Markus Wick c78c8190d5 shader_recompiler/LOP3: Use brute force python results within switch/case. 4 lat temu
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backend e394e1ecc4 emit_glsl_atomic: Implement 32x2 fallback atomic ops 4 lat temu
frontend c78c8190d5 shader_recompiler/LOP3: Use brute force python results within switch/case. 4 lat temu
ir_opt 90a0506d56 lower_int64_to_int32: Add 64-bit atomic fallbacks 4 lat temu
CMakeLists.txt 5286a7bc4c shader_recompiler: Rename backend emit_context files 4 lat temu
environment.h f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 4 lat temu
exception.h 09f4f3f23b logging/log.h: move enum class formatter to a separate file ... 4 lat temu
host_translate_info.h 4fda7f1c82 structured_control_flow: Conditionally invoke demote reorder pass 5 lat temu
object_pool.h 73666fb262 general: Update style to clang-format-12 4 lat temu
profile.h 8c907c620d glsl: Add boolean reference workaround 4 lat temu
program_header.h 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 lat temu
runtime_info.h 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 lat temu
shader_info.h 656adee630 spirv: Implement rescaling patching 4 lat temu
stage.h 395bed3a0a shader: Unify shader stage types 5 lat temu
varying_state.h 4dd85f86a8 Implement convert legacy to generic 4 lat temu