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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <string>
- #include <tuple>
- #include "shader_recompiler/backend/bindings.h"
- #include "shader_recompiler/backend/glsl/emit_context.h"
- #include "shader_recompiler/backend/glsl/emit_glsl.h"
- #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
- #include "shader_recompiler/frontend/ir/program.h"
- #include "shader_recompiler/profile.h"
- #pragma optimize("", off)
- namespace Shader::Backend::GLSL {
- namespace {
- template <class Func>
- struct FuncTraits {};
- template <class ReturnType_, class... Args>
- struct FuncTraits<ReturnType_ (*)(Args...)> {
- using ReturnType = ReturnType_;
- static constexpr size_t NUM_ARGS = sizeof...(Args);
- template <size_t I>
- using ArgType = std::tuple_element_t<I, std::tuple<Args...>>;
- };
- template <auto func, typename... Args>
- void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) {
- inst->SetDefinition<Id>(func(ctx, std::forward<Args>(args)...));
- }
- template <typename ArgType>
- ArgType Arg(EmitContext& ctx, const IR::Value& arg) {
- if constexpr (std::is_same_v<ArgType, std::string_view>) {
- return ctx.reg_alloc.Consume(arg);
- } else if constexpr (std::is_same_v<ArgType, IR::Inst&>) {
- return *arg.Inst();
- } else if constexpr (std::is_same_v<ArgType, const IR::Value&>) {
- return arg;
- } else if constexpr (std::is_same_v<ArgType, u32>) {
- return arg.U32();
- } else if constexpr (std::is_same_v<ArgType, IR::Attribute>) {
- return arg.Attribute();
- } else if constexpr (std::is_same_v<ArgType, IR::Patch>) {
- return arg.Patch();
- } else if constexpr (std::is_same_v<ArgType, IR::Reg>) {
- return arg.Reg();
- }
- }
- template <auto func, bool is_first_arg_inst, size_t... I>
- void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) {
- using Traits = FuncTraits<decltype(func)>;
- if constexpr (std::is_same_v<typename Traits::ReturnType, Id>) {
- if constexpr (is_first_arg_inst) {
- SetDefinition<func>(
- ctx, inst, inst,
- Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
- } else {
- SetDefinition<func>(
- ctx, inst, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
- }
- } else {
- if constexpr (is_first_arg_inst) {
- func(ctx, inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
- } else {
- func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
- }
- }
- }
- template <auto func>
- void Invoke(EmitContext& ctx, IR::Inst* inst) {
- using Traits = FuncTraits<decltype(func)>;
- static_assert(Traits::NUM_ARGS >= 1, "Insufficient arguments");
- if constexpr (Traits::NUM_ARGS == 1) {
- Invoke<func, false>(ctx, inst, std::make_index_sequence<0>{});
- } else {
- using FirstArgType = typename Traits::template ArgType<1>;
- static constexpr bool is_first_arg_inst = std::is_same_v<FirstArgType, IR::Inst*>;
- using Indices = std::make_index_sequence<Traits::NUM_ARGS - (is_first_arg_inst ? 2 : 1)>;
- Invoke<func, is_first_arg_inst>(ctx, inst, Indices{});
- }
- }
- void EmitInst(EmitContext& ctx, IR::Inst* inst) {
- switch (inst->GetOpcode()) {
- #define OPCODE(name, result_type, ...) \
- case IR::Opcode::name: \
- return Invoke<&Emit##name>(ctx, inst);
- #include "shader_recompiler/frontend/ir/opcodes.inc"
- #undef OPCODE
- }
- throw LogicError("Invalid opcode {}", inst->GetOpcode());
- }
- void EmitCode(EmitContext& ctx, const IR::Program& program) {
- for (const IR::AbstractSyntaxNode& node : program.syntax_list) {
- switch (node.type) {
- case IR::AbstractSyntaxNode::Type::Block:
- for (IR::Inst& inst : node.data.block->Instructions()) {
- EmitInst(ctx, &inst);
- }
- break;
- case IR::AbstractSyntaxNode::Type::If:
- ctx.Add("if (");
- break;
- case IR::AbstractSyntaxNode::Type::EndIf:
- ctx.Add("){{");
- break;
- case IR::AbstractSyntaxNode::Type::Loop:
- ctx.Add("while (");
- break;
- case IR::AbstractSyntaxNode::Type::Repeat:
- if (node.data.repeat.cond.IsImmediate()) {
- if (node.data.repeat.cond.U1()) {
- ctx.Add("ENDREP;");
- } else {
- ctx.Add("BRK;"
- "ENDREP;");
- }
- }
- break;
- case IR::AbstractSyntaxNode::Type::Break:
- if (node.data.break_node.cond.IsImmediate()) {
- if (node.data.break_node.cond.U1()) {
- ctx.Add("break;");
- }
- }
- break;
- case IR::AbstractSyntaxNode::Type::Return:
- case IR::AbstractSyntaxNode::Type::Unreachable:
- ctx.Add("return;");
- break;
- default:
- ctx.Add("UNAHNDLED {}", node.type);
- break;
- }
- }
- }
- } // Anonymous namespace
- std::string EmitGLSL(const Profile& profile, IR::Program& program, Bindings& bindings) {
- EmitContext ctx{program, bindings, profile};
- // ctx.SetupBuffers();
- EmitCode(ctx, program);
- ctx.code += "}";
- return ctx.code;
- }
- } // namespace Shader::Backend::GLSL
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