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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <utility>
- #include <vector>
- #include "common/common_types.h"
- #include "shader_recompiler/environment.h"
- #include "shader_recompiler/profile.h"
- #include "shader_recompiler/shader_info.h"
- namespace Shader {
- [[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile,
- Environment& env, u32 start_address);
- } // namespace Shader
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