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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cmath>
- #include <cstring>
- #include "common/bit_set.h"
- #include "common/logging/log.h"
- #include "common/microprofile.h"
- #include "video_core/pica_state.h"
- #include "video_core/regs_rasterizer.h"
- #include "video_core/regs_shader.h"
- #include "video_core/shader/shader.h"
- #include "video_core/shader/shader_interpreter.h"
- #ifdef ARCHITECTURE_x86_64
- #include "video_core/shader/shader_jit_x64.h"
- #endif // ARCHITECTURE_x86_64
- #include "video_core/video_core.h"
- namespace Pica {
- namespace Shader {
- OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs,
- const AttributeBuffer& input) {
- // Setup output data
- union {
- OutputVertex ret{};
- std::array<float24, 24> vertex_slots;
- };
- static_assert(sizeof(vertex_slots) == sizeof(ret), "Struct and array have different sizes.");
- unsigned int num_attributes = regs.vs_output_total;
- ASSERT(num_attributes <= 7);
- for (unsigned int i = 0; i < num_attributes; ++i) {
- const auto& output_register_map = regs.vs_output_attributes[i];
- RasterizerRegs::VSOutputAttributes::Semantic semantics[4] = {
- output_register_map.map_x, output_register_map.map_y, output_register_map.map_z,
- output_register_map.map_w};
- for (unsigned comp = 0; comp < 4; ++comp) {
- RasterizerRegs::VSOutputAttributes::Semantic semantic = semantics[comp];
- if (semantic < vertex_slots.size()) {
- vertex_slots[semantic] = input.attr[i][comp];
- } else if (semantic != RasterizerRegs::VSOutputAttributes::INVALID) {
- LOG_ERROR(HW_GPU, "Invalid/unknown semantic id: %u", (unsigned int)semantic);
- }
- }
- }
- // The hardware takes the absolute and saturates vertex colors like this, *before* doing
- // interpolation
- for (unsigned i = 0; i < 4; ++i) {
- float c = std::fabs(ret.color[i].ToFloat32());
- ret.color[i] = float24::FromFloat32(c < 1.0f ? c : 1.0f);
- }
- LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), "
- "col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)",
- ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(),
- ret.pos.w.ToFloat32(), ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(),
- ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(), ret.color.x.ToFloat32(),
- ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(),
- ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32(), ret.view.x.ToFloat32(),
- ret.view.y.ToFloat32(), ret.view.z.ToFloat32());
- return ret;
- }
- void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input) {
- const unsigned max_attribute = config.max_input_attribute_index;
- for (unsigned attr = 0; attr <= max_attribute; ++attr) {
- unsigned reg = config.GetRegisterForAttribute(attr);
- registers.input[reg] = input.attr[attr];
- }
- }
- void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) {
- unsigned int output_i = 0;
- for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) {
- output.attr[output_i++] = registers.output[reg];
- }
- }
- UnitState::UnitState(GSEmitter* emitter) : emitter_ptr(emitter) {}
- GSEmitter::GSEmitter() {
- handlers = new Handlers;
- }
- GSEmitter::~GSEmitter() {
- delete handlers;
- }
- void GSEmitter::Emit(Math::Vec4<float24> (&vertex)[16]) {
- ASSERT(vertex_id < 3);
- std::copy(std::begin(vertex), std::end(vertex), buffer[vertex_id].begin());
- if (prim_emit) {
- if (winding)
- handlers->winding_setter();
- for (size_t i = 0; i < buffer.size(); ++i) {
- AttributeBuffer output;
- unsigned int output_i = 0;
- for (unsigned int reg : Common::BitSet<u32>(output_mask)) {
- output.attr[output_i++] = buffer[i][reg];
- }
- handlers->vertex_handler(output);
- }
- }
- }
- GSUnitState::GSUnitState() : UnitState(&emitter) {}
- void GSUnitState::SetVertexHandler(VertexHandler vertex_handler, WindingSetter winding_setter) {
- emitter.handlers->vertex_handler = std::move(vertex_handler);
- emitter.handlers->winding_setter = std::move(winding_setter);
- }
- void GSUnitState::ConfigOutput(const ShaderRegs& config) {
- emitter.output_mask = config.output_mask;
- }
- MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
- #ifdef ARCHITECTURE_x86_64
- static std::unique_ptr<JitX64Engine> jit_engine;
- #endif // ARCHITECTURE_x86_64
- static InterpreterEngine interpreter_engine;
- ShaderEngine* GetEngine() {
- #ifdef ARCHITECTURE_x86_64
- // TODO(yuriks): Re-initialize on each change rather than being persistent
- if (VideoCore::g_shader_jit_enabled) {
- if (jit_engine == nullptr) {
- jit_engine = std::make_unique<JitX64Engine>();
- }
- return jit_engine.get();
- }
- #endif // ARCHITECTURE_x86_64
- return &interpreter_engine;
- }
- void Shutdown() {
- #ifdef ARCHITECTURE_x86_64
- jit_engine = nullptr;
- #endif // ARCHITECTURE_x86_64
- }
- } // namespace Shader
- } // namespace Pica
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