texture_cache.h 100 KB

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  1. // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-3.0-or-later
  3. #pragma once
  4. #include <unordered_set>
  5. #include <boost/container/small_vector.hpp>
  6. #include "common/alignment.h"
  7. #include "common/settings.h"
  8. #include "core/memory.h"
  9. #include "video_core/control/channel_state.h"
  10. #include "video_core/dirty_flags.h"
  11. #include "video_core/engines/kepler_compute.h"
  12. #include "video_core/texture_cache/image_view_base.h"
  13. #include "video_core/texture_cache/samples_helper.h"
  14. #include "video_core/texture_cache/texture_cache_base.h"
  15. #include "video_core/texture_cache/util.h"
  16. namespace VideoCommon {
  17. using Tegra::Texture::TICEntry;
  18. using Tegra::Texture::TSCEntry;
  19. using VideoCore::Surface::GetFormatType;
  20. using VideoCore::Surface::PixelFormat;
  21. using VideoCore::Surface::SurfaceType;
  22. using namespace Common::Literals;
  23. template <class P>
  24. TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& rasterizer_)
  25. : runtime{runtime_}, rasterizer{rasterizer_} {
  26. // Configure null sampler
  27. TSCEntry sampler_descriptor{};
  28. sampler_descriptor.min_filter.Assign(Tegra::Texture::TextureFilter::Linear);
  29. sampler_descriptor.mag_filter.Assign(Tegra::Texture::TextureFilter::Linear);
  30. sampler_descriptor.mipmap_filter.Assign(Tegra::Texture::TextureMipmapFilter::Linear);
  31. sampler_descriptor.cubemap_anisotropy.Assign(1);
  32. // These values were chosen based on typical peak swizzle data sizes seen in some titles
  33. static constexpr size_t SWIZZLE_DATA_BUFFER_INITIAL_CAPACITY = 8_MiB;
  34. static constexpr size_t UNSWIZZLE_DATA_BUFFER_INITIAL_CAPACITY = 1_MiB;
  35. swizzle_data_buffer.resize_destructive(SWIZZLE_DATA_BUFFER_INITIAL_CAPACITY);
  36. unswizzle_data_buffer.resize_destructive(UNSWIZZLE_DATA_BUFFER_INITIAL_CAPACITY);
  37. // Make sure the first index is reserved for the null resources
  38. // This way the null resource becomes a compile time constant
  39. void(slot_images.insert(NullImageParams{}));
  40. void(slot_image_views.insert(runtime, NullImageViewParams{}));
  41. void(slot_samplers.insert(runtime, sampler_descriptor));
  42. if constexpr (HAS_DEVICE_MEMORY_INFO) {
  43. const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
  44. const s64 min_spacing_expected = device_memory - 1_GiB;
  45. const s64 min_spacing_critical = device_memory - 512_MiB;
  46. const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
  47. const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
  48. const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
  49. expected_memory = static_cast<u64>(
  50. std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
  51. DEFAULT_EXPECTED_MEMORY));
  52. critical_memory = static_cast<u64>(
  53. std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical),
  54. DEFAULT_CRITICAL_MEMORY));
  55. minimum_memory = static_cast<u64>((device_memory - mem_threshold) / 2);
  56. } else {
  57. expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB;
  58. critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB;
  59. minimum_memory = 0;
  60. }
  61. }
  62. template <class P>
  63. void TextureCache<P>::RunGarbageCollector() {
  64. bool high_priority_mode = total_used_memory >= expected_memory;
  65. bool aggressive_mode = total_used_memory >= critical_memory;
  66. const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 50ULL;
  67. size_t num_iterations = aggressive_mode ? 40 : (high_priority_mode ? 20 : 10);
  68. const auto clean_up = [this, &num_iterations, &high_priority_mode,
  69. &aggressive_mode](ImageId image_id) {
  70. if (num_iterations == 0) {
  71. return true;
  72. }
  73. --num_iterations;
  74. auto& image = slot_images[image_id];
  75. if (True(image.flags & ImageFlagBits::IsDecoding)) {
  76. // This image is still being decoded, deleting it will invalidate the slot
  77. // used by the async decoder thread.
  78. return false;
  79. }
  80. if (!aggressive_mode && True(image.flags & ImageFlagBits::CostlyLoad)) {
  81. return false;
  82. }
  83. const bool must_download =
  84. image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
  85. if (!high_priority_mode && must_download) {
  86. return false;
  87. }
  88. if (must_download) {
  89. auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
  90. const auto copies = FullDownloadCopies(image.info);
  91. image.DownloadMemory(map, copies);
  92. runtime.Finish();
  93. SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span,
  94. swizzle_data_buffer);
  95. }
  96. if (True(image.flags & ImageFlagBits::Tracked)) {
  97. UntrackImage(image, image_id);
  98. }
  99. UnregisterImage(image_id);
  100. DeleteImage(image_id, image.scale_tick > frame_tick + 5);
  101. if (total_used_memory < critical_memory) {
  102. if (aggressive_mode) {
  103. // Sink the aggresiveness.
  104. num_iterations >>= 2;
  105. aggressive_mode = false;
  106. return false;
  107. }
  108. if (high_priority_mode && total_used_memory < expected_memory) {
  109. num_iterations >>= 1;
  110. high_priority_mode = false;
  111. }
  112. }
  113. return false;
  114. };
  115. lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
  116. }
  117. template <class P>
  118. void TextureCache<P>::TickFrame() {
  119. // If we can obtain the memory info, use it instead of the estimate.
  120. if (runtime.CanReportMemoryUsage()) {
  121. total_used_memory = runtime.GetDeviceMemoryUsage();
  122. }
  123. if (total_used_memory > minimum_memory) {
  124. RunGarbageCollector();
  125. }
  126. sentenced_images.Tick();
  127. sentenced_framebuffers.Tick();
  128. sentenced_image_view.Tick();
  129. TickAsyncDecode();
  130. runtime.TickFrame();
  131. ++frame_tick;
  132. if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
  133. for (auto& buffer : async_buffers_death_ring) {
  134. runtime.FreeDeferredStagingBuffer(buffer);
  135. }
  136. async_buffers_death_ring.clear();
  137. }
  138. }
  139. template <class P>
  140. const typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) const noexcept {
  141. return slot_image_views[id];
  142. }
  143. template <class P>
  144. typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) noexcept {
  145. return slot_image_views[id];
  146. }
  147. template <class P>
  148. typename P::ImageView& TextureCache<P>::GetImageView(u32 index) noexcept {
  149. const auto image_view_id = VisitImageView(channel_state->graphics_image_table,
  150. channel_state->graphics_image_view_ids, index);
  151. return slot_image_views[image_view_id];
  152. }
  153. template <class P>
  154. void TextureCache<P>::MarkModification(ImageId id) noexcept {
  155. MarkModification(slot_images[id]);
  156. }
  157. template <class P>
  158. template <bool has_blacklists>
  159. void TextureCache<P>::FillGraphicsImageViews(std::span<ImageViewInOut> views) {
  160. FillImageViews<has_blacklists>(channel_state->graphics_image_table,
  161. channel_state->graphics_image_view_ids, views);
  162. }
  163. template <class P>
  164. void TextureCache<P>::FillComputeImageViews(std::span<ImageViewInOut> views) {
  165. FillImageViews<true>(channel_state->compute_image_table, channel_state->compute_image_view_ids,
  166. views);
  167. }
  168. template <class P>
  169. void TextureCache<P>::CheckFeedbackLoop(std::span<const ImageViewInOut> views) {
  170. if (!Settings::values.barrier_feedback_loops.GetValue()) {
  171. return;
  172. }
  173. const bool requires_barrier = [&] {
  174. for (const auto& view : views) {
  175. if (!view.id) {
  176. continue;
  177. }
  178. auto& image_view = slot_image_views[view.id];
  179. // Check color targets
  180. for (const auto& ct_view_id : render_targets.color_buffer_ids) {
  181. if (ct_view_id) {
  182. auto& ct_view = slot_image_views[ct_view_id];
  183. if (image_view.image_id == ct_view.image_id) {
  184. return true;
  185. }
  186. }
  187. }
  188. // Check zeta target
  189. if (render_targets.depth_buffer_id) {
  190. auto& zt_view = slot_image_views[render_targets.depth_buffer_id];
  191. if (image_view.image_id == zt_view.image_id) {
  192. return true;
  193. }
  194. }
  195. }
  196. return false;
  197. }();
  198. if (requires_barrier) {
  199. runtime.BarrierFeedbackLoop();
  200. }
  201. }
  202. template <class P>
  203. typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) {
  204. return &slot_samplers[GetGraphicsSamplerId(index)];
  205. }
  206. template <class P>
  207. typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) {
  208. return &slot_samplers[GetComputeSamplerId(index)];
  209. }
  210. template <class P>
  211. SamplerId TextureCache<P>::GetGraphicsSamplerId(u32 index) {
  212. if (index > channel_state->graphics_sampler_table.Limit()) {
  213. LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
  214. return NULL_SAMPLER_ID;
  215. }
  216. const auto [descriptor, is_new] = channel_state->graphics_sampler_table.Read(index);
  217. SamplerId& id = channel_state->graphics_sampler_ids[index];
  218. if (is_new) {
  219. id = FindSampler(descriptor);
  220. }
  221. return id;
  222. }
  223. template <class P>
  224. SamplerId TextureCache<P>::GetComputeSamplerId(u32 index) {
  225. if (index > channel_state->compute_sampler_table.Limit()) {
  226. LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
  227. return NULL_SAMPLER_ID;
  228. }
  229. const auto [descriptor, is_new] = channel_state->compute_sampler_table.Read(index);
  230. SamplerId& id = channel_state->compute_sampler_ids[index];
  231. if (is_new) {
  232. id = FindSampler(descriptor);
  233. }
  234. return id;
  235. }
  236. template <class P>
  237. const typename P::Sampler& TextureCache<P>::GetSampler(SamplerId id) const noexcept {
  238. return slot_samplers[id];
  239. }
  240. template <class P>
  241. typename P::Sampler& TextureCache<P>::GetSampler(SamplerId id) noexcept {
  242. return slot_samplers[id];
  243. }
  244. template <class P>
  245. void TextureCache<P>::SynchronizeGraphicsDescriptors() {
  246. using SamplerBinding = Tegra::Engines::Maxwell3D::Regs::SamplerBinding;
  247. const bool linked_tsc = maxwell3d->regs.sampler_binding == SamplerBinding::ViaHeaderBinding;
  248. const u32 tic_limit = maxwell3d->regs.tex_header.limit;
  249. const u32 tsc_limit = linked_tsc ? tic_limit : maxwell3d->regs.tex_sampler.limit;
  250. if (channel_state->graphics_sampler_table.Synchronize(maxwell3d->regs.tex_sampler.Address(),
  251. tsc_limit)) {
  252. channel_state->graphics_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
  253. }
  254. if (channel_state->graphics_image_table.Synchronize(maxwell3d->regs.tex_header.Address(),
  255. tic_limit)) {
  256. channel_state->graphics_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
  257. }
  258. }
  259. template <class P>
  260. void TextureCache<P>::SynchronizeComputeDescriptors() {
  261. const bool linked_tsc = kepler_compute->launch_description.linked_tsc;
  262. const u32 tic_limit = kepler_compute->regs.tic.limit;
  263. const u32 tsc_limit = linked_tsc ? tic_limit : kepler_compute->regs.tsc.limit;
  264. const GPUVAddr tsc_gpu_addr = kepler_compute->regs.tsc.Address();
  265. if (channel_state->compute_sampler_table.Synchronize(tsc_gpu_addr, tsc_limit)) {
  266. channel_state->compute_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
  267. }
  268. if (channel_state->compute_image_table.Synchronize(kepler_compute->regs.tic.Address(),
  269. tic_limit)) {
  270. channel_state->compute_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
  271. }
  272. }
  273. template <class P>
  274. bool TextureCache<P>::RescaleRenderTargets() {
  275. auto& flags = maxwell3d->dirty.flags;
  276. u32 scale_rating = 0;
  277. bool rescaled = false;
  278. std::array<ImageId, NUM_RT> tmp_color_images{};
  279. ImageId tmp_depth_image{};
  280. do {
  281. flags[Dirty::RenderTargets] = false;
  282. has_deleted_images = false;
  283. // Render target control is used on all render targets, so force look ups when this one is
  284. // up
  285. const bool force = flags[Dirty::RenderTargetControl];
  286. flags[Dirty::RenderTargetControl] = false;
  287. scale_rating = 0;
  288. bool any_rescaled = false;
  289. bool can_rescale = true;
  290. const auto check_rescale = [&](ImageViewId view_id, ImageId& id_save) {
  291. if (view_id != NULL_IMAGE_VIEW_ID && view_id != ImageViewId{}) {
  292. const auto& view = slot_image_views[view_id];
  293. const auto image_id = view.image_id;
  294. id_save = image_id;
  295. auto& image = slot_images[image_id];
  296. can_rescale &= ImageCanRescale(image);
  297. any_rescaled |= True(image.flags & ImageFlagBits::Rescaled) ||
  298. GetFormatType(image.info.format) != SurfaceType::ColorTexture;
  299. scale_rating = std::max<u32>(scale_rating, image.scale_tick <= frame_tick
  300. ? image.scale_rating + 1U
  301. : image.scale_rating);
  302. } else {
  303. id_save = CORRUPT_ID;
  304. }
  305. };
  306. for (size_t index = 0; index < NUM_RT; ++index) {
  307. ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
  308. if (flags[Dirty::ColorBuffer0 + index] || force) {
  309. flags[Dirty::ColorBuffer0 + index] = false;
  310. BindRenderTarget(&color_buffer_id, FindColorBuffer(index));
  311. }
  312. check_rescale(color_buffer_id, tmp_color_images[index]);
