CMakeLists.txt 12 KB

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  1. # SPDX-FileCopyrightText: 2018 yuzu Emulator Project
  2. # SPDX-License-Identifier: GPL-2.0-or-later
  3. add_subdirectory(host_shaders)
  4. if(LIBVA_FOUND)
  5. set_source_files_properties(host1x/codecs/codec.cpp
  6. PROPERTIES COMPILE_DEFINITIONS LIBVA_FOUND=1)
  7. list(APPEND FFmpeg_LIBRARIES ${LIBVA_LIBRARIES})
  8. endif()
  9. add_library(video_core STATIC
  10. buffer_cache/buffer_base.h
  11. buffer_cache/buffer_cache_base.h
  12. buffer_cache/buffer_cache.cpp
  13. buffer_cache/buffer_cache.h
  14. buffer_cache/memory_tracker_base.h
  15. buffer_cache/word_manager.h
  16. cache_types.h
  17. cdma_pusher.cpp
  18. cdma_pusher.h
  19. compatible_formats.cpp
  20. compatible_formats.h
  21. control/channel_state.cpp
  22. control/channel_state.h
  23. control/channel_state_cache.cpp
  24. control/channel_state_cache.h
  25. control/scheduler.cpp
  26. control/scheduler.h
  27. delayed_destruction_ring.h
  28. dirty_flags.cpp
  29. dirty_flags.h
  30. dma_pusher.cpp
  31. dma_pusher.h
  32. engines/sw_blitter/blitter.cpp
  33. engines/sw_blitter/blitter.h
  34. engines/sw_blitter/converter.cpp
  35. engines/sw_blitter/converter.h
  36. engines/const_buffer_info.h
  37. engines/draw_manager.cpp
  38. engines/draw_manager.h
  39. engines/engine_interface.h
  40. engines/engine_upload.cpp
  41. engines/engine_upload.h
  42. engines/fermi_2d.cpp
  43. engines/fermi_2d.h
  44. engines/kepler_compute.cpp
  45. engines/kepler_compute.h
  46. engines/kepler_memory.cpp
  47. engines/kepler_memory.h
  48. engines/maxwell_3d.cpp
  49. engines/maxwell_3d.h
  50. engines/maxwell_dma.cpp
  51. engines/maxwell_dma.h
  52. engines/puller.cpp
  53. engines/puller.h
  54. framebuffer_config.h
  55. fsr.cpp
  56. fsr.h
  57. host1x/codecs/codec.cpp
  58. host1x/codecs/codec.h
  59. host1x/codecs/h264.cpp
  60. host1x/codecs/h264.h
  61. host1x/codecs/vp8.cpp
  62. host1x/codecs/vp8.h
  63. host1x/codecs/vp9.cpp
  64. host1x/codecs/vp9.h
  65. host1x/codecs/vp9_types.h
  66. host1x/control.cpp
  67. host1x/control.h
  68. host1x/host1x.cpp
  69. host1x/host1x.h
  70. host1x/nvdec.cpp
  71. host1x/nvdec.h
  72. host1x/nvdec_common.h
  73. host1x/sync_manager.cpp
  74. host1x/sync_manager.h
  75. host1x/syncpoint_manager.cpp
  76. host1x/syncpoint_manager.h
  77. host1x/vic.cpp
  78. host1x/vic.h
  79. macro/macro.cpp
  80. macro/macro.h
  81. macro/macro_hle.cpp
  82. macro/macro_hle.h
  83. macro/macro_interpreter.cpp
  84. macro/macro_interpreter.h
  85. fence_manager.h
  86. gpu.cpp
  87. gpu.h
  88. gpu_thread.cpp
  89. gpu_thread.h
  90. invalidation_accumulator.h
  91. memory_manager.cpp
  92. memory_manager.h
  93. precompiled_headers.h
  94. pte_kind.h
  95. query_cache/bank_base.h
  96. query_cache/query_base.h
  97. query_cache/query_cache_base.h
  98. query_cache/query_cache.h
  99. query_cache/query_stream.h
  100. query_cache/types.h
  101. query_cache.h
  102. rasterizer_accelerated.cpp
  103. rasterizer_accelerated.h
  104. rasterizer_interface.h
  105. renderer_base.cpp
  106. renderer_base.h
  107. renderer_null/null_rasterizer.cpp
  108. renderer_null/null_rasterizer.h
  109. renderer_null/renderer_null.cpp
