vk_rasterizer.cpp 42 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <array>
  6. #include <memory>
  7. #include <mutex>
  8. #include <vector>
  9. #include "common/alignment.h"
  10. #include "common/assert.h"
  11. #include "common/logging/log.h"
  12. #include "common/microprofile.h"
  13. #include "common/scope_exit.h"
  14. #include "common/settings.h"
  15. #include "core/core.h"
  16. #include "video_core/engines/kepler_compute.h"
  17. #include "video_core/engines/maxwell_3d.h"
  18. #include "video_core/renderer_vulkan/blit_image.h"
  19. #include "video_core/renderer_vulkan/fixed_pipeline_state.h"
  20. #include "video_core/renderer_vulkan/maxwell_to_vk.h"
  21. #include "video_core/renderer_vulkan/renderer_vulkan.h"
  22. #include "video_core/renderer_vulkan/vk_buffer_cache.h"
  23. #include "video_core/renderer_vulkan/vk_compute_pipeline.h"
  24. #include "video_core/renderer_vulkan/vk_descriptor_pool.h"
  25. #include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
  26. #include "video_core/renderer_vulkan/vk_pipeline_cache.h"
  27. #include "video_core/renderer_vulkan/vk_rasterizer.h"
  28. #include "video_core/renderer_vulkan/vk_scheduler.h"
  29. #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
  30. #include "video_core/renderer_vulkan/vk_state_tracker.h"
  31. #include "video_core/renderer_vulkan/vk_texture_cache.h"
  32. #include "video_core/renderer_vulkan/vk_update_descriptor.h"
  33. #include "video_core/shader_cache.h"
  34. #include "video_core/texture_cache/texture_cache.h"
  35. #include "video_core/vulkan_common/vulkan_device.h"
  36. #include "video_core/vulkan_common/vulkan_wrapper.h"
  37. namespace Vulkan {
  38. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  39. using VideoCommon::ImageViewId;
  40. using VideoCommon::ImageViewType;
  41. MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
  42. MICROPROFILE_DEFINE(Vulkan_Drawing, "Vulkan", "Record drawing", MP_RGB(192, 128, 128));
  43. MICROPROFILE_DEFINE(Vulkan_Compute, "Vulkan", "Record compute", MP_RGB(192, 128, 128));
  44. MICROPROFILE_DEFINE(Vulkan_Clearing, "Vulkan", "Record clearing", MP_RGB(192, 128, 128));
  45. MICROPROFILE_DEFINE(Vulkan_PipelineCache, "Vulkan", "Pipeline cache", MP_RGB(192, 128, 128));
  46. namespace {
  47. struct DrawParams {
  48. u32 base_instance;
  49. u32 num_instances;
  50. u32 base_vertex;
  51. u32 num_vertices;
  52. bool is_indexed;
  53. };
  54. constexpr auto COMPUTE_SHADER_INDEX = static_cast<size_t>(Tegra::Engines::ShaderType::Compute);
  55. VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) {
  56. const auto& src = regs.viewport_transform[index];
  57. const float width = src.scale_x * 2.0f;
  58. const float height = src.scale_y * 2.0f;
  59. const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
  60. VkViewport viewport{
  61. .x = src.translate_x - src.scale_x,
  62. .y = src.translate_y - src.scale_y,
  63. .width = width != 0.0f ? width : 1.0f,
  64. .height = height != 0.0f ? height : 1.0f,
  65. .minDepth = src.translate_z - src.scale_z * reduce_z,
  66. .maxDepth = src.translate_z + src.scale_z,
  67. };
  68. if (!device.IsExtDepthRangeUnrestrictedSupported()) {
  69. viewport.minDepth = std::clamp(viewport.minDepth, 0.0f, 1.0f);
  70. viewport.maxDepth = std::clamp(viewport.maxDepth, 0.0f, 1.0f);
  71. }
  72. return viewport;
  73. }
  74. VkRect2D GetScissorState(const Maxwell& regs, size_t index) {
  75. const auto& src = regs.scissor_test[index];
  76. VkRect2D scissor;
  77. if (src.enable) {
  78. scissor.offset.x = static_cast<s32>(src.min_x);
  79. scissor.offset.y = static_cast<s32>(src.min_y);
  80. scissor.extent.width = src.max_x - src.min_x;
  81. scissor.extent.height = src.max_y - src.min_y;
  82. } else {
  83. scissor.offset.x = 0;
  84. scissor.offset.y = 0;
  85. scissor.extent.width = std::numeric_limits<s32>::max();
  86. scissor.extent.height = std::numeric_limits<s32>::max();
  87. }
  88. return scissor;
  89. }
  90. std::array<GPUVAddr, Maxwell::MaxShaderProgram> GetShaderAddresses(
  91. const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders) {
  92. std::array<GPUVAddr, Maxwell::MaxShaderProgram> addresses;
  93. for (size_t i = 0; i < std::size(addresses); ++i) {
  94. addresses[i] = shaders[i] ? shaders[i]->GetGpuAddr() : 0;
  95. }
  96. return addresses;
  97. }
  98. struct TextureHandle {
  99. constexpr TextureHandle(u32 data, bool via_header_index) {
  100. const Tegra::Texture::TextureHandle handle{data};
  101. image = handle.tic_id;
  102. sampler = via_header_index ? image : handle.tsc_id.Value();
  103. }
  104. u32 image;
  105. u32 sampler;
  106. };
  107. template <typename Engine, typename Entry>
  108. TextureHandle GetTextureInfo(const Engine& engine, bool via_header_index, const Entry& entry,
  109. size_t stage, size_t index = 0) {
  110. const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
  111. if constexpr (std::is_same_v<Entry, SamplerEntry>) {
  112. if (entry.is_separated) {
  113. const u32 buffer_1 = entry.buffer;
  114. const u32 buffer_2 = entry.secondary_buffer;
  115. const u32 offset_1 = entry.offset;
