i3dl2.h 6.7 KB

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  1. // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <array>
  5. #include <vector>
  6. #include "audio_core/common/common.h"
  7. #include "audio_core/renderer/effect/effect_info_base.h"
  8. #include "common/common_types.h"
  9. #include "common/fixed_point.h"
  10. namespace AudioCore::AudioRenderer {
  11. class I3dl2ReverbInfo : public EffectInfoBase {
  12. public:
  13. struct ParameterVersion1 {
  14. /* 0x00 */ std::array<s8, MaxChannels> inputs;
  15. /* 0x06 */ std::array<s8, MaxChannels> outputs;
  16. /* 0x0C */ u16 channel_count_max;
  17. /* 0x0E */ u16 channel_count;
  18. /* 0x10 */ char unk10[0x4];
  19. /* 0x14 */ u32 sample_rate;
  20. /* 0x18 */ f32 room_HF_gain;
  21. /* 0x1C */ f32 reference_HF;
  22. /* 0x20 */ f32 late_reverb_decay_time;
  23. /* 0x24 */ f32 late_reverb_HF_decay_ratio;
  24. /* 0x28 */ f32 room_gain;
  25. /* 0x2C */ f32 reflection_gain;
  26. /* 0x30 */ f32 reverb_gain;
  27. /* 0x34 */ f32 late_reverb_diffusion;
  28. /* 0x38 */ f32 reflection_delay;
  29. /* 0x3C */ f32 late_reverb_delay_time;
  30. /* 0x40 */ f32 late_reverb_density;
  31. /* 0x44 */ f32 dry_gain;
  32. /* 0x48 */ ParameterState state;
  33. /* 0x49 */ char unk49[0x3];
  34. };
  35. static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
  36. "I3dl2ReverbInfo::ParameterVersion1 has the wrong size!");
  37. struct ParameterVersion2 {
  38. /* 0x00 */ std::array<s8, MaxChannels> inputs;
  39. /* 0x06 */ std::array<s8, MaxChannels> outputs;
  40. /* 0x0C */ u16 channel_count_max;
  41. /* 0x0E */ u16 channel_count;
  42. /* 0x10 */ char unk10[0x4];
  43. /* 0x14 */ u32 sample_rate;
  44. /* 0x18 */ f32 room_HF_gain;
  45. /* 0x1C */ f32 reference_HF;
  46. /* 0x20 */ f32 late_reverb_decay_time;
  47. /* 0x24 */ f32 late_reverb_HF_decay_ratio;
  48. /* 0x28 */ f32 room_gain;
  49. /* 0x2C */ f32 reflection_gain;
  50. /* 0x30 */ f32 reverb_gain;
  51. /* 0x34 */ f32 late_reverb_diffusion;
  52. /* 0x38 */ f32 reflection_delay;
  53. /* 0x3C */ f32 late_reverb_delay_time;
  54. /* 0x40 */ f32 late_reverb_density;
  55. /* 0x44 */ f32 dry_gain;
  56. /* 0x48 */ ParameterState state;
  57. /* 0x49 */ char unk49[0x3];
  58. };
  59. static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
  60. "I3dl2ReverbInfo::ParameterVersion2 has the wrong size!");
  61. static constexpr u32 MaxDelayLines = 4;
  62. static constexpr u32 MaxDelayTaps = 20;
  63. struct I3dl2DelayLine {
  64. void Initialize(const s32 delay_time) {
  65. max_delay = delay_time;
  66. buffer.resize(delay_time + 1, 0);
  67. buffer_end = &buffer[delay_time];
  68. output = &buffer[0];
  69. SetDelay(delay_time);
  70. wet_gain = 0.0f;
  71. }
  72. void SetDelay(const s32 delay_time) {
  73. if (max_delay < delay_time) {
  74. return;
  75. }
  76. delay = delay_time;
  77. input = &buffer[(output - buffer.data() + delay) % (max_delay + 1)];
  78. }
  79. Common::FixedPoint<50, 14> Tick(const Common::FixedPoint<50, 14> sample) {
  80. Write(sample);
  81. auto out_sample{Read()};
  82. output++;
  83. if (output >= buffer_end) {
  84. output = buffer.data();
  85. }
  86. return out_sample;
  87. }
  88. Common::FixedPoint<50, 14> Read() const {
