config.cpp 20 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include <sstream>
  6. // Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
  7. #ifdef __clang__
  8. #pragma clang diagnostic push
  9. #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
  10. #endif
  11. #include <SDL.h>
  12. #ifdef __clang__
  13. #pragma clang diagnostic pop
  14. #endif
  15. #include <inih/cpp/INIReader.h>
  16. #include "common/fs/file.h"
  17. #include "common/fs/fs.h"
  18. #include "common/fs/path_util.h"
  19. #include "common/logging/log.h"
  20. #include "common/param_package.h"
  21. #include "common/settings.h"
  22. #include "core/hle/service/acc/profile_manager.h"
  23. #include "input_common/main.h"
  24. #include "yuzu_cmd/config.h"
  25. #include "yuzu_cmd/default_ini.h"
  26. namespace FS = Common::FS;
  27. Config::Config() {
  28. // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
  29. sdl2_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
  30. sdl2_config = std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc));
  31. Reload();
  32. }
  33. Config::~Config() = default;
  34. bool Config::LoadINI(const std::string& default_contents, bool retry) {
  35. const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc);
  36. if (sdl2_config->ParseError() < 0) {
  37. if (retry) {
  38. LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
  39. config_loc_str);
  40. void(FS::CreateParentDir(sdl2_config_loc));
  41. void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents));
  42. sdl2_config = std::make_unique<INIReader>(config_loc_str);
  43. return LoadINI(default_contents, false);
  44. }
  45. LOG_ERROR(Config, "Failed.");
  46. return false;
  47. }
  48. LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
  49. return true;
  50. }
  51. static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
  52. SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
  53. SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
  54. SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
  55. };
  56. static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
  57. {
  58. SDL_SCANCODE_UP,
  59. SDL_SCANCODE_DOWN,
  60. SDL_SCANCODE_LEFT,
  61. SDL_SCANCODE_RIGHT,
  62. SDL_SCANCODE_D,
  63. },
  64. {
  65. SDL_SCANCODE_I,
  66. SDL_SCANCODE_K,
  67. SDL_SCANCODE_J,
  68. SDL_SCANCODE_L,
  69. SDL_SCANCODE_D,
  70. },
  71. }};
  72. static const std::array<int, Settings::NativeMouseButton::NumMouseButtons> default_mouse_buttons = {
  73. SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_APOSTROPHE,
  74. SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS,
  75. };
  76. static const std::array<int, 0x8A> keyboard_keys = {
  77. 0,
  78. 0,
  79. 0,
  80. 0,
  81. SDL_SCANCODE_A,
  82. SDL_SCANCODE_B,
  83. SDL_SCANCODE_C,
  84. SDL_SCANCODE_D,
  85. SDL_SCANCODE_E,
  86. SDL_SCANCODE_F,
  87. SDL_SCANCODE_G,
  88. SDL_SCANCODE_H,
  89. SDL_SCANCODE_I,
  90. SDL_SCANCODE_J,
  91. SDL_SCANCODE_K,
  92. SDL_SCANCODE_L,
  93. SDL_SCANCODE_M,
  94. SDL_SCANCODE_N,
  95. SDL_SCANCODE_O,
  96. SDL_SCANCODE_P,
  97. SDL_SCANCODE_Q,
  98. SDL_SCANCODE_R,
  99. SDL_SCANCODE_S,
  100. SDL_SCANCODE_T,
  101. SDL_SCANCODE_U,
  102. SDL_SCANCODE_V,
  103. SDL_SCANCODE_W,
  104. SDL_SCANCODE_X,
  105. SDL_SCANCODE_Y,
  106. SDL_SCANCODE_Z,
  107. SDL_SCANCODE_1,
  108. SDL_SCANCODE_2,
  109. SDL_SCANCODE_3,
  110. SDL_SCANCODE_4,
  111. SDL_SCANCODE_5,
  112. SDL_SCANCODE_6,
  113. SDL_SCANCODE_7,
  114. SDL_SCANCODE_8,
  115. SDL_SCANCODE_9,
  116. SDL_SCANCODE_0,
  117. SDL_SCANCODE_RETURN,
  118. SDL_SCANCODE_ESCAPE,
  119. SDL_SCANCODE_BACKSPACE,
  120. SDL_SCANCODE_TAB,
  121. SDL_SCANCODE_SPACE,
  122. SDL_SCANCODE_MINUS,
  123. SDL_SCANCODE_EQUALS,
  124. SDL_SCANCODE_LEFTBRACKET,
  125. SDL_SCANCODE_RIGHTBRACKET,
  126. SDL_SCANCODE_BACKSLASH,
  127. 0,
  128. SDL_SCANCODE_SEMICOLON,
  129. SDL_SCANCODE_APOSTROPHE,
  130. SDL_SCANCODE_GRAVE,
  131. SDL_SCANCODE_COMMA,
  132. SDL_SCANCODE_PERIOD,
  133. SDL_SCANCODE_SLASH,
  134. SDL_SCANCODE_CAPSLOCK,
  135. SDL_SCANCODE_F1,
  136. SDL_SCANCODE_F2,
  137. SDL_SCANCODE_F3,
  138. SDL_SCANCODE_F4,
  139. SDL_SCANCODE_F5,
  140. SDL_SCANCODE_F6,
  141. SDL_SCANCODE_F7,
  142. SDL_SCANCODE_F8,
  143. SDL_SCANCODE_F9,
  144. SDL_SCANCODE_F10,
  145. SDL_SCANCODE_F11,
  146. SDL_SCANCODE_F12,
  147. 0,
  148. SDL_SCANCODE_SCROLLLOCK,
  149. SDL_SCANCODE_PAUSE,
  150. SDL_SCANCODE_INSERT,
  151. SDL_SCANCODE_HOME,
  152. SDL_SCANCODE_PAGEUP,
  153. SDL_SCANCODE_DELETE,
  154. SDL_SCANCODE_END,
  155. SDL_SCANCODE_PAGEDOWN,
  156. SDL_SCANCODE_RIGHT,
  157. SDL_SCANCODE_LEFT,
  158. SDL_SCANCODE_DOWN,
  159. SDL_SCANCODE_UP,
  160. SDL_SCANCODE_NUMLOCKCLEAR,
  161. SDL_SCANCODE_KP_DIVIDE,
  162. SDL_SCANCODE_KP_MULTIPLY,