  313. }
  314. if (flags[Dirty::ZetaBuffer] || force) {
  315. flags[Dirty::ZetaBuffer] = false;
  316. BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer());
  317. }
  318. check_rescale(render_targets.depth_buffer_id, tmp_depth_image);
  319. if (can_rescale) {
  320. rescaled = any_rescaled || scale_rating >= 2;
  321. const auto scale_up = [this](ImageId image_id) {
  322. if (image_id != CORRUPT_ID) {
  323. Image& image = slot_images[image_id];
  324. ScaleUp(image);
  325. }
  326. };
  327. if (rescaled) {
  328. for (size_t index = 0; index < NUM_RT; ++index) {
  329. scale_up(tmp_color_images[index]);
  330. }
  331. scale_up(tmp_depth_image);
  332. scale_rating = 2;
  333. }
  334. } else {
  335. rescaled = false;
  336. const auto scale_down = [this](ImageId image_id) {
  337. if (image_id != CORRUPT_ID) {
  338. Image& image = slot_images[image_id];
  339. ScaleDown(image);
  340. }
  341. };
  342. for (size_t index = 0; index < NUM_RT; ++index) {
  343. scale_down(tmp_color_images[index]);
  344. }
  345. scale_down(tmp_depth_image);
  346. scale_rating = 1;
  347. }
  348. } while (has_deleted_images);
  349. const auto set_rating = [this, scale_rating](ImageId image_id) {
  350. if (image_id != CORRUPT_ID) {
  351. Image& image = slot_images[image_id];
  352. image.scale_rating = scale_rating;
  353. if (image.scale_tick <= frame_tick) {
  354. image.scale_tick = frame_tick + 1;
  355. }
  356. }
  357. };
  358. for (size_t index = 0; index < NUM_RT; ++index) {
  359. set_rating(tmp_color_images[index]);
  360. }
  361. set_rating(tmp_depth_image);
  362. return rescaled;
  363. }
  364. template <class P>
  365. void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
  366. using namespace VideoCommon::Dirty;
  367. auto& flags = maxwell3d->dirty.flags;
  368. if (!flags[Dirty::RenderTargets]) {
  369. for (size_t index = 0; index < NUM_RT; ++index) {
  370. ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
  371. PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
  372. }
  373. const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
  374. PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
  375. return;
  376. }
  377. const bool rescaled = RescaleRenderTargets();
  378. if (is_rescaling != rescaled) {
  379. flags[Dirty::RescaleViewports] = true;
  380. flags[Dirty::RescaleScissors] = true;
  381. is_rescaling = rescaled;
  382. }
  383. for (size_t index = 0; index < NUM_RT; ++index) {
  384. ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
  385. PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
  386. }
  387. const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
  388. PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
  389. for (size_t index = 0; index < NUM_RT; ++index) {
  390. render_targets.draw_buffers[index] = static_cast<u8>(maxwell3d->regs.rt_control.Map(index));
  391. }
  392. u32 up_scale = 1;
  393. u32 down_shift = 0;
  394. if (is_rescaling) {
  395. up_scale = Settings::values.resolution_info.up_scale;
  396. down_shift = Settings::values.resolution_info.down_shift;
  397. }
  398. render_targets.size = Extent2D{
  399. (maxwell3d->regs.surface_clip.width * up_scale) >> down_shift,
  400. (maxwell3d->regs.surface_clip.height * up_scale) >> down_shift,
  401. };
  402. render_targets.is_rescaled = is_rescaling;
  403. flags[Dirty::DepthBiasGlobal] = true;
  404. }
  405. template <class P>
  406. typename P::Framebuffer* TextureCache<P>::GetFramebuffer() {
  407. return &slot_framebuffers[GetFramebufferId(render_targets)];
  408. }
  409. template <class P>
  410. template <bool has_blacklists>
  411. void TextureCache<P>::FillImageViews(DescriptorTable<TICEntry>& table,
  412. std::span<ImageViewId> cached_image_view_ids,
  413. std::span<ImageViewInOut> views) {
  414. bool has_blacklisted = false;
  415. do {
  416. has_deleted_images = false;
  417. if constexpr (has_blacklists) {
  418. has_blacklisted = false;
  419. }
  420. for (ImageViewInOut& view : views) {
  421. view.id = VisitImageView(table, cached_image_view_ids, view.index);
  422. if constexpr (has_blacklists) {
  423. if (view.blacklist && view.id != NULL_IMAGE_VIEW_ID) {
  424. const ImageViewBase& image_view{slot_image_views[view.id]};
  425. auto& image = slot_images[image_view.image_id];
  426. has_blacklisted |= ScaleDown(image);
  427. image.scale_rating = 0;
  428. }
  429. }
  430. }
  431. } while (has_deleted_images || (has_blacklists && has_blacklisted));
  432. }
  433. template <class P>
  434. ImageViewId TextureCache<P>::VisitImageView(DescriptorTable<TICEntry>& table,
  435. std::span<ImageViewId> cached_image_view_ids,
  436. u32 index) {
  437. if (index > table.Limit()) {
  438. LOG_DEBUG(HW_GPU, "Invalid image view index={}", index);
  439. return NULL_IMAGE_VIEW_ID;
  440. }
  441. const auto [descriptor, is_new] = table.Read(index);
  442. ImageViewId& image_view_id = cached_image_view_ids[index];
  443. if (is_new) {
  444. image_view_id = FindImageView(descriptor);
  445. }
  446. if (image_view_id != NULL_IMAGE_VIEW_ID) {
  447. PrepareImageView(image_view_id, false, false);
  448. }
  449. return image_view_id;
  450. }
  451. template <class P>
  452. FramebufferId TextureCache<P>::GetFramebufferId(const RenderTargets& key) {
  453. const auto [pair, is_new] = framebuffers.try_emplace(key);
  454. FramebufferId& framebuffer_id = pair->second;
  455. if (!is_new) {
  456. return framebuffer_id;
  457. }
  458. std::array<ImageView*, NUM_RT> color_buffers;
  459. std::ranges::transform(key.color_buffer_ids, color_buffers.begin(),
  460. [this](ImageViewId id) { return id ? &slot_image_views[id] : nullptr; });
  461. ImageView* const depth_buffer =
  462. key.depth_buffer_id ? &slot_image_views[key.depth_buffer_id] : nullptr;
  463. framebuffer_id = slot_framebuffers.insert(runtime, color_buffers, depth_buffer, key);
  464. return framebuffer_id;
  465. }
  466. template <class P>
  467. void TextureCache<P>::WriteMemory(VAddr cpu_addr, size_t size) {
  468. ForEachImageInRegion(cpu_addr, size, [this](ImageId image_id, Image& image) {
  469. if (True(image.flags & ImageFlagBits::CpuModified)) {
  470. return;
  471. }
  472. image.flags |= ImageFlagBits::CpuModified;
  473. if (True(image.flags & ImageFlagBits::Tracked)) {
  474. UntrackImage(image, image_id);
  475. }
  476. });
  477. }
  478. template <class P>
  479. void TextureCache<P>::DownloadMemory(VAddr cpu_addr, size_t size) {
  480. boost::container::small_vector<ImageId, 16> images;
  481. ForEachImageInRegion(cpu_addr, size, [&images](ImageId image_id, ImageBase& image) {
  482. if (!image.IsSafeDownload()) {
  483. return;
  484. }
  485. image.flags &= ~ImageFlagBits::GpuModified;
  486. images.push_back(image_id);
  487. });
  488. if (images.empty()) {
  489. return;
  490. }
  491. std::ranges::sort(images, [this](ImageId lhs, ImageId rhs) {
  492. return slot_images[lhs].modification_tick < slot_images[rhs].modification_tick;
  493. });
  494. for (const ImageId image_id : images) {
  495. Image& image = slot_images[image_id];
  496. auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
  497. const auto copies = FullDownloadCopies(image.info);
  498. image.DownloadMemory(map, copies);
  499. runtime.Finish();
  500. SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span,
  501. swizzle_data_buffer);
  502. }
  503. }
  504. template <class P>
  505. std::optional<VideoCore::RasterizerDownloadArea> TextureCache<P>::GetFlushArea(VAddr cpu_addr,
  506. u64 size) {
  507. std::optional<VideoCore::RasterizerDownloadArea> area{};
  508. ForEachImageInRegion(cpu_addr, size, [&](ImageId, ImageBase& image) {
  509. if (False(image.flags & ImageFlagBits::GpuModified)) {
  510. return;
  511. }
  512. if (!area) {
  513. area.emplace();
  514. area->start_address = cpu_addr;
  515. area->end_address = cpu_addr + size;
  516. area->preemtive = true;
  517. }
  518. area->start_address = std::min(area->start_address, image.cpu_addr);
  519. area->end_address = std::max(area->end_address, image.cpu_addr_end);
  520. for (auto image_view_id : image.image_view_ids) {
  521. auto& image_view = slot_image_views[image_view_id];
  522. image_view.flags |= ImageViewFlagBits::PreemtiveDownload;
  523. }
  524. area->preemtive &= image.info.forced_flushed;
  525. image.info.forced_flushed = true;
  526. });
  527. return area;
  528. }
  529. template <class P>
  530. void TextureCache<P>::UnmapMemory(VAddr cpu_addr, size_t size) {
  531. boost::container::small_vector<ImageId, 16> deleted_images;
  532. ForEachImageInRegion(cpu_addr, size, [&](ImageId id, Image&) { deleted_images.push_back(id); });
  533. for (const ImageId id : deleted_images) {
  534. Image& image = slot_images[id];
  535. if (True(image.flags & ImageFlagBits::Tracked)) {
  536. UntrackImage(image, id);
  537. }
  538. UnregisterImage(id);
  539. DeleteImage(id);
  540. }
  541. }
  542. template <class P>
  543. void TextureCache<P>::UnmapGPUMemory(size_t as_id, GPUVAddr gpu_addr, size_t size) {
  544. boost::container::small_vector<ImageId, 16> deleted_images;
  545. ForEachImageInRegionGPU(as_id, gpu_addr, size,
  546. [&](ImageId id, Image&) { deleted_images.push_back(id); });
  547. for (const ImageId id : deleted_images) {
  548. Image& image = slot_images[id];
  549. if (True(image.flags & ImageFlagBits::CpuModified)) {
  550. continue;
  551. }
  552. image.flags |= ImageFlagBits::CpuModified;
  553. if (True(image.flags & ImageFlagBits::Remapped)) {
  554. continue;
  555. }
  556. image.flags |= ImageFlagBits::Remapped;
  557. if (True(image.flags & ImageFlagBits::Tracked)) {
  558. UntrackImage(image, id);
  559. }
  560. }
  561. }
  562. template <class P>
  563. bool TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
  564. const Tegra::Engines::Fermi2D::Surface& src,
  565. const Tegra::Engines::Fermi2D::Config& copy) {
  566. const auto result = GetBlitImages(dst, src, copy);
  567. if (!result) {
  568. return false;
  569. }
  570. const BlitImages images = *result;
  571. const ImageId dst_id = images.dst_id;
  572. const ImageId src_id = images.src_id;
  573. PrepareImage(src_id, false, false);
  574. PrepareImage(dst_id, true, false);
  575. Image& dst_image = slot_images[dst_id];
  576. Image& src_image = slot_images[src_id];
  577. bool is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
  578. bool is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
  579. const bool is_resolve = src_image.info.num_samples != 1 && dst_image.info.num_samples == 1;
  580. if (is_src_rescaled != is_dst_rescaled) {
  581. if (ImageCanRescale(src_image)) {
  582. ScaleUp(src_image);
  583. is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
  584. if (is_resolve) {
  585. dst_image.info.rescaleable = true;
  586. for (const auto& alias : dst_image.aliased_images) {
  587. Image& other_image = slot_images[alias.id];
  588. other_image.info.rescaleable = true;
  589. }
  590. }
  591. }
  592. if (ImageCanRescale(dst_image)) {
  593. ScaleUp(dst_image);
  594. is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
  595. }
  596. }
  597. if (is_resolve && (is_src_rescaled != is_dst_rescaled)) {
  598. // A resolve requires both images to be the same dimensions. Resize down if needed.
  599. ScaleDown(src_image);
  600. ScaleDown(dst_image);
  601. is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
  602. is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
  603. }
  604. const auto& resolution = Settings::values.resolution_info;
  605. const auto scale_region = [&](Region2D& region) {
  606. region.start.x = resolution.ScaleUp(region.start.x);
  607. region.start.y = resolution.ScaleUp(region.start.y);
  608. region.end.x = resolution.ScaleUp(region.end.x);
  609. region.end.y = resolution.ScaleUp(region.end.y);
  610. };
  611. // TODO: Deduplicate
  612. const std::optional src_base = src_image.TryFindBase(src.Address());
  613. const SubresourceRange src_range{.base = src_base.value(), .extent = {1, 1}};
  614. const ImageViewInfo src_view_info(ImageViewType::e2D, images.src_format, src_range);
  615. const auto [src_framebuffer_id, src_view_id] = RenderTargetFromImage(src_id, src_view_info);
  616. const auto [src_samples_x, src_samples_y] = SamplesLog2(src_image.info.num_samples);
  617. Region2D src_region{
  618. Offset2D{.x = copy.src_x0 >> src_samples_x, .y = copy.src_y0 >> src_samples_y},
  619. Offset2D{.x = copy.src_x1 >> src_samples_x, .y = copy.src_y1 >> src_samples_y},
  620. };
  621. if (is_src_rescaled) {
  622. scale_region(src_region);
  623. }
  624. const std::optional dst_base = dst_image.TryFindBase(dst.Address());
  625. const SubresourceRange dst_range{.base = dst_base.value(), .extent = {1, 1}};
  626. const ImageViewInfo dst_view_info(ImageViewType::e2D, images.dst_format, dst_range);
  627. const auto [dst_framebuffer_id, dst_view_id] = RenderTargetFromImage(dst_id, dst_view_info);
  628. const auto [dst_samples_x, dst_samples_y] = SamplesLog2(dst_image.info.num_samples);
  629. Region2D dst_region{
  630. Offset2D{.x = copy.dst_x0 >> dst_samples_x, .y = copy.dst_y0 >> dst_samples_y},
  631. Offset2D{.x = copy.dst_x1 >> dst_samples_x, .y = copy.dst_y1 >> dst_samples_y},
  632. };
  633. if (is_dst_rescaled) {
  634. scale_region(dst_region);
  635. }
  636. // Always call this after src_framebuffer_id was queried, as the address might be invalidated.