  116. const u32 offset_2 = entry.secondary_offset;
  117. const u32 handle_1 = engine.AccessConstBuffer32(shader_type, buffer_1, offset_1);
  118. const u32 handle_2 = engine.AccessConstBuffer32(shader_type, buffer_2, offset_2);
  119. return TextureHandle(handle_1 | handle_2, via_header_index);
  120. }
  121. }
  122. if (entry.is_bindless) {
  123. const u32 raw = engine.AccessConstBuffer32(shader_type, entry.buffer, entry.offset);
  124. return TextureHandle(raw, via_header_index);
  125. }
  126. const u32 buffer = engine.GetBoundBuffer();
  127. const u64 offset = (entry.offset + index) * sizeof(u32);
  128. return TextureHandle(engine.AccessConstBuffer32(shader_type, buffer, offset), via_header_index);
  129. }
  130. ImageViewType ImageViewTypeFromEntry(const SamplerEntry& entry) {
  131. if (entry.is_buffer) {
  132. return ImageViewType::e2D;
  133. }
  134. switch (entry.type) {
  135. case Tegra::Shader::TextureType::Texture1D:
  136. return entry.is_array ? ImageViewType::e1DArray : ImageViewType::e1D;
  137. case Tegra::Shader::TextureType::Texture2D:
  138. return entry.is_array ? ImageViewType::e2DArray : ImageViewType::e2D;
  139. case Tegra::Shader::TextureType::Texture3D:
  140. return ImageViewType::e3D;
  141. case Tegra::Shader::TextureType::TextureCube:
  142. return entry.is_array ? ImageViewType::CubeArray : ImageViewType::Cube;
  143. }
  144. UNREACHABLE();
  145. return ImageViewType::e2D;
  146. }
  147. ImageViewType ImageViewTypeFromEntry(const ImageEntry& entry) {
  148. switch (entry.type) {
  149. case Tegra::Shader::ImageType::Texture1D:
  150. return ImageViewType::e1D;
  151. case Tegra::Shader::ImageType::Texture1DArray:
  152. return ImageViewType::e1DArray;
  153. case Tegra::Shader::ImageType::Texture2D:
  154. return ImageViewType::e2D;
  155. case Tegra::Shader::ImageType::Texture2DArray:
  156. return ImageViewType::e2DArray;
  157. case Tegra::Shader::ImageType::Texture3D:
  158. return ImageViewType::e3D;
  159. case Tegra::Shader::ImageType::TextureBuffer:
  160. return ImageViewType::Buffer;
  161. }
  162. UNREACHABLE();
  163. return ImageViewType::e2D;
  164. }
  165. void PushImageDescriptors(const ShaderEntries& entries, TextureCache& texture_cache,
  166. VKUpdateDescriptorQueue& update_descriptor_queue,
  167. ImageViewId*& image_view_id_ptr, VkSampler*& sampler_ptr) {
  168. for ([[maybe_unused]] const auto& entry : entries.uniform_texels) {
  169. const ImageViewId image_view_id = *image_view_id_ptr++;
  170. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  171. update_descriptor_queue.AddTexelBuffer(image_view.BufferView());
  172. }
  173. for (const auto& entry : entries.samplers) {
  174. for (size_t i = 0; i < entry.size; ++i) {
  175. const VkSampler sampler = *sampler_ptr++;
  176. const ImageViewId image_view_id = *image_view_id_ptr++;
  177. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  178. const VkImageView handle = image_view.Handle(ImageViewTypeFromEntry(entry));
  179. update_descriptor_queue.AddSampledImage(handle, sampler);
  180. }
  181. }
  182. for ([[maybe_unused]] const auto& entry : entries.storage_texels) {
  183. const ImageViewId image_view_id = *image_view_id_ptr++;
  184. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  185. update_descriptor_queue.AddTexelBuffer(image_view.BufferView());
  186. }
  187. for (const auto& entry : entries.images) {
  188. // TODO: Mark as modified
  189. const ImageViewId image_view_id = *image_view_id_ptr++;
  190. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  191. const VkImageView handle = image_view.Handle(ImageViewTypeFromEntry(entry));
  192. update_descriptor_queue.AddImage(handle);
  193. }
  194. }
  195. DrawParams MakeDrawParams(const Maxwell& regs, u32 num_instances, bool is_instanced,
  196. bool is_indexed) {
  197. DrawParams params{
  198. .base_instance = regs.vb_base_instance,
  199. .num_instances = is_instanced ? num_instances : 1,
  200. .base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first,
  201. .num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count,
  202. .is_indexed = is_indexed,
  203. };
  204. if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
  205. // 6 triangle vertices per quad, base vertex is part of the index
  206. // See BindQuadArrayIndexBuffer for more details
  207. params.num_vertices = (params.num_vertices / 4) * 6;
  208. params.base_vertex = 0;
  209. params.is_indexed = true;
  210. }
  211. return params;
  212. }
  213. } // Anonymous namespace
  214. RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
  215. Tegra::MemoryManager& gpu_memory_,
  216. Core::Memory::Memory& cpu_memory_, VKScreenInfo& screen_info_,
  217. const Device& device_, MemoryAllocator& memory_allocator_,
  218. StateTracker& state_tracker_, VKScheduler& scheduler_)
  219. : RasterizerAccelerated{cpu_memory_}, gpu{gpu_},
  220. gpu_memory{gpu_memory_}, maxwell3d{gpu.Maxwell3D()}, kepler_compute{gpu.KeplerCompute()},
  221. screen_info{screen_info_}, device{device_}, memory_allocator{memory_allocator_},
  222. state_tracker{state_tracker_}, scheduler{scheduler_},
