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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <array>
- #include <bit>
- #include "common/alignment.h"
- #include "common/assert.h"
- #include "common/bit_util.h"
- #include "common/common_types.h"
- #include "common/tiny_mt.h"
- #include "core/hle/kernel/k_system_control.h"
- namespace Kernel {
- class KPageBitmap {
- public:
- class RandomBitGenerator {
- public:
- RandomBitGenerator() {
- m_rng.Initialize(static_cast<u32>(KSystemControl::GenerateRandomU64()));
- }
- u64 SelectRandomBit(u64 bitmap) {
- u64 selected = 0;
- for (size_t cur_num_bits = Common::BitSize<decltype(bitmap)>() / 2; cur_num_bits != 0;
- cur_num_bits /= 2) {
- const u64 high = (bitmap >> cur_num_bits);
- const u64 low = (bitmap & (~(UINT64_C(0xFFFFFFFFFFFFFFFF) << cur_num_bits)));
- // Choose high if we have high and (don't have low or select high randomly).
- if (high && (low == 0 || this->GenerateRandomBit())) {
- bitmap = high;
- selected += cur_num_bits;
- } else {
- bitmap = low;
- selected += 0;
- }
- }
- return selected;
- }
- u64 GenerateRandom(u64 max) {
- // Determine the number of bits we need.
- const u64 bits_needed = 1 + (Common::BitSize<decltype(max)>() - std::countl_zero(max));
- // Generate a random value of the desired bitwidth.
- const u64 rnd = this->GenerateRandomBits(static_cast<u32>(bits_needed));
- // Adjust the value to be in range.
- return rnd - ((rnd / max) * max);
- }
- private:
- void RefreshEntropy() {
- m_entropy = m_rng.GenerateRandomU32();
- m_bits_available = static_cast<u32>(Common::BitSize<decltype(m_entropy)>());
- }
- bool GenerateRandomBit() {
- if (m_bits_available == 0) {
- this->RefreshEntropy();
- }
- const bool rnd_bit = (m_entropy & 1) != 0;
- m_entropy >>= 1;
- --m_bits_available;
- return rnd_bit;
- }
- u64 GenerateRandomBits(u32 num_bits) {
- u64 result = 0;
- // Iteratively add random bits to our result.
- while (num_bits > 0) {
- // Ensure we have random bits to take from.
- if (m_bits_available == 0) {
- this->RefreshEntropy();
- }
- // Determine how many bits to take this round.
- const auto cur_bits = std::min(num_bits, m_bits_available);
- // Generate mask for our current bits.
- const u64 mask = (static_cast<u64>(1) << cur_bits) - 1;
- // Add bits to output from our entropy.
- result <<= cur_bits;
- result |= (m_entropy & mask);
- // Remove bits from our entropy.
- m_entropy >>= cur_bits;
- m_bits_available -= cur_bits;
- // Advance.
- num_bits -= cur_bits;
- }
- return result;
- }
- private:
- Common::TinyMT m_rng;
- u32 m_entropy{};
- u32 m_bits_available{};
- };
- public:
- static constexpr size_t MaxDepth = 4;
- public:
- KPageBitmap() = default;
- constexpr size_t GetNumBits() const {
- return m_num_bits;
- }
- constexpr s32 GetHighestDepthIndex() const {
- return static_cast<s32>(m_used_depths) - 1;
- }
- u64* Initialize(u64* storage, size_t size) {
- // Initially, everything is un-set.
- m_num_bits = 0;
- // Calculate the needed bitmap depth.
- m_used_depths = static_cast<size_t>(GetRequiredDepth(size));
- ASSERT(m_used_depths <= MaxDepth);
- // Set the bitmap pointers.
- for (s32 depth = this->GetHighestDepthIndex(); depth >= 0; depth--) {
- m_bit_storages[depth] = storage;
- size = Common::AlignUp(size, Common::BitSize<u64>()) / Common::BitSize<u64>();
- storage += size;
- m_end_storages[depth] = storage;
- }
- return storage;
- }
- s64 FindFreeBlock(bool random) {
- uintptr_t offset = 0;
- s32 depth = 0;
- if (random) {
- do {
- const u64 v = m_bit_storages[depth][offset];
- if (v == 0) {
- // If depth is bigger than zero, then a previous level indicated a block was
- // free.
- ASSERT(depth == 0);
- return -1;
- }
- offset = offset * Common::BitSize<u64>() + m_rng.SelectRandomBit(v);
- ++depth;
- } while (depth < static_cast<s32>(m_used_depths));
- } else {
- do {
- const u64 v = m_bit_storages[depth][offset];
- if (v == 0) {
- // If depth is bigger than zero, then a previous level indicated a block was
- // free.
- ASSERT(depth == 0);
- return -1;
- }
- offset = offset * Common::BitSize<u64>() + std::countr_zero(v);
- ++depth;
- } while (depth < static_cast<s32>(m_used_depths));
- }
- return static_cast<s64>(offset);
- }
- s64 FindFreeRange(size_t count) {
- // Check that it is possible to find a range.
