thread.cpp 14 KB

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  1. // Copyright 2014 Citra Emulator Project / PPSSPP Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <cinttypes>
  6. #include <optional>
  7. #include <vector>
  8. #include "common/assert.h"
  9. #include "common/common_types.h"
  10. #include "common/logging/log.h"
  11. #include "common/thread_queue_list.h"
  12. #include "core/arm/arm_interface.h"
  13. #include "core/core.h"
  14. #include "core/core_cpu.h"
  15. #include "core/core_timing.h"
  16. #include "core/core_timing_util.h"
  17. #include "core/hle/kernel/errors.h"
  18. #include "core/hle/kernel/handle_table.h"
  19. #include "core/hle/kernel/kernel.h"
  20. #include "core/hle/kernel/object.h"
  21. #include "core/hle/kernel/process.h"
  22. #include "core/hle/kernel/scheduler.h"
  23. #include "core/hle/kernel/thread.h"
  24. #include "core/hle/result.h"
  25. #include "core/memory.h"
  26. namespace Kernel {
  27. bool Thread::ShouldWait(Thread* thread) const {
  28. return status != ThreadStatus::Dead;
  29. }
  30. void Thread::Acquire(Thread* thread) {
  31. ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
  32. }
  33. Thread::Thread(KernelCore& kernel) : WaitObject{kernel} {}
  34. Thread::~Thread() = default;
  35. void Thread::Stop() {
  36. // Cancel any outstanding wakeup events for this thread
  37. Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
  38. callback_handle);
  39. kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
  40. callback_handle = 0;
  41. // Clean up thread from ready queue
  42. // This is only needed when the thread is terminated forcefully (SVC TerminateProcess)
  43. if (status == ThreadStatus::Ready || status == ThreadStatus::Paused) {
  44. scheduler->UnscheduleThread(this, current_priority);
  45. }
  46. status = ThreadStatus::Dead;
  47. WakeupAllWaitingThreads();
  48. // Clean up any dangling references in objects that this thread was waiting for
  49. for (auto& wait_object : wait_objects) {
  50. wait_object->RemoveWaitingThread(this);
  51. }
  52. wait_objects.clear();
  53. owner_process->UnregisterThread(this);
  54. // Mark the TLS slot in the thread's page as free.
  55. owner_process->FreeTLSSlot(tls_address);
  56. }
  57. void Thread::WakeAfterDelay(s64 nanoseconds) {
  58. // Don't schedule a wakeup if the thread wants to wait forever
  59. if (nanoseconds == -1)
  60. return;
  61. // This function might be called from any thread so we have to be cautious and use the
  62. // thread-safe version of ScheduleEvent.
  63. Core::System::GetInstance().CoreTiming().ScheduleEventThreadsafe(
  64. Core::Timing::nsToCycles(nanoseconds), kernel.ThreadWakeupCallbackEventType(),
  65. callback_handle);
  66. }
  67. void Thread::CancelWakeupTimer() {
  68. Core::System::GetInstance().CoreTiming().UnscheduleEventThreadsafe(
  69. kernel.ThreadWakeupCallbackEventType(), callback_handle);
  70. }
  71. static std::optional<s32> GetNextProcessorId(u64 mask) {
  72. for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
  73. if (mask & (1ULL << index)) {
  74. if (!Core::System::GetInstance().Scheduler(index).GetCurrentThread()) {
  75. // Core is enabled and not running any threads, use this one
  76. return index;
  77. }
  78. }
  79. }
  80. return {};
  81. }
  82. void Thread::ResumeFromWait() {
  83. ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
  84. switch (status) {
  85. case ThreadStatus::WaitSynchAll:
  86. case ThreadStatus::WaitSynchAny:
  87. case ThreadStatus::WaitHLEEvent:
  88. case ThreadStatus::WaitSleep:
  89. case ThreadStatus::WaitIPC:
  90. case ThreadStatus::WaitMutex:
  91. case ThreadStatus::WaitCondVar:
  92. case ThreadStatus::WaitArb:
  93. break;
  94. case ThreadStatus::Ready:
  95. // The thread's wakeup callback must have already been cleared when the thread was first
  96. // awoken.
  97. ASSERT(wakeup_callback == nullptr);
  98. // If the thread is waiting on multiple wait objects, it might be awoken more than once
  99. // before actually resuming. We can ignore subsequent wakeups if the thread status has
  100. // already been set to ThreadStatus::Ready.
  101. return;
  102. case ThreadStatus::Running:
  103. DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId());
  104. return;
  105. case ThreadStatus::Dead:
  106. // This should never happen, as threads must complete before being stopped.
