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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <memory>
- #include <utility>
- #include <QGridLayout>
- #include <QInputDialog>
- #include <QKeyEvent>
- #include <QMenu>
- #include <QMessageBox>
- #include <QTimer>
- #include "common/param_package.h"
- #include "core/core.h"
- #include "core/hle/service/hid/controllers/npad.h"
- #include "core/hle/service/hid/hid.h"
- #include "core/hle/service/sm/sm.h"
- #include "input_common/gcadapter/gc_poller.h"
- #include "input_common/main.h"
- #include "input_common/mouse/mouse_poller.h"
- #include "input_common/udp/udp.h"
- #include "ui_configure_input_player.h"
- #include "yuzu/bootmanager.h"
- #include "yuzu/configuration/config.h"
- #include "yuzu/configuration/configure_input_player.h"
- #include "yuzu/configuration/configure_input_player_widget.h"
- #include "yuzu/configuration/configure_vibration.h"
- #include "yuzu/configuration/input_profiles.h"
- #include "yuzu/util/limitable_input_dialog.h"
- using namespace Service::HID;
- const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
- ConfigureInputPlayer::analog_sub_buttons{{
- "up",
- "down",
- "left",
- "right",
- }};
- namespace {
- constexpr std::size_t HANDHELD_INDEX = 8;
- void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
- bool connected) {
- Core::System& system{Core::System::GetInstance()};
- if (!system.IsPoweredOn()) {
- return;
- }
- Service::SM::ServiceManager& sm = system.ServiceManager();
- auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
- HidController::NPad);
- npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
- }
- QString GetKeyName(int key_code) {
- switch (key_code) {
- case Qt::LeftButton:
- return QObject::tr("Click 0");
- case Qt::RightButton:
- return QObject::tr("Click 1");
- case Qt::MiddleButton:
- return QObject::tr("Click 2");
- case Qt::BackButton:
- return QObject::tr("Click 3");
- case Qt::ForwardButton:
- return QObject::tr("Click 4");
- case Qt::Key_Shift:
- return QObject::tr("Shift");
- case Qt::Key_Control:
- return QObject::tr("Ctrl");
- case Qt::Key_Alt:
- return QObject::tr("Alt");
- case Qt::Key_Meta:
- return {};
- default:
- return QKeySequence(key_code).toString();
- }
- }
- void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
- const std::string& button_name) {
- // The poller returned a complete axis, so set all the buttons
- if (input_param.Has("axis_x") && input_param.Has("axis_y")) {
- analog_param = input_param;
- return;
- }
- // Check if the current configuration has either no engine or an axis binding.
- // Clears out the old binding and adds one with analog_from_button.
- if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) {
- analog_param = {
- {"engine", "analog_from_button"},
- };
- }
- analog_param.Set(button_name, input_param.Serialize());
- }
- QString ButtonToText(const Common::ParamPackage& param) {
- if (!param.Has("engine")) {
- return QObject::tr("[not set]");
- }
- if (param.Get("engine", "") == "keyboard") {
- const QString button_str = GetKeyName(param.Get("code", 0));
- const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
- return QObject::tr("%1%2").arg(toggle, button_str);
- }
- if (param.Get("engine", "") == "gcpad") {
- if (param.Has("axis")) {
- const QString axis_str = QString::fromStdString(param.Get("axis", ""));
- const QString direction_str = QString::fromStdString(param.Get("direction", ""));
- return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str);
- }
- if (param.Has("button")) {
- const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
- return QObject::tr("GC Button %1").arg(button_str);
- }
- return GetKeyName(param.Get("code", 0));
- }
- if (param.Get("engine", "") == "cemuhookudp") {
- if (param.Has("pad_index")) {
- const QString motion_str = QString::fromStdString(param.Get("pad_index", ""));
- return QObject::tr("Motion %1").arg(motion_str);
- }
- return GetKeyName(param.Get("code", 0));
- }
- if (param.Get("engine", "") == "sdl") {
- if (param.Has("hat")) {
- const QString hat_str = QString::fromStdString(param.Get("hat", ""));
- const QString direction_str = QString::fromStdString(param.Get("direction", ""));
- return QObject::tr("Hat %1 %2").arg(hat_str, direction_str);
- }
- if (param.Has("axis")) {
- const QString axis_str = QString::fromStdString(param.Get("axis", ""));
- const QString direction_str = QString::fromStdString(param.Get("direction", ""));
- return QObject::tr("Axis %1%2").arg(axis_str, direction_str);
- }
- if (param.Has("button")) {
- const QString button_str = QString::fromStdString(param.Get("button", ""));
- const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
- return QObject::tr("%1Button %2").arg(toggle, button_str);
- }
- if (param.Has("motion")) {
- return QObject::tr("SDL Motion");
- }
- return {};
- }
- if (param.Get("engine", "") == "mouse") {
- if (param.Has("button")) {
- const QString button_str = QString::number(int(param.Get("button", 0)));
- const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
- return QObject::tr("%1Click %2").arg(toggle, button_str);
- }
- return GetKeyName(param.Get("code", 0));
- }
- return QObject::tr("[unknown]");
- }
- QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
- if (!param.Has("engine")) {
- return QObject::tr("[not set]");
- }
- if (param.Get("engine", "") == "analog_from_button") {
- return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
- }
- const auto engine_str = param.Get("engine", "");
- const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
- const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
- const bool invert_x = param.Get("invert_x", "+") == "-";