- const u64* const storage_start = m_bit_storages[m_used_depths - 1];
- const u64* const storage_end = m_end_storages[m_used_depths - 1];
- // If we don't have a storage to iterate (or want more blocks than fit in a single storage),
- // we can't find a free range.
- if (!(storage_start < storage_end && count <= Common::BitSize<u64>())) {
- return -1;
- }
- // Walk the storages to select a random free range.
- const size_t options_per_storage = std::max<size_t>(Common::BitSize<u64>() / count, 1);
- const size_t num_entries = std::max<size_t>(storage_end - storage_start, 1);
- const u64 free_mask = (static_cast<u64>(1) << count) - 1;
- size_t num_valid_options = 0;
- s64 chosen_offset = -1;
- for (size_t storage_index = 0; storage_index < num_entries; ++storage_index) {
- u64 storage = storage_start[storage_index];
- for (size_t option = 0; option < options_per_storage; ++option) {
- if ((storage & free_mask) == free_mask) {
- // We've found a new valid option.
- ++num_valid_options;
- // Select the Kth valid option with probability 1/K. This leads to an overall
- // uniform distribution.
- if (num_valid_options == 1 || m_rng.GenerateRandom(num_valid_options) == 0) {
- // This is our first option, so select it.
- chosen_offset = storage_index * Common::BitSize<u64>() + option * count;
- }
- }
- storage >>= count;
- }
- }
- // Return the random offset we chose.*/
- return chosen_offset;
- }
- void SetBit(size_t offset) {
- this->SetBit(this->GetHighestDepthIndex(), offset);
- m_num_bits++;
- }
- void ClearBit(size_t offset) {
- this->ClearBit(this->GetHighestDepthIndex(), offset);
- m_num_bits--;
- }
- bool ClearRange(size_t offset, size_t count) {
- s32 depth = this->GetHighestDepthIndex();
- u64* bits = m_bit_storages[depth];
- size_t bit_ind = offset / Common::BitSize<u64>();
- if (count < Common::BitSize<u64>()) [[likely]] {
- const size_t shift = offset % Common::BitSize<u64>();
- ASSERT(shift + count <= Common::BitSize<u64>());
- // Check that all the bits are set.
- const u64 mask = ((u64(1) << count) - 1) << shift;
- u64 v = bits[bit_ind];
- if ((v & mask) != mask) {
- return false;
- }
- // Clear the bits.
- v &= ~mask;
- bits[bit_ind] = v;
- if (v == 0) {
- this->ClearBit(depth - 1, bit_ind);
- }
- } else {
- ASSERT(offset % Common::BitSize<u64>() == 0);
- ASSERT(count % Common::BitSize<u64>() == 0);
- // Check that all the bits are set.
- size_t remaining = count;
- size_t i = 0;
- do {
- if (bits[bit_ind + i++] != ~u64(0)) {
- return false;
- }
- remaining -= Common::BitSize<u64>();
- } while (remaining > 0);
- // Clear the bits.
- remaining = count;
- i = 0;
- do {
- bits[bit_ind + i] = 0;
- this->ClearBit(depth - 1, bit_ind + i);
- i++;
- remaining -= Common::BitSize<u64>();
- } while (remaining > 0);
- }
- m_num_bits -= count;
- return true;
- }
- private:
- void SetBit(s32 depth, size_t offset) {
- while (depth >= 0) {
- size_t ind = offset / Common::BitSize<u64>();
- size_t which = offset % Common::BitSize<u64>();
- const u64 mask = u64(1) << which;
- u64* bit = std::addressof(m_bit_storages[depth][ind]);
- u64 v = *bit;
- ASSERT((v & mask) == 0);
- *bit = v | mask;
- if (v) {
- break;
- }
- offset = ind;
- depth--;
- }
- }
- void ClearBit(s32 depth, size_t offset) {
- while (depth >= 0) {
- size_t ind = offset / Common::BitSize<u64>();
- size_t which = offset % Common::BitSize<u64>();
- const u64 mask = u64(1) << which;
- u64* bit = std::addressof(m_bit_storages[depth][ind]);
- u64 v = *bit;
- ASSERT((v & mask) != 0);
- v &= ~mask;
- *bit = v;
- if (v) {
- break;
- }
- offset = ind;
- depth--;
- }
- }
- private:
- static constexpr s32 GetRequiredDepth(size_t region_size) {
- s32 depth = 0;
- while (true) {
- region_size /= Common::BitSize<u64>();
- depth++;
- if (region_size == 0) {
- return depth;
- }
- }
- }
- public:
- static constexpr size_t CalculateManagementOverheadSize(size_t region_size) {
- size_t overhead_bits = 0;
- for (s32 depth = GetRequiredDepth(region_size) - 1; depth >= 0; depth--) {
- region_size =
- Common::AlignUp(region_size, Common::BitSize<u64>()) / Common::BitSize<u64>();
- overhead_bits += region_size;
- }
- return overhead_bits * sizeof(u64);
- }
- private:
- std::array<u64*, MaxDepth> m_bit_storages{};
- std::array<u64*, MaxDepth> m_end_storages{};
- RandomBitGenerator m_rng;
- size_t m_num_bits{};
- size_t m_used_depths{};
- };
- } // namespace Kernel
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