cheat_engine.h 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687
  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <atomic>
  6. #include <chrono>
  7. #include <memory>
  8. #include <vector>
  9. #include "common/common_types.h"
  10. #include "core/memory/dmnt_cheat_types.h"
  11. #include "core/memory/dmnt_cheat_vm.h"
  12. namespace Core {
  13. class System;
  14. }
  15. namespace Core::Timing {
  16. class CoreTiming;
  17. struct EventType;
  18. } // namespace Core::Timing
  19. namespace Core::Memory {
  20. class StandardVmCallbacks : public DmntCheatVm::Callbacks {
  21. public:
  22. StandardVmCallbacks(Core::System& system, const CheatProcessMetadata& metadata);
  23. ~StandardVmCallbacks() override;
  24. void MemoryRead(VAddr address, void* data, u64 size) override;
  25. void MemoryWrite(VAddr address, const void* data, u64 size) override;
  26. u64 HidKeysDown() override;
  27. void DebugLog(u8 id, u64 value) override;
  28. void CommandLog(std::string_view data) override;
  29. private:
  30. VAddr SanitizeAddress(VAddr address) const;
  31. const CheatProcessMetadata& metadata;
  32. Core::System& system;
  33. };
  34. // Intermediary class that parses a text file or other disk format for storing cheats into a
  35. // CheatList object, that can be used for execution.
  36. class CheatParser {
  37. public:
  38. virtual ~CheatParser();
  39. [[nodiscard]] virtual std::vector<CheatEntry> Parse(std::string_view data) const = 0;
  40. };
  41. // CheatParser implementation that parses text files
  42. class TextCheatParser final : public CheatParser {
  43. public:
  44. ~TextCheatParser() override;
  45. [[nodiscard]] std::vector<CheatEntry> Parse(std::string_view data) const override;
  46. };
  47. // Class that encapsulates a CheatList and manages its interaction with memory and CoreTiming
  48. class CheatEngine final {
  49. public:
  50. CheatEngine(Core::System& system_, std::vector<CheatEntry> cheats_,
  51. const std::array<u8, 0x20>& build_id);
  52. ~CheatEngine();
  53. void Initialize();
  54. void SetMainMemoryParameters(VAddr main_region_begin, u64 main_region_size);
  55. void Reload(std::vector<CheatEntry> reload_cheats);
  56. private:
  57. void FrameCallback(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
  58. DmntCheatVm vm;
  59. CheatProcessMetadata metadata;
  60. std::vector<CheatEntry> cheats;
  61. std::atomic_bool is_pending_reload{false};
  62. std::shared_ptr<Core::Timing::EventType> event;
  63. Core::Timing::CoreTiming& core_timing;
  64. Core::System& system;
  65. };
  66. } // namespace Core::Memory