- const bool invert_y = param.Get("invert_y", "+") == "-";
- if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse") {
- if (dir == "modifier") {
- return QObject::tr("[unused]");
- }
- if (dir == "left") {
- const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-");
- return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
- }
- if (dir == "right") {
- const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+");
- return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
- }
- if (dir == "up") {
- const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+");
- return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
- }
- if (dir == "down") {
- const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-");
- return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
- }
- return {};
- }
- return QObject::tr("[unknown]");
- }
- } // namespace
- ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index,
- QWidget* bottom_row,
- InputCommon::InputSubsystem* input_subsystem_,
- InputProfiles* profiles_, bool debug)
- : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
- debug(debug), input_subsystem{input_subsystem_}, profiles(profiles_),
- timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()),
- bottom_row(bottom_row) {
- ui->setupUi(this);
- setFocusPolicy(Qt::ClickFocus);
- button_map = {
- ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
- ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
- ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
- ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
- ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
- };
- analog_map_buttons = {{
- {
- ui->buttonLStickUp,
- ui->buttonLStickDown,
- ui->buttonLStickLeft,
- ui->buttonLStickRight,
- },
- {
- ui->buttonRStickUp,
- ui->buttonRStickDown,
- ui->buttonRStickLeft,
- ui->buttonRStickRight,
- },
- }};
- motion_map = {
- ui->buttonMotionLeft,
- ui->buttonMotionRight,
- };
- analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone};
- analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone};
- analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup};
- analog_map_modifier_button = {ui->buttonLStickMod, ui->buttonRStickMod};
- analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange};
- analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange};
- analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup};
- analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange};
- const auto ConfigureButtonClick = [&](QPushButton* button, std::size_t button_id,
- Common::ParamPackage* param, int default_val,
- InputCommon::Polling::DeviceType type) {
- connect(button, &QPushButton::clicked, [=, this] {
- HandleClick(
- button, button_id,
- [=, this](Common::ParamPackage params) {
- // Workaround for ZL & ZR for analog triggers like on XBOX
- // controllers. Analog triggers (from controllers like the XBOX
- // controller) would not work due to a different range of their
- // signals (from 0 to 255 on analog triggers instead of -32768 to
- // 32768 on analog joysticks). The SDL driver misinterprets analog
- // triggers as analog joysticks.
- // TODO: reinterpret the signal range for analog triggers to map the
- // values correctly. This is required for the correct emulation of
- // the analog triggers of the GameCube controller.
- if (button == ui->buttonZL || button == ui->buttonZR) {
- params.Set("direction", "+");
- params.Set("threshold", "0.5");
- }
- *param = std::move(params);
- },
- type);
- });
- };
- for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
- auto* const button = button_map[button_id];
- if (button == nullptr) {
- continue;
- }
- ConfigureButtonClick(button_map[button_id], button_id, &buttons_param[button_id],
- Config::default_buttons[button_id],
- InputCommon::Polling::DeviceType::Button);
- button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(button, &QPushButton::customContextMenuRequested,
- [=, this](const QPoint& menu_location) {
- QMenu context_menu;
- context_menu.addAction(tr("Clear"), [&] {
- buttons_param[button_id].Clear();
- button_map[button_id]->setText(tr("[not set]"));
- });
- context_menu.addAction(tr("Toggle button"), [&] {
- const bool toggle_value = !buttons_param[button_id].Get("toggle", false);
- buttons_param[button_id].Set("toggle", toggle_value);
- button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
- });
- if (buttons_param[button_id].Has("threshold")) {
- context_menu.addAction(tr("Set threshold"), [&] {
- const int button_threshold = static_cast<int>(
- buttons_param[button_id].Get("threshold", 0.5f) * 100.0f);
- const int new_threshold = QInputDialog::getInt(
- this, tr("Set threshold"), tr("Choose a value between 0% and 100%"),
- button_threshold, 0, 100);
- buttons_param[button_id].Set("threshold", new_threshold / 100.0f);
- if (button_id == Settings::NativeButton::ZL) {
- ui->sliderZLThreshold->setValue(new_threshold);
- }
- if (button_id == Settings::NativeButton::ZR) {
- ui->sliderZRThreshold->setValue(new_threshold);
- }
- });
- }
- context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
- });
- }
- for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
- auto* const button = motion_map[motion_id];
- if (button == nullptr) {
- continue;
- }
- ConfigureButtonClick(motion_map[motion_id], motion_id, &motions_param[motion_id],
- Config::default_motions[motion_id],
- InputCommon::Polling::DeviceType::Motion);
- button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(button, &QPushButton::customContextMenuRequested,
- [=, this](const QPoint& menu_location) {
- QMenu context_menu;
- context_menu.addAction(tr("Clear"), [&] {