  223. staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
  224. update_descriptor_queue(device, scheduler),
  225. blit_image(device, scheduler, state_tracker, descriptor_pool),
  226. astc_decoder_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue,
  227. memory_allocator),
  228. texture_cache_runtime{device, scheduler, memory_allocator,
  229. staging_pool, blit_image, astc_decoder_pass},
  230. texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory),
  231. buffer_cache_runtime(device, memory_allocator, scheduler, staging_pool,
  232. update_descriptor_queue, descriptor_pool),
  233. buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
  234. pipeline_cache(*this, gpu, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
  235. descriptor_pool, update_descriptor_queue),
  236. query_cache{*this, maxwell3d, gpu_memory, device, scheduler},
  237. fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
  238. wfi_event(device.GetLogical().CreateEvent()), async_shaders(emu_window_) {
  239. scheduler.SetQueryCache(query_cache);
  240. if (device.UseAsynchronousShaders()) {
  241. async_shaders.AllocateWorkers();
  242. }
  243. }
  244. RasterizerVulkan::~RasterizerVulkan() = default;
  245. void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
  246. MICROPROFILE_SCOPE(Vulkan_Drawing);
  247. SCOPE_EXIT({ gpu.TickWork(); });
  248. FlushWork();
  249. query_cache.UpdateCounters();
  250. graphics_key.fixed_state.Refresh(maxwell3d, device.IsExtExtendedDynamicStateSupported());
  251. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  252. texture_cache.SynchronizeGraphicsDescriptors();
  253. texture_cache.UpdateRenderTargets(false);
  254. const auto shaders = pipeline_cache.GetShaders();
  255. graphics_key.shaders = GetShaderAddresses(shaders);
  256. SetupShaderDescriptors(shaders, is_indexed);
  257. const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
  258. graphics_key.renderpass = framebuffer->RenderPass();
  259. VKGraphicsPipeline* const pipeline = pipeline_cache.GetGraphicsPipeline(
  260. graphics_key, framebuffer->NumColorBuffers(), async_shaders);
  261. if (pipeline == nullptr || pipeline->GetHandle() == VK_NULL_HANDLE) {
  262. // Async graphics pipeline was not ready.
  263. return;
  264. }
  265. BeginTransformFeedback();
  266. scheduler.RequestRenderpass(framebuffer);
  267. scheduler.BindGraphicsPipeline(pipeline->GetHandle());
  268. UpdateDynamicStates();
  269. const auto& regs = maxwell3d.regs;
  270. const u32 num_instances = maxwell3d.mme_draw.instance_count;
  271. const DrawParams draw_params = MakeDrawParams(regs, num_instances, is_instanced, is_indexed);
  272. const VkPipelineLayout pipeline_layout = pipeline->GetLayout();
  273. const VkDescriptorSet descriptor_set = pipeline->CommitDescriptorSet();
  274. scheduler.Record([pipeline_layout, descriptor_set, draw_params](vk::CommandBuffer cmdbuf) {
  275. if (descriptor_set) {
  276. cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout,
  277. DESCRIPTOR_SET, descriptor_set, nullptr);
  278. }
  279. if (draw_params.is_indexed) {
  280. cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances, 0,
  281. draw_params.base_vertex, draw_params.base_instance);
  282. } else {
  283. cmdbuf.Draw(draw_params.num_vertices, draw_params.num_instances,
  284. draw_params.base_vertex, draw_params.base_instance);
  285. }
  286. });
  287. EndTransformFeedback();
  288. }
  289. void RasterizerVulkan::Clear() {
  290. MICROPROFILE_SCOPE(Vulkan_Clearing);
  291. if (!maxwell3d.ShouldExecute()) {
  292. return;
  293. }
  294. query_cache.UpdateCounters();
  295. const auto& regs = maxwell3d.regs;
  296. const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
  297. regs.clear_buffers.A;
  298. const bool use_depth = regs.clear_buffers.Z;
  299. const bool use_stencil = regs.clear_buffers.S;
  300. if (!use_color && !use_depth && !use_stencil) {
  301. return;
  302. }
  303. std::scoped_lock lock{texture_cache.mutex};
  304. texture_cache.UpdateRenderTargets(true);
  305. const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
  306. const VkExtent2D render_area = framebuffer->RenderArea();
  307. scheduler.RequestRenderpass(framebuffer);
  308. VkClearRect clear_rect{
  309. .rect = GetScissorState(regs, 0),
  310. .baseArrayLayer = regs.clear_buffers.layer,
  311. .layerCount = 1,
  312. };
  313. if (clear_rect.rect.extent.width == 0 || clear_rect.rect.extent.height == 0) {
  314. return;
  315. }
  316. clear_rect.rect.extent = VkExtent2D{
  317. .width = std::min(clear_rect.rect.extent.width, render_area.width),
  318. .height = std::min(clear_rect.rect.extent.height, render_area.height),
  319. };
  320. if (use_color) {
  321. VkClearValue clear_value;
  322. std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color));
  323. const u32 color_attachment = regs.clear_buffers.RT;
  324. scheduler.Record([color_attachment, clear_value, clear_rect](vk::CommandBuffer cmdbuf) {
  325. const VkClearAttachment attachment{
  326. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  327. .colorAttachment = color_attachment,
