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- // Copyright 2014 Citra Emulator Project / PPSSPP Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <cinttypes>
- #include <list>
- #include <vector>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "common/math_util.h"
- #include "common/thread_queue_list.h"
- #include "core/arm/arm_interface.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/hle/kernel/errors.h"
- #include "core/hle/kernel/handle_table.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/memory.h"
- #include "core/hle/kernel/mutex.h"
- #include "core/hle/kernel/process.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/result.h"
- #include "core/memory.h"
- namespace Kernel {
- /// Event type for the thread wake up event
- static CoreTiming::EventType* ThreadWakeupEventType = nullptr;
- bool Thread::ShouldWait(Thread* thread) const {
- return status != THREADSTATUS_DEAD;
- }
- void Thread::Acquire(Thread* thread) {
- ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
- }
- // TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
- // us to simply use a pool index or similar.
- static Kernel::HandleTable wakeup_callback_handle_table;
- // Lists all thread ids that aren't deleted/etc.
- static std::vector<SharedPtr<Thread>> thread_list;
- // Lists only ready thread ids.
- static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
- static SharedPtr<Thread> current_thread;
- // The first available thread id at startup
- static u32 next_thread_id;
- /**
- * Creates a new thread ID
- * @return The new thread ID
- */
- inline static u32 const NewThreadId() {
- return next_thread_id++;
- }
- Thread::Thread() {}
- Thread::~Thread() {}
- Thread* GetCurrentThread() {
- return current_thread.get();
- }
- /**
- * Check if the specified thread is waiting on the specified address to be arbitrated
- * @param thread The thread to test
- * @param wait_address The address to test against
- * @return True if the thread is waiting, false otherwise
- */
- static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
- return thread->status == THREADSTATUS_WAIT_ARB && wait_address == thread->wait_address;
- }
- void Thread::Stop() {
- // Cancel any outstanding wakeup events for this thread
- CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
- wakeup_callback_handle_table.Close(callback_handle);
- callback_handle = 0;
- // Clean up thread from ready queue
- // This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
- if (status == THREADSTATUS_READY) {
- ready_queue.remove(current_priority, this);
- }
- status = THREADSTATUS_DEAD;
- WakeupAllWaitingThreads();
- // Clean up any dangling references in objects that this thread was waiting for
- for (auto& wait_object : wait_objects) {
- wait_object->RemoveWaitingThread(this);
- }
- wait_objects.clear();
- // Release all the mutexes that this thread holds
- ReleaseThreadMutexes(this);
- // Mark the TLS slot in the thread's page as free.
- u64 tls_page = (tls_address - Memory::TLS_AREA_VADDR) / Memory::PAGE_SIZE;
- u64 tls_slot =
- ((tls_address - Memory::TLS_AREA_VADDR) % Memory::PAGE_SIZE) / Memory::TLS_ENTRY_SIZE;
- Kernel::g_current_process->tls_slots[tls_page].reset(tls_slot);
- }
- Thread* ArbitrateHighestPriorityThread(u32 address) {
- Thread* highest_priority_thread = nullptr;
- u32 priority = THREADPRIO_LOWEST;
- // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
- for (auto& thread : thread_list) {
- if (!CheckWait_AddressArbiter(thread.get(), address))
- continue;
- if (thread == nullptr)
- continue;
- if (thread->current_priority <= priority) {
- highest_priority_thread = thread.get();
- priority = thread->current_priority;
- }
- }
- // If a thread was arbitrated, resume it
- if (nullptr != highest_priority_thread) {
- highest_priority_thread->ResumeFromWait();
- }
- return highest_priority_thread;
- }
- void ArbitrateAllThreads(u32 address) {
- // Resume all threads found to be waiting on the address
- for (auto& thread : thread_list) {
- if (CheckWait_AddressArbiter(thread.get(), address))
- thread->ResumeFromWait();
- }
- }
- /**
- * Switches the CPU's active thread context to that of the specified thread
- * @param new_thread The thread to switch to
- */
- static void SwitchContext(Thread* new_thread) {
- Thread* previous_thread = GetCurrentThread();
- // Save context for previous thread
- if (previous_thread) {
- previous_thread->last_running_ticks = CoreTiming::GetTicks();
- Core::CPU().SaveContext(previous_thread->context);
- if (previous_thread->status == THREADSTATUS_RUNNING) {
- // This is only the case when a reschedule is triggered without the current thread
- // yielding execution (i.e. an event triggered, system core time-sliced, etc)
- ready_queue.push_front(previous_thread->current_priority, previous_thread);
- previous_thread->status = THREADSTATUS_READY;
- }
- }
- // Load context of new thread
- if (new_thread) {
- ASSERT_MSG(new_thread->status == THREADSTATUS_READY,
- "Thread must be ready to become running.");
- // Cancel any outstanding wakeup events for this thread
- CoreTiming::UnscheduleEvent(ThreadWakeupEventType, new_thread->callback_handle);
- auto previous_process = Kernel::g_current_process;
- current_thread = new_thread;
- ready_queue.remove(new_thread->current_priority, new_thread);
- new_thread->status = THREADSTATUS_RUNNING;
- if (previous_process != current_thread->owner_process) {
- Kernel::g_current_process = current_thread->owner_process;
- SetCurrentPageTable(&Kernel::g_current_process->vm_manager.page_table);
- }
- Core::CPU().LoadContext(new_thread->context);
- Core::CPU().SetTlsAddress(new_thread->GetTLSAddress());
- } else {
- current_thread = nullptr;
- // Note: We do not reset the current process and current page table when idling because
- // technically we haven't changed processes, our threads are just paused.