- motions_param[motion_id].Clear();
- motion_map[motion_id]->setText(tr("[not set]"));
- });
- context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location));
- });
- }
- connect(ui->sliderZLThreshold, &QSlider::valueChanged, [=, this] {
- if (buttons_param[Settings::NativeButton::ZL].Has("threshold")) {
- const auto slider_value = ui->sliderZLThreshold->value();
- buttons_param[Settings::NativeButton::ZL].Set("threshold", slider_value / 100.0f);
- }
- });
- connect(ui->sliderZRThreshold, &QSlider::valueChanged, [=, this] {
- if (buttons_param[Settings::NativeButton::ZR].Has("threshold")) {
- const auto slider_value = ui->sliderZRThreshold->value();
- buttons_param[Settings::NativeButton::ZR].Set("threshold", slider_value / 100.0f);
- }
- });
- for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
- auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
- if (analog_button == nullptr) {
- continue;
- }
- connect(analog_button, &QPushButton::clicked, [=, this] {
- if (!map_analog_stick_accepted) {
- map_analog_stick_accepted =
- QMessageBox::information(
- this, tr("Map Analog Stick"),
- tr("After pressing OK, first move your joystick horizontally, and then "
- "vertically.\nTo invert the axes, first move your joystick "
- "vertically, and then horizontally."),
- QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok;
- if (!map_analog_stick_accepted) {
- return;
- }
- }
- HandleClick(
- analog_map_buttons[analog_id][sub_button_id], analog_id,
- [=, this](const Common::ParamPackage& params) {
- SetAnalogParam(params, analogs_param[analog_id],
- analog_sub_buttons[sub_button_id]);
- },
- InputCommon::Polling::DeviceType::AnalogPreferred);
- });
- analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(
- analog_button, &QPushButton::customContextMenuRequested,
- [=, this](const QPoint& menu_location) {
- QMenu context_menu;
- context_menu.addAction(tr("Clear"), [&] {
- analogs_param[analog_id].Clear();
- analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
- });
- context_menu.addAction(tr("Invert axis"), [&] {
- if (sub_button_id == 2 || sub_button_id == 3) {
- const bool invert_value =
- analogs_param[analog_id].Get("invert_x", "+") == "-";
- const std::string invert_str = invert_value ? "+" : "-";
- analogs_param[analog_id].Set("invert_x", invert_str);
- }
- if (sub_button_id == 0 || sub_button_id == 1) {
- const bool invert_value =
- analogs_param[analog_id].Get("invert_y", "+") == "-";
- const std::string invert_str = invert_value ? "+" : "-";
- analogs_param[analog_id].Set("invert_y", invert_str);
- }
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM;
- ++sub_button_id) {
- analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
- analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
- }
- });
- context_menu.exec(
- analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(menu_location));
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
- });
- }
- // Handle clicks for the modifier buttons as well.
- connect(analog_map_modifier_button[analog_id], &QPushButton::clicked, [=, this] {
- HandleClick(
- analog_map_modifier_button[analog_id], analog_id,
- [=, this](const Common::ParamPackage& params) {
- analogs_param[analog_id].Set("modifier", params.Serialize());
- },
- InputCommon::Polling::DeviceType::Button);
- });
- analog_map_modifier_button[analog_id]->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(analog_map_modifier_button[analog_id], &QPushButton::customContextMenuRequested,
- [=, this](const QPoint& menu_location) {
- QMenu context_menu;
- context_menu.addAction(tr("Clear"), [&] {
- analogs_param[analog_id].Set("modifier", "");
- analog_map_modifier_button[analog_id]->setText(tr("[not set]"));
- });
- context_menu.addAction(tr("Toggle button"), [&] {
- Common::ParamPackage modifier_param =
- Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")};
- const bool toggle_value = !modifier_param.Get("toggle", false);
- modifier_param.Set("toggle", toggle_value);
- analogs_param[analog_id].Set("modifier", modifier_param.Serialize());
- analog_map_modifier_button[analog_id]->setText(
- ButtonToText(modifier_param));
- });
- context_menu.exec(
- analog_map_modifier_button[analog_id]->mapToGlobal(menu_location));
- });
- connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged),
- [=, this] {
- const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
- analogs_param[analog_id].Set("range", spinbox_value / 100.0f);
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
- });
- connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] {
- const auto slider_value = analog_map_deadzone_slider[analog_id]->value();
- analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value));
- analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
- });
- connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] {
- const auto slider_value = analog_map_modifier_slider[analog_id]->value();
- analog_map_modifier_label[analog_id]->setText(
- tr("Modifier Range: %1%").arg(slider_value));
- analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
- });
- }
- // Player Connected checkbox
- connect(ui->groupConnectedController, &QGroupBox::toggled, [this](bool checked) {
- emit Connected(checked);
- ui->controllerFrame->SetConnectedStatus(checked);
- });
- if (player_index == 0) {
- connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
- [this](int index) {
- emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
- Settings::ControllerType::Handheld);
- });
- }
- if (debug || player_index == 9) {
- ui->groupConnectedController->setCheckable(false);
- }
- // The Debug Controller can only choose the Pro Controller.