  637. Framebuffer* const dst_framebuffer = &slot_framebuffers[dst_framebuffer_id];
  638. if constexpr (FRAMEBUFFER_BLITS) {
  639. // OpenGL blits from framebuffers, not images
  640. Framebuffer* const src_framebuffer = &slot_framebuffers[src_framebuffer_id];
  641. runtime.BlitFramebuffer(dst_framebuffer, src_framebuffer, dst_region, src_region,
  642. copy.filter, copy.operation);
  643. } else {
  644. // Vulkan can blit images, but it lacks format reinterpretations
  645. // Provide a framebuffer in case it's necessary
  646. ImageView& dst_view = slot_image_views[dst_view_id];
  647. ImageView& src_view = slot_image_views[src_view_id];
  648. runtime.BlitImage(dst_framebuffer, dst_view, src_view, dst_region, src_region, copy.filter,
  649. copy.operation);
  650. }
  651. return true;
  652. }
  653. template <class P>
  654. typename P::ImageView* TextureCache<P>::TryFindFramebufferImageView(VAddr cpu_addr) {
  655. // TODO: Properly implement this
  656. const auto it = page_table.find(cpu_addr >> YUZU_PAGEBITS);
  657. if (it == page_table.end()) {
  658. return nullptr;
  659. }
  660. const auto& image_map_ids = it->second;
  661. boost::container::small_vector<const ImageBase*, 4> valid_images;
  662. for (const ImageMapId map_id : image_map_ids) {
  663. const ImageMapView& map = slot_map_views[map_id];
  664. const ImageBase& image = slot_images[map.image_id];
  665. if (image.cpu_addr != cpu_addr) {
  666. continue;
  667. }
  668. if (image.image_view_ids.empty()) {
  669. continue;
  670. }
  671. valid_images.push_back(&image);
  672. }
  673. if (valid_images.size() == 1) [[likely]] {
  674. return &slot_image_views[valid_images[0]->image_view_ids.at(0)];
  675. }
  676. if (valid_images.size() > 0) [[unlikely]] {
  677. std::ranges::sort(valid_images, [](const auto* a, const auto* b) {
  678. return a->modification_tick > b->modification_tick;
  679. });
  680. return &slot_image_views[valid_images[0]->image_view_ids.at(0)];
  681. }
  682. return nullptr;
  683. }
  684. template <class P>
  685. bool TextureCache<P>::HasUncommittedFlushes() const noexcept {
  686. return !uncommitted_downloads.empty();
  687. }
  688. template <class P>
  689. bool TextureCache<P>::ShouldWaitAsyncFlushes() const noexcept {
  690. return !committed_downloads.empty() && !committed_downloads.front().empty();
  691. }
  692. template <class P>
  693. void TextureCache<P>::CommitAsyncFlushes() {
  694. // This is intentionally passing the value by copy
  695. if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
  696. auto& download_ids = uncommitted_downloads;
  697. if (download_ids.empty()) {
  698. committed_downloads.emplace_back(std::move(uncommitted_downloads));
  699. uncommitted_downloads.clear();
  700. async_buffers.emplace_back(std::move(uncommitted_async_buffers));
  701. uncommitted_async_buffers.clear();
  702. return;
  703. }
  704. size_t total_size_bytes = 0;
  705. size_t last_async_buffer_id = uncommitted_async_buffers.size();
  706. bool any_none_dma = false;
  707. for (PendingDownload& download_info : download_ids) {
  708. if (download_info.is_swizzle) {
  709. total_size_bytes +=
  710. Common::AlignUp(slot_images[download_info.object_id].unswizzled_size_bytes, 64);
  711. any_none_dma = true;
  712. download_info.async_buffer_id = last_async_buffer_id;
  713. }
  714. }
  715. if (any_none_dma) {
  716. auto download_map = runtime.DownloadStagingBuffer(total_size_bytes, true);
  717. for (const PendingDownload& download_info : download_ids) {
  718. if (download_info.is_swizzle) {
  719. Image& image = slot_images[download_info.object_id];
  720. const auto copies = FullDownloadCopies(image.info);
  721. image.DownloadMemory(download_map, copies);
  722. download_map.offset += Common::AlignUp(image.unswizzled_size_bytes, 64);
  723. }
  724. }
  725. uncommitted_async_buffers.emplace_back(download_map);
  726. }
  727. async_buffers.emplace_back(std::move(uncommitted_async_buffers));
  728. uncommitted_async_buffers.clear();
  729. }
  730. committed_downloads.emplace_back(std::move(uncommitted_downloads));
  731. uncommitted_downloads.clear();
  732. }
  733. template <class P>
  734. void TextureCache<P>::PopAsyncFlushes() {
  735. if (committed_downloads.empty()) {
  736. return;
  737. }
  738. if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
  739. const auto& download_ids = committed_downloads.front();
  740. if (download_ids.empty()) {
  741. committed_downloads.pop_front();
  742. async_buffers.pop_front();
  743. return;
  744. }
  745. auto download_map = std::move(async_buffers.front());
  746. for (size_t i = download_ids.size(); i > 0; i--) {
  747. auto& download_info = download_ids[i - 1];
  748. auto& download_buffer = download_map[download_info.async_buffer_id];
  749. if (download_info.is_swizzle) {
  750. const ImageBase& image = slot_images[download_info.object_id];
  751. const auto copies = FullDownloadCopies(image.info);
  752. download_buffer.offset -= Common::AlignUp(image.unswizzled_size_bytes, 64);
  753. std::span<u8> download_span =
  754. download_buffer.mapped_span.subspan(download_buffer.offset);
  755. SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, download_span,
  756. swizzle_data_buffer);
  757. } else {
  758. const BufferDownload& buffer_info = slot_buffer_downloads[download_info.object_id];
  759. std::span<u8> download_span =
  760. download_buffer.mapped_span.subspan(download_buffer.offset);
  761. gpu_memory->WriteBlockUnsafe(buffer_info.address, download_span.data(),
  762. buffer_info.size);
  763. slot_buffer_downloads.erase(download_info.object_id);
  764. }
  765. }
  766. for (auto& download_buffer : download_map) {
  767. async_buffers_death_ring.emplace_back(download_buffer);
  768. }
  769. committed_downloads.pop_front();
  770. async_buffers.pop_front();
  771. } else {
  772. const auto& download_ids = committed_downloads.front();
  773. if (download_ids.empty()) {
  774. committed_downloads.pop_front();
  775. return;
  776. }
  777. size_t total_size_bytes = 0;
  778. for (const PendingDownload& download_info : download_ids) {
  779. if (download_info.is_swizzle) {
  780. total_size_bytes += slot_images[download_info.object_id].unswizzled_size_bytes;
  781. }
  782. }
  783. auto download_map = runtime.DownloadStagingBuffer(total_size_bytes);
  784. const size_t original_offset = download_map.offset;
  785. for (const PendingDownload& download_info : download_ids) {
  786. if (!download_info.is_swizzle) {
  787. continue;
  788. }
  789. Image& image = slot_images[download_info.object_id];
  790. const auto copies = FullDownloadCopies(image.info);
  791. image.DownloadMemory(download_map, copies);
  792. download_map.offset += image.unswizzled_size_bytes;
  793. }
  794. // Wait for downloads to finish
  795. runtime.Finish();
  796. download_map.offset = original_offset;
  797. std::span<u8> download_span = download_map.mapped_span;
  798. for (const PendingDownload& download_info : download_ids) {
  799. if (!download_info.is_swizzle) {
  800. continue;
  801. }
  802. const ImageBase& image = slot_images[download_info.object_id];
  803. const auto copies = FullDownloadCopies(image.info);
  804. SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, download_span,
  805. swizzle_data_buffer);
  806. download_map.offset += image.unswizzled_size_bytes;
  807. download_span = download_span.subspan(image.unswizzled_size_bytes);
  808. }
  809. committed_downloads.pop_front();
  810. }
  811. }
  812. template <class P>
  813. ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand, bool is_upload) {
  814. const ImageInfo dst_info(operand);
  815. const ImageId dst_id = FindDMAImage(dst_info, operand.address);
  816. if (!dst_id) {
  817. return NULL_IMAGE_ID;
  818. }
  819. auto& image = slot_images[dst_id];
  820. if (False(image.flags & ImageFlagBits::GpuModified)) {
  821. // No need to waste time on an image that's synced with guest
  822. return NULL_IMAGE_ID;
  823. }
  824. if (image.info.type == ImageType::e3D) {
  825. // Don't accelerate 3D images.
  826. return NULL_IMAGE_ID;
  827. }
  828. if (!is_upload && !image.info.dma_downloaded) {
  829. // Force a full sync.
  830. image.info.dma_downloaded = true;
  831. return NULL_IMAGE_ID;
  832. }
  833. const auto base = image.TryFindBase(operand.address);
  834. if (!base) {
  835. return NULL_IMAGE_ID;
  836. }
  837. return dst_id;
  838. }
  839. template <class P>
  840. bool TextureCache<P>::IsRescaling() const noexcept {
  841. return is_rescaling;
  842. }
  843. template <class P>
  844. bool TextureCache<P>::IsRescaling(const ImageViewBase& image_view) const noexcept {
  845. if (image_view.type == ImageViewType::Buffer) {
  846. return false;
  847. }
  848. const ImageBase& image = slot_images[image_view.image_id];
  849. return True(image.flags & ImageFlagBits::Rescaled);
  850. }
  851. template <class P>
  852. bool TextureCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
  853. bool is_modified = false;
  854. ForEachImageInRegion(addr, size, [&is_modified](ImageId, ImageBase& image) {
  855. if (False(image.flags & ImageFlagBits::GpuModified)) {
  856. return false;
  857. }
  858. is_modified = true;
  859. return true;
  860. });
  861. return is_modified;
  862. }
  863. template <class P>
  864. std::pair<typename TextureCache<P>::Image*, BufferImageCopy> TextureCache<P>::DmaBufferImageCopy(
  865. const Tegra::DMA::ImageCopy& copy_info, const Tegra::DMA::BufferOperand& buffer_operand,
  866. const Tegra::DMA::ImageOperand& image_operand, ImageId image_id, bool modifies_image) {
  867. const auto [level, base] = PrepareDmaImage(image_id, image_operand.address, modifies_image);
  868. auto* image = &slot_images[image_id];
  869. const u32 buffer_size = static_cast<u32>(buffer_operand.pitch * buffer_operand.height);
  870. const u32 bpp = VideoCore::Surface::BytesPerBlock(image->info.format);
  871. const auto convert = [old_bpp = image_operand.bytes_per_pixel, bpp](u32 value) {
  872. return (old_bpp * value) / bpp;
  873. };
  874. const u32 base_x = convert(image_operand.params.origin.x.Value());
  875. const u32 base_y = image_operand.params.origin.y.Value();
  876. const u32 length_x = convert(copy_info.length_x);
  877. const u32 length_y = copy_info.length_y;
  878. const BufferImageCopy copy{
  879. .buffer_offset = 0,
  880. .buffer_size = buffer_size,
  881. .buffer_row_length = convert(buffer_operand.pitch),
  882. .buffer_image_height = buffer_operand.height,
  883. .image_subresource =
  884. {
  885. .base_level = static_cast<s32>(level),
  886. .base_layer = static_cast<s32>(base),
  887. .num_layers = 1,
  888. },
  889. .image_offset =
  890. {
  891. .x = static_cast<s32>(base_x),
  892. .y = static_cast<s32>(base_y),
  893. .z = 0,
  894. },
  895. .image_extent =
  896. {
  897. .width = length_x,
  898. .height = length_y,
  899. .depth = 1,
  900. },
  901. };
  902. return {image, copy};
  903. }
  904. template <class P>
  905. void TextureCache<P>::DownloadImageIntoBuffer(typename TextureCache<P>::Image* image,
  906. typename TextureCache<P>::BufferType buffer,
  907. size_t buffer_offset,
  908. std::span<const VideoCommon::BufferImageCopy> copies,
  909. GPUVAddr address, size_t size) {
  910. if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
  911. const BufferDownload new_buffer_download{address, size};
  912. auto slot = slot_buffer_downloads.insert(new_buffer_download);
  913. const PendingDownload new_download{false, uncommitted_async_buffers.size(), slot};
  914. uncommitted_downloads.emplace_back(new_download);