- }
- }
- /**
- * Pops and returns the next thread from the thread queue
- * @return A pointer to the next ready thread
- */
- static Thread* PopNextReadyThread() {
- Thread* next;
- Thread* thread = GetCurrentThread();
- if (thread && thread->status == THREADSTATUS_RUNNING) {
- // We have to do better than the current thread.
- // This call returns null when that's not possible.
- next = ready_queue.pop_first_better(thread->current_priority);
- if (!next) {
- // Otherwise just keep going with the current thread
- next = thread;
- }
- } else {
- next = ready_queue.pop_first();
- }
- return next;
- }
- void WaitCurrentThread_Sleep() {
- Thread* thread = GetCurrentThread();
- thread->status = THREADSTATUS_WAIT_SLEEP;
- }
- void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
- Thread* thread = GetCurrentThread();
- thread->wait_address = wait_address;
- thread->status = THREADSTATUS_WAIT_ARB;
- }
- void ExitCurrentThread() {
- Thread* thread = GetCurrentThread();
- thread->Stop();
- thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
- thread_list.end());
- }
- /**
- * Callback that will wake up the thread it was scheduled for
- * @param thread_handle The handle of the thread that's been awoken
- * @param cycles_late The number of CPU cycles that have passed since the desired wakeup time
- */
- static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
- SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle);
- if (thread == nullptr) {
- LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", (Handle)thread_handle);
- return;
- }
- bool resume = true;
- if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
- thread->status == THREADSTATUS_WAIT_SYNCH_ALL || thread->status == THREADSTATUS_WAIT_ARB) {
- // Remove the thread from each of its waiting objects' waitlists
- for (auto& object : thread->wait_objects)
- object->RemoveWaitingThread(thread.get());
- thread->wait_objects.clear();
- // Invoke the wakeup callback before clearing the wait objects
- if (thread->wakeup_callback)
- resume = thread->wakeup_callback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
- }
- if (resume)
- thread->ResumeFromWait();
- }
- void Thread::WakeAfterDelay(s64 nanoseconds) {
- // Don't schedule a wakeup if the thread wants to wait forever
- if (nanoseconds == -1)
- return;
- CoreTiming::ScheduleEvent(nsToCycles(nanoseconds), ThreadWakeupEventType, callback_handle);
- }
- void Thread::CancelWakeupTimer() {
- CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
- }
- void Thread::ResumeFromWait() {
- ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
- switch (status) {
- case THREADSTATUS_WAIT_SYNCH_ALL:
- case THREADSTATUS_WAIT_SYNCH_ANY:
- case THREADSTATUS_WAIT_ARB:
- case THREADSTATUS_WAIT_SLEEP:
- case THREADSTATUS_WAIT_IPC:
- break;
- case THREADSTATUS_READY:
- // The thread's wakeup callback must have already been cleared when the thread was first
- // awoken.
- ASSERT(wakeup_callback == nullptr);
- // If the thread is waiting on multiple wait objects, it might be awoken more than once
- // before actually resuming. We can ignore subsequent wakeups if the thread status has
- // already been set to THREADSTATUS_READY.
- return;
- case THREADSTATUS_RUNNING:
- DEBUG_ASSERT_MSG(false, "Thread with object id %u has already resumed.", GetObjectId());
- return;
- case THREADSTATUS_DEAD:
- // This should never happen, as threads must complete before being stopped.
