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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <cstdlib>
- #include <string>
- #define SDL_MAIN_HANDLED
- #include <SDL.h>
- #include <fmt/format.h>
- #include <glad/glad.h>
- #include "common/logging/log.h"
- #include "common/scm_rev.h"
- #include "common/string_util.h"
- #include "core/settings.h"
- #include "input_common/keyboard.h"
- #include "input_common/main.h"
- #include "input_common/motion_emu.h"
- #include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
- class SDLGLContext : public Core::Frontend::GraphicsContext {
- public:
- explicit SDLGLContext() {
- // create a hidden window to make the shared context against
- window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position
- SDL_WINDOWPOS_UNDEFINED, // y position
- Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
- SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
- context = SDL_GL_CreateContext(window);
- }
- ~SDLGLContext() {
- SDL_GL_DeleteContext(context);
- SDL_DestroyWindow(window);
- }
- void MakeCurrent() override {
- SDL_GL_MakeCurrent(window, context);
- }
- void DoneCurrent() override {
- SDL_GL_MakeCurrent(window, nullptr);
- }
- void SwapBuffers() override {}
- private:
- SDL_Window* window;
- SDL_GLContext context;
- };
- bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
- std::vector<std::string> unsupported_ext;
- if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
- unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
- if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
- unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
- if (!GLAD_GL_ARB_multi_bind)
- unsupported_ext.push_back("ARB_multi_bind");
- // Extensions required to support some texture formats.
- if (!GLAD_GL_EXT_texture_compression_s3tc)
- unsupported_ext.push_back("EXT_texture_compression_s3tc");
- if (!GLAD_GL_ARB_texture_compression_rgtc)
- unsupported_ext.push_back("ARB_texture_compression_rgtc");
- if (!GLAD_GL_ARB_depth_buffer_float)
- unsupported_ext.push_back("ARB_depth_buffer_float");
- for (const std::string& ext : unsupported_ext)
- LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
- return unsupported_ext.empty();
- }
- EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
- SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
- std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
- Common::g_scm_branch, Common::g_scm_desc);
- render_window =
- SDL_CreateWindow(window_title.c_str(),
- SDL_WINDOWPOS_UNDEFINED, // x position
- SDL_WINDOWPOS_UNDEFINED, // y position
- Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
- SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
- if (render_window == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
- exit(1);
- }
- if (fullscreen) {
- Fullscreen();
- }
- gl_context = SDL_GL_CreateContext(render_window);
- if (gl_context == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
- exit(1);
- }
- if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
- LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
- exit(1);
- }
- if (!SupportsRequiredGLExtensions()) {
- LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
- exit(1);
- }
- OnResize();
- OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
- SDL_PumpEvents();
- SDL_GL_SetSwapInterval(false);
- LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
- Common::g_scm_desc);
- Settings::LogSettings();
- DoneCurrent();
- }
- EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
- SDL_GL_DeleteContext(gl_context);
- }
- void EmuWindow_SDL2_GL::SwapBuffers() {
- SDL_GL_SwapWindow(render_window);
- }
- void EmuWindow_SDL2_GL::MakeCurrent() {
- SDL_GL_MakeCurrent(render_window, gl_context);
- }
- void EmuWindow_SDL2_GL::DoneCurrent() {
- SDL_GL_MakeCurrent(render_window, nullptr);
- }
- std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
- return std::make_unique<SDLGLContext>();
- }
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