  915. auto download_map = runtime.DownloadStagingBuffer(size, true);
  916. uncommitted_async_buffers.emplace_back(download_map);
  917. std::array buffers{
  918. buffer,
  919. download_map.buffer,
  920. };
  921. std::array<u64, 2> buffer_offsets{
  922. buffer_offset,
  923. download_map.offset,
  924. };
  925. image->DownloadMemory(buffers, buffer_offsets, copies);
  926. } else {
  927. image->DownloadMemory(buffer, buffer_offset, copies);
  928. }
  929. }
  930. template <class P>
  931. void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
  932. if (False(image.flags & ImageFlagBits::CpuModified)) {
  933. // Only upload modified images
  934. return;
  935. }
  936. image.flags &= ~ImageFlagBits::CpuModified;
  937. TrackImage(image, image_id);
  938. if (image.info.num_samples > 1 && !runtime.CanUploadMSAA()) {
  939. LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented");
  940. return;
  941. }
  942. if (True(image.flags & ImageFlagBits::AsynchronousDecode)) {
  943. QueueAsyncDecode(image, image_id);
  944. return;
  945. }
  946. auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
  947. UploadImageContents(image, staging);
  948. runtime.InsertUploadMemoryBarrier();
  949. }
  950. template <class P>
  951. template <typename StagingBuffer>
  952. void TextureCache<P>::UploadImageContents(Image& image, StagingBuffer& staging) {
  953. const std::span<u8> mapped_span = staging.mapped_span;
  954. const GPUVAddr gpu_addr = image.gpu_addr;
  955. if (True(image.flags & ImageFlagBits::AcceleratedUpload)) {
  956. gpu_memory->ReadBlock(gpu_addr, mapped_span.data(), mapped_span.size_bytes(),
  957. VideoCommon::CacheType::NoTextureCache);
  958. const auto uploads = FullUploadSwizzles(image.info);
  959. runtime.AccelerateImageUpload(image, staging, uploads);
  960. return;
  961. }
  962. Core::Memory::GpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::UnsafeRead> swizzle_data(
  963. *gpu_memory, gpu_addr, image.guest_size_bytes, &swizzle_data_buffer);
  964. if (True(image.flags & ImageFlagBits::Converted)) {
  965. unswizzle_data_buffer.resize_destructive(image.unswizzled_size_bytes);
  966. auto copies =
  967. UnswizzleImage(*gpu_memory, gpu_addr, image.info, swizzle_data, unswizzle_data_buffer);
  968. ConvertImage(unswizzle_data_buffer, image.info, mapped_span, copies);
  969. image.UploadMemory(staging, copies);
  970. } else {
  971. const auto copies =
  972. UnswizzleImage(*gpu_memory, gpu_addr, image.info, swizzle_data, mapped_span);
  973. image.UploadMemory(staging, copies);
  974. }
  975. }
  976. template <class P>
  977. ImageViewId TextureCache<P>::FindImageView(const TICEntry& config) {
  978. if (!IsValidEntry(*gpu_memory, config)) {
  979. return NULL_IMAGE_VIEW_ID;
  980. }
  981. const auto [pair, is_new] = channel_state->image_views.try_emplace(config);
  982. ImageViewId& image_view_id = pair->second;
  983. if (is_new) {
  984. image_view_id = CreateImageView(config);
  985. }
  986. return image_view_id;
  987. }
  988. template <class P>
  989. ImageViewId TextureCache<P>::CreateImageView(const TICEntry& config) {
  990. const ImageInfo info(config);
  991. if (info.type == ImageType::Buffer) {
  992. const ImageViewInfo view_info(config, 0);
  993. return slot_image_views.insert(runtime, info, view_info, config.Address());
  994. }
  995. const u32 layer_offset = config.BaseLayer() * info.layer_stride;
  996. const GPUVAddr image_gpu_addr = config.Address() - layer_offset;
  997. const ImageId image_id = FindOrInsertImage(info, image_gpu_addr);
  998. if (!image_id) {
  999. return NULL_IMAGE_VIEW_ID;
  1000. }
  1001. ImageBase& image = slot_images[image_id];
  1002. const SubresourceBase base = image.TryFindBase(config.Address()).value();
  1003. ASSERT(base.level == 0);
  1004. const ImageViewInfo view_info(config, base.layer);
  1005. const ImageViewId image_view_id = FindOrEmplaceImageView(image_id, view_info);
  1006. ImageViewBase& image_view = slot_image_views[image_view_id];
  1007. image_view.flags |= ImageViewFlagBits::Strong;
  1008. image.flags |= ImageFlagBits::Strong;
  1009. return image_view_id;
  1010. }
  1011. template <class P>
  1012. ImageId TextureCache<P>::FindOrInsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
  1013. RelaxedOptions options) {
  1014. if (const ImageId image_id = FindImage(info, gpu_addr, options); image_id) {
  1015. return image_id;
  1016. }
  1017. return InsertImage(info, gpu_addr, options);
  1018. }
  1019. template <class P>
  1020. ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
  1021. RelaxedOptions options) {
  1022. std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
  1023. if (!cpu_addr) {
  1024. cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr, CalculateGuestSizeInBytes(info));
  1025. if (!cpu_addr) {
  1026. return ImageId{};
  1027. }
  1028. }
  1029. const bool broken_views =
  1030. runtime.HasBrokenTextureViewFormats() || True(options & RelaxedOptions::ForceBrokenViews);
  1031. const bool native_bgr = runtime.HasNativeBgr();
  1032. const bool flexible_formats = True(options & RelaxedOptions::Format);
  1033. ImageId image_id{};
  1034. boost::container::small_vector<ImageId, 8> image_ids;
  1035. const auto lambda = [&](ImageId existing_image_id, ImageBase& existing_image) {
  1036. if (True(existing_image.flags & ImageFlagBits::Remapped)) {
  1037. return false;
  1038. }
  1039. if (info.type == ImageType::Linear || existing_image.info.type == ImageType::Linear)
  1040. [[unlikely]] {
  1041. const bool strict_size = False(options & RelaxedOptions::Size) &&
  1042. True(existing_image.flags & ImageFlagBits::Strong);
  1043. const ImageInfo& existing = existing_image.info;
  1044. if (existing_image.gpu_addr == gpu_addr && existing.type == info.type &&
  1045. existing.pitch == info.pitch &&
  1046. IsPitchLinearSameSize(existing, info, strict_size) &&
  1047. IsViewCompatible(existing.format, info.format, broken_views, native_bgr)) {
  1048. image_id = existing_image_id;
  1049. image_ids.push_back(existing_image_id);
  1050. return !flexible_formats && existing.format == info.format;
  1051. }
  1052. } else if (IsSubresource(info, existing_image, gpu_addr, options, broken_views,
  1053. native_bgr)) {
  1054. image_id = existing_image_id;
  1055. image_ids.push_back(existing_image_id);
  1056. return !flexible_formats && existing_image.info.format == info.format;
  1057. }
  1058. return false;
  1059. };
  1060. ForEachImageInRegion(*cpu_addr, CalculateGuestSizeInBytes(info), lambda);
  1061. if (image_ids.size() <= 1) [[likely]] {
  1062. return image_id;
  1063. }
  1064. auto image_ids_compare = [this](ImageId a, ImageId b) {
  1065. auto& image_a = slot_images[a];
  1066. auto& image_b = slot_images[b];
  1067. return image_a.modification_tick < image_b.modification_tick;
  1068. };
  1069. return *std::ranges::max_element(image_ids, image_ids_compare);
  1070. }
  1071. template <class P>
  1072. bool TextureCache<P>::ImageCanRescale(ImageBase& image) {
  1073. if (!image.info.rescaleable) {
  1074. return false;
  1075. }
  1076. if (Settings::values.resolution_info.downscale && !image.info.downscaleable) {
  1077. return false;
  1078. }
  1079. if (True(image.flags & (ImageFlagBits::Rescaled | ImageFlagBits::CheckingRescalable))) {
  1080. return true;
  1081. }
  1082. if (True(image.flags & ImageFlagBits::IsRescalable)) {
  1083. return true;
  1084. }
  1085. image.flags |= ImageFlagBits::CheckingRescalable;
  1086. for (const auto& alias : image.aliased_images) {
  1087. Image& other_image = slot_images[alias.id];
  1088. if (!ImageCanRescale(other_image)) {
  1089. image.flags &= ~ImageFlagBits::CheckingRescalable;
  1090. return false;
  1091. }
  1092. }
  1093. image.flags &= ~ImageFlagBits::CheckingRescalable;
  1094. image.flags |= ImageFlagBits::IsRescalable;
  1095. return true;
  1096. }
  1097. template <class P>
  1098. void TextureCache<P>::InvalidateScale(Image& image) {
  1099. if (image.scale_tick <= frame_tick) {
  1100. image.scale_tick = frame_tick + 1;
  1101. }
  1102. const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
  1103. auto& dirty = maxwell3d->dirty.flags;
  1104. dirty[Dirty::RenderTargets] = true;
  1105. dirty[Dirty::ZetaBuffer] = true;
  1106. for (size_t rt = 0; rt < NUM_RT; ++rt) {
  1107. dirty[Dirty::ColorBuffer0 + rt] = true;
  1108. }
  1109. for (const ImageViewId image_view_id : image_view_ids) {
  1110. std::ranges::replace(render_targets.color_buffer_ids, image_view_id, ImageViewId{});
  1111. if (render_targets.depth_buffer_id == image_view_id) {
  1112. render_targets.depth_buffer_id = ImageViewId{};
  1113. }
  1114. }
  1115. RemoveImageViewReferences(image_view_ids);
  1116. RemoveFramebuffers(image_view_ids);
  1117. for (const ImageViewId image_view_id : image_view_ids) {
  1118. sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
  1119. slot_image_views.erase(image_view_id);
  1120. }
  1121. image.image_view_ids.clear();
  1122. image.image_view_infos.clear();
  1123. for (size_t c : active_channel_ids) {
  1124. auto& channel_info = channel_storage[c];
  1125. if constexpr (ENABLE_VALIDATION) {
  1126. std::ranges::fill(channel_info.graphics_image_view_ids, CORRUPT_ID);
  1127. std::ranges::fill(channel_info.compute_image_view_ids, CORRUPT_ID);
  1128. }
  1129. channel_info.graphics_image_table.Invalidate();
  1130. channel_info.compute_image_table.Invalidate();
  1131. }
  1132. has_deleted_images = true;
  1133. }
  1134. template <class P>
  1135. u64 TextureCache<P>::GetScaledImageSizeBytes(const ImageBase& image) {
  1136. const u64 scale_up = static_cast<u64>(Settings::values.resolution_info.up_scale *
  1137. Settings::values.resolution_info.up_scale);
  1138. const u64 down_shift = static_cast<u64>(Settings::values.resolution_info.down_shift +
  1139. Settings::values.resolution_info.down_shift);
  1140. const u64 image_size_bytes =
  1141. static_cast<u64>(std::max(image.guest_size_bytes, image.unswizzled_size_bytes));
  1142. const u64 tentative_size = (image_size_bytes * scale_up) >> down_shift;
  1143. const u64 fitted_size = Common::AlignUp(tentative_size, 1024);
  1144. return fitted_size;
  1145. }
  1146. template <class P>
  1147. void TextureCache<P>::QueueAsyncDecode(Image& image, ImageId image_id) {
  1148. UNIMPLEMENTED_IF(False(image.flags & ImageFlagBits::Converted));
  1149. LOG_INFO(HW_GPU, "Queuing async texture decode");
  1150. image.flags |= ImageFlagBits::IsDecoding;
  1151. auto decode = std::make_unique<AsyncDecodeContext>();
  1152. auto* decode_ptr = decode.get();
  1153. decode->image_id = image_id;
  1154. async_decodes.push_back(std::move(decode));
  1155. static Common::ScratchBuffer<u8> local_unswizzle_data_buffer;
  1156. local_unswizzle_data_buffer.resize_destructive(image.unswizzled_size_bytes);
  1157. Core::Memory::GpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::UnsafeRead> swizzle_data(
  1158. *gpu_memory, image.gpu_addr, image.guest_size_bytes, &swizzle_data_buffer);
  1159. auto copies = UnswizzleImage(*gpu_memory, image.gpu_addr, image.info, swizzle_data,
  1160. local_unswizzle_data_buffer);
  1161. const size_t out_size = MapSizeBytes(image);
  1162. auto func = [out_size, copies, info = image.info,
  1163. input = std::move(local_unswizzle_data_buffer),
  1164. async_decode = decode_ptr]() mutable {
  1165. async_decode->decoded_data.resize_destructive(out_size);
  1166. std::span copies_span{copies.data(), copies.size()};
  1167. ConvertImage(input, info, async_decode->decoded_data, copies_span);
  1168. // TODO: Do we need this lock?
