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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <vector>
- #include "common/common_types.h"
- #include "shader_recompiler/backend/spirv/emit_spirv.h"
- #include "shader_recompiler/environment.h"
- #include "shader_recompiler/frontend/maxwell/control_flow.h"
- #include "shader_recompiler/frontend/maxwell/program.h"
- #include "shader_recompiler/object_pool.h"
- #include "shader_recompiler/recompiler.h"
- namespace Shader {
- std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile, Environment& env,
- u32 start_address) {
- ObjectPool<Maxwell::Flow::Block> flow_block_pool;
- ObjectPool<IR::Inst> inst_pool;
- ObjectPool<IR::Block> block_pool;
- Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address};
- IR::Program program{Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)};
- return {std::move(program.info), Backend::SPIRV::EmitSPIRV(profile, env, program)};
- }
- } // namespace Shader
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