  163. SDL_SCANCODE_KP_MINUS,
  164. SDL_SCANCODE_KP_PLUS,
  165. SDL_SCANCODE_KP_ENTER,
  166. SDL_SCANCODE_KP_1,
  167. SDL_SCANCODE_KP_2,
  168. SDL_SCANCODE_KP_3,
  169. SDL_SCANCODE_KP_4,
  170. SDL_SCANCODE_KP_5,
  171. SDL_SCANCODE_KP_6,
  172. SDL_SCANCODE_KP_7,
  173. SDL_SCANCODE_KP_8,
  174. SDL_SCANCODE_KP_9,
  175. SDL_SCANCODE_KP_0,
  176. SDL_SCANCODE_KP_PERIOD,
  177. 0,
  178. 0,
  179. SDL_SCANCODE_POWER,
  180. SDL_SCANCODE_KP_EQUALS,
  181. SDL_SCANCODE_F13,
  182. SDL_SCANCODE_F14,
  183. SDL_SCANCODE_F15,
  184. SDL_SCANCODE_F16,
  185. SDL_SCANCODE_F17,
  186. SDL_SCANCODE_F18,
  187. SDL_SCANCODE_F19,
  188. SDL_SCANCODE_F20,
  189. SDL_SCANCODE_F21,
  190. SDL_SCANCODE_F22,
  191. SDL_SCANCODE_F23,
  192. SDL_SCANCODE_F24,
  193. 0,
  194. SDL_SCANCODE_HELP,
  195. SDL_SCANCODE_MENU,
  196. 0,
  197. 0,
  198. 0,
  199. 0,
  200. 0,
  201. 0,
  202. 0,
  203. 0,
  204. 0,
  205. 0,
  206. 0,
  207. 0,
  208. SDL_SCANCODE_KP_COMMA,
  209. SDL_SCANCODE_KP_LEFTPAREN,
  210. SDL_SCANCODE_KP_RIGHTPAREN,
  211. 0,
  212. 0,
  213. 0,
  214. 0,
  215. };
  216. static const std::array<int, 8> keyboard_mods{
  217. SDL_SCANCODE_LCTRL, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI,
  218. SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
  219. };
  220. template <>
  221. void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
  222. setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
  223. }
  224. template <>
  225. void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
  226. setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
  227. }
  228. template <typename Type>
  229. void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
  230. setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
  231. static_cast<long>(setting.GetDefault())));
  232. }
  233. void Config::ReadValues() {
  234. // Controls
  235. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  236. const auto group = fmt::format("ControlsP{}", p);
  237. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  238. std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  239. Settings::values.players.GetValue()[p].buttons[i] =
  240. sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
  241. if (Settings::values.players.GetValue()[p].buttons[i].empty())
  242. Settings::values.players.GetValue()[p].buttons[i] = default_param;
  243. }
  244. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  245. std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  246. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  247. default_analogs[i][3], default_analogs[i][4], 0.5f);
  248. Settings::values.players.GetValue()[p].analogs[i] =
  249. sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
  250. if (Settings::values.players.GetValue()[p].analogs[i].empty())
  251. Settings::values.players.GetValue()[p].analogs[i] = default_param;
  252. }
  253. Settings::values.players.GetValue()[p].connected =
  254. sdl2_config->GetBoolean(group, "connected", false);
  255. }
  256. ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
  257. for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
  258. std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
  259. Settings::values.mouse_buttons[i] = sdl2_config->Get(
  260. "ControlsGeneral", std::string("mouse_") + Settings::NativeMouseButton::mapping[i],
  261. default_param);
  262. if (Settings::values.mouse_buttons[i].empty())
  263. Settings::values.mouse_buttons[i] = default_param;
  264. }
  265. ReadSetting("ControlsGeneral", Settings::values.motion_device);
  266. ReadSetting("ControlsGeneral", Settings::values.touch_device);
  267. ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
  268. ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
  269. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  270. std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  271. Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
  272. "ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
  273. default_param);
  274. if (Settings::values.debug_pad_buttons[i].empty())
  275. Settings::values.debug_pad_buttons[i] = default_param;
  276. }
  277. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  278. std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  279. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  280. default_analogs[i][3], default_analogs[i][4], 0.5f);
  281. Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
  282. "ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
  283. default_param);
  284. if (Settings::values.debug_pad_analogs[i].empty())
  285. Settings::values.debug_pad_analogs[i] = default_param;
  286. }
  287. ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
