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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <memory>
- #include "core/file_sys/vfs.h"
- namespace FileSys {
- // Class that stacks multiple VfsDirectories on top of each other, attempting to read from the first
- // one and falling back to the one after. The highest priority directory (overwrites all others)
- // should be element 0 in the dirs vector.
- class LayeredVfsDirectory : public VfsDirectory {
- explicit LayeredVfsDirectory(std::vector<VirtualDir> dirs_, std::string name_);
- public:
- ~LayeredVfsDirectory() override;
- /// Wrapper function to allow for more efficient handling of dirs.size() == 0, 1 cases.
- static VirtualDir MakeLayeredDirectory(std::vector<VirtualDir> dirs, std::string name = "");
- VirtualFile GetFileRelative(std::string_view path) const override;
- VirtualDir GetDirectoryRelative(std::string_view path) const override;
- VirtualFile GetFile(std::string_view file_name) const override;
- VirtualDir GetSubdirectory(std::string_view subdir_name) const override;
- std::string GetFullPath() const override;
- std::vector<VirtualFile> GetFiles() const override;
- std::vector<VirtualDir> GetSubdirectories() const override;
- bool IsWritable() const override;
- bool IsReadable() const override;
- std::string GetName() const override;
- VirtualDir GetParentDirectory() const override;
- VirtualDir CreateSubdirectory(std::string_view subdir_name) override;
- VirtualFile CreateFile(std::string_view file_name) override;
- bool DeleteSubdirectory(std::string_view subdir_name) override;
- bool DeleteFile(std::string_view file_name) override;
- bool Rename(std::string_view new_name) override;
- private:
- std::vector<VirtualDir> dirs;
- std::string name;
- };
- } // namespace FileSys
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