- if (debug) {
- ui->buttonScreenshot->setEnabled(false);
- ui->buttonHome->setEnabled(false);
- ui->comboControllerType->addItem(tr("Pro Controller"));
- } else {
- SetConnectableControllers();
- }
- UpdateControllerIcon();
- UpdateControllerAvailableButtons();
- UpdateControllerEnabledButtons();
- UpdateControllerButtonNames();
- UpdateMotionButtons();
- connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
- UpdateControllerIcon();
- UpdateControllerAvailableButtons();
- UpdateControllerEnabledButtons();
- UpdateControllerButtonNames();
- UpdateMotionButtons();
- });
- connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this,
- &ConfigureInputPlayer::UpdateMappingWithDefaults);
- ui->comboDevices->setCurrentIndex(-1);
- ui->buttonRefreshDevices->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh")));
- connect(ui->buttonRefreshDevices, &QPushButton::clicked,
- [this] { emit RefreshInputDevices(); });
- timeout_timer->setSingleShot(true);
- connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
- connect(poll_timer.get(), &QTimer::timeout, [this] {
- Common::ParamPackage params;
- if (input_subsystem->GetGCButtons()->IsPolling()) {
- params = input_subsystem->GetGCButtons()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetGCAnalogs()->IsPolling()) {
- params = input_subsystem->GetGCAnalogs()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetUDPMotions()->IsPolling()) {
- params = input_subsystem->GetUDPMotions()->GetNextInput();
- if (params.Has("engine")) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetMouseButtons()->IsPolling()) {
- params = input_subsystem->GetMouseButtons()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetMouseAnalogs()->IsPolling()) {
- params = input_subsystem->GetMouseAnalogs()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetMouseMotions()->IsPolling()) {
- params = input_subsystem->GetMouseMotions()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetMouseTouch()->IsPolling()) {
- params = input_subsystem->GetMouseTouch()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- for (auto& poller : device_pollers) {
- params = poller->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- });
- UpdateInputProfiles();
- connect(ui->buttonProfilesNew, &QPushButton::clicked, this,
- &ConfigureInputPlayer::CreateProfile);
- connect(ui->buttonProfilesDelete, &QPushButton::clicked, this,
- &ConfigureInputPlayer::DeleteProfile);
- connect(ui->comboProfiles, qOverload<int>(&QComboBox::activated), this,
- &ConfigureInputPlayer::LoadProfile);
- connect(ui->buttonProfilesSave, &QPushButton::clicked, this,
- &ConfigureInputPlayer::SaveProfile);
- LoadConfiguration();
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
- ui->controllerFrame->SetConnectedStatus(ui->groupConnectedController->isChecked());
- }
- ConfigureInputPlayer::~ConfigureInputPlayer() = default;
- void ConfigureInputPlayer::ApplyConfiguration() {
- auto& player = Settings::values.players.GetValue()[player_index];
- auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons;
- auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs;
- std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
- std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
- if (debug) {
- return;
- }
- auto& motions = player.motions;
- std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
- // Apply configuration for handheld
- if (player_index == 0) {
- auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
- const auto handheld_connected = handheld.connected;
- handheld = player;
- handheld.connected = handheld_connected;
- }
- }
- void ConfigureInputPlayer::TryConnectSelectedController() {
- auto& player = Settings::values.players.GetValue()[player_index];
- const auto controller_type =
- GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
- const auto player_connected = ui->groupConnectedController->isChecked() &&
- controller_type != Settings::ControllerType::Handheld;
- // Connect Handheld depending on Player 1's controller configuration.
- if (player_index == 0) {
- auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
- const auto handheld_connected = ui->groupConnectedController->isChecked() &&
- controller_type == Settings::ControllerType::Handheld;
- // Connect only if handheld is going from disconnected to connected
- if (!handheld.connected && handheld_connected) {
- UpdateController(controller_type, HANDHELD_INDEX, true);
- }
- handheld.connected = handheld_connected;
- }
- if (player.controller_type == controller_type && player.connected == player_connected) {
- // Set vibration devices in the event that the input device has changed.
- ConfigureVibration::SetVibrationDevices(player_index);
- return;
- }
- player.controller_type = controller_type;
- player.connected = player_connected;
- ConfigureVibration::SetVibrationDevices(player_index);
- if (!player.connected) {
- return;
- }
- UpdateController(controller_type, player_index, true);
- }
- void ConfigureInputPlayer::TryDisconnectSelectedController() {
- const auto& player = Settings::values.players.GetValue()[player_index];
- const auto controller_type =
- GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
- const auto player_connected = ui->groupConnectedController->isChecked() &&
- controller_type != Settings::ControllerType::Handheld;
- // Disconnect Handheld depending on Player 1's controller configuration.
- if (player_index == 0 && player.controller_type == Settings::ControllerType::Handheld) {
- const auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
- const auto handheld_connected = ui->groupConnectedController->isChecked() &&
- controller_type == Settings::ControllerType::Handheld;
- // Disconnect only if handheld is going from connected to disconnected
- if (handheld.connected && !handheld_connected) {
- UpdateController(controller_type, HANDHELD_INDEX, false);
- }
- return;
- }
- // Do not do anything if the controller configuration has not changed.
- if (player.controller_type == controller_type && player.connected == player_connected) {
- return;
- }
- // Do not disconnect if the controller is already disconnected
- if (!player.connected) {
- return;
- }
- // Disconnect the controller first.
- UpdateController(controller_type, player_index, false);
- }
- void ConfigureInputPlayer::showEvent(QShowEvent* event) {
- if (bottom_row == nullptr) {
- return;
- }
- QWidget::showEvent(event);
- ui->main->addWidget(bottom_row);
- }
- void ConfigureInputPlayer::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
- QWidget::changeEvent(event);
- }
- void ConfigureInputPlayer::RetranslateUI() {
- ui->retranslateUi(this);
- UpdateUI();
- }
- void ConfigureInputPlayer::LoadConfiguration() {
- auto& player = Settings::values.players.GetValue()[player_index];
- if (debug) {
- std::transform(Settings::values.debug_pad_buttons.begin(),
- Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- std::transform(Settings::values.debug_pad_analogs.begin(),
- Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- } else {
- std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- std::transform(player.motions.begin(), player.motions.end(), motions_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- }
- UpdateUI();
- UpdateInputDeviceCombobox();
- if (debug) {
- return;
- }
- ui->comboControllerType->setCurrentIndex(GetIndexFromControllerType(player.controller_type));
- ui->groupConnectedController->setChecked(
- player.connected ||
- (player_index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected));
- }
- void ConfigureInputPlayer::ConnectPlayer(bool connected) {
- ui->groupConnectedController->setChecked(connected);
- }
- void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
- // Skip input device persistence if "Input Devices" is set to "Any".
- if (ui->comboDevices->currentIndex() == 0) {
- UpdateInputDevices();
- return;
- }
- // Find the first button that isn't empty.