  110. renderer_null/renderer_null.h
  111. renderer_opengl/blit_image.cpp
  112. renderer_opengl/blit_image.h
  113. renderer_opengl/gl_buffer_cache_base.cpp
  114. renderer_opengl/gl_buffer_cache.cpp
  115. renderer_opengl/gl_buffer_cache.h
  116. renderer_opengl/gl_compute_pipeline.cpp
  117. renderer_opengl/gl_compute_pipeline.h
  118. renderer_opengl/gl_device.cpp
  119. renderer_opengl/gl_device.h
  120. renderer_opengl/gl_fence_manager.cpp
  121. renderer_opengl/gl_fence_manager.h
  122. renderer_opengl/gl_fsr.cpp
  123. renderer_opengl/gl_fsr.h
  124. renderer_opengl/gl_graphics_pipeline.cpp
  125. renderer_opengl/gl_graphics_pipeline.h
  126. renderer_opengl/gl_rasterizer.cpp
  127. renderer_opengl/gl_rasterizer.h
  128. renderer_opengl/gl_resource_manager.cpp
  129. renderer_opengl/gl_resource_manager.h
  130. renderer_opengl/gl_shader_cache.cpp
  131. renderer_opengl/gl_shader_cache.h
  132. renderer_opengl/gl_shader_manager.cpp
  133. renderer_opengl/gl_shader_manager.h
  134. renderer_opengl/gl_shader_context.h
  135. renderer_opengl/gl_shader_util.cpp
  136. renderer_opengl/gl_shader_util.h
  137. renderer_opengl/gl_state_tracker.cpp
  138. renderer_opengl/gl_state_tracker.h
  139. renderer_opengl/gl_staging_buffer_pool.cpp
  140. renderer_opengl/gl_staging_buffer_pool.h
  141. renderer_opengl/gl_texture_cache.cpp
  142. renderer_opengl/gl_texture_cache.h
  143. renderer_opengl/gl_texture_cache_base.cpp
  144. renderer_opengl/gl_query_cache.cpp
  145. renderer_opengl/gl_query_cache.h
  146. renderer_opengl/maxwell_to_gl.h
  147. renderer_opengl/renderer_opengl.cpp
  148. renderer_opengl/renderer_opengl.h
  149. renderer_opengl/util_shaders.cpp
  150. renderer_opengl/util_shaders.h
  151. renderer_vulkan/blit_image.cpp
  152. renderer_vulkan/blit_image.h
  153. renderer_vulkan/fixed_pipeline_state.cpp
  154. renderer_vulkan/fixed_pipeline_state.h
  155. renderer_vulkan/maxwell_to_vk.cpp
  156. renderer_vulkan/maxwell_to_vk.h
  157. renderer_vulkan/pipeline_helper.h
  158. renderer_vulkan/pipeline_statistics.cpp
  159. renderer_vulkan/pipeline_statistics.h
  160. renderer_vulkan/renderer_vulkan.h
  161. renderer_vulkan/renderer_vulkan.cpp
  162. renderer_vulkan/vk_blit_screen.cpp
  163. renderer_vulkan/vk_blit_screen.h
  164. renderer_vulkan/vk_buffer_cache_base.cpp
  165. renderer_vulkan/vk_buffer_cache.cpp
  166. renderer_vulkan/vk_buffer_cache.h
  167. renderer_vulkan/vk_command_pool.cpp
  168. renderer_vulkan/vk_command_pool.h
  169. renderer_vulkan/vk_compute_pass.cpp
  170. renderer_vulkan/vk_compute_pass.h
  171. renderer_vulkan/vk_compute_pipeline.cpp
  172. renderer_vulkan/vk_compute_pipeline.h
  173. renderer_vulkan/vk_descriptor_pool.cpp
  174. renderer_vulkan/vk_descriptor_pool.h
  175. renderer_vulkan/vk_fence_manager.cpp
  176. renderer_vulkan/vk_fence_manager.h
  177. renderer_vulkan/vk_fsr.cpp
  178. renderer_vulkan/vk_fsr.h
  179. renderer_vulkan/vk_graphics_pipeline.cpp
  180. renderer_vulkan/vk_graphics_pipeline.h
  181. renderer_vulkan/vk_master_semaphore.cpp
  182. renderer_vulkan/vk_master_semaphore.h
  183. renderer_vulkan/vk_pipeline_cache.cpp
  184. renderer_vulkan/vk_pipeline_cache.h
  185. renderer_vulkan/vk_present_manager.cpp
  186. renderer_vulkan/vk_present_manager.h
