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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <unordered_map>
- #include "common/common_types.h"
- #include "video_core/shader/registry.h"
- namespace VideoCommon::Shader {
- struct VaryingTFB {
- std::size_t buffer;
- std::size_t stride;
- std::size_t offset;
- std::size_t components;
- };
- std::unordered_map<u8, VaryingTFB> BuildTransformFeedback(const GraphicsInfo& info);
- } // namespace VideoCommon::Shader
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