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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "core/core.h"
- #include "core/hid/hid_types.h"
- #include "core/hid/input_interpreter.h"
- #include "core/hle/service/hid/controllers/npad.h"
- #include "core/hle/service/hid/hid.h"
- #include "core/hle/service/sm/sm.h"
- InputInterpreter::InputInterpreter(Core::System& system)
- : npad{system.ServiceManager()
- .GetService<Service::HID::Hid>("hid")
- ->GetAppletResource()
- ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} {
- ResetButtonStates();
- }
- InputInterpreter::~InputInterpreter() = default;
- void InputInterpreter::PollInput() {
- const auto button_state = npad.GetAndResetPressState();
- previous_index = current_index;
- current_index = (current_index + 1) % button_states.size();
- button_states[current_index] = button_state;
- }
- void InputInterpreter::ResetButtonStates() {
- previous_index = 0;
- current_index = 0;
- button_states[0] = Core::HID::NpadButton::All;
- for (std::size_t i = 1; i < button_states.size(); ++i) {
- button_states[i] = Core::HID::NpadButton::None;
- }
- }
- bool InputInterpreter::IsButtonPressed(Core::HID::NpadButton button) const {
- return True(button_states[current_index] & button);
- }
- bool InputInterpreter::IsButtonPressedOnce(Core::HID::NpadButton button) const {
- const bool current_press = True(button_states[current_index] & button);
- const bool previous_press = True(button_states[previous_index] & button);
- return current_press && !previous_press;
- }
- bool InputInterpreter::IsButtonHeld(Core::HID::NpadButton button) const {
- Core::HID::NpadButton held_buttons{button_states[0]};
- for (std::size_t i = 1; i < button_states.size(); ++i) {
- held_buttons &= button_states[i];
- }
- return True(held_buttons & button);
- }
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