  187. renderer_vulkan/vk_query_cache.cpp
  188. renderer_vulkan/vk_query_cache.h
  189. renderer_vulkan/vk_rasterizer.cpp
  190. renderer_vulkan/vk_rasterizer.h
  191. renderer_vulkan/vk_render_pass_cache.cpp
  192. renderer_vulkan/vk_render_pass_cache.h
  193. renderer_vulkan/vk_resource_pool.cpp
  194. renderer_vulkan/vk_resource_pool.h
  195. renderer_vulkan/vk_scheduler.cpp
  196. renderer_vulkan/vk_scheduler.h
  197. renderer_vulkan/vk_shader_util.cpp
  198. renderer_vulkan/vk_shader_util.h
  199. renderer_vulkan/vk_smaa.cpp
  200. renderer_vulkan/vk_smaa.h
  201. renderer_vulkan/vk_staging_buffer_pool.cpp
  202. renderer_vulkan/vk_staging_buffer_pool.h
  203. renderer_vulkan/vk_state_tracker.cpp
  204. renderer_vulkan/vk_state_tracker.h
  205. renderer_vulkan/vk_swapchain.cpp
  206. renderer_vulkan/vk_swapchain.h
  207. renderer_vulkan/vk_texture_cache.cpp
  208. renderer_vulkan/vk_texture_cache.h
  209. renderer_vulkan/vk_texture_cache_base.cpp
  210. renderer_vulkan/vk_turbo_mode.cpp
  211. renderer_vulkan/vk_turbo_mode.h
  212. renderer_vulkan/vk_update_descriptor.cpp
  213. renderer_vulkan/vk_update_descriptor.h
  214. shader_cache.cpp
  215. shader_cache.h
  216. shader_environment.cpp
  217. shader_environment.h
  218. shader_notify.cpp
  219. shader_notify.h
  220. smaa_area_tex.h
  221. smaa_search_tex.h
  222. surface.cpp
  223. surface.h
  224. texture_cache/accelerated_swizzle.cpp
  225. texture_cache/accelerated_swizzle.h
  226. texture_cache/decode_bc.cpp
  227. texture_cache/decode_bc.h
  228. texture_cache/descriptor_table.h
  229. texture_cache/formatter.cpp
  230. texture_cache/formatter.h
  231. texture_cache/format_lookup_table.cpp
  232. texture_cache/format_lookup_table.h
  233. texture_cache/image_base.cpp
  234. texture_cache/image_base.h
  235. texture_cache/image_info.cpp
  236. texture_cache/image_info.h
  237. texture_cache/image_view_base.cpp
  238. texture_cache/image_view_base.h
  239. texture_cache/image_view_info.cpp
  240. texture_cache/image_view_info.h
  241. texture_cache/render_targets.h
  242. texture_cache/samples_helper.h
  243. texture_cache/slot_vector.h
  244. texture_cache/texture_cache.cpp
  245. texture_cache/texture_cache.h
  246. texture_cache/texture_cache_base.h
  247. texture_cache/types.h
  248. texture_cache/util.cpp
  249. texture_cache/util.h
  250. textures/astc.h
  251. textures/astc.cpp
  252. textures/bcn.cpp
  253. textures/bcn.h
  254. textures/decoders.cpp
  255. textures/decoders.h
  256. textures/texture.cpp
  257. textures/texture.h
  258. textures/workers.cpp
  259. textures/workers.h
  260. transform_feedback.cpp
  261. transform_feedback.h
  262. video_core.cpp
  263. video_core.h
  264. vulkan_common/vulkan_debug_callback.cpp
  265. vulkan_common/vulkan_debug_callback.h
  266. vulkan_common/vulkan_device.cpp
  267. vulkan_common/vulkan_device.h
  268. vulkan_common/vulkan_instance.cpp
  269. vulkan_common/vulkan_instance.h
  270. vulkan_common/vulkan_library.cpp
  271. vulkan_common/vulkan_library.h
  272. vulkan_common/vulkan_memory_allocator.cpp
  273. vulkan_common/vulkan_memory_allocator.h
  274. vulkan_common/vulkan_surface.cpp
  275. vulkan_common/vulkan_surface.h
  276. vulkan_common/vulkan_wrapper.cpp
  277. vulkan_common/vulkan_wrapper.h