- const auto button_param =
- std::find_if(buttons_param.begin(), buttons_param.end(),
- [](const Common::ParamPackage param) { return param.Has("engine"); });
- const bool buttons_empty = button_param == buttons_param.end();
- const auto current_engine = button_param->Get("engine", "");
- const auto current_guid = button_param->Get("guid", "");
- const auto current_port = button_param->Get("port", "");
- const bool is_keyboard_mouse = current_engine == "keyboard" || current_engine == "mouse";
- UpdateInputDevices();
- if (buttons_empty) {
- return;
- }
- const bool all_one_device =
- std::all_of(buttons_param.begin(), buttons_param.end(),
- [current_engine, current_guid, current_port,
- is_keyboard_mouse](const Common::ParamPackage param) {
- if (is_keyboard_mouse) {
- return !param.Has("engine") || param.Get("engine", "") == "keyboard" ||
- param.Get("engine", "") == "mouse";
- }
- return !param.Has("engine") || (param.Get("engine", "") == current_engine &&
- param.Get("guid", "") == current_guid &&
- param.Get("port", "") == current_port);
- });
- if (all_one_device) {
- if (is_keyboard_mouse) {
- ui->comboDevices->setCurrentIndex(1);
- return;
- }
- const auto devices_it = std::find_if(
- input_devices.begin(), input_devices.end(),
- [current_engine, current_guid, current_port](const Common::ParamPackage param) {
- return param.Get("class", "") == current_engine &&
- param.Get("guid", "") == current_guid &&
- param.Get("port", "") == current_port;
- });
- const int device_index =
- devices_it != input_devices.end()
- ? static_cast<int>(std::distance(input_devices.begin(), devices_it))
- : 0;
- ui->comboDevices->setCurrentIndex(device_index);
- } else {
- ui->comboDevices->setCurrentIndex(0);
- }
- }
- void ConfigureInputPlayer::RestoreDefaults() {
- UpdateMappingWithDefaults();
- }
- void ConfigureInputPlayer::ClearAll() {
- for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
- const auto* const button = button_map[button_id];
- if (button == nullptr) {
- continue;
- }
- buttons_param[button_id].Clear();
- }
- for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
- const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
- if (analog_button == nullptr) {
- continue;
- }
- analogs_param[analog_id].Clear();
- }
- }
- for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
- const auto* const motion_button = motion_map[motion_id];
- if (motion_button == nullptr) {
- continue;
- }
- motions_param[motion_id].Clear();
- }
- UpdateUI();
- UpdateInputDevices();
- }
- void ConfigureInputPlayer::UpdateUI() {
- for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) {
- button_map[button]->setText(ButtonToText(buttons_param[button]));
- }
- if (buttons_param[Settings::NativeButton::ZL].Has("threshold")) {
- const int button_threshold = static_cast<int>(
- buttons_param[Settings::NativeButton::ZL].Get("threshold", 0.5f) * 100.0f);
- ui->sliderZLThreshold->setValue(button_threshold);
- }
- if (buttons_param[Settings::NativeButton::ZR].Has("threshold")) {
- const int button_threshold = static_cast<int>(
- buttons_param[Settings::NativeButton::ZR].Get("threshold", 0.5f) * 100.0f);
- ui->sliderZRThreshold->setValue(button_threshold);
- }
- for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
- motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id]));
- }
- for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
- auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
- if (analog_button == nullptr) {
- continue;
- }
- analog_button->setText(
- AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
- }
- analog_map_modifier_button[analog_id]->setText(
- ButtonToText(Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")}));
- const auto deadzone_label = analog_map_deadzone_label[analog_id];
- const auto deadzone_slider = analog_map_deadzone_slider[analog_id];
- const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id];
- const auto modifier_label = analog_map_modifier_label[analog_id];
- const auto modifier_slider = analog_map_modifier_slider[analog_id];
- const auto range_groupbox = analog_map_range_groupbox[analog_id];
- const auto range_spinbox = analog_map_range_spinbox[analog_id];
- int slider_value;
- auto& param = analogs_param[analog_id];
- const bool is_controller = param.Get("engine", "") == "sdl" ||
- param.Get("engine", "") == "gcpad" ||
- param.Get("engine", "") == "mouse";
- if (is_controller) {
- if (!param.Has("deadzone")) {
- param.Set("deadzone", 0.1f);
- }
- slider_value = static_cast<int>(param.Get("deadzone", 0.1f) * 100);
- deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value));
- deadzone_slider->setValue(slider_value);
- if (!param.Has("range")) {
- param.Set("range", 1.0f);
- }
- range_spinbox->setValue(static_cast<int>(param.Get("range", 1.0f) * 100));
- } else {
- if (!param.Has("modifier_scale")) {
- param.Set("modifier_scale", 0.5f);
- }
- slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100);
- modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value));
- modifier_slider->setValue(slider_value);
- }
- deadzone_label->setVisible(is_controller);
- deadzone_slider->setVisible(is_controller);
- modifier_groupbox->setVisible(!is_controller);
- modifier_label->setVisible(!is_controller);
- modifier_slider->setVisible(!is_controller);
- range_groupbox->setVisible(is_controller);
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
- }
- }
- void ConfigureInputPlayer::SetConnectableControllers() {
- const auto add_controllers = [this](bool enable_all,
- Controller_NPad::NpadStyleSet npad_style_set = {}) {
- index_controller_type_pairs.clear();
- ui->comboControllerType->clear();
- if (enable_all || npad_style_set.fullkey == 1) {
- index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::ProController);
- ui->comboControllerType->addItem(tr("Pro Controller"));
- }
- if (enable_all || npad_style_set.joycon_dual == 1) {
- index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::DualJoyconDetached);
- ui->comboControllerType->addItem(tr("Dual Joycons"));
- }
- if (enable_all || npad_style_set.joycon_left == 1) {
- index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::LeftJoycon);
- ui->comboControllerType->addItem(tr("Left Joycon"));
- }
- if (enable_all || npad_style_set.joycon_right == 1) {