  328. .clearValue = clear_value,
  329. };
  330. cmdbuf.ClearAttachments(attachment, clear_rect);
  331. });
  332. }
  333. if (!use_depth && !use_stencil) {
  334. return;
  335. }
  336. VkImageAspectFlags aspect_flags = 0;
  337. if (use_depth) {
  338. aspect_flags |= VK_IMAGE_ASPECT_DEPTH_BIT;
  339. }
  340. if (use_stencil) {
  341. aspect_flags |= VK_IMAGE_ASPECT_STENCIL_BIT;
  342. }
  343. scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil,
  344. clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) {
  345. VkClearAttachment attachment;
  346. attachment.aspectMask = aspect_flags;
  347. attachment.colorAttachment = 0;
  348. attachment.clearValue.depthStencil.depth = clear_depth;
  349. attachment.clearValue.depthStencil.stencil = clear_stencil;
  350. cmdbuf.ClearAttachments(attachment, clear_rect);
  351. });
  352. }
  353. void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
  354. MICROPROFILE_SCOPE(Vulkan_Compute);
  355. query_cache.UpdateCounters();
  356. const auto& launch_desc = kepler_compute.launch_description;
  357. auto& pipeline = pipeline_cache.GetComputePipeline({
  358. .shader = code_addr,
  359. .shared_memory_size = launch_desc.shared_alloc,
  360. .workgroup_size{
  361. launch_desc.block_dim_x,
  362. launch_desc.block_dim_y,
  363. launch_desc.block_dim_z,
  364. },
  365. });
  366. // Compute dispatches can't be executed inside a renderpass
  367. scheduler.RequestOutsideRenderPassOperationContext();
  368. image_view_indices.clear();
  369. sampler_handles.clear();
  370. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  371. const auto& entries = pipeline.GetEntries();
  372. buffer_cache.SetEnabledComputeUniformBuffers(entries.enabled_uniform_buffers);
  373. buffer_cache.UnbindComputeStorageBuffers();
  374. u32 ssbo_index = 0;
  375. for (const auto& buffer : entries.global_buffers) {
  376. buffer_cache.BindComputeStorageBuffer(ssbo_index, buffer.cbuf_index, buffer.cbuf_offset,
  377. buffer.is_written);
  378. ++ssbo_index;
  379. }
  380. buffer_cache.UpdateComputeBuffers();
  381. texture_cache.SynchronizeComputeDescriptors();
  382. SetupComputeUniformTexels(entries);
  383. SetupComputeTextures(entries);
  384. SetupComputeStorageTexels(entries);
  385. SetupComputeImages(entries);
  386. const std::span indices_span(image_view_indices.data(), image_view_indices.size());
  387. texture_cache.FillComputeImageViews(indices_span, image_view_ids);
  388. update_descriptor_queue.Acquire();
  389. buffer_cache.BindHostComputeBuffers();
  390. ImageViewId* image_view_id_ptr = image_view_ids.data();
  391. VkSampler* sampler_ptr = sampler_handles.data();
  392. PushImageDescriptors(entries, texture_cache, update_descriptor_queue, image_view_id_ptr,
  393. sampler_ptr);
  394. const VkPipeline pipeline_handle = pipeline.GetHandle();
  395. const VkPipelineLayout pipeline_layout = pipeline.GetLayout();
  396. const VkDescriptorSet descriptor_set = pipeline.CommitDescriptorSet();
  397. scheduler.Record([grid_x = launch_desc.grid_dim_x, grid_y = launch_desc.grid_dim_y,
  398. grid_z = launch_desc.grid_dim_z, pipeline_handle, pipeline_layout,
  399. descriptor_set](vk::CommandBuffer cmdbuf) {
  400. cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle);
  401. if (descriptor_set) {
  402. cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout,
  403. DESCRIPTOR_SET, descriptor_set, nullptr);
  404. }
  405. cmdbuf.Dispatch(grid_x, grid_y, grid_z);
  406. });
  407. }
  408. void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
  409. query_cache.ResetCounter(type);
  410. }
  411. void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
  412. std::optional<u64> timestamp) {
  413. query_cache.Query(gpu_addr, type, timestamp);
  414. }
  415. void RasterizerVulkan::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  416. u32 size) {
  417. buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
  418. }
  419. void RasterizerVulkan::FlushAll() {}
  420. void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
  421. if (addr == 0 || size == 0) {
  422. return;
  423. }
  424. {
  425. std::scoped_lock lock{texture_cache.mutex};
  426. texture_cache.DownloadMemory(addr, size);
  427. }
  428. {
  429. std::scoped_lock lock{buffer_cache.mutex};
  430. buffer_cache.DownloadMemory(addr, size);
  431. }
  432. query_cache.FlushRegion(addr, size);
  433. }
  434. bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
  435. std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
  436. if (!Settings::IsGPULevelHigh()) {
  437. return buffer_cache.IsRegionGpuModified(addr, size);
  438. }
  439. return texture_cache.IsRegionGpuModified(addr, size) ||
  440. buffer_cache.IsRegionGpuModified(addr, size);
  441. }
  442. void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
  443. if (addr == 0 || size == 0) {
  444. return;
  445. }
  446. {
  447. std::scoped_lock lock{texture_cache.mutex};
  448. texture_cache.WriteMemory(addr, size);
  449. }
  450. {
  451. std::scoped_lock lock{buffer_cache.mutex};
  452. buffer_cache.WriteMemory(addr, size);
  453. }
