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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "shader_recompiler/frontend/ir/basic_block.h"
- #include "shader_recompiler/frontend/ir/value.h"
- #include "shader_recompiler/ir_opt/passes.h"
- namespace Shader::Optimization {
- void DeadCodeEliminationPass(IR::Program& program) {
- // We iterate over the instructions in reverse order.
- // This is because removing an instruction reduces the number of uses for earlier instructions.
- for (IR::Block* const block : program.post_order_blocks) {
- auto it{block->end()};
- while (it != block->begin()) {
- --it;
- if (!it->HasUses() && !it->MayHaveSideEffects()) {
- it->Invalidate();
- it = block->Instructions().erase(it);
- }
- }
- }
- }
- } // namespace Shader::Optimization
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