  278. vulkan_common/nsight_aftermath_tracker.cpp
  279. vulkan_common/nsight_aftermath_tracker.h
  280. vulkan_common/vma.cpp
  281. vulkan_common/vma.h
  282. vulkan_common/vulkan.h
  283. )
  284. create_target_directory_groups(video_core)
  285. target_link_libraries(video_core PUBLIC common core)
  286. target_link_libraries(video_core PUBLIC glad shader_recompiler stb bc_decoder)
  287. if (YUZU_USE_BUNDLED_FFMPEG AND NOT (WIN32 OR ANDROID))
  288. add_dependencies(video_core ffmpeg-build)
  289. endif()
  290. target_include_directories(video_core PRIVATE ${FFmpeg_INCLUDE_DIR})
  291. target_link_libraries(video_core PRIVATE ${FFmpeg_LIBRARIES})
  292. target_link_options(video_core PRIVATE ${FFmpeg_LDFLAGS})
  293. add_dependencies(video_core host_shaders)
  294. target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})
  295. target_link_libraries(video_core PRIVATE sirit Vulkan::Headers GPUOpen::VulkanMemoryAllocator)
  296. if (ENABLE_NSIGHT_AFTERMATH)
  297. if (NOT DEFINED ENV{NSIGHT_AFTERMATH_SDK})
  298. message(FATAL_ERROR "Environment variable NSIGHT_AFTERMATH_SDK has to be provided")
  299. endif()
  300. if (NOT WIN32)
  301. message(FATAL_ERROR "Nsight Aftermath doesn't support non-Windows platforms")
  302. endif()
  303. target_compile_definitions(video_core PRIVATE HAS_NSIGHT_AFTERMATH)
  304. target_include_directories(video_core PRIVATE "$ENV{NSIGHT_AFTERMATH_SDK}/include")
  305. endif()
  306. if (MSVC)
  307. target_compile_options(video_core PRIVATE
  308. /we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
  309. /we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
  310. )
  311. else()
  312. if (APPLE)
  313. # error: declaration shadows a typedef in 'interval_base_set<SubType, DomainT, Compare, Interval, Alloc>'
  314. # error: implicit conversion loses integer precision: 'int' to 'boost::icl::bound_type' (aka 'unsigned char')
  315. target_compile_options(video_core PRIVATE -Wno-shadow -Wno-unused-local-typedef)
  316. else()
  317. target_compile_options(video_core PRIVATE -Werror=conversion)
  318. endif()
  319. target_compile_options(video_core PRIVATE
  320. -Wno-sign-conversion
  321. )
  322. # xbyak
  323. set_source_files_properties(macro/macro_jit_x64.cpp PROPERTIES COMPILE_OPTIONS "-Wno-conversion;-Wno-shadow")
  324. # VMA
  325. set_source_files_properties(vulkan_common/vma.cpp PROPERTIES COMPILE_OPTIONS "-Wno-conversion;-Wno-unused-variable;-Wno-unused-parameter;-Wno-missing-field-initializers")
  326. endif()
  327. if (ARCHITECTURE_x86_64)
  328. target_sources(video_core PRIVATE
  329. macro/macro_jit_x64.cpp
  330. macro/macro_jit_x64.h
  331. )
  332. target_link_libraries(video_core PUBLIC xbyak::xbyak)
  333. endif()
  334. if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
  335. target_link_libraries(video_core PRIVATE dynarmic::dynarmic)
  336. endif()
  337. if (YUZU_USE_PRECOMPILED_HEADERS)
  338. target_precompile_headers(video_core PRIVATE precompiled_headers.h)
  339. endif()
  340. if (YUZU_ENABLE_LTO)
  341. set_property(TARGET video_core PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
  342. endif()
  343. if (ANDROID AND ARCHITECTURE_arm64)
  344. target_link_libraries(video_core PRIVATE adrenotools)
  345. endif()