  89. return *output;
  90. }
  91. void Write(const Common::FixedPoint<50, 14> sample) {
  92. *(input++) = sample;
  93. if (input >= buffer_end) {
  94. input = buffer.data();
  95. }
  96. }
  97. Common::FixedPoint<50, 14> TapOut(const s32 index) const {
  98. auto out{input - (index + 1)};
  99. if (out < buffer.data()) {
  100. out += max_delay + 1;
  101. }
  102. return *out;
  103. }
  104. std::vector<Common::FixedPoint<50, 14>> buffer{};
  105. Common::FixedPoint<50, 14>* buffer_end{};
  106. s32 max_delay{};
  107. Common::FixedPoint<50, 14>* input{};
  108. Common::FixedPoint<50, 14>* output{};
  109. s32 delay{};
  110. f32 wet_gain{};
  111. };
  112. struct State {
  113. f32 lowpass_0;
  114. f32 lowpass_1;
  115. f32 lowpass_2;
  116. I3dl2DelayLine early_delay_line;
  117. std::array<s32, MaxDelayTaps> early_tap_steps;
  118. f32 early_gain;
  119. f32 late_gain;
  120. s32 early_to_late_taps;
  121. std::array<I3dl2DelayLine, MaxDelayLines> fdn_delay_lines;
  122. std::array<I3dl2DelayLine, MaxDelayLines> decay_delay_lines0;
  123. std::array<I3dl2DelayLine, MaxDelayLines> decay_delay_lines1;
  124. f32 last_reverb_echo;
  125. I3dl2DelayLine center_delay_line;
  126. std::array<std::array<f32, 3>, MaxDelayLines> lowpass_coeff;
  127. std::array<f32, MaxDelayLines> shelf_filter;
  128. f32 dry_gain;
  129. };
  130. static_assert(sizeof(State) <= sizeof(EffectInfoBase::State),
  131. "I3dl2ReverbInfo::State is too large!");
  132. /**
  133. * Update the info with new parameters, version 1.
  134. *
  135. * @param error_info - Used to write call result code.
  136. * @param in_params - New parameters to update the info with.
  137. * @param pool_mapper - Pool for mapping buffers.
  138. */
  139. void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
  140. const PoolMapper& pool_mapper) override;
  141. /**
  142. * Update the info with new parameters, version 2.
  143. *
  144. * @param error_info - Used to write call result code.
  145. * @param in_params - New parameters to update the info with.
  146. * @param pool_mapper - Pool for mapping buffers.
  147. */
  148. void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
  149. const PoolMapper& pool_mapper) override;
  150. /**
  151. * Update the info after command generation. Usually only changes its state.
  152. */
  153. void UpdateForCommandGeneration() override;
  154. /**
  155. * Initialize a new result state. Version 2 only, unused.
  156. *
  157. * @param result_state - Result state to initialize.
  158. */
  159. void InitializeResultState(EffectResultState& result_state) override;
  160. /**
  161. * Update the host-side state with the ADSP-side state. Version 2 only, unused.
  162. *
  163. * @param cpu_state - Host-side result state to update.
  164. * @param dsp_state - AudioRenderer-side result state to update from.
  165. */
  166. void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
  167. /**
  168. * Get a workbuffer assigned to this effect with the given index.
  169. *
  170. * @param index - Workbuffer index.
  171. * @return Address of the buffer.
  172. */
  173. CpuAddr GetWorkbuffer(s32 index) override;
  174. };
  175. } // namespace AudioCore::AudioRenderer