  454. pipeline_cache.InvalidateRegion(addr, size);
  455. query_cache.InvalidateRegion(addr, size);
  456. }
  457. void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
  458. if (addr == 0 || size == 0) {
  459. return;
  460. }
  461. pipeline_cache.OnCPUWrite(addr, size);
  462. {
  463. std::scoped_lock lock{texture_cache.mutex};
  464. texture_cache.WriteMemory(addr, size);
  465. }
  466. {
  467. std::scoped_lock lock{buffer_cache.mutex};
  468. buffer_cache.CachedWriteMemory(addr, size);
  469. }
  470. }
  471. void RasterizerVulkan::SyncGuestHost() {
  472. pipeline_cache.SyncGuestHost();
  473. {
  474. std::scoped_lock lock{buffer_cache.mutex};
  475. buffer_cache.FlushCachedWrites();
  476. }
  477. }
  478. void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) {
  479. {
  480. std::scoped_lock lock{texture_cache.mutex};
  481. texture_cache.UnmapMemory(addr, size);
  482. }
  483. {
  484. std::scoped_lock lock{buffer_cache.mutex};
  485. buffer_cache.WriteMemory(addr, size);
  486. }
  487. pipeline_cache.OnCPUWrite(addr, size);
  488. }
  489. void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
  490. if (!gpu.IsAsync()) {
  491. gpu_memory.Write<u32>(addr, value);
  492. return;
  493. }
  494. fence_manager.SignalSemaphore(addr, value);
  495. }
  496. void RasterizerVulkan::SignalSyncPoint(u32 value) {
  497. if (!gpu.IsAsync()) {
  498. gpu.IncrementSyncPoint(value);
  499. return;
  500. }
  501. fence_manager.SignalSyncPoint(value);
  502. }
  503. void RasterizerVulkan::ReleaseFences() {
  504. if (!gpu.IsAsync()) {
  505. return;
  506. }
  507. fence_manager.WaitPendingFences();
  508. }
  509. void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
  510. if (Settings::IsGPULevelExtreme()) {
  511. FlushRegion(addr, size);
  512. }
  513. InvalidateRegion(addr, size);
  514. }
  515. void RasterizerVulkan::WaitForIdle() {
  516. // Everything but wait pixel operations. This intentionally includes FRAGMENT_SHADER_BIT because
  517. // fragment shaders can still write storage buffers.
  518. VkPipelineStageFlags flags =
  519. VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
  520. VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
  521. VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
  522. VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
  523. VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  524. if (device.IsExtTransformFeedbackSupported()) {
  525. flags |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
  526. }
  527. scheduler.RequestOutsideRenderPassOperationContext();
  528. scheduler.Record([event = *wfi_event, flags](vk::CommandBuffer cmdbuf) {
  529. cmdbuf.SetEvent(event, flags);
  530. cmdbuf.WaitEvents(event, flags, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, {}, {}, {});
  531. });
  532. }
  533. void RasterizerVulkan::FragmentBarrier() {
  534. // We already put barriers when a render pass finishes
  535. }
  536. void RasterizerVulkan::TiledCacheBarrier() {
  537. // TODO: Implementing tiled barriers requires rewriting a good chunk of the Vulkan backend
  538. }
  539. void RasterizerVulkan::FlushCommands() {
  540. if (draw_counter > 0) {
  541. draw_counter = 0;
  542. scheduler.Flush();
  543. }
  544. }
  545. void RasterizerVulkan::TickFrame() {
  546. draw_counter = 0;
  547. update_descriptor_queue.TickFrame();
  548. fence_manager.TickFrame();
  549. staging_pool.TickFrame();
  550. {
  551. std::scoped_lock lock{texture_cache.mutex};
  552. texture_cache.TickFrame();
  553. }
  554. {
  555. std::scoped_lock lock{buffer_cache.mutex};
  556. buffer_cache.TickFrame();
  557. }
  558. }
  559. bool RasterizerVulkan::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
  560. const Tegra::Engines::Fermi2D::Surface& dst,
  561. const Tegra::Engines::Fermi2D::Config& copy_config) {
  562. std::scoped_lock lock{texture_cache.mutex};
  563. texture_cache.BlitImage(dst, src, copy_config);
  564. return true;
  565. }
  566. bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
  567. VAddr framebuffer_addr, u32 pixel_stride) {
  568. if (!framebuffer_addr) {
  569. return false;
  570. }
  571. std::scoped_lock lock{texture_cache.mutex};
  572. ImageView* const image_view = texture_cache.TryFindFramebufferImageView(framebuffer_addr);
  573. if (!image_view) {
  574. return false;
  575. }
  576. screen_info.image_view = image_view->Handle(VideoCommon::ImageViewType::e2D);
  577. screen_info.width = image_view->size.width;
  578. screen_info.height = image_view->size.height;
  579. screen_info.is_srgb = VideoCore::Surface::IsPixelFormatSRGB(image_view->format);
  580. return true;
  581. }
  582. void RasterizerVulkan::FlushWork() {
  583. static constexpr u32 DRAWS_TO_DISPATCH = 4096;
  584. // Only check multiples of 8 draws
  585. static_assert(DRAWS_TO_DISPATCH % 8 == 0);
  586. if ((++draw_counter & 7) != 7) {
  587. return;
  588. }
  589. if (draw_counter < DRAWS_TO_DISPATCH) {
  590. // Send recorded tasks to the worker thread
  591. scheduler.DispatchWork();
  592. return;
  593. }
  594. // Otherwise (every certain number of draws) flush execution.