  288. ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
  289. ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
  290. Settings::values.touchscreen.enabled =
  291. sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
  292. Settings::values.touchscreen.rotation_angle =
  293. sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
  294. Settings::values.touchscreen.diameter_x =
  295. sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
  296. Settings::values.touchscreen.diameter_y =
  297. sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
  298. int num_touch_from_button_maps =
  299. sdl2_config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
  300. if (num_touch_from_button_maps > 0) {
  301. for (int i = 0; i < num_touch_from_button_maps; ++i) {
  302. Settings::TouchFromButtonMap map;
  303. map.name = sdl2_config->Get("ControlsGeneral",
  304. std::string("touch_from_button_maps_") + std::to_string(i) +
  305. std::string("_name"),
  306. "default");
  307. const int num_touch_maps = sdl2_config->GetInteger(
  308. "ControlsGeneral",
  309. std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
  310. 0);
  311. map.buttons.reserve(num_touch_maps);
  312. for (int j = 0; j < num_touch_maps; ++j) {
  313. std::string touch_mapping =
  314. sdl2_config->Get("ControlsGeneral",
  315. std::string("touch_from_button_maps_") + std::to_string(i) +
  316. std::string("_bind_") + std::to_string(j),
  317. "");
  318. map.buttons.emplace_back(std::move(touch_mapping));
  319. }
  320. Settings::values.touch_from_button_maps.emplace_back(std::move(map));
  321. }
  322. } else {
  323. Settings::values.touch_from_button_maps.emplace_back(
  324. Settings::TouchFromButtonMap{"default", {}});
  325. num_touch_from_button_maps = 1;
  326. }
  327. ReadSetting("ControlsGeneral", Settings::values.use_touch_from_button);
  328. Settings::values.touch_from_button_map_index = std::clamp(
  329. Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
  330. ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
  331. std::transform(keyboard_keys.begin(), keyboard_keys.end(),
  332. Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
  333. std::transform(keyboard_mods.begin(), keyboard_mods.end(),
  334. Settings::values.keyboard_keys.begin() +
  335. Settings::NativeKeyboard::LeftControlKey,
  336. InputCommon::GenerateKeyboardParam);
  337. std::transform(keyboard_mods.begin(), keyboard_mods.end(),
  338. Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
  339. // Data Storage
  340. ReadSetting("Data Storage", Settings::values.use_virtual_sd);
  341. FS::SetYuzuPath(FS::YuzuPath::NANDDir,
  342. sdl2_config->Get("Data Storage", "nand_directory",
  343. FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
  344. FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
  345. sdl2_config->Get("Data Storage", "sdmc_directory",
  346. FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
  347. FS::SetYuzuPath(FS::YuzuPath::LoadDir,
  348. sdl2_config->Get("Data Storage", "load_directory",
  349. FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
  350. FS::SetYuzuPath(FS::YuzuPath::DumpDir,
  351. sdl2_config->Get("Data Storage", "dump_directory",
  352. FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
  353. ReadSetting("Data Storage", Settings::values.gamecard_inserted);
  354. ReadSetting("Data Storage", Settings::values.gamecard_current_game);
  355. ReadSetting("Data Storage", Settings::values.gamecard_path);
  356. // System
  357. ReadSetting("System", Settings::values.use_docked_mode);
  358. ReadSetting("System", Settings::values.current_user);
  359. Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
  360. Service::Account::MAX_USERS - 1);
  361. const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
  362. if (rng_seed_enabled) {
  363. Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
  364. } else {
  365. Settings::values.rng_seed.SetValue(std::nullopt);
  366. }
  367. const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
  368. if (custom_rtc_enabled) {
  369. Settings::values.custom_rtc = sdl2_config->GetInteger("System", "custom_rtc", 0);
  370. } else {
  371. Settings::values.custom_rtc = std::nullopt;
  372. }
  373. ReadSetting("System", Settings::values.language_index);
  374. ReadSetting("System", Settings::values.region_index);
  375. ReadSetting("System", Settings::values.time_zone_index);
  376. ReadSetting("System", Settings::values.sound_index);
  377. // Core
  378. ReadSetting("Core", Settings::values.use_multi_core);
  379. // Cpu
  380. ReadSetting("Cpu", Settings::values.cpu_accuracy);
  381. ReadSetting("Cpu", Settings::values.cpu_debug_mode);
  382. ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
