gpu.cpp 12 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "common/assert.h"
  5. #include "core/core.h"
  6. #include "core/core_timing.h"
  7. #include "core/memory.h"
  8. #include "video_core/engines/fermi_2d.h"
  9. #include "video_core/engines/kepler_compute.h"
  10. #include "video_core/engines/kepler_memory.h"
  11. #include "video_core/engines/maxwell_3d.h"
  12. #include "video_core/engines/maxwell_dma.h"
  13. #include "video_core/gpu.h"
  14. #include "video_core/memory_manager.h"
  15. #include "video_core/renderer_base.h"
  16. namespace Tegra {
  17. GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
  18. : system{system}, renderer{renderer}, is_async{is_async} {
  19. auto& rasterizer{renderer.Rasterizer()};
  20. memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer);
  21. dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
  22. maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
  23. fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer);
  24. kepler_compute = std::make_unique<Engines::KeplerCompute>(system, rasterizer, *memory_manager);
  25. maxwell_dma = std::make_unique<Engines::MaxwellDMA>(system, *memory_manager);
  26. kepler_memory = std::make_unique<Engines::KeplerMemory>(system, *memory_manager);
  27. }
  28. GPU::~GPU() = default;
  29. Engines::Maxwell3D& GPU::Maxwell3D() {
  30. return *maxwell_3d;
  31. }
  32. const Engines::Maxwell3D& GPU::Maxwell3D() const {
  33. return *maxwell_3d;
  34. }
  35. Engines::KeplerCompute& GPU::KeplerCompute() {
  36. return *kepler_compute;
  37. }
  38. const Engines::KeplerCompute& GPU::KeplerCompute() const {
  39. return *kepler_compute;
  40. }
  41. MemoryManager& GPU::MemoryManager() {
  42. return *memory_manager;
  43. }
  44. const MemoryManager& GPU::MemoryManager() const {
  45. return *memory_manager;
  46. }
  47. DmaPusher& GPU::DmaPusher() {
  48. return *dma_pusher;
  49. }
  50. const DmaPusher& GPU::DmaPusher() const {
  51. return *dma_pusher;
  52. }
  53. void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
  54. syncpoints[syncpoint_id]++;
  55. std::lock_guard lock{sync_mutex};
  56. if (!syncpt_interrupts[syncpoint_id].empty()) {
  57. u32 value = syncpoints[syncpoint_id].load();
  58. auto it = syncpt_interrupts[syncpoint_id].begin();
  59. while (it != syncpt_interrupts[syncpoint_id].end()) {
  60. if (value >= *it) {
  61. TriggerCpuInterrupt(syncpoint_id, *it);
  62. it = syncpt_interrupts[syncpoint_id].erase(it);
  63. continue;
  64. }
  65. it++;
  66. }
  67. }
  68. }
  69. u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {
  70. return syncpoints[syncpoint_id].load();
  71. }
  72. void GPU::RegisterSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
  73. auto& interrupt = syncpt_interrupts[syncpoint_id];
  74. bool contains = std::any_of(interrupt.begin(), interrupt.end(),
  75. [value](u32 in_value) { return in_value == value; });
  76. if (contains) {
  77. return;
  78. }
  79. syncpt_interrupts[syncpoint_id].emplace_back(value);
  80. }
  81. bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
  82. std::lock_guard lock{sync_mutex};
  83. auto& interrupt = syncpt_interrupts[syncpoint_id];
  84. const auto iter =
  85. std::find_if(interrupt.begin(), interrupt.end(),
  86. [value](u32 interrupt_value) { return value == interrupt_value; });
  87. if (iter == interrupt.end()) {
  88. return false;
  89. }
  90. interrupt.erase(iter);
  91. return true;
  92. }
  93. void GPU::FlushCommands() {
  94. renderer.Rasterizer().FlushCommands();
  95. }
  96. u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
  97. ASSERT(format != RenderTargetFormat::NONE);
  98. switch (format) {
  99. case RenderTargetFormat::RGBA32_FLOAT:
  100. case RenderTargetFormat::RGBA32_UINT:
  101. return 16;
  102. case RenderTargetFormat::RGBA16_UINT:
  103. case RenderTargetFormat::RGBA16_UNORM:
  104. case RenderTargetFormat::RGBA16_FLOAT:
  105. case RenderTargetFormat::RG32_FLOAT:
  106. case RenderTargetFormat::RG32_UINT:
  107. return 8;
  108. case RenderTargetFormat::RGBA8_UNORM:
  109. case RenderTargetFormat::RGBA8_SNORM:
  110. case RenderTargetFormat::RGBA8_SRGB:
  111. case RenderTargetFormat::RGBA8_UINT:
  112. case RenderTargetFormat::RGB10_A2_UNORM:
