup", Category::Renderer};
- SwitchableSetting<ScalingFilter> scaling_filter{linkage,
- ScalingFilter::Bilinear,
- "scaling_filter",
- Category::Renderer,
- Specialization::Default,
- true,
- true};
- SwitchableSetting<AntiAliasing> anti_aliasing{linkage,
- AntiAliasing::None,
- "anti_aliasing",
- Category::Renderer,
- Specialization::Default,
- true,
- true};
- SwitchableSetting<int, true> fsr_sharpening_slider{linkage,
- 25,
- 0,
- 200,
- "fsr_sharpening_slider",
- Category::Renderer,
- Specialization::Scalar |
- Specialization::Percentage,
- true,
- true};
- SwitchableSetting<u8, false> bg_red{
- linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
- SwitchableSetting<u8, false> bg_green{
- linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true};
- SwitchableSetting<u8, false> bg_blue{
- linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
- SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
- #ifdef ANDROID
- GpuAccuracy::Normal,
- #else
- GpuAccuracy::High,
- #endif
- GpuAccuracy::Normal,
- GpuAccuracy::Extreme,
- "gpu_accuracy",
- Category::RendererAdvanced,
- Specialization::Default,
- true,
- true};
- GpuAccuracy current_gpu_accuracy{GpuAccuracy::High};
- SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
- #ifdef ANDROID
- AnisotropyMode::Default,
- #else
- AnisotropyMode::Automatic,
- #endif
- AnisotropyMode::Automatic,
- AnisotropyMode::X16,
- "max_anisotropy",
- Category::RendererAdvanced};
- SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
- AstcRecompression::Uncompressed,
- AstcRecompression::Uncompressed,
- AstcRecompression::Bc3,
- "astc_recompression",
- Category::RendererAdvanced};
- SwitchableSetting<VramUsageMode, true> vram_usage_mode{linkage,
- VramUsageMode::Conservative,
- VramUsageMode::Conservative,
- VramUsageMode::Aggressive,
- "vram_usage_mode",
- Category::RendererAdvanced};
- SwitchableSetting<bool> async_presentation{linkage,
- #ifdef ANDROID
- true,
- #else
- false,
- #endif
- "async_presentation", Category::RendererAdvanced};
- SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
- Category::RendererAdvanced};
- SwitchableSetting<bool> use_reactive_flushing{linkage,
- #ifdef ANDROID
- false,
- #else
- true,
- #endif
- "use_reactive_flushing",
- Category::RendererAdvanced};
- SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
- Category::RendererAdvanced};
- SwitchableSetting<bool> use_fast_gpu_time{
- linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, Specialization::Default,
- true, true};
- SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage,
- true,
- "use_vulkan_driver_pipeline_cache",
- Category::RendererAdvanced,
- Specialization::Default,
- true,
- true};
- SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
- Category::RendererAdvanced};
- SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
- Category::RendererAdvanced};
- SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
- Category::RendererAdvanced};
- Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
- Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
- Category::RendererDebug};
- Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath",
- Category::RendererDebug};
- Setting<bool> disable_shader_loop_safety_checks{
- linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
- Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
- Category::RendererDebug};
- Setting<bool> disable_buffer_reorder{linkage, false, "disable_buffer_reorder",
- Category::RendererDebug};
- // System
- SwitchableSetting<Language, true> language_index{linkage,
- Language::EnglishAmerican,
- Language::Japanese,
- Language::PortugueseBrazilian,
- "language_index",
- Category::System};
- SwitchableSetting<Region, true> region_index{linkage, Region::Usa, Region::Japan,
- Region::Taiwan, "region_index", Category::System};
- SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
- TimeZone::Auto, TimeZone::Zulu,
- "time_zone_index", Category::System};
- // Measured in seconds since epoch
- SwitchableSetting<bool> custom_rtc_enabled{
- linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
- SwitchableSetting<s64> custom_rtc{
- linkage, 0, "custom_rtc", Category::System, Specialization::Time,
- false, true, &custom_rtc_enabled};
- SwitchableSetting<s64, true> custom_rtc_offset{linkage,
- 0,
- std::numeric_limits<int>::min(),
- std::numeric_limits<int>::max(),
- "custom_rtc_offset",
- Category::System,
- Specialization::Countable,
- true,
- true};
- SwitchableSetting<bool> rng_seed_enabled{
- linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true};
- SwitchableSetting<u32> rng_seed{
- linkage, 0, "rng_seed", Category::System, Specialization::Hex,
- true, true, &rng_seed_enabled};
- Setting<std::string> device_name{
- linkage, "yuzu", "device_name", Category::System, Specialization::Default, true, true};
- Setting<s32> current_user{linkage, 0, "current_user", Category::System};
- SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
- #ifdef ANDROID
- ConsoleMode::Handheld,
- #else
- ConsoleMode::Docked,
- #endif
- "use_docked_mode",
- Category::System,
- Specialization::Radio,
- true,
- true};
- // Linux
- SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
- // Controls
- InputSetting<std::array<PlayerInput, 10>> players;
- Setting<bool> enable_raw_input{
- linkage, false, "enable_raw_input", Category::Controls, Specialization::Default,
- // Only read/write enable_raw_input on Windows platforms
- #ifdef _WIN32
- true
- #else
- false
- #endif
- };
- Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
- Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls};
- Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls};
- SwitchableSetting<bool> vibration_enabled{linkage, true, "vibration_enabled",
- Category::Controls};