  1169. std::unique_lock lock{async_decode->mutex};
  1170. async_decode->copies = std::move(copies);
  1171. async_decode->complete = true;
  1172. };
  1173. texture_decode_worker.QueueWork(std::move(func));
  1174. }
  1175. template <class P>
  1176. void TextureCache<P>::TickAsyncDecode() {
  1177. bool has_uploads{};
  1178. auto i = async_decodes.begin();
  1179. while (i != async_decodes.end()) {
  1180. auto* async_decode = i->get();
  1181. std::unique_lock lock{async_decode->mutex};
  1182. if (!async_decode->complete) {
  1183. ++i;
  1184. continue;
  1185. }
  1186. Image& image = slot_images[async_decode->image_id];
  1187. auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
  1188. std::memcpy(staging.mapped_span.data(), async_decode->decoded_data.data(),
  1189. async_decode->decoded_data.size());
  1190. image.UploadMemory(staging, async_decode->copies);
  1191. image.flags &= ~ImageFlagBits::IsDecoding;
  1192. has_uploads = true;
  1193. i = async_decodes.erase(i);
  1194. }
  1195. if (has_uploads) {
  1196. runtime.InsertUploadMemoryBarrier();
  1197. }
  1198. }
  1199. template <class P>
  1200. bool TextureCache<P>::ScaleUp(Image& image) {
  1201. const bool has_copy = image.HasScaled();
  1202. const bool rescaled = image.ScaleUp();
  1203. if (!rescaled) {
  1204. return false;
  1205. }
  1206. if (!has_copy) {
  1207. total_used_memory += GetScaledImageSizeBytes(image);
  1208. }
  1209. InvalidateScale(image);
  1210. return true;
  1211. }
  1212. template <class P>
  1213. bool TextureCache<P>::ScaleDown(Image& image) {
  1214. const bool rescaled = image.ScaleDown();
  1215. if (!rescaled) {
  1216. return false;
  1217. }
  1218. InvalidateScale(image);
  1219. return true;
  1220. }
  1221. template <class P>
  1222. ImageId TextureCache<P>::InsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
  1223. RelaxedOptions options) {
  1224. std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
  1225. if (!cpu_addr) {
  1226. const auto size = CalculateGuestSizeInBytes(info);
  1227. cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr, size);
  1228. if (!cpu_addr) {
  1229. const VAddr fake_addr = ~(1ULL << 40ULL) + virtual_invalid_space;
  1230. virtual_invalid_space += Common::AlignUp(size, 32);
  1231. cpu_addr = std::optional<VAddr>(fake_addr);
  1232. }
  1233. }
  1234. ASSERT_MSG(cpu_addr, "Tried to insert an image to an invalid gpu_addr=0x{:x}", gpu_addr);
  1235. const ImageId image_id = JoinImages(info, gpu_addr, *cpu_addr);
  1236. const Image& image = slot_images[image_id];
  1237. // Using "image.gpu_addr" instead of "gpu_addr" is important because it might be different
  1238. const auto [it, is_new] = image_allocs_table.try_emplace(image.gpu_addr);
  1239. if (is_new) {
  1240. it->second = slot_image_allocs.insert();
  1241. }
  1242. slot_image_allocs[it->second].images.push_back(image_id);
  1243. return image_id;
  1244. }
  1245. template <class P>
  1246. ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VAddr cpu_addr) {
  1247. ImageInfo new_info = info;
  1248. const size_t size_bytes = CalculateGuestSizeInBytes(new_info);
  1249. const bool broken_views = runtime.HasBrokenTextureViewFormats();
  1250. const bool native_bgr = runtime.HasNativeBgr();
  1251. join_overlap_ids.clear();
  1252. join_overlaps_found.clear();
  1253. join_left_aliased_ids.clear();
  1254. join_right_aliased_ids.clear();
  1255. join_ignore_textures.clear();
  1256. join_bad_overlap_ids.clear();
  1257. join_copies_to_do.clear();
  1258. join_alias_indices.clear();
  1259. const bool this_is_linear = info.type == ImageType::Linear;
  1260. const auto region_check = [&](ImageId overlap_id, ImageBase& overlap) {
  1261. if (True(overlap.flags & ImageFlagBits::Remapped)) {
  1262. join_ignore_textures.insert(overlap_id);
  1263. return;
  1264. }
  1265. const bool overlap_is_linear = overlap.info.type == ImageType::Linear;
  1266. if (this_is_linear != overlap_is_linear) {
  1267. return;
  1268. }
  1269. if (this_is_linear && overlap_is_linear) {
  1270. if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
  1271. // Alias linear images with the same pitch
  1272. join_left_aliased_ids.push_back(overlap_id);
  1273. }
  1274. return;
  1275. }
  1276. join_overlaps_found.insert(overlap_id);
  1277. static constexpr bool strict_size = true;
  1278. const std::optional<OverlapResult> solution = ResolveOverlap(
  1279. new_info, gpu_addr, cpu_addr, overlap, strict_size, broken_views, native_bgr);
  1280. if (solution) {
  1281. gpu_addr = solution->gpu_addr;
  1282. cpu_addr = solution->cpu_addr;
  1283. new_info.resources = solution->resources;
  1284. join_overlap_ids.push_back(overlap_id);
  1285. join_copies_to_do.emplace_back(JoinCopy{false, overlap_id});
  1286. return;
  1287. }
  1288. static constexpr auto options = RelaxedOptions::Size | RelaxedOptions::Format;
  1289. const ImageBase new_image_base(new_info, gpu_addr, cpu_addr);
  1290. if (IsSubresource(new_info, overlap, gpu_addr, options, broken_views, native_bgr)) {
  1291. join_left_aliased_ids.push_back(overlap_id);
  1292. overlap.flags |= ImageFlagBits::Alias;
  1293. join_copies_to_do.emplace_back(JoinCopy{true, overlap_id});
  1294. } else if (IsSubresource(overlap.info, new_image_base, overlap.gpu_addr, options,
  1295. broken_views, native_bgr)) {
  1296. join_right_aliased_ids.push_back(overlap_id);
  1297. overlap.flags |= ImageFlagBits::Alias;
  1298. join_copies_to_do.emplace_back(JoinCopy{true, overlap_id});
  1299. } else {
  1300. join_bad_overlap_ids.push_back(overlap_id);
  1301. }
  1302. };
  1303. ForEachImageInRegion(cpu_addr, size_bytes, region_check);
  1304. const auto region_check_gpu = [&](ImageId overlap_id, ImageBase& overlap) {
  1305. if (!join_overlaps_found.contains(overlap_id)) {
  1306. if (True(overlap.flags & ImageFlagBits::Remapped)) {
  1307. join_ignore_textures.insert(overlap_id);
  1308. }
  1309. if (overlap.gpu_addr == gpu_addr && overlap.guest_size_bytes == size_bytes) {
  1310. join_ignore_textures.insert(overlap_id);
  1311. }
  1312. }
  1313. };
  1314. ForEachSparseImageInRegion(gpu_addr, size_bytes, region_check_gpu);
  1315. bool can_rescale = info.rescaleable;
  1316. bool any_rescaled = false;
  1317. for (const auto& copy : join_copies_to_do) {
  1318. if (!can_rescale) {
  1319. break;
  1320. }
  1321. Image& sibling = slot_images[copy.id];
  1322. can_rescale &= ImageCanRescale(sibling);
  1323. any_rescaled |= True(sibling.flags & ImageFlagBits::Rescaled);
  1324. }
  1325. can_rescale &= any_rescaled;
  1326. if (can_rescale) {
  1327. for (const auto& copy : join_copies_to_do) {
  1328. Image& sibling = slot_images[copy.id];
  1329. ScaleUp(sibling);
  1330. }
  1331. } else {
  1332. for (const auto& copy : join_copies_to_do) {
  1333. Image& sibling = slot_images[copy.id];
  1334. ScaleDown(sibling);
  1335. }
  1336. }
  1337. const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
  1338. Image& new_image = slot_images[new_image_id];
  1339. if (!gpu_memory->IsContinuousRange(new_image.gpu_addr, new_image.guest_size_bytes)) {
  1340. new_image.flags |= ImageFlagBits::Sparse;
  1341. }
  1342. for (const ImageId overlap_id : join_ignore_textures) {
  1343. Image& overlap = slot_images[overlap_id];
  1344. if (True(overlap.flags & ImageFlagBits::GpuModified)) {
  1345. UNIMPLEMENTED();
  1346. }
  1347. if (True(overlap.flags & ImageFlagBits::Tracked)) {
  1348. UntrackImage(overlap, overlap_id);
  1349. }
  1350. UnregisterImage(overlap_id);
  1351. DeleteImage(overlap_id);
  1352. }
  1353. // TODO: Only upload what we need
  1354. RefreshContents(new_image, new_image_id);
  1355. if (can_rescale) {
  1356. ScaleUp(new_image);
  1357. } else {
  1358. ScaleDown(new_image);
  1359. }
  1360. std::ranges::sort(join_copies_to_do, [this](const JoinCopy& lhs, const JoinCopy& rhs) {
  1361. const ImageBase& lhs_image = slot_images[lhs.id];
  1362. const ImageBase& rhs_image = slot_images[rhs.id];
  1363. return lhs_image.modification_tick < rhs_image.modification_tick;
  1364. });
  1365. ImageBase& new_image_base = new_image;
  1366. for (const ImageId aliased_id : join_right_aliased_ids) {
  1367. ImageBase& aliased = slot_images[aliased_id];
  1368. size_t alias_index = new_image_base.aliased_images.size();
  1369. if (!AddImageAlias(new_image_base, aliased, new_image_id, aliased_id)) {
  1370. continue;
  1371. }
  1372. join_alias_indices.emplace(aliased_id, alias_index);
  1373. new_image.flags |= ImageFlagBits::Alias;
  1374. }
  1375. for (const ImageId aliased_id : join_left_aliased_ids) {
  1376. ImageBase& aliased = slot_images[aliased_id];
  1377. size_t alias_index = new_image_base.aliased_images.size();
  1378. if (!AddImageAlias(aliased, new_image_base, aliased_id, new_image_id)) {
  1379. continue;
  1380. }
  1381. join_alias_indices.emplace(aliased_id, alias_index);
  1382. new_image.flags |= ImageFlagBits::Alias;
  1383. }
  1384. for (const ImageId aliased_id : join_bad_overlap_ids) {
  1385. ImageBase& aliased = slot_images[aliased_id];
  1386. aliased.overlapping_images.push_back(new_image_id);
  1387. new_image.overlapping_images.push_back(aliased_id);
  1388. if (aliased.info.resources.levels == 1 && aliased.info.block.depth == 0 &&
  1389. aliased.overlapping_images.size() > 1) {
  1390. aliased.flags |= ImageFlagBits::BadOverlap;
  1391. }
  1392. if (new_image.info.resources.levels == 1 && new_image.info.block.depth == 0 &&
  1393. new_image.overlapping_images.size() > 1) {
  1394. new_image.flags |= ImageFlagBits::BadOverlap;
  1395. }
  1396. }
  1397. for (const auto& copy_object : join_copies_to_do) {
  1398. Image& overlap = slot_images[copy_object.id];
  1399. if (copy_object.is_alias) {
  1400. if (!overlap.IsSafeDownload()) {
  1401. continue;
  1402. }
  1403. const auto alias_pointer = join_alias_indices.find(copy_object.id);
  1404. if (alias_pointer == join_alias_indices.end()) {
  1405. continue;
  1406. }
  1407. const AliasedImage& aliased = new_image.aliased_images[alias_pointer->second];
  1408. CopyImage(new_image_id, aliased.id, aliased.copies);
  1409. new_image.modification_tick = overlap.modification_tick;
  1410. continue;
  1411. }
  1412. if (True(overlap.flags & ImageFlagBits::GpuModified)) {
  1413. new_image.flags |= ImageFlagBits::GpuModified;
  1414. const auto& resolution = Settings::values.resolution_info;
  1415. const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
  1416. const u32 up_scale = can_rescale ? resolution.up_scale : 1;
  1417. const u32 down_shift = can_rescale ? resolution.down_shift : 0;
  1418. auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
  1419. if (overlap.info.num_samples != new_image.info.num_samples) {
  1420. runtime.CopyImageMSAA(new_image, overlap, std::move(copies));
  1421. } else {
  1422. runtime.CopyImage(new_image, overlap, std::move(copies));
  1423. }
  1424. new_image.modification_tick = overlap.modification_tick;
  1425. }
  1426. if (True(overlap.flags & ImageFlagBits::Tracked)) {
  1427. UntrackImage(overlap, copy_object.id);
  1428. }
  1429. UnregisterImage(copy_object.id);
  1430. DeleteImage(copy_object.id);
  1431. }
  1432. RegisterImage(new_image_id);
  1433. return new_image_id;
  1434. }
  1435. template <class P>
  1436. std::optional<typename TextureCache<P>::BlitImages> TextureCache<P>::GetBlitImages(
  1437. const Tegra::Engines::Fermi2D::Surface& dst, const Tegra::Engines::Fermi2D::Surface& src,
  1438. const Tegra::Engines::Fermi2D::Config& copy) {
  1439. static constexpr auto FIND_OPTIONS = RelaxedOptions::Samples;
  1440. const GPUVAddr dst_addr = dst.Address();
  1441. const GPUVAddr src_addr = src.Address();
  1442. ImageInfo dst_info(dst);
  1443. ImageInfo src_info(src);
  1444. const bool can_be_depth_blit =
  1445. dst_info.format == src_info.format && copy.filter == Tegra::Engines::Fermi2D::Filter::Point;
  1446. ImageId dst_id;
  1447. ImageId src_id;
  1448. RelaxedOptions try_options = FIND_OPTIONS;
  1449. if (can_be_depth_blit) {
  1450. try_options |= RelaxedOptions::Format;
  1451. }
  1452. do {
  1453. has_deleted_images = false;
  1454. src_id = FindImage(src_info, src_addr, try_options);
  1455. dst_id = FindImage(dst_info, dst_addr, try_options);
  1456. if (!copy.must_accelerate) {
  1457. do {
  1458. if (!src_id && !dst_id) {
  1459. return std::nullopt;
  1460. }
  1461. if (src_id && True(slot_images[src_id].flags & ImageFlagBits::GpuModified)) {
  1462. break;
  1463. }
  1464. if (dst_id && True(slot_images[dst_id].flags & ImageFlagBits::GpuModified)) {
  1465. break;
  1466. }
  1467. return std::nullopt;
  1468. } while (false);
  1469. }
  1470. const ImageBase* const src_image = src_id ? &slot_images[src_id] : nullptr;
  1471. if (src_image && src_image->info.num_samples > 1) {
  1472. RelaxedOptions find_options{FIND_OPTIONS | RelaxedOptions::ForceBrokenViews};
  1473. src_id = FindOrInsertImage(src_info, src_addr, find_options);
  1474. dst_id = FindOrInsertImage(dst_info, dst_addr, find_options);
  1475. if (has_deleted_images) {
  1476. continue;
  1477. }
  1478. break;
  1479. }
  1480. if (can_be_depth_blit) {
  1481. const ImageBase* const dst_image = dst_id ? &slot_images[dst_id] : nullptr;
  1482. DeduceBlitImages(dst_info, src_info, dst_image, src_image);
  1483. if (GetFormatType(dst_info.format) != GetFormatType(src_info.format)) {
  1484. continue;
  1485. }
  1486. }
  1487. if (!src_id) {
  1488. src_id = InsertImage(src_info, src_addr, RelaxedOptions{});
  1489. }
  1490. if (!dst_id) {
  1491. dst_id = InsertImage(dst_info, dst_addr, RelaxedOptions{});
  1492. }
  1493. } while (has_deleted_images);
  1494. const ImageBase& src_image = slot_images[src_id];
  1495. const ImageBase& dst_image = slot_images[dst_id];
  1496. const bool native_bgr = runtime.HasNativeBgr();
  1497. if (GetFormatType(dst_info.format) != GetFormatType(dst_image.info.format) ||
  1498. GetFormatType(src_info.format) != GetFormatType(src_image.info.format) ||
  1499. !VideoCore::Surface::IsViewCompatible(dst_info.format, dst_image.info.format, false,
  1500. native_bgr) ||
  1501. !VideoCore::Surface::IsViewCompatible(src_info.format, src_image.info.format, false,
  1502. native_bgr)) {
  1503. // Make sure the images match the expected format.