  107. DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
  108. GetObjectId());
  109. return;
  110. }
  111. wakeup_callback = nullptr;
  112. if (activity == ThreadActivity::Paused) {
  113. status = ThreadStatus::Paused;
  114. return;
  115. }
  116. status = ThreadStatus::Ready;
  117. ChangeScheduler();
  118. }
  119. /**
  120. * Resets a thread context, making it ready to be scheduled and run by the CPU
  121. * @param context Thread context to reset
  122. * @param stack_top Address of the top of the stack
  123. * @param entry_point Address of entry point for execution
  124. * @param arg User argument for thread
  125. */
  126. static void ResetThreadContext(Core::ARM_Interface::ThreadContext& context, VAddr stack_top,
  127. VAddr entry_point, u64 arg) {
  128. context = {};
  129. context.cpu_registers[0] = arg;
  130. context.pc = entry_point;
  131. context.sp = stack_top;
  132. // TODO(merry): Perform a hardware test to determine the below value.
  133. // AHP = 0, DN = 1, FTZ = 1, RMode = Round towards zero
  134. context.fpcr = 0x03C00000;
  135. }
  136. ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name, VAddr entry_point,
  137. u32 priority, u64 arg, s32 processor_id,
  138. VAddr stack_top, Process& owner_process) {
  139. // Check if priority is in ranged. Lowest priority -> highest priority id.
  140. if (priority > THREADPRIO_LOWEST) {
  141. LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
  142. return ERR_INVALID_THREAD_PRIORITY;
  143. }
  144. if (processor_id > THREADPROCESSORID_MAX) {
  145. LOG_ERROR(Kernel_SVC, "Invalid processor id: {}", processor_id);
  146. return ERR_INVALID_PROCESSOR_ID;
  147. }
  148. if (!Memory::IsValidVirtualAddress(owner_process, entry_point)) {
  149. LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point);
  150. // TODO (bunnei): Find the correct error code to use here
  151. return ResultCode(-1);
  152. }
  153. auto& system = Core::System::GetInstance();
  154. SharedPtr<Thread> thread(new Thread(kernel));
  155. thread->thread_id = kernel.CreateNewThreadID();
  156. thread->status = ThreadStatus::Dormant;
  157. thread->entry_point = entry_point;
  158. thread->stack_top = stack_top;
  159. thread->tpidr_el0 = 0;
  160. thread->nominal_priority = thread->current_priority = priority;
  161. thread->last_running_ticks = system.CoreTiming().GetTicks();
  162. thread->processor_id = processor_id;
  163. thread->ideal_core = processor_id;
  164. thread->affinity_mask = 1ULL << processor_id;
  165. thread->wait_objects.clear();
  166. thread->mutex_wait_address = 0;
  167. thread->condvar_wait_address = 0;
  168. thread->wait_handle = 0;
  169. thread->name = std::move(name);
  170. thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap();
  171. thread->owner_process = &owner_process;
  172. thread->scheduler = &system.Scheduler(processor_id);
  173. thread->scheduler->AddThread(thread);
  174. thread->tls_address = thread->owner_process->MarkNextAvailableTLSSlotAsUsed(*thread);
  175. thread->owner_process->RegisterThread(thread.get());
  176. // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
  177. // to initialize the context
  178. ResetThreadContext(thread->context, stack_top, entry_point, arg);
  179. return MakeResult<SharedPtr<Thread>>(std::move(thread));
  180. }
  181. void Thread::SetPriority(u32 priority) {
  182. ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
  183. "Invalid priority value.");
  184. nominal_priority = priority;
  185. UpdatePriority();
  186. }
  187. void Thread::BoostPriority(u32 priority) {
  188. scheduler->SetThreadPriority(this, priority);
  189. current_priority = priority;
  190. }
  191. void Thread::SetWaitSynchronizationResult(ResultCode result) {
  192. context.cpu_registers[0] = result.raw;
  193. }
  194. void Thread::SetWaitSynchronizationOutput(s32 output) {
  195. context.cpu_registers[1] = output;
  196. }
  197. s32 Thread::GetWaitObjectIndex(WaitObject* object) const {
  198. ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
  199. auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
  200. return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
  201. }
  202. VAddr Thread::GetCommandBufferAddress() const {
  203. // Offset from the start of TLS at which the IPC command buffer begins.
  204. static constexpr int CommandHeaderOffset = 0x80;
  205. return GetTLSAddress() + CommandHeaderOffset;
  206. }
  207. void Thread::SetStatus(ThreadStatus new_status) {
  208. if (new_status == status) {
  209. return;
  210. }
  211. if (status == ThreadStatus::Running) {
  212. last_running_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
  213. }
  214. status = new_status;
  215. }
  216. void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
  217. if (thread->lock_owner == this) {
  218. // If the thread is already waiting for this thread to release the mutex, ensure that the
  219. // waiters list is consistent and return without doing anything.
  220. const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
  221. ASSERT(iter != wait_mutex_threads.end());
  222. return;
  223. }
  224. // A thread can't wait on two different mutexes at the same time.
