buffer_queue.h 2.6 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <vector>
  6. #include <boost/optional.hpp>
  7. #include "common/swap.h"
  8. #include "core/hle/kernel/event.h"
  9. namespace CoreTiming {
  10. struct EventType;
  11. }
  12. namespace Service {
  13. namespace NVFlinger {
  14. struct IGBPBuffer {
  15. u32_le magic;
  16. u32_le width;
  17. u32_le height;
  18. u32_le stride;
  19. u32_le format;
  20. u32_le usage;
  21. INSERT_PADDING_WORDS(1);
  22. u32_le index;
  23. INSERT_PADDING_WORDS(3);
  24. u32_le gpu_buffer_id;
  25. INSERT_PADDING_WORDS(17);
  26. u32_le nvmap_handle;
  27. u32_le offset;
  28. INSERT_PADDING_WORDS(60);
  29. };
  30. static_assert(sizeof(IGBPBuffer) == 0x16C, "IGBPBuffer has wrong size");
  31. class BufferQueue final {
  32. public:
  33. enum class QueryType {
  34. NativeWindowWidth = 0,
  35. NativeWindowHeight = 1,
  36. NativeWindowFormat = 2,
  37. };
  38. BufferQueue(u32 id, u64 layer_id);
  39. ~BufferQueue() = default;
  40. enum class BufferTransformFlags : u32 {
  41. /// No transform flags are set
  42. Unset = 0x00,
  43. /// Flip source image horizontally (around the vertical axis)
  44. FlipH = 0x01,
  45. /// Flip source image vertically (around the horizontal axis)
  46. FlipV = 0x02,
  47. /// Rotate source image 90 degrees clockwise
  48. Rotate90 = 0x04,
  49. /// Rotate source image 180 degrees
  50. Roate180 = 0x03,
  51. /// Rotate source image 270 degrees clockwise
  52. Roate270 = 0x07,
  53. };
  54. struct Buffer {
  55. enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
  56. u32 slot;
  57. Status status = Status::Free;
  58. IGBPBuffer igbp_buffer;
  59. BufferTransformFlags transform;
  60. };
  61. void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
  62. boost::optional<u32> DequeueBuffer(u32 width, u32 height);
  63. const IGBPBuffer& RequestBuffer(u32 slot) const;
  64. void QueueBuffer(u32 slot, BufferTransformFlags transform);
  65. boost::optional<const Buffer&> AcquireBuffer();
  66. void ReleaseBuffer(u32 slot);
  67. u32 Query(QueryType type);
  68. void SetBufferWaitEvent(Kernel::SharedPtr<Kernel::Event>&& wait_event);
  69. u32 GetId() const {
  70. return id;
  71. }
  72. Kernel::SharedPtr<Kernel::Event> GetNativeHandle() const {
  73. return native_handle;
  74. }
  75. private:
  76. u32 id;
  77. u64 layer_id;
  78. std::vector<Buffer> queue;
  79. Kernel::SharedPtr<Kernel::Event> native_handle;
  80. /// Used to signal waiting thread when no buffers are available
  81. Kernel::SharedPtr<Kernel::Event> buffer_wait_event;
  82. };
  83. } // namespace NVFlinger
  84. } // namespace Service