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- // Copyright 2017 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <memory>
- #include <string>
- #include <unordered_map>
- #include <vector>
- namespace Common {
- class ParamPackage;
- }
- namespace Common::Input {
- enum class ButtonNames;
- }
- namespace Settings::NativeAnalog {
- enum Values : int;
- }
- namespace Settings::NativeButton {
- enum Values : int;
- }
- namespace Settings::NativeMotion {
- enum Values : int;
- }
- namespace InputCommon {
- class Keyboard;
- class Mouse;
- class TouchScreen;
- struct MappingData;
- } // namespace InputCommon
- namespace InputCommon::TasInput {
- class Tas;
- } // namespace InputCommon::TasInput
- namespace InputCommon {
- namespace Polling {
- /// Type of input desired for mapping purposes
- enum class InputType { None, Button, Stick, Motion, Touch };
- } // namespace Polling
- /**
- * Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
- * mapping for the device.
- */
- using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
- using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
- using MotionMapping = std::unordered_map<Settings::NativeMotion::Values, Common::ParamPackage>;
- class InputSubsystem {
- public:
- explicit InputSubsystem();
- ~InputSubsystem();
- InputSubsystem(const InputSubsystem&) = delete;
- InputSubsystem& operator=(const InputSubsystem&) = delete;
- InputSubsystem(InputSubsystem&&) = delete;
- InputSubsystem& operator=(InputSubsystem&&) = delete;
- /// Initializes and registers all built-in input device factories.
- void Initialize();
- /// Unregisters all built-in input device factories and shuts them down.
- void Shutdown();
- /// Retrieves the underlying keyboard device.
- [[nodiscard]] Keyboard* GetKeyboard();
- /// Retrieves the underlying keyboard device.
- [[nodiscard]] const Keyboard* GetKeyboard() const;
- /// Retrieves the underlying mouse device.
- [[nodiscard]] Mouse* GetMouse();
- /// Retrieves the underlying mouse device.
- [[nodiscard]] const Mouse* GetMouse() const;
- /// Retrieves the underlying touch screen device.
- [[nodiscard]] TouchScreen* GetTouchScreen();
- /// Retrieves the underlying touch screen device.
- [[nodiscard]] const TouchScreen* GetTouchScreen() const;
- /// Retrieves the underlying tas input device.
- [[nodiscard]] TasInput::Tas* GetTas();
- /// Retrieves the underlying tas input device.
- [[nodiscard]] const TasInput::Tas* GetTas() const;
- /**
- * Returns all available input devices that this Factory can create a new device with.
- * Each returned ParamPackage should have a `display` field used for display, a `engine` field
- * for backends to determine if this backend is meant to service the request and any other
- * information needed to identify this in the backend later.
- */
- [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const;
- /// Retrieves the analog mappings for the given device.
- [[nodiscard]] AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& device) const;
- /// Retrieves the button mappings for the given device.
- [[nodiscard]] ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& device) const;
- /// Retrieves the motion mappings for the given device.
- [[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
- /// Returns an enum contaning the name to be displayed from the input engine.
- [[nodiscard]] Common::Input::ButtonNames GetButtonName(
- const Common::ParamPackage& params) const;
- /// Returns true if device is a controller.
- [[nodiscard]] bool IsController(const Common::ParamPackage& params) const;
- /// Reloads the input devices.
- void ReloadInputDevices();
- /// Start polling from all backends for a desired input type.
- void BeginMapping(Polling::InputType type);
- /// Returns an input event with mapping information.
- [[nodiscard]] const Common::ParamPackage GetNextInput() const;
- /// Stop polling from all backends.
- void StopMapping() const;
- private:
- struct Impl;
- std::unique_ptr<Impl> impl;
- };
- /// Generates a serialized param package for creating a keyboard button device.
- std::string GenerateKeyboardParam(int key_code);
- /// Generates a serialized param package for creating an analog device taking input from keyboard.
- std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
- int key_modifier, float modifier_scale);
- } // namespace InputCommon
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