- DEBUG_ASSERT_MSG(false, "Thread with object id %u cannot be resumed because it's DEAD.",
- GetObjectId());
- return;
- }
- wakeup_callback = nullptr;
- ready_queue.push_back(current_priority, this);
- status = THREADSTATUS_READY;
- Core::System::GetInstance().PrepareReschedule();
- }
- /**
- * Prints the thread queue for debugging purposes
- */
- static void DebugThreadQueue() {
- Thread* thread = GetCurrentThread();
- if (!thread) {
- LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
- } else {
- LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority,
- GetCurrentThread()->GetObjectId());
- }
- for (auto& t : thread_list) {
- u32 priority = ready_queue.contains(t.get());
- if (priority != -1) {
- LOG_DEBUG(Kernel, "0x%02X %u", priority, t->GetObjectId());
- }
- }
- }
- /**
- * Finds a free location for the TLS section of a thread.
- * @param tls_slots The TLS page array of the thread's owner process.
- * Returns a tuple of (page, slot, alloc_needed) where:
- * page: The index of the first allocated TLS page that has free slots.
- * slot: The index of the first free slot in the indicated page.
- * alloc_needed: Whether there's a need to allocate a new TLS page (All pages are full).
- */
- std::tuple<u32, u32, bool> GetFreeThreadLocalSlot(std::vector<std::bitset<8>>& tls_slots) {
- // Iterate over all the allocated pages, and try to find one where not all slots are used.
- for (unsigned page = 0; page < tls_slots.size(); ++page) {
- const auto& page_tls_slots = tls_slots[page];
- if (!page_tls_slots.all()) {
- // We found a page with at least one free slot, find which slot it is
- for (unsigned slot = 0; slot < page_tls_slots.size(); ++slot) {
- if (!page_tls_slots.test(slot)) {
- return std::make_tuple(page, slot, false);
- }
- }
- }
- }
- return std::make_tuple(0, 0, true);
- }
- /**
- * Resets a thread context, making it ready to be scheduled and run by the CPU
- * @param context Thread context to reset
- * @param stack_top Address of the top of the stack
- * @param entry_point Address of entry point for execution
- * @param arg User argument for thread
- */
- static void ResetThreadContext(ARM_Interface::ThreadContext& context, VAddr stack_top,
- VAddr entry_point, u64 arg) {
- memset(&context, 0, sizeof(ARM_Interface::ThreadContext));
- context.cpu_registers[0] = arg;
- context.pc = entry_point;
- context.sp = stack_top;
- context.cpsr = 0;
- context.fpscr = 0;
- }
- ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, u32 priority,
- u64 arg, s32 processor_id, VAddr stack_top,
- SharedPtr<Process> owner_process) {
- // Check if priority is in ranged. Lowest priority -> highest priority id.
- if (priority > THREADPRIO_LOWEST) {
- LOG_ERROR(Kernel_SVC, "Invalid thread priority: %u", priority);
- return ERR_OUT_OF_RANGE;
- }
- if (processor_id > THREADPROCESSORID_MAX) {
- LOG_ERROR(Kernel_SVC, "Invalid processor id: %d", processor_id);
- return ERR_OUT_OF_RANGE_KERNEL;
- }
- // TODO(yuriks): Other checks, returning 0xD9001BEA
- if (!Memory::IsValidVirtualAddress(*owner_process, entry_point)) {
- LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %016" PRIx64, name.c_str(), entry_point);
- // TODO (bunnei): Find the correct error code to use here
- return ResultCode(-1);
- }
- SharedPtr<Thread> thread(new Thread);
- thread_list.push_back(thread);
- ready_queue.prepare(priority);
- thread->thread_id = NewThreadId();
- thread->status = THREADSTATUS_DORMANT;
- thread->entry_point = entry_point;
- thread->stack_top = stack_top;
- thread->nominal_priority = thread->current_priority = priority;
- thread->last_running_ticks = CoreTiming::GetTicks();
- thread->processor_id = processor_id;
- thread->wait_objects.clear();
- thread->wait_address = 0;
- thread->name = std::move(name);
- thread->callback_handle = wakeup_callback_handle_table.Create(thread).Unwrap();
- thread->owner_process = owner_process;
- // Find the next available TLS index, and mark it as used
- auto& tls_slots = owner_process->tls_slots;
- bool needs_allocation = true;
- u32 available_page; // Which allocated page has free space
- u32 available_slot; // Which slot within the page is free
- std::tie(available_page, available_slot, needs_allocation) = GetFreeThreadLocalSlot(tls_slots);
- if (needs_allocation) {
- // There are no already-allocated pages with free slots, lets allocate a new one.
- // TLS pages are allocated from the BASE region in the linear heap.
- MemoryRegionInfo* memory_region = GetMemoryRegion(MemoryRegion::BASE);
- auto& linheap_memory = memory_region->linear_heap_memory;
- if (linheap_memory->size() + Memory::PAGE_SIZE > memory_region->size) {
- LOG_ERROR(Kernel_SVC,
- "Not enough space in region to allocate a new TLS page for thread");
- return ERR_OUT_OF_MEMORY;
- }
- size_t offset = linheap_memory->size();
- // Allocate some memory from the end of the linear heap for this region.
