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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "shader_recompiler/backend/spirv/emit_spirv.h"
- #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
- #include "shader_recompiler/backend/spirv/spirv_emit_context.h"
- namespace Shader::Backend::SPIRV {
- namespace {
- void ConvertDepthMode(EmitContext& ctx) {
- const Id type{ctx.F32[1]};
- const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)};
- const Id z{ctx.OpCompositeExtract(type, position, 2u)};
- const Id w{ctx.OpCompositeExtract(type, position, 3u)};
- const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))};
- const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)};
- ctx.OpStore(ctx.output_position, vector);
- }
- void SetFixedPipelinePointSize(EmitContext& ctx) {
- if (ctx.runtime_info.fixed_state_point_size) {
- const float point_size{*ctx.runtime_info.fixed_state_point_size};
- ctx.OpStore(ctx.output_point_size, ctx.Const(point_size));
- }
- }
- Id DefaultVarying(EmitContext& ctx, u32 num_components, u32 element, Id zero, Id one,
- Id default_vector) {
- switch (num_components) {
- case 1:
- return element == 3 ? one : zero;
- case 2:
- return ctx.ConstantComposite(ctx.F32[2], zero, element + 1 == 3 ? one : zero);
- case 3:
- return ctx.ConstantComposite(ctx.F32[3], zero, zero, element + 2 == 3 ? one : zero);
- case 4:
- return default_vector;
- }
- throw InvalidArgument("Bad element");
- }
- Id ComparisonFunction(EmitContext& ctx, CompareFunction comparison, Id operand_1, Id operand_2) {
- switch (comparison) {
- case CompareFunction::Never:
- return ctx.false_value;
- case CompareFunction::Less:
- return ctx.OpFOrdLessThan(ctx.U1, operand_1, operand_2);
- case CompareFunction::Equal:
- return ctx.OpFOrdEqual(ctx.U1, operand_1, operand_2);
- case CompareFunction::LessThanEqual:
- return ctx.OpFOrdLessThanEqual(ctx.U1, operand_1, operand_2);
- case CompareFunction::Greater:
- return ctx.OpFOrdGreaterThan(ctx.U1, operand_1, operand_2);
- case CompareFunction::NotEqual:
- return ctx.OpFOrdNotEqual(ctx.U1, operand_1, operand_2);
- case CompareFunction::GreaterThanEqual:
- return ctx.OpFOrdGreaterThanEqual(ctx.U1, operand_1, operand_2);
- case CompareFunction::Always:
- return ctx.true_value;
- }
- throw InvalidArgument("Comparison function {}", comparison);
- }
- void AlphaTest(EmitContext& ctx) {
- if (!ctx.runtime_info.alpha_test_func) {
- return;
- }
- const auto comparison{*ctx.runtime_info.alpha_test_func};
- if (comparison == CompareFunction::Always) {
- return;
- }
- if (!Sirit::ValidId(ctx.frag_color[0])) {
- return;
- }
- const Id type{ctx.F32[1]};
- const Id rt0_color{ctx.OpLoad(ctx.F32[4], ctx.frag_color[0])};
- const Id alpha{ctx.OpCompositeExtract(type, rt0_color, 3u)};
- const Id true_label{ctx.OpLabel()};
- const Id discard_label{ctx.OpLabel()};
- const Id alpha_reference{ctx.Const(ctx.runtime_info.alpha_test_reference)};
- const Id condition{ComparisonFunction(ctx, comparison, alpha, alpha_reference)};
- ctx.OpSelectionMerge(true_label, spv::SelectionControlMask::MaskNone);
- ctx.OpBranchConditional(condition, true_label, discard_label);
- ctx.AddLabel(discard_label);
- ctx.OpKill();
- ctx.AddLabel(true_label);
- }
- } // Anonymous namespace
- void EmitPrologue(EmitContext& ctx) {
- if (ctx.stage == Stage::VertexB) {
- const Id zero{ctx.Const(0.0f)};
- const Id one{ctx.Const(1.0f)};
- const Id default_vector{ctx.ConstantComposite(ctx.F32[4], zero, zero, zero, one)};
- ctx.OpStore(ctx.output_position, default_vector);
- for (const auto& info : ctx.output_generics) {
- if (info[0].num_components == 0) {
- continue;
- }
- u32 element{0};
- while (element < 4) {
- const auto& element_info{info[element]};
- const u32 num{element_info.num_components};
- const Id value{DefaultVarying(ctx, num, element, zero, one, default_vector)};
- ctx.OpStore(element_info.id, value);
- element += num;
- }
- }
- }
- if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) {
- SetFixedPipelinePointSize(ctx);
- }
- }
- void EmitEpilogue(EmitContext& ctx) {
- if (ctx.stage == Stage::VertexB && ctx.runtime_info.convert_depth_mode) {
- ConvertDepthMode(ctx);
- }
- if (ctx.stage == Stage::Fragment) {
- AlphaTest(ctx);
- }
- }
- void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
- if (ctx.runtime_info.convert_depth_mode) {
- ConvertDepthMode(ctx);
- }
- if (stream.IsImmediate()) {
- ctx.OpEmitStreamVertex(ctx.Def(stream));
- } else {
- LOG_WARNING(Shader_SPIRV, "Stream is not immediate");
- ctx.OpEmitStreamVertex(ctx.u32_zero_value);
- }
- // Restore fixed pipeline point size after emitting the vertex
- SetFixedPipelinePointSize(ctx);
- }
- void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
- if (stream.IsImmediate()) {
- ctx.OpEndStreamPrimitive(ctx.Def(stream));
- } else {
- LOG_WARNING(Shader_SPIRV, "Stream is not immediate");
- ctx.OpEndStreamPrimitive(ctx.u32_zero_value);
- }
- }
- } // namespace Shader::Backend::SPIRV
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