- SwitchableSetting<bool> enable_accurate_vibrations{linkage, false, "enable_accurate_vibrations",
- Category::Controls};
- SwitchableSetting<bool> motion_enabled{linkage, true, "motion_enabled", Category::Controls};
- Setting<std::string> udp_input_servers{linkage, "127.0.0.1:26760", "udp_input_servers",
- Category::Controls};
- Setting<bool> enable_udp_controller{linkage, false, "enable_udp_controller",
- Category::Controls};
- Setting<bool> pause_tas_on_load{linkage, true, "pause_tas_on_load", Category::Controls};
- Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
- Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
- Setting<bool> mouse_panning{
- linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false};
- Setting<u8, true> mouse_panning_sensitivity{
- linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
- Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
- Setting<u8, true> mouse_panning_x_sensitivity{
- linkage, 50, 1, 100, "mouse_panning_x_sensitivity", Category::Controls};
- Setting<u8, true> mouse_panning_y_sensitivity{
- linkage, 50, 1, 100, "mouse_panning_y_sensitivity", Category::Controls};
- Setting<u8, true> mouse_panning_deadzone_counterweight{
- linkage, 20, 0, 100, "mouse_panning_deadzone_counterweight", Category::Controls};
- Setting<u8, true> mouse_panning_decay_strength{
- linkage, 18, 0, 100, "mouse_panning_decay_strength", Category::Controls};
- Setting<u8, true> mouse_panning_min_decay{
- linkage, 6, 0, 100, "mouse_panning_min_decay", Category::Controls};
- Setting<bool> emulate_analog_keyboard{linkage, false, "emulate_analog_keyboard",
- Category::Controls};
- Setting<bool> keyboard_enabled{linkage, false, "keyboard_enabled", Category::Controls};
- Setting<bool> debug_pad_enabled{linkage, false, "debug_pad_enabled", Category::Controls};
- ButtonsRaw debug_pad_buttons;
- AnalogsRaw debug_pad_analogs;
- TouchscreenInput touchscreen;
- Setting<std::string> touch_device{linkage, "min_x:100,min_y:50,max_x:1800,max_y:850",
- "touch_device", Category::Controls};
- Setting<int> touch_from_button_map_index{linkage, 0, "touch_from_button_map",
- Category::Controls};
- std::vector<TouchFromButtonMap> touch_from_button_maps;
- Setting<bool> enable_ring_controller{linkage, true, "enable_ring_controller",
- Category::Controls};
- RingconRaw ringcon_analogs;
- Setting<bool> enable_ir_sensor{linkage, false, "enable_ir_sensor", Category::Controls};
- Setting<std::string> ir_sensor_device{linkage, "auto", "ir_sensor_device", Category::Controls};
- Setting<bool> random_amiibo_id{linkage, false, "random_amiibo_id", Category::Controls};
- // Data Storage
- Setting<bool> use_virtual_sd{linkage, true, "use_virtual_sd", Category::DataStorage};
- Setting<bool> gamecard_inserted{linkage, false, "gamecard_inserted", Category::DataStorage};
- Setting<bool> gamecard_current_game{linkage, false, "gamecard_current_game",
- Category::DataStorage};
- Setting<std::string> gamecard_path{linkage, std::string(), "gamecard_path",
- Category::DataStorage};
- // Debugging
- bool record_frame_times;
- Setting<bool> use_gdbstub{linkage, false, "use_gdbstub", Category::Debugging};
- Setting<u16> gdbstub_port{linkage, 6543, "gdbstub_port", Category::Debugging};
- Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
- Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
- Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
- Setting<bool> dump_shaders{
- linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default,
- false};
- Setting<bool> dump_macros{
- linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
- Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
- Setting<bool> reporting_services{
- linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false};
- Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
- Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
- Category::DebuggingGraphics};
- Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
- Category::DebuggingGraphics};
- Setting<bool> extended_logging{
- linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false};
- Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
- Setting<bool> use_auto_stub{
- linkage, false, "use_auto_stub", Category::Debugging, Specialization::Default, false};
- Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
- Category::Debugging};
- Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging};
- // Miscellaneous
- Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
- Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous};
- // Network
- Setting<std::string> network_interface{linkage, std::string(), "network_interface",
- Category::Network};
- // WebService
- Setting<bool> enable_telemetry{linkage, false, "enable_telemetry", Category::WebService};
- Setting<std::string> web_api_url{linkage, "https://api.yuzu-emu.org", "web_api_url",
- Category::WebService};
- Setting<std::string> yuzu_username{linkage, std::string(), "yuzu_username",
- Category::WebService};
- Setting<std::string> yuzu_token{linkage, std::string(), "yuzu_token", Category::WebService};
- // Add-Ons
- std::map<u64, std::vector<std::string>> disabled_addons;
- };
- extern Values values;
- void UpdateGPUAccuracy();
- bool IsGPULevelExtreme();
- bool IsGPULevelHigh();
- bool IsFastmemEnabled();
- void SetNceEnabled(bool is_64bit);
- bool IsNceEnabled();
- bool IsDockedMode();
- float Volume();
- std::string GetTimeZoneString(TimeZone time_zone);
- void LogSettings();
- void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info);
- void UpdateRescalingInfo();
- // Restore the global state of all applicable settings in the Values struct
- void RestoreGlobalState(bool is_powered_on);
- bool IsConfiguringGlobal();
- void SetConfiguringGlobal(bool is_global);
- } // namespace Settings
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