  1504. do {
  1505. has_deleted_images = false;
  1506. src_id = FindOrInsertImage(src_info, src_addr, RelaxedOptions{});
  1507. dst_id = FindOrInsertImage(dst_info, dst_addr, RelaxedOptions{});
  1508. } while (has_deleted_images);
  1509. }
  1510. return {BlitImages{
  1511. .dst_id = dst_id,
  1512. .src_id = src_id,
  1513. .dst_format = dst_info.format,
  1514. .src_format = src_info.format,
  1515. }};
  1516. }
  1517. template <class P>
  1518. ImageId TextureCache<P>::FindDMAImage(const ImageInfo& info, GPUVAddr gpu_addr) {
  1519. std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
  1520. if (!cpu_addr) {
  1521. cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr, CalculateGuestSizeInBytes(info));
  1522. if (!cpu_addr) {
  1523. return ImageId{};
  1524. }
  1525. }
  1526. ImageId image_id{};
  1527. boost::container::small_vector<ImageId, 8> image_ids;
  1528. const auto lambda = [&](ImageId existing_image_id, ImageBase& existing_image) {
  1529. if (True(existing_image.flags & ImageFlagBits::Remapped)) {
  1530. return false;
  1531. }
  1532. if (info.type == ImageType::Linear || existing_image.info.type == ImageType::Linear)
  1533. [[unlikely]] {
  1534. const bool strict_size = True(existing_image.flags & ImageFlagBits::Strong);
  1535. const ImageInfo& existing = existing_image.info;
  1536. if (existing_image.gpu_addr == gpu_addr && existing.type == info.type &&
  1537. existing.pitch == info.pitch &&
  1538. IsPitchLinearSameSize(existing, info, strict_size) &&
  1539. IsViewCompatible(existing.format, info.format, false, true)) {
  1540. image_id = existing_image_id;
  1541. image_ids.push_back(existing_image_id);
  1542. return true;
  1543. }
  1544. } else if (IsSubCopy(info, existing_image, gpu_addr)) {
  1545. image_id = existing_image_id;
  1546. image_ids.push_back(existing_image_id);
  1547. return true;
  1548. }
  1549. return false;
  1550. };
  1551. ForEachImageInRegion(*cpu_addr, CalculateGuestSizeInBytes(info), lambda);
  1552. if (image_ids.size() <= 1) [[likely]] {
  1553. return image_id;
  1554. }
  1555. auto image_ids_compare = [this](ImageId a, ImageId b) {
  1556. auto& image_a = slot_images[a];
  1557. auto& image_b = slot_images[b];
  1558. return image_a.modification_tick < image_b.modification_tick;
  1559. };
  1560. return *std::ranges::max_element(image_ids, image_ids_compare);
  1561. }
  1562. template <class P>
  1563. std::pair<u32, u32> TextureCache<P>::PrepareDmaImage(ImageId dst_id, GPUVAddr base_addr,
  1564. bool mark_as_modified) {
  1565. const auto& image = slot_images[dst_id];
  1566. const auto base = image.TryFindBase(base_addr);
  1567. PrepareImage(dst_id, mark_as_modified, false);
  1568. const auto& new_image = slot_images[dst_id];
  1569. lru_cache.Touch(new_image.lru_index, frame_tick);
  1570. return std::make_pair(base->level, base->layer);
  1571. }
  1572. template <class P>
  1573. SamplerId TextureCache<P>::FindSampler(const TSCEntry& config) {
  1574. if (std::ranges::all_of(config.raw, [](u64 value) { return value == 0; })) {
  1575. return NULL_SAMPLER_ID;
  1576. }
  1577. const auto [pair, is_new] = channel_state->samplers.try_emplace(config);
  1578. if (is_new) {
  1579. pair->second = slot_samplers.insert(runtime, config);
  1580. }
  1581. return pair->second;
  1582. }
  1583. template <class P>
  1584. ImageViewId TextureCache<P>::FindColorBuffer(size_t index) {
  1585. const auto& regs = maxwell3d->regs;
  1586. if (index >= regs.rt_control.count) {
  1587. return ImageViewId{};
  1588. }
  1589. const auto& rt = regs.rt[index];
  1590. const GPUVAddr gpu_addr = rt.Address();
  1591. if (gpu_addr == 0) {
  1592. return ImageViewId{};
  1593. }
  1594. if (rt.format == Tegra::RenderTargetFormat::NONE) {
  1595. return ImageViewId{};
  1596. }
  1597. const ImageInfo info(regs.rt[index], regs.anti_alias_samples_mode);
  1598. return FindRenderTargetView(info, gpu_addr);
  1599. }
  1600. template <class P>
  1601. ImageViewId TextureCache<P>::FindDepthBuffer() {
  1602. const auto& regs = maxwell3d->regs;
  1603. if (!regs.zeta_enable) {
  1604. return ImageViewId{};
  1605. }
  1606. const GPUVAddr gpu_addr = regs.zeta.Address();
  1607. if (gpu_addr == 0) {
  1608. return ImageViewId{};
  1609. }
  1610. const ImageInfo info(regs.zeta, regs.zeta_size, regs.anti_alias_samples_mode);
  1611. return FindRenderTargetView(info, gpu_addr);
  1612. }
  1613. template <class P>
  1614. ImageViewId TextureCache<P>::FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr) {
  1615. ImageId image_id{};
  1616. bool delete_state = has_deleted_images;
  1617. do {
  1618. has_deleted_images = false;
  1619. image_id = FindOrInsertImage(info, gpu_addr);
  1620. delete_state |= has_deleted_images;
  1621. } while (has_deleted_images);
  1622. has_deleted_images = delete_state;
  1623. if (!image_id) {
  1624. return NULL_IMAGE_VIEW_ID;
  1625. }
  1626. Image& image = slot_images[image_id];
  1627. const ImageViewType view_type = RenderTargetImageViewType(info);
  1628. SubresourceBase base;
  1629. if (image.info.type == ImageType::Linear) {
  1630. base = SubresourceBase{.level = 0, .layer = 0};
  1631. } else {
  1632. base = image.TryFindBase(gpu_addr).value();
  1633. }
  1634. const s32 layers = image.info.type == ImageType::e3D ? info.size.depth : info.resources.layers;
  1635. const SubresourceRange range{
  1636. .base = base,
  1637. .extent = {.levels = 1, .layers = layers},
  1638. };
  1639. return FindOrEmplaceImageView(image_id, ImageViewInfo(view_type, info.format, range));
  1640. }
  1641. template <class P>
  1642. template <typename Func>
  1643. void TextureCache<P>::ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& func) {
  1644. using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
  1645. static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
  1646. boost::container::small_vector<ImageId, 32> images;
  1647. boost::container::small_vector<ImageMapId, 32> maps;
  1648. ForEachCPUPage(cpu_addr, size, [this, &images, &maps, cpu_addr, size, func](u64 page) {
  1649. const auto it = page_table.find(page);
  1650. if (it == page_table.end()) {
  1651. if constexpr (BOOL_BREAK) {
  1652. return false;
  1653. } else {
  1654. return;
  1655. }
  1656. }
  1657. for (const ImageMapId map_id : it->second) {
  1658. ImageMapView& map = slot_map_views[map_id];
  1659. if (map.picked) {
  1660. continue;
  1661. }
  1662. if (!map.Overlaps(cpu_addr, size)) {
  1663. continue;
  1664. }
  1665. map.picked = true;
  1666. maps.push_back(map_id);
  1667. Image& image = slot_images[map.image_id];
  1668. if (True(image.flags & ImageFlagBits::Picked)) {
  1669. continue;
  1670. }
  1671. image.flags |= ImageFlagBits::Picked;
  1672. images.push_back(map.image_id);
  1673. if constexpr (BOOL_BREAK) {
  1674. if (func(map.image_id, image)) {
  1675. return true;
  1676. }
  1677. } else {
  1678. func(map.image_id, image);
  1679. }
  1680. }
  1681. if constexpr (BOOL_BREAK) {
  1682. return false;
  1683. }
  1684. });
  1685. for (const ImageId image_id : images) {
  1686. slot_images[image_id].flags &= ~ImageFlagBits::Picked;
  1687. }
  1688. for (const ImageMapId map_id : maps) {
  1689. slot_map_views[map_id].picked = false;
  1690. }
  1691. }
  1692. template <class P>
  1693. template <typename Func>
  1694. void TextureCache<P>::ForEachImageInRegionGPU(size_t as_id, GPUVAddr gpu_addr, size_t size,
  1695. Func&& func) {
  1696. using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
  1697. static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
  1698. boost::container::small_vector<ImageId, 8> images;
  1699. auto storage_id = getStorageID(as_id);
  1700. if (!storage_id) {
  1701. return;
  1702. }
  1703. auto& gpu_page_table = gpu_page_table_storage[*storage_id];
  1704. ForEachGPUPage(gpu_addr, size,
  1705. [this, &gpu_page_table, &images, gpu_addr, size, func](u64 page) {
  1706. const auto it = gpu_page_table.find(page);
  1707. if (it == gpu_page_table.end()) {
  1708. if constexpr (BOOL_BREAK) {
  1709. return false;
  1710. } else {
  1711. return;
  1712. }
  1713. }
  1714. for (const ImageId image_id : it->second) {
  1715. Image& image = slot_images[image_id];
  1716. if (True(image.flags & ImageFlagBits::Picked)) {
  1717. continue;
  1718. }
  1719. if (!image.OverlapsGPU(gpu_addr, size)) {
  1720. continue;
  1721. }
  1722. image.flags |= ImageFlagBits::Picked;
  1723. images.push_back(image_id);
  1724. if constexpr (BOOL_BREAK) {
  1725. if (func(image_id, image)) {
  1726. return true;
  1727. }
  1728. } else {
  1729. func(image_id, image);
  1730. }
  1731. }
  1732. if constexpr (BOOL_BREAK) {
  1733. return false;
  1734. }
  1735. });
  1736. for (const ImageId image_id : images) {
  1737. slot_images[image_id].flags &= ~ImageFlagBits::Picked;
  1738. }
  1739. }
  1740. template <class P>
  1741. template <typename Func>
  1742. void TextureCache<P>::ForEachSparseImageInRegion(GPUVAddr gpu_addr, size_t size, Func&& func) {
  1743. using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
  1744. static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
  1745. boost::container::small_vector<ImageId, 8> images;
  1746. ForEachGPUPage(gpu_addr, size, [this, &images, gpu_addr, size, func](u64 page) {
  1747. const auto it = sparse_page_table.find(page);
  1748. if (it == sparse_page_table.end()) {
  1749. if constexpr (BOOL_BREAK) {
  1750. return false;
  1751. } else {
  1752. return;
  1753. }
  1754. }
  1755. for (const ImageId image_id : it->second) {
  1756. Image& image = slot_images[image_id];
  1757. if (True(image.flags & ImageFlagBits::Picked)) {
  1758. continue;
  1759. }
  1760. if (!image.OverlapsGPU(gpu_addr, size)) {
  1761. continue;
  1762. }
  1763. image.flags |= ImageFlagBits::Picked;
  1764. images.push_back(image_id);
  1765. if constexpr (BOOL_BREAK) {
  1766. if (func(image_id, image)) {
  1767. return true;
  1768. }
  1769. } else {
  1770. func(image_id, image);
  1771. }
  1772. }
  1773. if constexpr (BOOL_BREAK) {
  1774. return false;
  1775. }
  1776. });
  1777. for (const ImageId image_id : images) {
  1778. slot_images[image_id].flags &= ~ImageFlagBits::Picked;
  1779. }
  1780. }
  1781. template <class P>
  1782. template <typename Func>
  1783. void TextureCache<P>::ForEachSparseSegment(ImageBase& image, Func&& func) {
  1784. using FuncReturn = typename std::invoke_result<Func, GPUVAddr, VAddr, size_t>::type;
  1785. static constexpr bool RETURNS_BOOL = std::is_same_v<FuncReturn, bool>;
  1786. const auto segments = gpu_memory->GetSubmappedRange(image.gpu_addr, image.guest_size_bytes);
  1787. for (const auto& [gpu_addr, size] : segments) {
  1788. std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
  1789. ASSERT(cpu_addr);
  1790. if constexpr (RETURNS_BOOL) {
  1791. if (func(gpu_addr, *cpu_addr, size)) {
  1792. break;
  1793. }
  1794. } else {
  1795. func(gpu_addr, *cpu_addr, size);
  1796. }
  1797. }
  1798. }
  1799. template <class P>
  1800. ImageViewId TextureCache<P>::FindOrEmplaceImageView(ImageId image_id, const ImageViewInfo& info) {
  1801. Image& image = slot_images[image_id];
  1802. if (const ImageViewId image_view_id = image.FindView(info); image_view_id) {
  1803. return image_view_id;
  1804. }
  1805. const ImageViewId image_view_id =
  1806. slot_image_views.insert(runtime, info, image_id, image, slot_images);
  1807. image.InsertView(info, image_view_id);
  1808. return image_view_id;
  1809. }
  1810. template <class P>
  1811. void TextureCache<P>::RegisterImage(ImageId image_id) {
  1812. ImageBase& image = slot_images[image_id];
  1813. ASSERT_MSG(False(image.flags & ImageFlagBits::Registered),
  1814. "Trying to register an already registered image");
  1815. image.flags |= ImageFlagBits::Registered;
