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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "shader_recompiler/frontend/ir/opcodes.h"
- #include "shader_recompiler/frontend/ir/value.h"
- namespace Shader::IR {
- Value::Value(IR::Inst* value) noexcept : type{Type::Opaque}, inst{value} {}
- Value::Value(IR::Reg value) noexcept : type{Type::Reg}, reg{value} {}
- Value::Value(IR::Pred value) noexcept : type{Type::Pred}, pred{value} {}
- Value::Value(IR::Attribute value) noexcept : type{Type::Attribute}, attribute{value} {}
- Value::Value(IR::Patch value) noexcept : type{Type::Patch}, patch{value} {}
- Value::Value(bool value) noexcept : type{Type::U1}, imm_u1{value} {}
- Value::Value(u8 value) noexcept : type{Type::U8}, imm_u8{value} {}
- Value::Value(u16 value) noexcept : type{Type::U16}, imm_u16{value} {}
- Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {}
- Value::Value(f32 value) noexcept : type{Type::F32}, imm_f32{value} {}
- Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
- Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {}
- IR::Type Value::Type() const noexcept {
- if (IsPhi()) {
- // The type of a phi node is stored in its flags
- return inst->Flags<IR::Type>();
- }
- if (IsIdentity()) {
- return inst->Arg(0).Type();
- }
- if (type == Type::Opaque) {
- return inst->Type();
- }
- return type;
- }
- bool Value::operator==(const Value& other) const {
- if (type != other.type) {
- return false;
- }
- switch (type) {
- case Type::Void:
- return true;
- case Type::Opaque:
- return inst == other.inst;
- case Type::Reg:
- return reg == other.reg;
- case Type::Pred:
- return pred == other.pred;
- case Type::Attribute:
- return attribute == other.attribute;
- case Type::Patch:
- return patch == other.patch;
- case Type::U1:
- return imm_u1 == other.imm_u1;
- case Type::U8:
- return imm_u8 == other.imm_u8;
- case Type::U16:
- case Type::F16:
- return imm_u16 == other.imm_u16;
- case Type::U32:
- case Type::F32:
- return imm_u32 == other.imm_u32;
- case Type::U64:
- case Type::F64:
- return imm_u64 == other.imm_u64;
- case Type::U32x2:
- case Type::U32x3:
- case Type::U32x4:
- case Type::F16x2:
- case Type::F16x3:
- case Type::F16x4:
- case Type::F32x2:
- case Type::F32x3:
- case Type::F32x4:
- case Type::F64x2:
- case Type::F64x3:
- case Type::F64x4:
- break;
- }
- throw LogicError("Invalid type {}", type);
- }
- bool Value::operator!=(const Value& other) const {
- return !operator==(other);
- }
- } // namespace Shader::IR
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