  383. ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
  384. ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
  385. ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
  386. ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
  387. ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
  388. ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
  389. ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
  390. ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
  391. ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
  392. ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
  393. ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
  394. ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
  395. ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
  396. // Renderer
  397. ReadSetting("Renderer", Settings::values.renderer_backend);
  398. ReadSetting("Renderer", Settings::values.renderer_debug);
  399. ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
  400. ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
  401. ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
  402. ReadSetting("Renderer", Settings::values.vulkan_device);
  403. ReadSetting("Renderer", Settings::values.resolution_setup);
  404. ReadSetting("Renderer", Settings::values.scaling_filter);
  405. ReadSetting("Renderer", Settings::values.anti_aliasing);
  406. ReadSetting("Renderer", Settings::values.fullscreen_mode);
  407. ReadSetting("Renderer", Settings::values.aspect_ratio);
  408. ReadSetting("Renderer", Settings::values.max_anisotropy);
  409. ReadSetting("Renderer", Settings::values.use_speed_limit);
  410. ReadSetting("Renderer", Settings::values.speed_limit);
  411. ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
  412. ReadSetting("Renderer", Settings::values.gpu_accuracy);
  413. ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
  414. ReadSetting("Renderer", Settings::values.use_vsync);
  415. ReadSetting("Renderer", Settings::values.fps_cap);
  416. ReadSetting("Renderer", Settings::values.disable_fps_limit);
  417. ReadSetting("Renderer", Settings::values.shader_backend);
  418. ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
  419. ReadSetting("Renderer", Settings::values.nvdec_emulation);
  420. ReadSetting("Renderer", Settings::values.accelerate_astc);
  421. ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
  422. ReadSetting("Renderer", Settings::values.bg_red);
  423. ReadSetting("Renderer", Settings::values.bg_green);
  424. ReadSetting("Renderer", Settings::values.bg_blue);
  425. // Audio
  426. ReadSetting("Audio", Settings::values.sink_id);
  427. ReadSetting("Audio", Settings::values.audio_device_id);
  428. ReadSetting("Audio", Settings::values.volume);
  429. // Miscellaneous
  430. // log_filter has a different default here than from common
  431. Settings::values.log_filter =
  432. sdl2_config->Get("Miscellaneous", Settings::values.log_filter.GetLabel(), "*:Trace");
  433. ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
  434. // Debugging
  435. Settings::values.record_frame_times =
  436. sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
  437. ReadSetting("Debugging", Settings::values.dump_exefs);
  438. ReadSetting("Debugging", Settings::values.dump_nso);
  439. ReadSetting("Debugging", Settings::values.enable_fs_access_log);
  440. ReadSetting("Debugging", Settings::values.reporting_services);
  441. ReadSetting("Debugging", Settings::values.quest_flag);
  442. ReadSetting("Debugging", Settings::values.use_debug_asserts);
  443. ReadSetting("Debugging", Settings::values.use_auto_stub);
  444. ReadSetting("Debugging", Settings::values.disable_macro_jit);
  445. const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
  446. std::stringstream ss(title_list);
  447. std::string line;
  448. while (std::getline(ss, line, '|')) {
  449. const auto title_id = std::stoul(line, nullptr, 16);
  450. const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
  451. std::stringstream inner_ss(disabled_list);
  452. std::string inner_line;
  453. std::vector<std::string> out;
  454. while (std::getline(inner_ss, inner_line, '|')) {
  455. out.push_back(inner_line);
  456. }
  457. Settings::values.disabled_addons.insert_or_assign(title_id, out);
  458. }
  459. // Web Service
  460. ReadSetting("WebService", Settings::values.enable_telemetry);
  461. ReadSetting("WebService", Settings::values.web_api_url);
  462. ReadSetting("WebService", Settings::values.yuzu_username);
  463. ReadSetting("WebService", Settings::values.yuzu_token);
  464. // Network
  465. ReadSetting("Network", Settings::values.network_interface);
  466. }
  467. void Config::Reload() {
  468. LoadINI(DefaultINI::sdl2_config_file);
  469. ReadValues();
  470. }