gl_rasterizer.h 9.8 KB

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  1. // Copyright 2015 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <array>
  6. #include <atomic>
  7. #include <cstddef>
  8. #include <map>
  9. #include <memory>
  10. #include <optional>
  11. #include <tuple>
  12. #include <utility>
  13. #include <vector>
  14. #include <boost/icl/interval_map.hpp>
  15. #include <boost/range/iterator_range.hpp>
  16. #include <glad/glad.h>
  17. #include "common/common_types.h"
  18. #include "video_core/engines/maxwell_3d.h"
  19. #include "video_core/memory_manager.h"
  20. #include "video_core/rasterizer_cache.h"
  21. #include "video_core/rasterizer_interface.h"
  22. #include "video_core/renderer_opengl/gl_buffer_cache.h"
  23. #include "video_core/renderer_opengl/gl_global_cache.h"
  24. #include "video_core/renderer_opengl/gl_primitive_assembler.h"
  25. #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
  26. #include "video_core/renderer_opengl/gl_resource_manager.h"
  27. #include "video_core/renderer_opengl/gl_shader_cache.h"
  28. #include "video_core/renderer_opengl/gl_shader_gen.h"
  29. #include "video_core/renderer_opengl/gl_shader_manager.h"
  30. #include "video_core/renderer_opengl/gl_state.h"
  31. #include "video_core/renderer_opengl/gl_stream_buffer.h"
  32. namespace Core {
  33. class System;
  34. }
  35. namespace Core::Frontend {
  36. class EmuWindow;
  37. }
  38. namespace OpenGL {
  39. struct ScreenInfo;
  40. struct DrawParameters;
  41. struct FramebufferCacheKey;
  42. class RasterizerOpenGL : public VideoCore::RasterizerInterface {
  43. public:
  44. explicit RasterizerOpenGL(Core::System& system, ScreenInfo& info);
  45. ~RasterizerOpenGL() override;
  46. void DrawArrays() override;
  47. void Clear() override;
  48. void FlushAll() override;
  49. void FlushRegion(CacheAddr addr, u64 size) override;
  50. void InvalidateRegion(CacheAddr addr, u64 size) override;
  51. void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
  52. bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
  53. const Tegra::Engines::Fermi2D::Regs::Surface& dst,
  54. const Common::Rectangle<u32>& src_rect,
  55. const Common::Rectangle<u32>& dst_rect) override;
  56. bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
  57. u32 pixel_stride) override;
  58. bool AccelerateDrawBatch(bool is_indexed) override;
  59. void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override;
  60. void LoadDiskResources(const std::atomic_bool& stop_loading,
  61. const VideoCore::DiskResourceLoadCallback& callback) override;
  62. /// Maximum supported size that a constbuffer can have in bytes.
  63. static constexpr std::size_t MaxConstbufferSize = 0x10000;
  64. static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
  65. "The maximum size of a constbuffer must be a multiple of the size of GLvec4");
  66. static constexpr std::size_t MaxGlobalMemorySize = 0x10000;
  67. static_assert(MaxGlobalMemorySize % sizeof(float) == 0,
  68. "The maximum size of a global memory must be a multiple of the size of float");
  69. private:
  70. class SamplerInfo {
  71. public:
  72. OGLSampler sampler;
  73. /// Creates the sampler object, initializing its state so that it's in sync with the
  74. /// SamplerInfo struct.
  75. void Create();
  76. /// Syncs the sampler object with the config, updating any necessary state.
  77. void SyncWithConfig(const Tegra::Texture::TSCEntry& info);
  78. private:
  79. Tegra::Texture::TextureFilter mag_filter = Tegra::Texture::TextureFilter::Nearest;
  80. Tegra::Texture::TextureFilter min_filter = Tegra::Texture::TextureFilter::Nearest;
  81. Tegra::Texture::TextureMipmapFilter mipmap_filter =
  82. Tegra::Texture::TextureMipmapFilter::None;
  83. Tegra::Texture::WrapMode wrap_u = Tegra::Texture::WrapMode::ClampToEdge;
  84. Tegra::Texture::WrapMode wrap_v = Tegra::Texture::WrapMode::ClampToEdge;
  85. Tegra::Texture::WrapMode wrap_p = Tegra::Texture::WrapMode::ClampToEdge;
  86. bool use_depth_compare = false;
  87. Tegra::Texture::DepthCompareFunc depth_compare_func =
  88. Tegra::Texture::DepthCompareFunc::Always;
  89. GLvec4 border_color = {};
  90. float min_lod = 0.0f;
  91. float max_lod = 16.0f;
  92. float lod_bias = 0.0f;
  93. float max_anisotropic = 1.0f;
  94. };
  95. struct FramebufferConfigState {
  96. bool using_color_fb{};
  97. bool using_depth_fb{};
  98. bool preserve_contents{};
  99. std::optional<std::size_t> single_color_target;
  100. bool operator==(const FramebufferConfigState& rhs) const {
  101. return std::tie(using_color_fb, using_depth_fb, preserve_contents,
  102. single_color_target) == std::tie(rhs.using_color_fb, rhs.using_depth_fb,
  103. rhs.preserve_contents,
  104. rhs.single_color_target);
  105. }
  106. bool operator!=(const FramebufferConfigState& rhs) const {
  107. return !operator==(rhs);
  108. }
  109. };
  110. /**
  111. * Configures the color and depth framebuffer states.