  113. case RenderTargetFormat::BGRA8_UNORM:
  114. case RenderTargetFormat::BGRA8_SRGB:
  115. case RenderTargetFormat::RG16_UNORM:
  116. case RenderTargetFormat::RG16_SNORM:
  117. case RenderTargetFormat::RG16_UINT:
  118. case RenderTargetFormat::RG16_SINT:
  119. case RenderTargetFormat::RG16_FLOAT:
  120. case RenderTargetFormat::R32_FLOAT:
  121. case RenderTargetFormat::R11G11B10_FLOAT:
  122. case RenderTargetFormat::R32_UINT:
  123. return 4;
  124. case RenderTargetFormat::R16_UNORM:
  125. case RenderTargetFormat::R16_SNORM:
  126. case RenderTargetFormat::R16_UINT:
  127. case RenderTargetFormat::R16_SINT:
  128. case RenderTargetFormat::R16_FLOAT:
  129. case RenderTargetFormat::RG8_UNORM:
  130. case RenderTargetFormat::RG8_SNORM:
  131. return 2;
  132. case RenderTargetFormat::R8_UNORM:
  133. case RenderTargetFormat::R8_UINT:
  134. return 1;
  135. default:
  136. UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));
  137. return 1;
  138. }
  139. }
  140. u32 DepthFormatBytesPerPixel(DepthFormat format) {
  141. switch (format) {
  142. case DepthFormat::Z32_S8_X24_FLOAT:
  143. return 8;
  144. case DepthFormat::Z32_FLOAT:
  145. case DepthFormat::S8_Z24_UNORM:
  146. case DepthFormat::Z24_X8_UNORM:
  147. case DepthFormat::Z24_S8_UNORM:
  148. case DepthFormat::Z24_C8_UNORM:
  149. return 4;
  150. case DepthFormat::Z16_UNORM:
  151. return 2;
  152. default:
  153. UNIMPLEMENTED_MSG("Unimplemented Depth format {}", static_cast<u32>(format));
  154. return 1;
  155. }
  156. }
  157. // Note that, traditionally, methods are treated as 4-byte addressable locations, and hence
  158. // their numbers are written down multiplied by 4 in Docs. Here we are not multiply by 4.
  159. // So the values you see in docs might be multiplied by 4.
  160. enum class BufferMethods {
  161. BindObject = 0x0,
  162. Nop = 0x2,
  163. SemaphoreAddressHigh = 0x4,
  164. SemaphoreAddressLow = 0x5,
  165. SemaphoreSequence = 0x6,
  166. SemaphoreTrigger = 0x7,
  167. NotifyIntr = 0x8,
  168. WrcacheFlush = 0x9,
  169. Unk28 = 0xA,
  170. UnkCacheFlush = 0xB,
  171. RefCnt = 0x14,
  172. SemaphoreAcquire = 0x1A,
  173. SemaphoreRelease = 0x1B,
  174. FenceValue = 0x1C,
  175. FenceAction = 0x1D,
  176. Unk78 = 0x1E,
  177. Unk7c = 0x1F,
  178. Yield = 0x20,
  179. NonPullerMethods = 0x40,
  180. };
  181. enum class GpuSemaphoreOperation {
  182. AcquireEqual = 0x1,
  183. WriteLong = 0x2,
  184. AcquireGequal = 0x4,
  185. AcquireMask = 0x8,
  186. };
  187. void GPU::CallMethod(const MethodCall& method_call) {
  188. LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method_call.method,
  189. method_call.subchannel);
  190. ASSERT(method_call.subchannel < bound_engines.size());
  191. if (ExecuteMethodOnEngine(method_call)) {
  192. CallEngineMethod(method_call);
  193. } else {
  194. CallPullerMethod(method_call);
  195. }
  196. }
  197. bool GPU::ExecuteMethodOnEngine(const MethodCall& method_call) {
  198. const auto method = static_cast<BufferMethods>(method_call.method);
  199. return method >= BufferMethods::NonPullerMethods;
  200. }
  201. void GPU::CallPullerMethod(const MethodCall& method_call) {
  202. regs.reg_array[method_call.method] = method_call.argument;
  203. const auto method = static_cast<BufferMethods>(method_call.method);
  204. switch (method) {
  205. case BufferMethods::BindObject: {
  206. ProcessBindMethod(method_call);
  207. break;
  208. }
  209. case BufferMethods::Nop:
  210. case BufferMethods::SemaphoreAddressHigh:
  211. case BufferMethods::SemaphoreAddressLow:
  212. case BufferMethods::SemaphoreSequence:
  213. case BufferMethods::RefCnt:
  214. case BufferMethods::UnkCacheFlush:
  215. case BufferMethods::WrcacheFlush:
  216. case BufferMethods::FenceValue:
  217. case BufferMethods::FenceAction:
  218. break;
  219. case BufferMethods::SemaphoreTrigger: {
  220. ProcessSemaphoreTriggerMethod();
  221. break;
  222. }
  223. case BufferMethods::NotifyIntr: {
  224. // TODO(Kmather73): Research and implement this method.
  225. LOG_ERROR(HW_GPU, "Special puller engine method NotifyIntr not implemented");
  226. break;
  227. }
  228. case BufferMethods::Unk28: {
  229. // TODO(Kmather73): Research and implement this method.