  595. // This submits commands to the Vulkan driver.
  596. scheduler.Flush();
  597. draw_counter = 0;
  598. }
  599. void RasterizerVulkan::SetupShaderDescriptors(
  600. const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders, bool is_indexed) {
  601. image_view_indices.clear();
  602. sampler_handles.clear();
  603. for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
  604. Shader* const shader = shaders[stage + 1];
  605. if (!shader) {
  606. continue;
  607. }
  608. const ShaderEntries& entries = shader->GetEntries();
  609. SetupGraphicsUniformTexels(entries, stage);
  610. SetupGraphicsTextures(entries, stage);
  611. SetupGraphicsStorageTexels(entries, stage);
  612. SetupGraphicsImages(entries, stage);
  613. buffer_cache.SetEnabledUniformBuffers(stage, entries.enabled_uniform_buffers);
  614. buffer_cache.UnbindGraphicsStorageBuffers(stage);
  615. u32 ssbo_index = 0;
  616. for (const auto& buffer : entries.global_buffers) {
  617. buffer_cache.BindGraphicsStorageBuffer(stage, ssbo_index, buffer.cbuf_index,
  618. buffer.cbuf_offset, buffer.is_written);
  619. ++ssbo_index;
  620. }
  621. }
  622. const std::span indices_span(image_view_indices.data(), image_view_indices.size());
  623. buffer_cache.UpdateGraphicsBuffers(is_indexed);
  624. texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
  625. buffer_cache.BindHostGeometryBuffers(is_indexed);
  626. update_descriptor_queue.Acquire();
  627. ImageViewId* image_view_id_ptr = image_view_ids.data();
  628. VkSampler* sampler_ptr = sampler_handles.data();
  629. for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
  630. // Skip VertexA stage
  631. Shader* const shader = shaders[stage + 1];
  632. if (!shader) {
  633. continue;
  634. }
  635. buffer_cache.BindHostStageBuffers(stage);
  636. PushImageDescriptors(shader->GetEntries(), texture_cache, update_descriptor_queue,
  637. image_view_id_ptr, sampler_ptr);
  638. }
  639. }
  640. void RasterizerVulkan::UpdateDynamicStates() {
  641. auto& regs = maxwell3d.regs;
  642. UpdateViewportsState(regs);
  643. UpdateScissorsState(regs);
  644. UpdateDepthBias(regs);
  645. UpdateBlendConstants(regs);
  646. UpdateDepthBounds(regs);
  647. UpdateStencilFaces(regs);
  648. if (device.IsExtExtendedDynamicStateSupported()) {
  649. UpdateCullMode(regs);
  650. UpdateDepthBoundsTestEnable(regs);
  651. UpdateDepthTestEnable(regs);
  652. UpdateDepthWriteEnable(regs);
  653. UpdateDepthCompareOp(regs);
  654. UpdateFrontFace(regs);
  655. UpdateStencilOp(regs);
  656. UpdateStencilTestEnable(regs);
  657. }
  658. }
  659. void RasterizerVulkan::BeginTransformFeedback() {
  660. const auto& regs = maxwell3d.regs;
  661. if (regs.tfb_enabled == 0) {
  662. return;
  663. }
  664. if (!device.IsExtTransformFeedbackSupported()) {
  665. LOG_ERROR(Render_Vulkan, "Transform feedbacks used but not supported");
  666. return;
  667. }
  668. UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
  669. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
  670. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
  671. scheduler.Record(
  672. [](vk::CommandBuffer cmdbuf) { cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  673. }
  674. void RasterizerVulkan::EndTransformFeedback() {
  675. const auto& regs = maxwell3d.regs;
  676. if (regs.tfb_enabled == 0) {
  677. return;
  678. }
  679. if (!device.IsExtTransformFeedbackSupported()) {
  680. return;
  681. }
  682. scheduler.Record(
  683. [](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  684. }
  685. void RasterizerVulkan::SetupGraphicsUniformTexels(const ShaderEntries& entries, size_t stage) {
  686. const auto& regs = maxwell3d.regs;
  687. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  688. for (const auto& entry : entries.uniform_texels) {
  689. const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
  690. image_view_indices.push_back(handle.image);
  691. }
  692. }
  693. void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, size_t stage) {
  694. const auto& regs = maxwell3d.regs;
  695. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  696. for (const auto& entry : entries.samplers) {
  697. for (size_t index = 0; index < entry.size; ++index) {
  698. const TextureHandle handle =
  699. GetTextureInfo(maxwell3d, via_header_index, entry, stage, index);
  700. image_view_indices.push_back(handle.image);
  701. Sampler* const sampler = texture_cache.GetGraphicsSampler(handle.sampler);
  702. sampler_handles.push_back(sampler->Handle());
  703. }
  704. }
  705. }
  706. void RasterizerVulkan::SetupGraphicsStorageTexels(const ShaderEntries& entries, size_t stage) {
  707. const auto& regs = maxwell3d.regs;
  708. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  709. for (const auto& entry : entries.storage_texels) {
  710. const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
  711. image_view_indices.push_back(handle.image);
  712. }
  713. }
  714. void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, size_t stage) {
  715. const auto& regs = maxwell3d.regs;