  112. * @param use_color_fb If true, configure color framebuffers.
  113. * @param using_depth_fb If true, configure the depth/stencil framebuffer.
  114. * @param preserve_contents If true, tries to preserve data from a previously used framebuffer.
  115. * @param single_color_target Specifies if a single color buffer target should be used.
  116. * @returns If depth (first) or stencil (second) are being stored in the bound zeta texture
  117. * (requires using_depth_fb to be true)
  118. */
  119. std::pair<bool, bool> ConfigureFramebuffers(
  120. OpenGLState& current_state, bool use_color_fb = true, bool using_depth_fb = true,
  121. bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});
  122. /// Configures the current constbuffers to use for the draw command.
  123. void SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
  124. GLuint program_handle, BaseBindings base_bindings);
  125. /// Configures the current global memory entries to use for the draw command.
  126. void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
  127. const Shader& shader, GLenum primitive_mode,
  128. BaseBindings base_bindings);
  129. /// Configures the current textures to use for the draw command.
  130. void SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
  131. GLuint program_handle, BaseBindings base_bindings);
  132. /// Syncs the viewport and depth range to match the guest state
  133. void SyncViewport(OpenGLState& current_state);
  134. /// Syncs the clip enabled status to match the guest state
  135. void SyncClipEnabled(
  136. const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& clip_mask);
  137. /// Syncs the clip coefficients to match the guest state
  138. void SyncClipCoef();
  139. /// Syncs the cull mode to match the guest state
  140. void SyncCullMode();
  141. /// Syncs the primitve restart to match the guest state
  142. void SyncPrimitiveRestart();
  143. /// Syncs the depth test state to match the guest state
  144. void SyncDepthTestState();
  145. /// Syncs the stencil test state to match the guest state
  146. void SyncStencilTestState();
  147. /// Syncs the blend state to match the guest state
  148. void SyncBlendState();
  149. /// Syncs the LogicOp state to match the guest state
  150. void SyncLogicOpState();
  151. /// Syncs the the color clamp state
  152. void SyncFragmentColorClampState();
  153. /// Syncs the alpha coverage and alpha to one
  154. void SyncMultiSampleState();
  155. /// Syncs the scissor test state to match the guest state
  156. void SyncScissorTest(OpenGLState& current_state);
  157. /// Syncs the transform feedback state to match the guest state
  158. void SyncTransformFeedback();
  159. /// Syncs the point state to match the guest state
  160. void SyncPointState();
  161. /// Syncs Color Mask
  162. void SyncColorMask();
  163. /// Syncs the polygon offsets
  164. void SyncPolygonOffset();
  165. /// Check asserts for alpha testing.
  166. void CheckAlphaTests();
  167. /// Check for extension that are not strictly required
  168. /// but are needed for correct emulation
  169. void CheckExtensions();
  170. OpenGLState state;
  171. RasterizerCacheOpenGL res_cache;
  172. ShaderCacheOpenGL shader_cache;
  173. GlobalRegionCacheOpenGL global_cache;
  174. Core::System& system;
  175. ScreenInfo& screen_info;
  176. std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
  177. std::map<std::array<Tegra::Engines::Maxwell3D::Regs::VertexAttribute,
  178. Tegra::Engines::Maxwell3D::Regs::NumVertexAttributes>,
  179. OGLVertexArray>
  180. vertex_array_cache;
  181. std::map<FramebufferCacheKey, OGLFramebuffer> framebuffer_cache;
  182. FramebufferConfigState current_framebuffer_config_state;
  183. std::pair<bool, bool> current_depth_stencil_usage{};
  184. std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
  185. static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
  186. OGLBufferCache buffer_cache;
  187. PrimitiveAssembler primitive_assembler{buffer_cache};
  188. GLint uniform_buffer_alignment;
  189. std::size_t CalculateVertexArraysSize() const;
  190. std::size_t CalculateIndexBufferSize() const;
  191. /// Updates and returns a vertex array object representing current vertex format
  192. GLuint SetupVertexFormat();
  193. void SetupVertexBuffer(GLuint vao);
  194. DrawParameters SetupDraw();
  195. void SetupShaders(GLenum primitive_mode);
  196. void SetupCachedFramebuffer(const FramebufferCacheKey& fbkey, OpenGLState& current_state);
  197. enum class AccelDraw { Disabled, Arrays, Indexed };
  198. AccelDraw accelerate_draw = AccelDraw::Disabled;
  199. using CachedPageMap = boost::icl::interval_map<u64, int>;
  200. CachedPageMap cached_pages;
  201. };
  202. } // namespace OpenGL