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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "shader_recompiler/backend/bindings.h"
- #include "shader_recompiler/backend/glsl/emit_context.h"
- #include "shader_recompiler/frontend/ir/program.h"
- namespace Shader::Backend::GLSL {
- EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindings,
- const Profile& profile_)
- : info{program.info}, profile{profile_} {
- std::string header = "#version 450 core\n";
- header += "layout(local_size_x=1, local_size_y=1, local_size_z=1) in;";
- code += header;
- DefineConstantBuffers();
- code += "void main(){";
- }
- void EmitContext::DefineConstantBuffers() {
- if (info.constant_buffer_descriptors.empty()) {
- return;
- }
- for (const auto& desc : info.constant_buffer_descriptors) {
- Add("uniform uint c{}[{}];", desc.index, desc.count);
- }
- }
- } // namespace Shader::Backend::GLSL
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