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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "shader_recompiler/frontend/ir/microinstruction.h"
- #include "shader_recompiler/frontend/ir/opcode.h"
- #include "shader_recompiler/frontend/ir/value.h"
- namespace Shader::IR {
- Value::Value(IR::Inst* value) noexcept : type{Type::Opaque}, inst{value} {}
- Value::Value(IR::Block* value) noexcept : type{Type::Label}, label{value} {}
- Value::Value(IR::Reg value) noexcept : type{Type::Reg}, reg{value} {}
- Value::Value(IR::Pred value) noexcept : type{Type::Pred}, pred{value} {}
- Value::Value(IR::Attribute value) noexcept : type{Type::Attribute}, attribute{value} {}
- Value::Value(bool value) noexcept : type{Type::U1}, imm_u1{value} {}
- Value::Value(u8 value) noexcept : type{Type::U8}, imm_u8{value} {}
- Value::Value(u16 value) noexcept : type{Type::U16}, imm_u16{value} {}
- Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {}
- Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
- bool Value::IsIdentity() const noexcept {
- return type == Type::Opaque && inst->Opcode() == Opcode::Identity;
- }
- bool Value::IsEmpty() const noexcept {
- return type == Type::Void;
- }
- bool Value::IsImmediate() const noexcept {
- if (IsIdentity()) {
- return inst->Arg(0).IsImmediate();
- }
- return type != Type::Opaque;
- }
- bool Value::IsLabel() const noexcept {
- return type == Type::Label;
- }
- IR::Type Value::Type() const noexcept {
- if (IsIdentity()) {
- return inst->Arg(0).Type();
- }
- if (type == Type::Opaque) {
- return inst->Type();
- }
- return type;
- }
- IR::Inst* Value::Inst() const {
- ValidateAccess(Type::Opaque);
- return inst;
- }
- IR::Block* Value::Label() const {
- ValidateAccess(Type::Label);
- return label;
- }
- IR::Inst* Value::InstRecursive() const {
- ValidateAccess(Type::Opaque);
- if (IsIdentity()) {
- return inst->Arg(0).InstRecursive();
- }
- return inst;
- }
- IR::Reg Value::Reg() const {
- ValidateAccess(Type::Reg);
- return reg;
- }
- IR::Pred Value::Pred() const {
- ValidateAccess(Type::Pred);
- return pred;
- }
- IR::Attribute Value::Attribute() const {
- ValidateAccess(Type::Attribute);
- return attribute;
- }
- bool Value::U1() const {
- if (IsIdentity()) {
- return inst->Arg(0).U1();
- }
- ValidateAccess(Type::U1);
- return imm_u1;
- }
- u8 Value::U8() const {
- if (IsIdentity()) {
- return inst->Arg(0).U8();
- }
- ValidateAccess(Type::U8);
- return imm_u8;
- }
- u16 Value::U16() const {
- if (IsIdentity()) {
- return inst->Arg(0).U16();
- }
- ValidateAccess(Type::U16);
- return imm_u16;
- }
- u32 Value::U32() const {
- if (IsIdentity()) {
- return inst->Arg(0).U32();
- }
- ValidateAccess(Type::U32);
- return imm_u32;
- }
- u64 Value::U64() const {
- if (IsIdentity()) {
- return inst->Arg(0).U64();
- }
- ValidateAccess(Type::U64);
- return imm_u64;
- }
- bool Value::operator==(const Value& other) const {
- if (type != other.type) {
- return false;
- }
- switch (type) {
- case Type::Void:
- return true;
- case Type::Opaque:
- return inst == other.inst;
- case Type::Label:
- return label == other.label;
- case Type::Reg:
- return reg == other.reg;
- case Type::Pred:
- return pred == other.pred;
- case Type::Attribute:
- return attribute == other.attribute;
- case Type::U1:
- return imm_u1 == other.imm_u1;
- case Type::U8:
- return imm_u8 == other.imm_u8;
- case Type::U16:
- return imm_u16 == other.imm_u16;
- case Type::U32:
- return imm_u32 == other.imm_u32;
- case Type::U64:
- return imm_u64 == other.imm_u64;
- }
- throw LogicError("Invalid type {}", type);
- }
- bool Value::operator!=(const Value& other) const {
- return !operator==(other);
- }
- void Value::ValidateAccess(IR::Type expected) const {
- if (type != expected) {
- throw LogicError("Reading {} out of {}", expected, type);
- }
- }
- } // namespace Shader::IR
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