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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #version 460
- out gl_PerVertex {
- vec4 gl_Position;
- };
- const vec2 vertices[3] =
- vec2[3](vec2(-1,-1), vec2(3,-1), vec2(-1, 3));
- layout (location = 0) out vec4 posPos;
- #ifdef VULKAN
- #define BINDING_COLOR_TEXTURE 0
- #define VERTEX_ID gl_VertexIndex
- #else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
- #define BINDING_COLOR_TEXTURE 0
- #define VERTEX_ID gl_VertexID
- #endif
- layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
- const float FXAA_SUBPIX_SHIFT = 0;
- void main() {
- vec2 vertex = vertices[VERTEX_ID];
- gl_Position = vec4(vertex, 0.0, 1.0);
- vec2 vert_tex_coord = (vertex + 1.0) / 2.0;
- posPos.xy = vert_tex_coord;
- posPos.zw = vert_tex_coord - (0.5 + FXAA_SUBPIX_SHIFT) / textureSize(input_texture, 0);
- }
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