  1816. u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
  1817. if ((IsPixelFormatASTC(image.info.format) &&
  1818. True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
  1819. True(image.flags & ImageFlagBits::Converted)) {
  1820. tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
  1821. }
  1822. total_used_memory += Common::AlignUp(tentative_size, 1024);
  1823. image.lru_index = lru_cache.Insert(image_id, frame_tick);
  1824. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, image_id](u64 page) {
  1825. (*channel_state->gpu_page_table)[page].push_back(image_id);
  1826. });
  1827. if (False(image.flags & ImageFlagBits::Sparse)) {
  1828. auto map_id =
  1829. slot_map_views.insert(image.gpu_addr, image.cpu_addr, image.guest_size_bytes, image_id);
  1830. ForEachCPUPage(image.cpu_addr, image.guest_size_bytes,
  1831. [this, map_id](u64 page) { page_table[page].push_back(map_id); });
  1832. image.map_view_id = map_id;
  1833. return;
  1834. }
  1835. boost::container::small_vector<ImageViewId, 16> sparse_maps;
  1836. ForEachSparseSegment(
  1837. image, [this, image_id, &sparse_maps](GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) {
  1838. auto map_id = slot_map_views.insert(gpu_addr, cpu_addr, size, image_id);
  1839. ForEachCPUPage(cpu_addr, size,
  1840. [this, map_id](u64 page) { page_table[page].push_back(map_id); });
  1841. sparse_maps.push_back(map_id);
  1842. });
  1843. sparse_views.emplace(image_id, std::move(sparse_maps));
  1844. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
  1845. [this, image_id](u64 page) { sparse_page_table[page].push_back(image_id); });
  1846. }
  1847. template <class P>
  1848. void TextureCache<P>::UnregisterImage(ImageId image_id) {
  1849. Image& image = slot_images[image_id];
  1850. ASSERT_MSG(True(image.flags & ImageFlagBits::Registered),
  1851. "Trying to unregister an already registered image");
  1852. image.flags &= ~ImageFlagBits::Registered;
  1853. image.flags &= ~ImageFlagBits::BadOverlap;
  1854. lru_cache.Free(image.lru_index);
  1855. const auto& clear_page_table =
  1856. [image_id](u64 page,
  1857. std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>&
  1858. selected_page_table) {
  1859. const auto page_it = selected_page_table.find(page);
  1860. if (page_it == selected_page_table.end()) {
  1861. ASSERT_MSG(false, "Unregistering unregistered page=0x{:x}", page << YUZU_PAGEBITS);
  1862. return;
  1863. }
  1864. std::vector<ImageId>& image_ids = page_it->second;
  1865. const auto vector_it = std::ranges::find(image_ids, image_id);
  1866. if (vector_it == image_ids.end()) {
  1867. ASSERT_MSG(false, "Unregistering unregistered image in page=0x{:x}",
  1868. page << YUZU_PAGEBITS);
  1869. return;
  1870. }
  1871. image_ids.erase(vector_it);
  1872. };
  1873. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, &clear_page_table](u64 page) {
  1874. clear_page_table(page, (*channel_state->gpu_page_table));
  1875. });
  1876. if (False(image.flags & ImageFlagBits::Sparse)) {
  1877. const auto map_id = image.map_view_id;
  1878. ForEachCPUPage(image.cpu_addr, image.guest_size_bytes, [this, map_id](u64 page) {
  1879. const auto page_it = page_table.find(page);
  1880. if (page_it == page_table.end()) {
  1881. ASSERT_MSG(false, "Unregistering unregistered page=0x{:x}", page << YUZU_PAGEBITS);
  1882. return;
  1883. }
  1884. std::vector<ImageMapId>& image_map_ids = page_it->second;
  1885. const auto vector_it = std::ranges::find(image_map_ids, map_id);
  1886. if (vector_it == image_map_ids.end()) {
  1887. ASSERT_MSG(false, "Unregistering unregistered image in page=0x{:x}",
  1888. page << YUZU_PAGEBITS);
  1889. return;
  1890. }
  1891. image_map_ids.erase(vector_it);
  1892. });
  1893. slot_map_views.erase(map_id);
  1894. return;
  1895. }
  1896. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, &clear_page_table](u64 page) {
  1897. clear_page_table(page, sparse_page_table);
  1898. });
  1899. auto it = sparse_views.find(image_id);
  1900. ASSERT(it != sparse_views.end());
  1901. auto& sparse_maps = it->second;
  1902. for (auto& map_view_id : sparse_maps) {
  1903. const auto& map_range = slot_map_views[map_view_id];
  1904. const VAddr cpu_addr = map_range.cpu_addr;
  1905. const std::size_t size = map_range.size;
  1906. ForEachCPUPage(cpu_addr, size, [this, image_id](u64 page) {
  1907. const auto page_it = page_table.find(page);
  1908. if (page_it == page_table.end()) {
  1909. ASSERT_MSG(false, "Unregistering unregistered page=0x{:x}", page << YUZU_PAGEBITS);
  1910. return;
  1911. }
  1912. std::vector<ImageMapId>& image_map_ids = page_it->second;
  1913. auto vector_it = image_map_ids.begin();
  1914. while (vector_it != image_map_ids.end()) {
  1915. ImageMapView& map = slot_map_views[*vector_it];
  1916. if (map.image_id != image_id) {
  1917. vector_it++;
  1918. continue;
  1919. }
  1920. if (!map.picked) {
  1921. map.picked = true;
  1922. }
  1923. vector_it = image_map_ids.erase(vector_it);
  1924. }
  1925. });
  1926. slot_map_views.erase(map_view_id);
  1927. }
  1928. sparse_views.erase(it);
  1929. }
  1930. template <class P>
  1931. void TextureCache<P>::TrackImage(ImageBase& image, ImageId image_id) {
  1932. ASSERT(False(image.flags & ImageFlagBits::Tracked));
  1933. image.flags |= ImageFlagBits::Tracked;
  1934. if (False(image.flags & ImageFlagBits::Sparse)) {
  1935. rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, 1);
  1936. return;
  1937. }
  1938. if (True(image.flags & ImageFlagBits::Registered)) {
  1939. auto it = sparse_views.find(image_id);
  1940. ASSERT(it != sparse_views.end());
  1941. auto& sparse_maps = it->second;
  1942. for (auto& map_view_id : sparse_maps) {
  1943. const auto& map = slot_map_views[map_view_id];
  1944. const VAddr cpu_addr = map.cpu_addr;
  1945. const std::size_t size = map.size;
  1946. rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1);
  1947. }
  1948. return;
  1949. }
  1950. ForEachSparseSegment(image,
  1951. [this]([[maybe_unused]] GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) {
  1952. rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1);
  1953. });
  1954. }
  1955. template <class P>
  1956. void TextureCache<P>::UntrackImage(ImageBase& image, ImageId image_id) {
  1957. ASSERT(True(image.flags & ImageFlagBits::Tracked));
  1958. image.flags &= ~ImageFlagBits::Tracked;
  1959. if (False(image.flags & ImageFlagBits::Sparse)) {
  1960. rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, -1);
  1961. return;
  1962. }
  1963. ASSERT(True(image.flags & ImageFlagBits::Registered));
  1964. auto it = sparse_views.find(image_id);
  1965. ASSERT(it != sparse_views.end());
  1966. auto& sparse_maps = it->second;
  1967. for (auto& map_view_id : sparse_maps) {
  1968. const auto& map = slot_map_views[map_view_id];
  1969. const VAddr cpu_addr = map.cpu_addr;
  1970. const std::size_t size = map.size;
  1971. rasterizer.UpdatePagesCachedCount(cpu_addr, size, -1);
  1972. }
  1973. }
  1974. template <class P>
  1975. void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) {
  1976. ImageBase& image = slot_images[image_id];
  1977. if (image.HasScaled()) {
  1978. total_used_memory -= GetScaledImageSizeBytes(image);
  1979. }
  1980. u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
  1981. if ((IsPixelFormatASTC(image.info.format) &&
  1982. True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
  1983. True(image.flags & ImageFlagBits::Converted)) {
  1984. tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
  1985. }
  1986. total_used_memory -= Common::AlignUp(tentative_size, 1024);
  1987. const GPUVAddr gpu_addr = image.gpu_addr;
  1988. const auto alloc_it = image_allocs_table.find(gpu_addr);
  1989. if (alloc_it == image_allocs_table.end()) {
  1990. ASSERT_MSG(false, "Trying to delete an image alloc that does not exist in address 0x{:x}",
  1991. gpu_addr);
  1992. return;
  1993. }
  1994. const ImageAllocId alloc_id = alloc_it->second;
  1995. std::vector<ImageId>& alloc_images = slot_image_allocs[alloc_id].images;
  1996. const auto alloc_image_it = std::ranges::find(alloc_images, image_id);
  1997. if (alloc_image_it == alloc_images.end()) {
  1998. ASSERT_MSG(false, "Trying to delete an image that does not exist");
  1999. return;
  2000. }
  2001. ASSERT_MSG(False(image.flags & ImageFlagBits::Tracked), "Image was not untracked");
  2002. ASSERT_MSG(False(image.flags & ImageFlagBits::Registered), "Image was not unregistered");
  2003. // Mark render targets as dirty
  2004. auto& dirty = maxwell3d->dirty.flags;
  2005. dirty[Dirty::RenderTargets] = true;
  2006. dirty[Dirty::ZetaBuffer] = true;
  2007. for (size_t rt = 0; rt < NUM_RT; ++rt) {
  2008. dirty[Dirty::ColorBuffer0 + rt] = true;
  2009. }
  2010. const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
  2011. for (const ImageViewId image_view_id : image_view_ids) {
  2012. std::ranges::replace(render_targets.color_buffer_ids, image_view_id, ImageViewId{});
  2013. if (render_targets.depth_buffer_id == image_view_id) {
  2014. render_targets.depth_buffer_id = ImageViewId{};
  2015. }
  2016. }
  2017. RemoveImageViewReferences(image_view_ids);
  2018. RemoveFramebuffers(image_view_ids);
  2019. for (const AliasedImage& alias : image.aliased_images) {
  2020. ImageBase& other_image = slot_images[alias.id];
  2021. [[maybe_unused]] const size_t num_removed_aliases =
  2022. std::erase_if(other_image.aliased_images, [image_id](const AliasedImage& other_alias) {
  2023. return other_alias.id == image_id;
  2024. });
  2025. other_image.CheckAliasState();
  2026. ASSERT_MSG(num_removed_aliases == 1, "Invalid number of removed aliases: {}",
  2027. num_removed_aliases);
  2028. }
  2029. for (const ImageId overlap_id : image.overlapping_images) {
  2030. ImageBase& other_image = slot_images[overlap_id];
  2031. [[maybe_unused]] const size_t num_removed_overlaps = std::erase_if(
  2032. other_image.overlapping_images,
  2033. [image_id](const ImageId other_overlap_id) { return other_overlap_id == image_id; });
  2034. other_image.CheckBadOverlapState();
  2035. ASSERT_MSG(num_removed_overlaps == 1, "Invalid number of removed overlapps: {}",
  2036. num_removed_overlaps);
  2037. }
  2038. for (const ImageViewId image_view_id : image_view_ids) {
  2039. if (!immediate_delete) {
  2040. sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
  2041. }
  2042. slot_image_views.erase(image_view_id);
  2043. }
  2044. if (!immediate_delete) {
  2045. sentenced_images.Push(std::move(slot_images[image_id]));
  2046. }
  2047. slot_images.erase(image_id);
  2048. alloc_images.erase(alloc_image_it);
  2049. if (alloc_images.empty()) {
  2050. image_allocs_table.erase(alloc_it);
  2051. }
  2052. for (size_t c : active_channel_ids) {
  2053. auto& channel_info = channel_storage[c];
  2054. if constexpr (ENABLE_VALIDATION) {
  2055. std::ranges::fill(channel_info.graphics_image_view_ids, CORRUPT_ID);
  2056. std::ranges::fill(channel_info.compute_image_view_ids, CORRUPT_ID);
  2057. }
  2058. channel_info.graphics_image_table.Invalidate();
  2059. channel_info.compute_image_table.Invalidate();
  2060. }
  2061. has_deleted_images = true;
  2062. }
  2063. template <class P>
  2064. void TextureCache<P>::RemoveImageViewReferences(std::span<const ImageViewId> removed_views) {
  2065. for (size_t c : active_channel_ids) {
  2066. auto& channel_info = channel_storage[c];
  2067. auto it = channel_info.image_views.begin();
  2068. while (it != channel_info.image_views.end()) {
  2069. const auto found = std::ranges::find(removed_views, it->second);
  2070. if (found != removed_views.end()) {
  2071. it = channel_info.image_views.erase(it);
  2072. } else {
  2073. ++it;
  2074. }
  2075. }
  2076. }
  2077. }
  2078. template <class P>
