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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <tuple>
- #include "core/hle/kernel/client_session.h"
- #include "core/hle/kernel/server_session.h"
- #include "core/hle/kernel/thread.h"
- namespace Kernel {
- ServerSession::ServerSession() = default;
- ServerSession::~ServerSession() {
- // This destructor will be called automatically when the last ServerSession handle is closed by the emulated application.
- // TODO(Subv): Reduce the ClientPort's connection count,
- // if the session is still open, set the connection status to 3 (Closed by server),
- }
- ResultVal<SharedPtr<ServerSession>> ServerSession::Create(std::string name, std::shared_ptr<Service::SessionRequestHandler> hle_handler) {
- SharedPtr<ServerSession> server_session(new ServerSession);
- server_session->name = std::move(name);
- server_session->signaled = false;
- server_session->hle_handler = std::move(hle_handler);
- return MakeResult<SharedPtr<ServerSession>>(std::move(server_session));
- }
- bool ServerSession::ShouldWait() {
- return !signaled;
- }
- void ServerSession::Acquire() {
- ASSERT_MSG(!ShouldWait(), "object unavailable!");
- signaled = false;
- }
- ResultCode ServerSession::HandleSyncRequest() {
- // The ServerSession received a sync request, this means that there's new data available
- // from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or similar.
- // If this ServerSession has an associated HLE handler, forward the request to it.
- if (hle_handler != nullptr) {
- // Attempt to translate the incoming request's command buffer.
- ResultCode result = TranslateHLERequest(this);
- if (result.IsError())
- return result;
- hle_handler->HandleSyncRequest(SharedPtr<ServerSession>(this));
- // TODO(Subv): Translate the response command buffer.
- }
- // If this ServerSession does not have an HLE implementation, just wake up the threads waiting on it.
- signaled = true;
- WakeupAllWaitingThreads();
- return RESULT_SUCCESS;
- }
- ServerSession::SessionPair ServerSession::CreateSessionPair(const std::string& name,
- std::shared_ptr<Service::SessionRequestHandler> hle_handler) {
- auto server_session = ServerSession::Create(name + "_Server", std::move(hle_handler)).MoveFrom();
- // We keep a non-owning pointer to the ServerSession in the ClientSession because we don't want to prevent the
- // ServerSession's destructor from being called when the emulated application closes the last ServerSession handle.
- auto client_session = ClientSession::Create(server_session.get(), name + "_Client").MoveFrom();
- return std::make_tuple(std::move(server_session), std::move(client_session));
- }
- ResultCode TranslateHLERequest(ServerSession* server_session) {
- // TODO(Subv): Implement this function once multiple concurrent processes are supported.
- return RESULT_SUCCESS;
- }
- }
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