- linheap_memory->insert(linheap_memory->end(), Memory::PAGE_SIZE, 0);
- memory_region->used += Memory::PAGE_SIZE;
- owner_process->linear_heap_used += Memory::PAGE_SIZE;
- tls_slots.emplace_back(0); // The page is completely available at the start
- available_page = static_cast<u32>(tls_slots.size() - 1);
- available_slot = 0; // Use the first slot in the new page
- auto& vm_manager = owner_process->vm_manager;
- vm_manager.RefreshMemoryBlockMappings(linheap_memory.get());
- // Map the page to the current process' address space.
- // TODO(Subv): Find the correct MemoryState for this region.
- vm_manager.MapMemoryBlock(Memory::TLS_AREA_VADDR + available_page * Memory::PAGE_SIZE,
- linheap_memory, offset, Memory::PAGE_SIZE,
- MemoryState::ThreadLocalStorage);
- }
- // Mark the slot as used
- tls_slots[available_page].set(available_slot);
- thread->tls_address = Memory::TLS_AREA_VADDR + available_page * Memory::PAGE_SIZE +
- available_slot * Memory::TLS_ENTRY_SIZE;
- // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
- // to initialize the context
- ResetThreadContext(thread->context, stack_top, entry_point, arg);
- return MakeResult<SharedPtr<Thread>>(std::move(thread));
- }
- void Thread::SetPriority(u32 priority) {
- ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
- "Invalid priority value.");
- // If thread was ready, adjust queues
- if (status == THREADSTATUS_READY)
- ready_queue.move(this, current_priority, priority);
- else
- ready_queue.prepare(priority);
- nominal_priority = current_priority = priority;
- }
- void Thread::UpdatePriority() {
- u32 best_priority = nominal_priority;
- for (auto& mutex : held_mutexes) {
- if (mutex->priority < best_priority)
- best_priority = mutex->priority;
- }
- BoostPriority(best_priority);
- }
- void Thread::BoostPriority(u32 priority) {
- // If thread was ready, adjust queues
- if (status == THREADSTATUS_READY)
- ready_queue.move(this, current_priority, priority);
- else
- ready_queue.prepare(priority);
- current_priority = priority;
- }
- SharedPtr<Thread> SetupMainThread(VAddr entry_point, u32 priority,
- SharedPtr<Process> owner_process) {
- // Setup page table so we can write to memory
- SetCurrentPageTable(&Kernel::g_current_process->vm_manager.page_table);
- // Initialize new "main" thread
- auto thread_res = Thread::Create("main", entry_point, priority, 0, THREADPROCESSORID_0,
- Memory::HEAP_VADDR_END, owner_process);
- SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
- // Register 1 must be a handle to the main thread
- thread->guest_handle = Kernel::g_handle_table.Create(thread).Unwrap();
- thread->context.cpu_registers[1] = thread->guest_handle;
- // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
- thread->ResumeFromWait();
- return thread;
- }
- bool HaveReadyThreads() {
- return ready_queue.get_first() != nullptr;
- }
- void Reschedule() {
- Thread* cur = GetCurrentThread();
- Thread* next = PopNextReadyThread();
- if (cur && next) {
- LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId());
- } else if (cur) {
- LOG_TRACE(Kernel, "context switch %u -> idle", cur->GetObjectId());
- } else if (next) {
- LOG_TRACE(Kernel, "context switch idle -> %u", next->GetObjectId());
- }
- SwitchContext(next);
- }
- void Thread::SetWaitSynchronizationResult(ResultCode result) {
- context.cpu_registers[0] = result.raw;
- }
- void Thread::SetWaitSynchronizationOutput(s32 output) {
- context.cpu_registers[1] = output;
- }
- s32 Thread::GetWaitObjectIndex(WaitObject* object) const {
- ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
- auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
- return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
- }
- VAddr Thread::GetCommandBufferAddress() const {
- // Offset from the start of TLS at which the IPC command buffer begins.
- static constexpr int CommandHeaderOffset = 0x80;
- return GetTLSAddress() + CommandHeaderOffset;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void ThreadingInit() {
- ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
- current_thread = nullptr;
- next_thread_id = 1;
- }
- void ThreadingShutdown() {
- current_thread = nullptr;
- for (auto& t : thread_list) {
- t->Stop();
- }
- thread_list.clear();
- ready_queue.clear();
- }
- const std::vector<SharedPtr<Thread>>& GetThreadList() {
- return thread_list;
- }
- } // namespace Kernel
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