  230. LOG_ERROR(HW_GPU, "Special puller engine method Unk28 not implemented");
  231. break;
  232. }
  233. case BufferMethods::SemaphoreAcquire: {
  234. ProcessSemaphoreAcquire();
  235. break;
  236. }
  237. case BufferMethods::SemaphoreRelease: {
  238. ProcessSemaphoreRelease();
  239. break;
  240. }
  241. case BufferMethods::Yield: {
  242. // TODO(Kmather73): Research and implement this method.
  243. LOG_ERROR(HW_GPU, "Special puller engine method Yield not implemented");
  244. break;
  245. }
  246. default:
  247. LOG_ERROR(HW_GPU, "Special puller engine method {:X} not implemented",
  248. static_cast<u32>(method));
  249. break;
  250. }
  251. }
  252. void GPU::CallEngineMethod(const MethodCall& method_call) {
  253. const EngineID engine = bound_engines[method_call.subchannel];
  254. switch (engine) {
  255. case EngineID::FERMI_TWOD_A:
  256. fermi_2d->CallMethod(method_call);
  257. break;
  258. case EngineID::MAXWELL_B:
  259. maxwell_3d->CallMethod(method_call);
  260. break;
  261. case EngineID::KEPLER_COMPUTE_B:
  262. kepler_compute->CallMethod(method_call);
  263. break;
  264. case EngineID::MAXWELL_DMA_COPY_A:
  265. maxwell_dma->CallMethod(method_call);
  266. break;
  267. case EngineID::KEPLER_INLINE_TO_MEMORY_B:
  268. kepler_memory->CallMethod(method_call);
  269. break;
  270. default:
  271. UNIMPLEMENTED_MSG("Unimplemented engine");
  272. }
  273. }
  274. void GPU::ProcessBindMethod(const MethodCall& method_call) {
  275. // Bind the current subchannel to the desired engine id.
  276. LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", method_call.subchannel,
  277. method_call.argument);
  278. bound_engines[method_call.subchannel] = static_cast<EngineID>(method_call.argument);
  279. }
  280. void GPU::ProcessSemaphoreTriggerMethod() {
  281. const auto semaphoreOperationMask = 0xF;
  282. const auto op =
  283. static_cast<GpuSemaphoreOperation>(regs.semaphore_trigger & semaphoreOperationMask);
  284. if (op == GpuSemaphoreOperation::WriteLong) {
  285. struct Block {
  286. u32 sequence;
  287. u32 zeros = 0;
  288. u64 timestamp;
  289. };
  290. Block block{};
  291. block.sequence = regs.semaphore_sequence;
  292. // TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
  293. // CoreTiming
  294. block.timestamp = Core::System::GetInstance().CoreTiming().GetTicks();
  295. memory_manager->WriteBlock(regs.semaphore_address.SemaphoreAddress(), &block,
  296. sizeof(block));
  297. } else {
  298. const u32 word{memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress())};
  299. if ((op == GpuSemaphoreOperation::AcquireEqual && word == regs.semaphore_sequence) ||
  300. (op == GpuSemaphoreOperation::AcquireGequal &&
  301. static_cast<s32>(word - regs.semaphore_sequence) > 0) ||
  302. (op == GpuSemaphoreOperation::AcquireMask && (word & regs.semaphore_sequence))) {
  303. // Nothing to do in this case
  304. } else {
  305. regs.acquire_source = true;
  306. regs.acquire_value = regs.semaphore_sequence;
  307. if (op == GpuSemaphoreOperation::AcquireEqual) {
  308. regs.acquire_active = true;
  309. regs.acquire_mode = false;
  310. } else if (op == GpuSemaphoreOperation::AcquireGequal) {
  311. regs.acquire_active = true;
  312. regs.acquire_mode = true;
  313. } else if (op == GpuSemaphoreOperation::AcquireMask) {
  314. // TODO(kemathe) The acquire mask operation waits for a value that, ANDed with
  315. // semaphore_sequence, gives a non-0 result
  316. LOG_ERROR(HW_GPU, "Invalid semaphore operation AcquireMask not implemented");
  317. } else {
  318. LOG_ERROR(HW_GPU, "Invalid semaphore operation");
  319. }
  320. }
  321. }
  322. }
  323. void GPU::ProcessSemaphoreRelease() {
  324. memory_manager->Write<u32>(regs.semaphore_address.SemaphoreAddress(), regs.semaphore_release);
  325. }
  326. void GPU::ProcessSemaphoreAcquire() {
  327. const u32 word = memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress());
  328. const auto value = regs.semaphore_acquire;
  329. if (word != value) {
  330. regs.acquire_active = true;
  331. regs.acquire_value = value;
  332. // TODO(kemathe73) figure out how to do the acquire_timeout
  333. regs.acquire_mode = false;
  334. regs.acquire_source = false;
  335. }
  336. }
  337. } // namespace Tegra