- index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::RightJoycon);
- ui->comboControllerType->addItem(tr("Right Joycon"));
- }
- if (player_index == 0 && (enable_all || npad_style_set.handheld == 1)) {
- index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::Handheld);
- ui->comboControllerType->addItem(tr("Handheld"));
- }
- if (enable_all || npad_style_set.gamecube == 1) {
- index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::GameCube);
- ui->comboControllerType->addItem(tr("GameCube Controller"));
- }
- };
- Core::System& system{Core::System::GetInstance()};
- if (!system.IsPoweredOn()) {
- add_controllers(true);
- return;
- }
- Service::SM::ServiceManager& sm = system.ServiceManager();
- auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
- HidController::NPad);
- add_controllers(false, npad.GetSupportedStyleSet());
- }
- Settings::ControllerType ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
- const auto it =
- std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
- [index](const auto& pair) { return pair.first == index; });
- if (it == index_controller_type_pairs.end()) {
- return Settings::ControllerType::ProController;
- }
- return it->second;
- }
- int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType type) const {
- const auto it =
- std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
- [type](const auto& pair) { return pair.second == type; });
- if (it == index_controller_type_pairs.end()) {
- return -1;
- }
- return it->first;
- }
- void ConfigureInputPlayer::UpdateInputDevices() {
- input_devices = input_subsystem->GetInputDevices();
- ui->comboDevices->clear();
- for (auto device : input_devices) {
- ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
- }
- }
- void ConfigureInputPlayer::UpdateControllerIcon() {
- // We aren't using Qt's built in theme support here since we aren't drawing an icon (and its
- // "nonstandard" to use an image through the icon support)
- const QString stylesheet = [this] {
- switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
- case Settings::ControllerType::ProController:
- return QStringLiteral("image: url(:/controller/pro_controller%0)");
- case Settings::ControllerType::DualJoyconDetached:
- return QStringLiteral("image: url(:/controller/dual_joycon%0)");
- case Settings::ControllerType::LeftJoycon:
- return QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)");
- case Settings::ControllerType::RightJoycon:
- return QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)");
- case Settings::ControllerType::Handheld:
- return QStringLiteral("image: url(:/controller/handheld%0)");
- default:
- return QString{};
- }
- }();
- const QString theme = [] {
- if (QIcon::themeName().contains(QStringLiteral("dark"))) {
- return QStringLiteral("_dark");
- } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
- return QStringLiteral("_midnight");
- } else {
- return QString{};
- }
- }();
- ui->controllerFrame->SetControllerType(
- GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()));
- }
- void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
- auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
- if (debug) {
- layout = Settings::ControllerType::ProController;
- }
- // List of all the widgets that will be hidden by any of the following layouts that need
- // "unhidden" after the controller type changes
- const std::array<QWidget*, 11> layout_show = {
- ui->buttonShoulderButtonsSLSR,
- ui->horizontalSpacerShoulderButtonsWidget,
- ui->horizontalSpacerShoulderButtonsWidget2,
- ui->buttonShoulderButtonsLeft,
- ui->buttonMiscButtonsMinusScreenshot,
- ui->bottomLeft,
- ui->buttonShoulderButtonsRight,
- ui->buttonMiscButtonsPlusHome,
- ui->bottomRight,
- ui->buttonMiscButtonsMinusGroup,
- ui->buttonMiscButtonsScreenshotGroup,
- };
- for (auto* widget : layout_show) {
- widget->show();
- }
- std::vector<QWidget*> layout_hidden;
- switch (layout) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::DualJoyconDetached:
- case Settings::ControllerType::Handheld:
- layout_hidden = {
- ui->buttonShoulderButtonsSLSR,
- ui->horizontalSpacerShoulderButtonsWidget2,
- };
- break;
- case Settings::ControllerType::LeftJoycon:
- layout_hidden = {
- ui->horizontalSpacerShoulderButtonsWidget2,
- ui->buttonShoulderButtonsRight,
- ui->buttonMiscButtonsPlusHome,
- ui->bottomRight,
- };
- break;
- case Settings::ControllerType::RightJoycon:
- layout_hidden = {
- ui->horizontalSpacerShoulderButtonsWidget,
- ui->buttonShoulderButtonsLeft,
- ui->buttonMiscButtonsMinusScreenshot,
- ui->bottomLeft,
- };
- break;
- case Settings::ControllerType::GameCube:
- layout_hidden = {
- ui->buttonShoulderButtonsSLSR,
- ui->horizontalSpacerShoulderButtonsWidget2,
- ui->buttonMiscButtonsMinusGroup,
- ui->buttonMiscButtonsScreenshotGroup,
- };
- break;
- }
- for (auto* widget : layout_hidden) {
- widget->hide();
- }
- }
- void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
- auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
- if (debug) {
- layout = Settings::ControllerType::ProController;
- }
- // List of all the widgets that will be disabled by any of the following layouts that need
- // "enabled" after the controller type changes
- const std::array<QWidget*, 4> layout_enable = {
- ui->buttonHome,
- ui->buttonLStickPressedGroup,
- ui->groupRStickPressed,
- ui->buttonShoulderButtonsButtonLGroup,
- };
- for (auto* widget : layout_enable) {
- widget->setEnabled(true);
- }
- std::vector<QWidget*> layout_disable;
- switch (layout) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::DualJoyconDetached:
- case Settings::ControllerType::Handheld:
- case Settings::ControllerType::LeftJoycon:
- case Settings::ControllerType::RightJoycon:
- // TODO(wwylele): enable this when we actually emulate it
- layout_disable = {
- ui->buttonHome,
- };
- break;
- case Settings::ControllerType::GameCube:
- layout_disable = {
- ui->buttonHome,
- ui->buttonLStickPressedGroup,
- ui->groupRStickPressed,
- ui->buttonShoulderButtonsButtonLGroup,
- };
- break;
- }
- for (auto* widget : layout_disable) {
- widget->setEnabled(false);
- }
- }
- void ConfigureInputPlayer::UpdateMotionButtons() {
- if (debug) {
- // Motion isn't used with the debug controller, hide both groupboxes.