  716. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  717. for (const auto& entry : entries.images) {
  718. const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
  719. image_view_indices.push_back(handle.image);
  720. }
  721. }
  722. void RasterizerVulkan::SetupComputeUniformTexels(const ShaderEntries& entries) {
  723. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  724. for (const auto& entry : entries.uniform_texels) {
  725. const TextureHandle handle =
  726. GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
  727. image_view_indices.push_back(handle.image);
  728. }
  729. }
  730. void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
  731. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  732. for (const auto& entry : entries.samplers) {
  733. for (size_t index = 0; index < entry.size; ++index) {
  734. const TextureHandle handle = GetTextureInfo(kepler_compute, via_header_index, entry,
  735. COMPUTE_SHADER_INDEX, index);
  736. image_view_indices.push_back(handle.image);
  737. Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
  738. sampler_handles.push_back(sampler->Handle());
  739. }
  740. }
  741. }
  742. void RasterizerVulkan::SetupComputeStorageTexels(const ShaderEntries& entries) {
  743. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  744. for (const auto& entry : entries.storage_texels) {
  745. const TextureHandle handle =
  746. GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
  747. image_view_indices.push_back(handle.image);
  748. }
  749. }
  750. void RasterizerVulkan::SetupComputeImages(const ShaderEntries& entries) {
  751. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  752. for (const auto& entry : entries.images) {
  753. const TextureHandle handle =
  754. GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
  755. image_view_indices.push_back(handle.image);
  756. }
  757. }
  758. void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  759. if (!state_tracker.TouchViewports()) {
  760. return;
  761. }
  762. const std::array viewports{
  763. GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
  764. GetViewportState(device, regs, 2), GetViewportState(device, regs, 3),
  765. GetViewportState(device, regs, 4), GetViewportState(device, regs, 5),
  766. GetViewportState(device, regs, 6), GetViewportState(device, regs, 7),
  767. GetViewportState(device, regs, 8), GetViewportState(device, regs, 9),
  768. GetViewportState(device, regs, 10), GetViewportState(device, regs, 11),
  769. GetViewportState(device, regs, 12), GetViewportState(device, regs, 13),
  770. GetViewportState(device, regs, 14), GetViewportState(device, regs, 15),
  771. };
  772. scheduler.Record([viewports](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewports); });
  773. }
  774. void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  775. if (!state_tracker.TouchScissors()) {
  776. return;
  777. }
  778. const std::array scissors{
  779. GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2),
  780. GetScissorState(regs, 3), GetScissorState(regs, 4), GetScissorState(regs, 5),
  781. GetScissorState(regs, 6), GetScissorState(regs, 7), GetScissorState(regs, 8),
  782. GetScissorState(regs, 9), GetScissorState(regs, 10), GetScissorState(regs, 11),
  783. GetScissorState(regs, 12), GetScissorState(regs, 13), GetScissorState(regs, 14),
  784. GetScissorState(regs, 15),
  785. };
  786. scheduler.Record([scissors](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissors); });
  787. }
  788. void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
  789. if (!state_tracker.TouchDepthBias()) {
  790. return;
  791. }
  792. scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
  793. factor = regs.polygon_offset_factor](vk::CommandBuffer cmdbuf) {
  794. cmdbuf.SetDepthBias(constant, clamp, factor / 2.0f);
  795. });
  796. }
  797. void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs) {
  798. if (!state_tracker.TouchBlendConstants()) {
  799. return;
  800. }
  801. const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
  802. regs.blend_color.a};
  803. scheduler.Record(
  804. [blend_color](vk::CommandBuffer cmdbuf) { cmdbuf.SetBlendConstants(blend_color.data()); });
  805. }
  806. void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) {
  807. if (!state_tracker.TouchDepthBounds()) {
  808. return;
  809. }
  810. scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
  811. vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); });
  812. }
  813. void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
  814. if (!state_tracker.TouchStencilProperties()) {
  815. return;
  816. }
  817. if (regs.stencil_two_side_enable) {
  818. // Separate values per face
  819. scheduler.Record(
  820. [front_ref = regs.stencil_front_func_ref, front_write_mask = regs.stencil_front_mask,
  821. front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_func_ref,
  822. back_write_mask = regs.stencil_back_mask,
  823. back_test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
  824. // Front face
  825. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_BIT, front_ref);