  2079. void TextureCache<P>::RemoveFramebuffers(std::span<const ImageViewId> removed_views) {
  2080. auto it = framebuffers.begin();
  2081. while (it != framebuffers.end()) {
  2082. if (it->first.Contains(removed_views)) {
  2083. auto framebuffer_id = it->second;
  2084. ASSERT(framebuffer_id);
  2085. sentenced_framebuffers.Push(std::move(slot_framebuffers[framebuffer_id]));
  2086. it = framebuffers.erase(it);
  2087. } else {
  2088. ++it;
  2089. }
  2090. }
  2091. }
  2092. template <class P>
  2093. void TextureCache<P>::MarkModification(ImageBase& image) noexcept {
  2094. image.flags |= ImageFlagBits::GpuModified;
  2095. image.modification_tick = ++modification_tick;
  2096. }
  2097. template <class P>
  2098. void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
  2099. boost::container::small_vector<const AliasedImage*, 8> aliased_images;
  2100. Image& image = slot_images[image_id];
  2101. bool any_rescaled = True(image.flags & ImageFlagBits::Rescaled);
  2102. bool any_modified = True(image.flags & ImageFlagBits::GpuModified);
  2103. u64 most_recent_tick = image.modification_tick;
  2104. for (const AliasedImage& aliased : image.aliased_images) {
  2105. ImageBase& aliased_image = slot_images[aliased.id];
  2106. if (image.modification_tick < aliased_image.modification_tick) {
  2107. most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick);
  2108. aliased_images.push_back(&aliased);
  2109. any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled);
  2110. any_modified |= True(aliased_image.flags & ImageFlagBits::GpuModified);
  2111. }
  2112. }
  2113. if (aliased_images.empty()) {
  2114. return;
  2115. }
  2116. const bool can_rescale = ImageCanRescale(image);
  2117. if (any_rescaled) {
  2118. if (can_rescale) {
  2119. ScaleUp(image);
  2120. } else {
  2121. ScaleDown(image);
  2122. }
  2123. }
  2124. image.modification_tick = most_recent_tick;
  2125. if (any_modified) {
  2126. image.flags |= ImageFlagBits::GpuModified;
  2127. }
  2128. std::ranges::sort(aliased_images, [this](const AliasedImage* lhs, const AliasedImage* rhs) {
  2129. const ImageBase& lhs_image = slot_images[lhs->id];
  2130. const ImageBase& rhs_image = slot_images[rhs->id];
  2131. return lhs_image.modification_tick < rhs_image.modification_tick;
  2132. });
  2133. const auto& resolution = Settings::values.resolution_info;
  2134. for (const AliasedImage* const aliased : aliased_images) {
  2135. if (!resolution.active || !any_rescaled) {
  2136. CopyImage(image_id, aliased->id, aliased->copies);
  2137. continue;
  2138. }
  2139. Image& aliased_image = slot_images[aliased->id];
  2140. if (!can_rescale) {
  2141. ScaleDown(aliased_image);
  2142. CopyImage(image_id, aliased->id, aliased->copies);
  2143. continue;
  2144. }
  2145. ScaleUp(aliased_image);
  2146. CopyImage(image_id, aliased->id, aliased->copies);
  2147. }
  2148. }
  2149. template <class P>
  2150. void TextureCache<P>::PrepareImage(ImageId image_id, bool is_modification, bool invalidate) {
  2151. Image& image = slot_images[image_id];
  2152. if (invalidate) {
  2153. image.flags &= ~(ImageFlagBits::CpuModified | ImageFlagBits::GpuModified);
  2154. if (False(image.flags & ImageFlagBits::Tracked)) {
  2155. TrackImage(image, image_id);
  2156. }
  2157. } else {
  2158. RefreshContents(image, image_id);
  2159. SynchronizeAliases(image_id);
  2160. }
  2161. if (is_modification) {
  2162. MarkModification(image);
  2163. }
  2164. lru_cache.Touch(image.lru_index, frame_tick);
  2165. }
  2166. template <class P>
  2167. void TextureCache<P>::PrepareImageView(ImageViewId image_view_id, bool is_modification,
  2168. bool invalidate) {
  2169. if (!image_view_id) {
  2170. return;
  2171. }
  2172. const ImageViewBase& image_view = slot_image_views[image_view_id];
  2173. if (image_view.IsBuffer()) {
  2174. return;
  2175. }
  2176. PrepareImage(image_view.image_id, is_modification, invalidate);
  2177. }
  2178. template <class P>
  2179. void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<ImageCopy> copies) {
  2180. Image& dst = slot_images[dst_id];
  2181. Image& src = slot_images[src_id];
  2182. const bool is_rescaled = True(src.flags & ImageFlagBits::Rescaled);
  2183. if (is_rescaled) {
  2184. ASSERT(True(dst.flags & ImageFlagBits::Rescaled));
  2185. const bool both_2d{src.info.type == ImageType::e2D && dst.info.type == ImageType::e2D};
  2186. const auto& resolution = Settings::values.resolution_info;
  2187. for (auto& copy : copies) {
  2188. copy.src_offset.x = resolution.ScaleUp(copy.src_offset.x);
  2189. copy.dst_offset.x = resolution.ScaleUp(copy.dst_offset.x);
  2190. copy.extent.width = resolution.ScaleUp(copy.extent.width);
  2191. if (both_2d) {
  2192. copy.src_offset.y = resolution.ScaleUp(copy.src_offset.y);
  2193. copy.dst_offset.y = resolution.ScaleUp(copy.dst_offset.y);
  2194. copy.extent.height = resolution.ScaleUp(copy.extent.height);
  2195. }
  2196. }
  2197. }
  2198. const auto dst_format_type = GetFormatType(dst.info.format);
  2199. const auto src_format_type = GetFormatType(src.info.format);
  2200. if (src_format_type == dst_format_type) {
  2201. if constexpr (HAS_EMULATED_COPIES) {
  2202. if (!runtime.CanImageBeCopied(dst, src)) {
  2203. return runtime.EmulateCopyImage(dst, src, copies);
  2204. }
  2205. }
  2206. return runtime.CopyImage(dst, src, copies);
  2207. }
  2208. UNIMPLEMENTED_IF(dst.info.type != ImageType::e2D);
  2209. UNIMPLEMENTED_IF(src.info.type != ImageType::e2D);
  2210. if (runtime.ShouldReinterpret(dst, src)) {
  2211. return runtime.ReinterpretImage(dst, src, copies);
  2212. }
  2213. for (const ImageCopy& copy : copies) {
  2214. UNIMPLEMENTED_IF(copy.dst_subresource.num_layers != 1);
  2215. UNIMPLEMENTED_IF(copy.src_subresource.num_layers != 1);
  2216. UNIMPLEMENTED_IF(copy.src_offset != Offset3D{});
  2217. UNIMPLEMENTED_IF(copy.dst_offset != Offset3D{});
  2218. const SubresourceBase dst_base{
  2219. .level = copy.dst_subresource.base_level,
  2220. .layer = copy.dst_subresource.base_layer,
  2221. };
  2222. const SubresourceBase src_base{
  2223. .level = copy.src_subresource.base_level,
  2224. .layer = copy.src_subresource.base_layer,
  2225. };
  2226. const SubresourceExtent dst_extent{.levels = 1, .layers = 1};
  2227. const SubresourceExtent src_extent{.levels = 1, .layers = 1};
  2228. const SubresourceRange dst_range{.base = dst_base, .extent = dst_extent};
  2229. const SubresourceRange src_range{.base = src_base, .extent = src_extent};
  2230. PixelFormat dst_format = dst.info.format;
  2231. if (GetFormatType(src.info.format) == SurfaceType::DepthStencil &&
  2232. GetFormatType(dst_format) == SurfaceType::ColorTexture &&
  2233. BytesPerBlock(dst_format) == 4) {
  2234. dst_format = PixelFormat::A8B8G8R8_UNORM;
  2235. }
  2236. const ImageViewInfo dst_view_info(ImageViewType::e2D, dst_format, dst_range);
  2237. const ImageViewInfo src_view_info(ImageViewType::e2D, src.info.format, src_range);
  2238. const auto [dst_framebuffer_id, dst_view_id] = RenderTargetFromImage(dst_id, dst_view_info);
  2239. Framebuffer* const dst_framebuffer = &slot_framebuffers[dst_framebuffer_id];
  2240. const ImageViewId src_view_id = FindOrEmplaceImageView(src_id, src_view_info);
  2241. ImageView& dst_view = slot_image_views[dst_view_id];
  2242. ImageView& src_view = slot_image_views[src_view_id];
  2243. [[maybe_unused]] const Extent3D expected_size{
  2244. .width = std::min(dst_view.size.width, src_view.size.width),
  2245. .height = std::min(dst_view.size.height, src_view.size.height),
  2246. .depth = std::min(dst_view.size.depth, src_view.size.depth),
  2247. };
  2248. const Extent3D scaled_extent = [is_rescaled, expected_size]() {
  2249. if (!is_rescaled) {
  2250. return expected_size;
  2251. }
  2252. const auto& resolution = Settings::values.resolution_info;
  2253. return Extent3D{
  2254. .width = resolution.ScaleUp(expected_size.width),
  2255. .height = resolution.ScaleUp(expected_size.height),
  2256. .depth = expected_size.depth,
  2257. };
  2258. }();
  2259. UNIMPLEMENTED_IF(copy.extent != scaled_extent);
  2260. runtime.ConvertImage(dst_framebuffer, dst_view, src_view);
  2261. }
  2262. }
  2263. template <class P>
  2264. void TextureCache<P>::BindRenderTarget(ImageViewId* old_id, ImageViewId new_id) {
  2265. if (*old_id == new_id) {
  2266. return;
  2267. }
  2268. if (new_id) {
  2269. const ImageViewBase& old_view = slot_image_views[new_id];
  2270. if (True(old_view.flags & ImageViewFlagBits::PreemtiveDownload)) {
  2271. const PendingDownload new_download{true, 0, old_view.image_id};
  2272. uncommitted_downloads.emplace_back(new_download);
  2273. }
  2274. }
  2275. *old_id = new_id;
  2276. }
  2277. template <class P>
  2278. std::pair<FramebufferId, ImageViewId> TextureCache<P>::RenderTargetFromImage(
  2279. ImageId image_id, const ImageViewInfo& view_info) {
  2280. const ImageViewId view_id = FindOrEmplaceImageView(image_id, view_info);
  2281. const ImageBase& image = slot_images[image_id];
  2282. const bool is_rescaled = True(image.flags & ImageFlagBits::Rescaled);
  2283. const bool is_color = GetFormatType(image.info.format) == SurfaceType::ColorTexture;
  2284. const ImageViewId color_view_id = is_color ? view_id : ImageViewId{};
  2285. const ImageViewId depth_view_id = is_color ? ImageViewId{} : view_id;
  2286. Extent3D extent = MipSize(image.info.size, view_info.range.base.level);
  2287. if (is_rescaled) {
  2288. const auto& resolution = Settings::values.resolution_info;
  2289. extent.width = resolution.ScaleUp(extent.width);
  2290. if (image.info.type == ImageType::e2D) {
  2291. extent.height = resolution.ScaleUp(extent.height);
  2292. }
  2293. }
  2294. const u32 num_samples = image.info.num_samples;
  2295. const auto [samples_x, samples_y] = SamplesLog2(num_samples);
  2296. const FramebufferId framebuffer_id = GetFramebufferId(RenderTargets{
  2297. .color_buffer_ids = {color_view_id},
  2298. .depth_buffer_id = depth_view_id,
  2299. .size = {extent.width >> samples_x, extent.height >> samples_y},
  2300. .is_rescaled = is_rescaled,
  2301. });
  2302. return {framebuffer_id, view_id};
  2303. }
  2304. template <class P>
  2305. bool TextureCache<P>::IsFullClear(ImageViewId id) {
  2306. if (!id) {
  2307. return true;
  2308. }
  2309. const ImageViewBase& image_view = slot_image_views[id];
  2310. const ImageBase& image = slot_images[image_view.image_id];
  2311. const Extent3D size = image_view.size;
  2312. const auto& regs = maxwell3d->regs;
  2313. const auto& scissor = regs.scissor_test[0];
  2314. if (image.info.resources.levels > 1 || image.info.resources.layers > 1) {
  2315. // Images with multiple resources can't be cleared in a single call
  2316. return false;
  2317. }
  2318. if (regs.clear_control.use_scissor == 0) {
  2319. // If scissor testing is disabled, the clear is always full
  2320. return true;
  2321. }
  2322. // Make sure the clear covers all texels in the subresource
  2323. return scissor.min_x == 0 && scissor.min_y == 0 && scissor.max_x >= size.width &&
  2324. scissor.max_y >= size.height;
  2325. }
  2326. template <class P>
  2327. void TextureCache<P>::CreateChannel(struct Tegra::Control::ChannelState& channel) {
  2328. VideoCommon::ChannelSetupCaches<TextureCacheChannelInfo>::CreateChannel(channel);
  2329. const auto it = channel_map.find(channel.bind_id);
  2330. auto* this_state = &channel_storage[it->second];
  2331. const auto& this_as_ref = address_spaces[channel.memory_manager->GetID()];
  2332. this_state->gpu_page_table = &gpu_page_table_storage[this_as_ref.storage_id];
  2333. }
  2334. /// Bind a channel for execution.
  2335. template <class P>
  2336. void TextureCache<P>::OnGPUASRegister([[maybe_unused]] size_t map_id) {
  2337. gpu_page_table_storage.emplace_back();
  2338. }
  2339. } // namespace VideoCommon