server_session.cpp 3.3 KB

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  1. // Copyright 2016 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <tuple>
  5. #include "core/hle/kernel/client_port.h"
  6. #include "core/hle/kernel/client_session.h"
  7. #include "core/hle/kernel/hle_ipc.h"
  8. #include "core/hle/kernel/server_session.h"
  9. #include "core/hle/kernel/session.h"
  10. #include "core/hle/kernel/thread.h"
  11. namespace Kernel {
  12. ServerSession::ServerSession() = default;
  13. ServerSession::~ServerSession() {
  14. // This destructor will be called automatically when the last ServerSession handle is closed by
  15. // the emulated application.
  16. // Decrease the port's connection count.
  17. if (parent->port)
  18. parent->port->active_sessions--;
  19. // TODO(Subv): Wake up all the ClientSession's waiting threads and set
  20. // the SendSyncRequest result to 0xC920181A.
  21. parent->server = nullptr;
  22. }
  23. ResultVal<SharedPtr<ServerSession>> ServerSession::Create(
  24. std::string name, std::shared_ptr<SessionRequestHandler> hle_handler) {
  25. SharedPtr<ServerSession> server_session(new ServerSession);
  26. server_session->name = std::move(name);
  27. server_session->signaled = false;
  28. server_session->hle_handler = std::move(hle_handler);
  29. server_session->parent = nullptr;
  30. return MakeResult<SharedPtr<ServerSession>>(std::move(server_session));
  31. }
  32. bool ServerSession::ShouldWait(Thread* thread) const {
  33. return !signaled;
  34. }
  35. void ServerSession::Acquire(Thread* thread) {
  36. ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
  37. signaled = false;
  38. }
  39. ResultCode ServerSession::HandleSyncRequest() {
  40. // The ServerSession received a sync request, this means that there's new data available
  41. // from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
  42. // similar.
  43. // If this ServerSession has an associated HLE handler, forward the request to it.
  44. if (hle_handler != nullptr) {
  45. // Attempt to translate the incoming request's command buffer.
  46. ResultCode result = TranslateHLERequest(this);
  47. if (result.IsError())
  48. return result;
  49. hle_handler->HandleSyncRequest(SharedPtr<ServerSession>(this));
  50. // TODO(Subv): Translate the response command buffer.
  51. }
  52. // If this ServerSession does not have an HLE implementation, just wake up the threads waiting
  53. // on it.
  54. signaled = true;
  55. WakeupAllWaitingThreads();
  56. return RESULT_SUCCESS;
  57. }
  58. ServerSession::SessionPair ServerSession::CreateSessionPair(
  59. const std::string& name, std::shared_ptr<SessionRequestHandler> hle_handler,
  60. SharedPtr<ClientPort> port) {
  61. auto server_session =
  62. ServerSession::Create(name + "_Server", std::move(hle_handler)).MoveFrom();
  63. SharedPtr<ClientSession> client_session(new ClientSession);
  64. client_session->name = name + "_Client";
  65. std::shared_ptr<Session> parent(new Session);
  66. parent->client = client_session.get();
  67. parent->server = server_session.get();
  68. parent->port = port;
  69. client_session->parent = parent;
  70. server_session->parent = parent;
  71. return std::make_tuple(std::move(server_session), std::move(client_session));
  72. }
  73. ResultCode TranslateHLERequest(ServerSession* server_session) {
  74. // TODO(Subv): Implement this function once multiple concurrent processes are supported.
  75. return RESULT_SUCCESS;
  76. }
  77. }