- ui->buttonMotionLeftGroup->hide();
- ui->buttonMotionRightGroup->hide();
- return;
- }
- // Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
- switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::LeftJoycon:
- case Settings::ControllerType::Handheld:
- // Show "Motion 1" and hide "Motion 2".
- ui->buttonMotionLeftGroup->show();
- ui->buttonMotionRightGroup->hide();
- break;
- case Settings::ControllerType::RightJoycon:
- // Show "Motion 2" and hide "Motion 1".
- ui->buttonMotionLeftGroup->hide();
- ui->buttonMotionRightGroup->show();
- break;
- case Settings::ControllerType::GameCube:
- // Hide both "Motion 1/2".
- ui->buttonMotionLeftGroup->hide();
- ui->buttonMotionRightGroup->hide();
- break;
- case Settings::ControllerType::DualJoyconDetached:
- default:
- // Show both "Motion 1/2".
- ui->buttonMotionLeftGroup->show();
- ui->buttonMotionRightGroup->show();
- break;
- }
- }
- void ConfigureInputPlayer::UpdateControllerButtonNames() {
- auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
- if (debug) {
- layout = Settings::ControllerType::ProController;
- }
- switch (layout) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::DualJoyconDetached:
- case Settings::ControllerType::Handheld:
- case Settings::ControllerType::LeftJoycon:
- case Settings::ControllerType::RightJoycon:
- ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus"));
- ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL"));
- ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR"));
- ui->buttonShoulderButtonsRGroup->setTitle(tr("R"));
- ui->LStick->setTitle(tr("Left Stick"));
- ui->RStick->setTitle(tr("Right Stick"));
- break;
- case Settings::ControllerType::GameCube:
- ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause"));
- ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L"));
- ui->buttonShoulderButtonsZRGroup->setTitle(tr("R"));
- ui->buttonShoulderButtonsRGroup->setTitle(tr("Z"));
- ui->LStick->setTitle(tr("Control Stick"));
- ui->RStick->setTitle(tr("C-Stick"));
- break;
- }
- }
- void ConfigureInputPlayer::UpdateMappingWithDefaults() {
- if (ui->comboDevices->currentIndex() == 0) {
- return;
- }
- if (ui->comboDevices->currentIndex() == 1) {
- // Reset keyboard bindings
- for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
- buttons_param[button_id] = Common::ParamPackage{
- InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
- }
- for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
- Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
- Config::default_analogs[analog_id][sub_button_id])};
- SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
- }
- analogs_param[analog_id].Set("modifier", InputCommon::GenerateKeyboardParam(
- Config::default_stick_mod[analog_id]));
- }
- for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
- motions_param[motion_id] = Common::ParamPackage{
- InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
- }
- UpdateUI();
- return;
- }
- // Reset controller bindings
- const auto& device = input_devices[ui->comboDevices->currentIndex()];
- auto button_mapping = input_subsystem->GetButtonMappingForDevice(device);
- auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device);
- auto motion_mapping = input_subsystem->GetMotionMappingForDevice(device);
- for (std::size_t i = 0; i < buttons_param.size(); ++i) {
- buttons_param[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)];
- }
- for (std::size_t i = 0; i < analogs_param.size(); ++i) {
- analogs_param[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)];
- }
- for (std::size_t i = 0; i < motions_param.size(); ++i) {
- motions_param[i] = motion_mapping[static_cast<Settings::NativeMotion::Values>(i)];
- }
- UpdateUI();
- }
- void ConfigureInputPlayer::HandleClick(
- QPushButton* button, std::size_t button_id,
- std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type) {
- if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
- button->setText(tr("Shake!"));
- } else {
- button->setText(tr("[waiting]"));
- }
- button->setFocus();
- // The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a
- // controller, then they don't want keyboard/mouse input
- want_keyboard_mouse = ui->comboDevices->currentIndex() < 2;
- input_setter = new_input_setter;
- device_pollers = input_subsystem->GetPollers(type);
- for (auto& poller : device_pollers) {
- poller->Start();
- }
- QWidget::grabMouse();
- QWidget::grabKeyboard();
- if (type == InputCommon::Polling::DeviceType::Button) {
- input_subsystem->GetGCButtons()->BeginConfiguration();
- } else {
- input_subsystem->GetGCAnalogs()->BeginConfiguration();
- }
- if (type == InputCommon::Polling::DeviceType::Motion) {
- input_subsystem->GetUDPMotions()->BeginConfiguration();
- }
- if (type == InputCommon::Polling::DeviceType::Button) {
- input_subsystem->GetMouseButtons()->BeginConfiguration();
- } else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
- input_subsystem->GetMouseAnalogs()->BeginConfiguration();
- } else if (type == InputCommon::Polling::DeviceType::Motion) {
- input_subsystem->GetMouseMotions()->BeginConfiguration();
- } else {
- input_subsystem->GetMouseTouch()->BeginConfiguration();