  826. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_BIT, front_write_mask);
  827. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_BIT, front_test_mask);
  828. // Back face
  829. cmdbuf.SetStencilReference(VK_STENCIL_FACE_BACK_BIT, back_ref);
  830. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_BACK_BIT, back_write_mask);
  831. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_BACK_BIT, back_test_mask);
  832. });
  833. } else {
  834. // Front face defines both faces
  835. scheduler.Record([ref = regs.stencil_back_func_ref, write_mask = regs.stencil_back_mask,
  836. test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
  837. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_AND_BACK, ref);
  838. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_AND_BACK, write_mask);
  839. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_AND_BACK, test_mask);
  840. });
  841. }
  842. }
  843. void RasterizerVulkan::UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs) {
  844. if (!state_tracker.TouchCullMode()) {
  845. return;
  846. }
  847. scheduler.Record(
  848. [enabled = regs.cull_test_enabled, cull_face = regs.cull_face](vk::CommandBuffer cmdbuf) {
  849. cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE);
  850. });
  851. }
  852. void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  853. if (!state_tracker.TouchDepthBoundsTestEnable()) {
  854. return;
  855. }
  856. scheduler.Record([enable = regs.depth_bounds_enable](vk::CommandBuffer cmdbuf) {
  857. cmdbuf.SetDepthBoundsTestEnableEXT(enable);
  858. });
  859. }
  860. void RasterizerVulkan::UpdateDepthTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  861. if (!state_tracker.TouchDepthTestEnable()) {
  862. return;
  863. }
  864. scheduler.Record([enable = regs.depth_test_enable](vk::CommandBuffer cmdbuf) {
  865. cmdbuf.SetDepthTestEnableEXT(enable);
  866. });
  867. }
  868. void RasterizerVulkan::UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  869. if (!state_tracker.TouchDepthWriteEnable()) {
  870. return;
  871. }
  872. scheduler.Record([enable = regs.depth_write_enabled](vk::CommandBuffer cmdbuf) {
  873. cmdbuf.SetDepthWriteEnableEXT(enable);
  874. });
  875. }
  876. void RasterizerVulkan::UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  877. if (!state_tracker.TouchDepthCompareOp()) {
  878. return;
  879. }
  880. scheduler.Record([func = regs.depth_test_func](vk::CommandBuffer cmdbuf) {
  881. cmdbuf.SetDepthCompareOpEXT(MaxwellToVK::ComparisonOp(func));
  882. });
  883. }
  884. void RasterizerVulkan::UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs) {
  885. if (!state_tracker.TouchFrontFace()) {
  886. return;
  887. }
  888. VkFrontFace front_face = MaxwellToVK::FrontFace(regs.front_face);
  889. if (regs.screen_y_control.triangle_rast_flip != 0) {
  890. front_face = front_face == VK_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_COUNTER_CLOCKWISE
  891. : VK_FRONT_FACE_CLOCKWISE;
  892. }
  893. scheduler.Record(
  894. [front_face](vk::CommandBuffer cmdbuf) { cmdbuf.SetFrontFaceEXT(front_face); });
  895. }
  896. void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  897. if (!state_tracker.TouchStencilOp()) {
  898. return;
  899. }
  900. const Maxwell::StencilOp fail = regs.stencil_front_op_fail;
  901. const Maxwell::StencilOp zfail = regs.stencil_front_op_zfail;
  902. const Maxwell::StencilOp zpass = regs.stencil_front_op_zpass;
  903. const Maxwell::ComparisonOp compare = regs.stencil_front_func_func;
  904. if (regs.stencil_two_side_enable) {
  905. scheduler.Record([fail, zfail, zpass, compare](vk::CommandBuffer cmdbuf) {
  906. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_AND_BACK, MaxwellToVK::StencilOp(fail),
  907. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  908. MaxwellToVK::ComparisonOp(compare));
  909. });
  910. } else {
  911. const Maxwell::StencilOp back_fail = regs.stencil_back_op_fail;
  912. const Maxwell::StencilOp back_zfail = regs.stencil_back_op_zfail;
  913. const Maxwell::StencilOp back_zpass = regs.stencil_back_op_zpass;
  914. const Maxwell::ComparisonOp back_compare = regs.stencil_back_func_func;
  915. scheduler.Record([fail, zfail, zpass, compare, back_fail, back_zfail, back_zpass,
  916. back_compare](vk::CommandBuffer cmdbuf) {
  917. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_BIT, MaxwellToVK::StencilOp(fail),
  918. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  919. MaxwellToVK::ComparisonOp(compare));
  920. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_BACK_BIT, MaxwellToVK::StencilOp(back_fail),
  921. MaxwellToVK::StencilOp(back_zpass),
  922. MaxwellToVK::StencilOp(back_zfail),
  923. MaxwellToVK::ComparisonOp(back_compare));
  924. });
  925. }
  926. }
  927. void RasterizerVulkan::UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  928. if (!state_tracker.TouchStencilTestEnable()) {
  929. return;
  930. }
  931. scheduler.Record([enable = regs.stencil_enable](vk::CommandBuffer cmdbuf) {
  932. cmdbuf.SetStencilTestEnableEXT(enable);
  933. });
  934. }
  935. } // namespace Vulkan