  225. ASSERT(thread->lock_owner == nullptr);
  226. // Ensure that the thread is not already in the list of mutex waiters
  227. const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
  228. ASSERT(iter == wait_mutex_threads.end());
  229. // Keep the list in an ordered fashion
  230. const auto insertion_point = std::find_if(
  231. wait_mutex_threads.begin(), wait_mutex_threads.end(),
  232. [&thread](const auto& entry) { return entry->GetPriority() > thread->GetPriority(); });
  233. wait_mutex_threads.insert(insertion_point, thread);
  234. thread->lock_owner = this;
  235. UpdatePriority();
  236. }
  237. void Thread::RemoveMutexWaiter(SharedPtr<Thread> thread) {
  238. ASSERT(thread->lock_owner == this);
  239. // Ensure that the thread is in the list of mutex waiters
  240. const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
  241. ASSERT(iter != wait_mutex_threads.end());
  242. wait_mutex_threads.erase(iter);
  243. thread->lock_owner = nullptr;
  244. UpdatePriority();
  245. }
  246. void Thread::UpdatePriority() {
  247. // If any of the threads waiting on the mutex have a higher priority
  248. // (taking into account priority inheritance), then this thread inherits
  249. // that thread's priority.
  250. u32 new_priority = nominal_priority;
  251. if (!wait_mutex_threads.empty()) {
  252. if (wait_mutex_threads.front()->current_priority < new_priority) {
  253. new_priority = wait_mutex_threads.front()->current_priority;
  254. }
  255. }
  256. if (new_priority == current_priority) {
  257. return;
  258. }
  259. scheduler->SetThreadPriority(this, new_priority);
  260. current_priority = new_priority;
  261. if (!lock_owner) {
  262. return;
  263. }
  264. // Ensure that the thread is within the correct location in the waiting list.
  265. auto old_owner = lock_owner;
  266. lock_owner->RemoveMutexWaiter(this);
  267. old_owner->AddMutexWaiter(this);
  268. // Recursively update the priority of the thread that depends on the priority of this one.
  269. lock_owner->UpdatePriority();
  270. }
  271. void Thread::ChangeCore(u32 core, u64 mask) {
  272. ideal_core = core;
  273. affinity_mask = mask;
  274. ChangeScheduler();
  275. }
  276. void Thread::ChangeScheduler() {
  277. if (status != ThreadStatus::Ready) {
  278. return;
  279. }
  280. auto& system = Core::System::GetInstance();
  281. std::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
  282. if (!new_processor_id) {
  283. new_processor_id = processor_id;
  284. }
  285. if (ideal_core != -1 && system.Scheduler(ideal_core).GetCurrentThread() == nullptr) {
  286. new_processor_id = ideal_core;
  287. }
  288. ASSERT(*new_processor_id < 4);
  289. // Add thread to new core's scheduler
  290. auto& next_scheduler = system.Scheduler(*new_processor_id);
  291. if (*new_processor_id != processor_id) {
  292. // Remove thread from previous core's scheduler
  293. scheduler->RemoveThread(this);
  294. next_scheduler.AddThread(this);
  295. }
  296. processor_id = *new_processor_id;
  297. // If the thread was ready, unschedule from the previous core and schedule on the new core
  298. scheduler->UnscheduleThread(this, current_priority);
  299. next_scheduler.ScheduleThread(this, current_priority);
  300. // Change thread's scheduler
  301. scheduler = &next_scheduler;
  302. system.CpuCore(processor_id).PrepareReschedule();
  303. }
  304. bool Thread::AllWaitObjectsReady() {
  305. return std::none_of(
  306. wait_objects.begin(), wait_objects.end(),
  307. [this](const SharedPtr<WaitObject>& object) { return object->ShouldWait(this); });
  308. }
  309. bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread,
  310. SharedPtr<WaitObject> object, std::size_t index) {
  311. ASSERT(wakeup_callback);
  312. return wakeup_callback(reason, std::move(thread), std::move(object), index);
  313. }
  314. void Thread::SetActivity(ThreadActivity value) {
  315. activity = value;
  316. if (value == ThreadActivity::Paused) {
  317. // Set status if not waiting
  318. if (status == ThreadStatus::Ready) {
  319. status = ThreadStatus::Paused;
  320. } else if (status == ThreadStatus::Running) {
  321. status = ThreadStatus::Paused;
  322. Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
  323. }
  324. } else if (status == ThreadStatus::Paused) {
  325. // Ready to reschedule
  326. ResumeFromWait();
  327. }
  328. }
  329. void Thread::Sleep(s64 nanoseconds) {
  330. // Sleep current thread and check for next thread to schedule
  331. SetStatus(ThreadStatus::WaitSleep);
  332. // Create an event to wake the thread up after the specified nanosecond delay has passed
  333. WakeAfterDelay(nanoseconds);
  334. }
  335. ////////////////////////////////////////////////////////////////////////////////////////////////////
  336. /**
  337. * Gets the current thread
  338. */
  339. Thread* GetCurrentThread() {
  340. return Core::System::GetInstance().CurrentScheduler().GetCurrentThread();
  341. }
  342. } // namespace Kernel