- }
- if (type == InputCommon::Polling::DeviceType::Button) {
- ui->controllerFrame->BeginMappingButton(button_id);
- } else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
- ui->controllerFrame->BeginMappingAnalog(button_id);
- }
- timeout_timer->start(2500); // Cancel after 2.5 seconds
- poll_timer->start(50); // Check for new inputs every 50ms
- }
- void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
- timeout_timer->stop();
- poll_timer->stop();
- for (auto& poller : device_pollers) {
- poller->Stop();
- }
- QWidget::releaseMouse();
- QWidget::releaseKeyboard();
- input_subsystem->GetGCButtons()->EndConfiguration();
- input_subsystem->GetGCAnalogs()->EndConfiguration();
- input_subsystem->GetUDPMotions()->EndConfiguration();
- input_subsystem->GetMouseButtons()->EndConfiguration();
- input_subsystem->GetMouseAnalogs()->EndConfiguration();
- input_subsystem->GetMouseMotions()->EndConfiguration();
- input_subsystem->GetMouseTouch()->EndConfiguration();
- if (!abort) {
- (*input_setter)(params);
- }
- UpdateUI();
- UpdateInputDeviceCombobox();
- ui->controllerFrame->EndMapping();
- input_setter = std::nullopt;
- }
- bool ConfigureInputPlayer::IsInputAcceptable(const Common::ParamPackage& params) const {
- if (ui->comboDevices->currentIndex() == 0) {
- return true;
- }
- // Keyboard/Mouse
- if (ui->comboDevices->currentIndex() == 1) {
- return params.Get("engine", "") == "keyboard" || params.Get("engine", "") == "mouse";
- }
- const auto current_input_device = input_devices[ui->comboDevices->currentIndex()];
- return params.Get("engine", "") == current_input_device.Get("class", "") &&
- params.Get("guid", "") == current_input_device.Get("guid", "") &&
- params.Get("port", "") == current_input_device.Get("port", "");
- }
- void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
- if (!input_setter || !event) {
- return;
- }
- const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
- input_subsystem->GetMouse()->PressButton(0, 0, button);
- }
- void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
- if (!input_setter || !event) {
- return;
- }
- if (event->key() != Qt::Key_Escape) {
- if (want_keyboard_mouse) {
- SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
- false);
- } else {
- // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
- return;
- }
- }
- SetPollingResult({}, true);
- }
- void ConfigureInputPlayer::CreateProfile() {
- const auto profile_name =
- LimitableInputDialog::GetText(this, tr("New Profile"), tr("Enter a profile name:"), 1, 20,
- LimitableInputDialog::InputLimiter::Filesystem);
- if (profile_name.isEmpty()) {
- return;
- }
- if (!InputProfiles::IsProfileNameValid(profile_name.toStdString())) {
- QMessageBox::critical(this, tr("Create Input Profile"),
- tr("The given profile name is not valid!"));
- return;
- }
- ApplyConfiguration();
- if (!profiles->CreateProfile(profile_name.toStdString(), player_index)) {
- QMessageBox::critical(this, tr("Create Input Profile"),
- tr("Failed to create the input profile \"%1\"").arg(profile_name));
- UpdateInputProfiles();
- emit RefreshInputProfiles(player_index);
- return;
- }
- emit RefreshInputProfiles(player_index);
- ui->comboProfiles->addItem(profile_name);
- ui->comboProfiles->setCurrentIndex(ui->comboProfiles->count() - 1);
- }
- void ConfigureInputPlayer::DeleteProfile() {
- const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
- if (profile_name.isEmpty()) {
- return;
- }
- if (!profiles->DeleteProfile(profile_name.toStdString())) {
- QMessageBox::critical(this, tr("Delete Input Profile"),
- tr("Failed to delete the input profile \"%1\"").arg(profile_name));
- UpdateInputProfiles();
- emit RefreshInputProfiles(player_index);
- return;
- }
- emit RefreshInputProfiles(player_index);
- ui->comboProfiles->removeItem(ui->comboProfiles->currentIndex());
- ui->comboProfiles->setCurrentIndex(-1);
- }
- void ConfigureInputPlayer::LoadProfile() {
- const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
- if (profile_name.isEmpty()) {
- return;
- }
- ApplyConfiguration();
- if (!profiles->LoadProfile(profile_name.toStdString(), player_index)) {
- QMessageBox::critical(this, tr("Load Input Profile"),
- tr("Failed to load the input profile \"%1\"").arg(profile_name));
- UpdateInputProfiles();
- emit RefreshInputProfiles(player_index);
- return;
- }
- LoadConfiguration();
- }
- void ConfigureInputPlayer::SaveProfile() {
- const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
- if (profile_name.isEmpty()) {
- return;
- }
- ApplyConfiguration();
- if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {
- QMessageBox::critical(this, tr("Save Input Profile"),
- tr("Failed to save the input profile \"%1\"").arg(profile_name));
- UpdateInputProfiles();
- emit RefreshInputProfiles(player_index);
- return;
- }
- }
- void ConfigureInputPlayer::UpdateInputProfiles() {
- ui->comboProfiles->clear();
- for (const auto& profile_name : profiles->GetInputProfileNames()) {
- ui->comboProfiles->addItem(QString::fromStdString(profile_name));
- }
- ui->comboProfiles->setCurrentIndex(-1);
- }
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